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    • I don't remember anything to be honest. Maybe you could give a short overview about the old informations?  
    • https://drive.google.com/drive/folders/1BGKSr-Ij42bN6yRb_u8YHaMrGo5HRkL8?usp=drive_link
    • I have 2 files from an old game, they are responsible for the dialogues in the game."DDB" metadata database and "RPE" archive with wav files of dialogues can someone help me with editing these files? https://drive.google.com/drive/folders/1BGKSr-Ij42bN6yRb_u8YHaMrGo5HRkL8?usp=drive_link
    • A bit more than one year ago, back in XeNTaX forums, I was asking for help to get models form EA rsf files via hex2obj, as I found a few related threads over there. I got a few useful replies from @shak-otay. Unfortunately, XeNTaX went down. Now, my interest in editing these kind of files just restarted. The attached file has a sample rsf file from Madden 13 PS Vita with the model of the Miami Dolphins stadium in different sub meshes. From those old threads at XenTaX, I know how to identify vertices counts, FVF size and coordinates for each vertex as those appear after the word "MRTS" for each sub-mesh in these rsf files. Similarly, the face indices appear after the word "XDNI" for each sub-mesh. There are other EA rsf files with the same number of "XDNI" and "MRTS" blocks. Thus, the correspondence between them is easy to find, as we have for example, six blocks for each word ("MRTS" and "XDNI") meaning six sub-meshes. Vertices information and FVF size for the first sub-mesh are in the first "MRTS" block and faces indices are in the first "XDNI" block and so on. However, in the sample file I found 120 times the word "XDNI" and 287 times the word "MRTS". Now, I have a couple of questions: 1. I saved your replies from XeNTaX, and know that this PS Vita file has 120 or 121 sub-meshes (maybe linked to the number of faces indices blocks?). How to identify that number as the number of blocks with the words "MRTS" and "XDNI" are different? 2. How to find the uv? By the way, the sample file for PS Vita is in little endian. There are very similar rsf files for other versions of Madden for PS3 with more recent stadium updates. The main difference is the data endianess, little endian for PS Vita and big endian for PS3. For completeness, I also have included the Miami Dolphins stadium rsf file from Madden 25 PS3. DOLPHINS Stadium -M13 PS Vita & M25 PS3-.zip
    • Disney Dreamlight Valley [PC] v1 By OAleex   Dreamlight Valley Locbin Tool.zip
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