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Creature Conflict: The Clan Wars uncommon .LWO & .LWS models & animations


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Posted

Hello, I'm wondering if anyone could help in recovering models and character animations from a 2005 PC game Creature Conflict.
Assets were exported from main data pack using QuickBMS script from this topic: https://www.zenhax.com/viewtopic.php@t=3992.html


Some information i got about the models so far:

The .LWO is a mesh with or without rigging, while .LWS is a single animation.

These are not typical Lightwave files, they lack any headers. Rigged character meshes seem to have "_xsi" in the name which made me thought they may be Autodesk Softimage files, but i couldn't get them imported into Softimage as XSI or as Lightwave.

Using Model Researcher i was able to determine Vertex block starts at 0x120 in each .LWO file, but i wasn't succesfull at finding polygons or rigging.



I attached a few character and weapon models, along with animations for one of the characters and one weapon, plus exported textures for UV map research.

CreatureConflictModels.rar

  • Engineers
Posted (edited)

Yeah, the DWord face indices totally don't fit but I have a déjà vue of this picture, maybe on former Xentax?

edit: correct vertex start is 0x144

guineaPig_b.png.ccaa6834fb34aae4c16b9e75bbe23f97.png

 

Edited by shak-otay
Posted (edited)

Hmm... I never heard about this game being mentioned on Xentax or on any other reverse engineering forum (it's quite obscure game), aside from Zenhax topic I made years ago, i may be mistaken.

So is polygon data recoverable from those files? or did it got lost during decompilation with quickBMS? If it helps i can upload the original archive before decompilation
I see the edit now, so luckily no data got lost during conversion. Awesome!

Edited by SeriousNorbo

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