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Ghostbusters The Videogame .smb model format


AxelNoir

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Hello, I wonder if anyone has any idea about the .smb file format used in the Infernal Engine for Ghostbusters: The Videogame? There doesn't seem to be much documentation on it but there are some tools to extract from other games on the same engine and format like BloodRayne. I've attached a sample if anyone is curious to take a look at it, looks to be little endian with a few submeshes inside and bounding box from what can be seen but I haven't gotten past that.

weap_trap.7z

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BloodRayne 2 also has tools that are fully fleshed out as far as I know for various formats for the game, one of them being .smb. However the format isn't the same for Ghostbusters it seems and I can't find any other information or research on the format for GBTVG that is different to the other games on Infernal Engine at the moment.

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