roamasterrace Posted Wednesday at 10:59 PM Posted Wednesday at 10:59 PM According to what I read you need Cethleann to unpack everything and then Noesis and Quickbms but I can't unpack anything because Cethleann doesn't work for me, I tried all the releases and nothing works. I know there are people who have done it but the little info I found it's from here and it doesn't help me at all. So if someone can give me a little push in the right direction that would be nice
Engineers shak-otay Posted Thursday at 12:55 PM Engineers Posted Thursday at 12:55 PM 13 hours ago, roamasterrace said: According to what I read you need Cethleann to unpack everything and then Noesis and Quickbms but I can't unpack anything because Cethleann doesn't work for me, I tried all the releases and nothing works. Stop whining and tell what you tried exactly? Quote I know there are people who have done it but the little info I found it's from here and it doesn't help me at all. Maybe give a link? Did you read here or here? Which sample did you try?
roamasterrace Posted Thursday at 04:44 PM Author Posted Thursday at 04:44 PM It's done, I don't know why quickbms worked now, but it did. Noesis works well too, only thing I need is to find the textures.
Members kurokozeref Posted Friday at 07:01 PM Members Posted Friday at 07:01 PM (edited) To find g1t files (if you have found the g1m file of the model that you wish to edit) Download eArmada8's fdata tools from here: https://github.com/eArmada8/yumia_fdata_tools Scroll down to the KTID Tools section for a guide on how to use. The process goes yumia_find_kidsobjdb_using_g1mhash.py to yumia_decode_kidsobjdb.py to yumia_find_ktid_with_kidsobjdb.py to yumia_decode_ktid_with_kidsobjdb.py. source : Rise of the Ronin Mod Loader at Rise of the Ronin Nexus - Mods and community Once you’ve completed all the steps above, you can use Cethleann to automatically pack the textures. Run the following command: Nyotengu.KTID.exe "path\CharacterEditor.kidssingletondb.kidsobjdb" "path\g1t" "path\CharacterEditor\ktid\(ktid name that shown on script).ktid" Note: Some paths might differ, as I’m doing this on F/SR instead of Wo Long. Edited Friday at 07:05 PM by kurokozeref
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