SeriousNorbo Posted 19 hours ago Posted 19 hours ago Hello, I'm wondering if anyone could help in recovering models and character animations from a 2005 PC game Creature Conflict. Assets were exported from main data pack using QuickBMS script from this topic: https://www.zenhax.com/viewtopic.php@t=3992.html Some information i got about the models so far: The .LWO is a mesh with or without rigging, while .LWS is a single animation. These are not typical Lightwave files, they lack any headers. Rigged character meshes seem to have "_xsi" in the name which made me thought they may be Autodesk Softimage files, but i couldn't get them imported into Softimage as XSI or as Lightwave. Using Model Researcher i was able to determine Vertex block starts at 0x120 in each .LWO file, but i wasn't succesfull at finding polygons or rigging. I attached a few character and weapon models, along with animations for one of the characters and one weapon, plus exported textures for UV map research. CreatureConflictModels.rar
Engineers shak-otay Posted 12 hours ago Engineers Posted 12 hours ago (edited) Yeah, the DWord face indices totally don't fit but I have a déjà vue of this picture, maybe on former Xentax? edit: correct vertex start is 0x144 Edited 9 hours ago by shak-otay
SeriousNorbo Posted 10 hours ago Author Posted 10 hours ago (edited) Hmm... I never heard about this game being mentioned on Xentax or on any other reverse engineering forum (it's quite obscure game), aside from Zenhax topic I made years ago, i may be mistaken. So is polygon data recoverable from those files? or did it got lost during decompilation with quickBMS? If it helps i can upload the original archive before decompilation I see the edit now, so luckily no data got lost during conversion. Awesome! Edited 8 hours ago by SeriousNorbo
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