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Showing results for tags 'coding'.
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Hello, I came here asking for help regarding the PC Steam game Sky: Children of the Light. I've been trying to get the model files to open inside of Noesis, but every file appears to be a .mesh file. Natively, this format couldn't be opened in Noesis, so, about a year ago, I've commissioned a kind person to make a plug-in that supports .mesh files ("fmt_mesh.py" in attachments). Issue is, the script throws an error every time I try to preview a model (sample files as examples). The creator no longer wants to work on the script, and I have gotten permission to share and edit it. If anyone has any knowledge of this, please give it a shot, I hope the plug-in is a good foundation for the models. fmt_mesh.py samples.zip
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Pls bear with me. I'm looking for a way to have a single operation to be done on multiple (.dat) files (the running to over 1000 files). The operation is to simply remove the sixteen bytes (or the headers) from each (.dat) file because going in and editing each file is tedious and time consuming. Is there any script or Hex editor I could use to make this process smooth. I repeat, the operation is to remove the first 16 bytes from offset 0 in each file. Thank you.
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