Game Archive
The Original Forum. Game archives, full of resources. How to open them? Get help here.
466 topics in this forum
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Avatar Legends the fighting game uses Paks from what seems like a custom engine I believe they contain other stuff inside them also sorry missclicked lol and sent the text way to early samples are here https://drive.google.com/drive/folders/1b6K8-WDNQJ0soAJu4PGSlH7SXuo78FPo?usp=sharing
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Hi everyone, I'm trying to modify the Def Jam Fight for NY ISO for PSP, but I'm having a problem. I was able to export all the files without any issues, but now I want to re-import them with their original file. To extract the files from IP_403, you have to open quick_bms with the pakn plugin and select the IP_403 file. What I want to do is combine all the files extracted from IP_403 into a single file identical to IP_403, but I don't know how. Please help! IP_403A.rar
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I need help to extract the game flies TXD , PIK for Army Men: Sarge's War, please.
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- 10 replies
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Hi there!!! I'm trying to extract the BFS archive from that game. There's 5 BFS archives. I've searched over the internet and didn't find an information about how to extract that files from that game, except "Flatout BFS Unpacker", but it didn't work. I've attached one of 5 archives: Main.bfs. Link Help, please.
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I'm looking for existing tools to unpack data from Armored Fist 2 with filenames. RES files have filename encryption/compression and share the same format as Comanche 3. https://drive.google.com/file/d/1LL8B4M3pOnNovmjdINmxmaWWkC_r_-5f/view?usp=sharing
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Greetings. I need some help on how to extract the Unity files from the most recent Dynasty Warriors mobile title released in China. I've provided some file samples in case someone wants to analyze them. File Samples.rar
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A00-a38 seems like a encrypted archive holding the assets for Paranormasight the game is made in unity and defo is a unity file (shown here it via removing some top hex data) but checking any sprites gives a error and the texture 2d is swizzled https://drive.google.com/file/d/198o5firSrZZ_iP2HhHIGgpisDCIPgiYt/view?usp=drive_link here are some samples
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I've noticed a trend in almost every game put out by Squaresoft/Square Enix on the PlayStation 2. All the files are hidden except for the IRX files, the ELF executable, and SYSTEM.CNF. The attached screenshot is from the US release Final Fantasy X, but this also applies to a few other Squaresoft/Square Enix PS2 games I can think of, such as Kingdom Hearts I, II and Re:Chain of Memories, Final Fantasy X-2, Dirge of Cerberus: Final Fantasy VII, and Final Fantasy XII. Here's my question. How can I go about ripping the hidden files - textures, images, FMVs, audio, text files, and models - from the aforementioned games? Do any tools exist that can deal with such PS2 games that…
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Hi everyone, I am currently working on a fan translation and localization project for Dante's Inferno on the PS3. (Polish TRANSLATE) I have successfully extracted and edited the game text, but I am facing a major roadblock with the rebuilding stage. Specifically, I need to pack and compress my modified .lh2 files back into the original .ols container archive format. It is absolutely crucial that the original file structure and directory layout are strictly preserved so the PS3 runtime can read the assets without throwing errors. I've tried standard extraction tools, but recompiling them back properly has been tricky and often causes crashes. Could anyone recommend a s…
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Hey guys, I'm having a problem with Nier Reincarnation. I'm working with the background music for this game. I decryped the files using https://github.com/INCY-DEV/incy-platforms However, after I added the audio assets to AssetStudio, it handles some files well, but not others—errors appear: [Info] Loading. \lunar-tear-server-v1.0.2-windows-amd64\000\assets\revisions\301\0\assetbundle\audio\bgm\Dec\bgm_6145_3.assetbundle [Error] Error while reading assets file . \lunar-tear-server-v1.0.2-windows-amd64\000\assets\revisions\301\0\assetbundle\audio\bgm\Dec\CAB-805f19d4dcaf444a03764694709a208f from bgm_6145_3.assetbundle System.IO.EndOfStreamException: Unable to read beyond t…
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Is there a script similar to QuickBMS for opening this game's archives?
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- 9 replies
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https://www.reddit.com/r/NintendoDS/comments/1t13xq5/never_before_seen_secret_playable_character_in/ Know this is weird question, but... This game might have 11 hamsters (I haven't found anything hints for it yet from what i've gathered) I've tried to extract the XPF using UniPyX (Has code for Wizards of the Waverly place also made by Black Lantern Studio) similar to the Wizards of the Waverly place, has weird .db files aswell.
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What is *.dir / *.res from LA Rush and can someone take a look at these file formats, and are there programs that can unpack data? PS2 version uses *.bin / *.idx while the XBOX version uses *.k9z Samples: https://drive.google.com/drive/folders/1I312ZQZiQYNKLGuHNwFKQ5DOPKwExqCe?usp=sharing
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- xbox
- archive
- archive files
- compression
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Hi everyone, I'm working on a preservation/reverse engineering project for Mortal Kombat: Shaolin Monks (2005, Xbox version). I'm trying to extract models/textures from GAMEDATA.WAD, GAMEDATA.WAE/.WAF/.WAG/.WAH/.WAI/.WAJ (multi-volume container extracted from the original Xbox ISO via extract-xiso). There's existing work on this game, but only for the PS2 version: - ZenHAX thread (archived, forum is now closed): "Tool/script to unpack/repack unknown format [Mortal Kombat Shaolin Monks ewdf]" - This ResHax thread on PS2 models: https://reshax.com/topic/700-mortal-kombat-shaolin-monks-ps2-models/ The known PS2 tool (aluigi's mksm_ewdf.bms QuickBMS script) targets a containe…
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I need some help extracting a .pak file from the game rush for berlin gold . I’ve tried several methods using tools like QuickBMS, Dragon UnPACKer, and Watto Game Extractor, but none of them have given me any results so far. Any guidance or suggestions would be greatly appreciated. Thank you very much. I’m leaving the file in attachment pak+zlib1.dll https://www.mediafire.com/file/w3sdqgliuljytpo/pak.rar/file
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okay been ripping dissidia NT from the PC port and it seems to mess up on cethleann i've set it up but it seems to give an error on how it can't find a specific file and its defo there please help! I believe its trying to find everything in the folder so idk if its possible to send the whole folder but here are some https://drive.google.com/drive/folders/1IGlv7owvrvBWKt1r2jTY3Ivf1NZHM3nV?usp=sharing ple
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Hello, could someone help me to unpack/repack this kind of archive, been struggle for months now but can't find any tool for it. This come from Ys IX Monstrum Nox game. https://drive.google.com/file/d/1OV8hxadmTlA0vMaXBNboBZMKH16_IKj5/view?usp=drive_link
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- 15 replies
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I'm looking for existing tools to unpack .wad with filenames. DIR has filenames and offsets. https://drive.google.com/file/d/148ngyFCGjQ1r0ezJgH-rzE9sUTqr321e/view?usp=sharing
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GitHubGitHub - KitsuNeshKaa/SW-EPIII-TVG-Slayer-Engine-Modding-...Reverse-engineered tools for Star Wars Episode III: Revenge of the Sith (2005, The Collective / Slayer Engine). Xbox and PS2 assets. - KitsuNeshKaa/SW-EPIII-TVG-Slayer-Engine-Modding-Toolkit-1.0Reverse-engineered tools for Star Wars Episode III: Revenge of the Sith (2005, The Collective / Slayer Engine). Xbox assets.
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Hello, I'm trying to get into the .asset Unity files from the Chinese-only game, One Piece: Fighting. While I can open the files from the mobile version of the game, I wanted to try and get them from the PC version to see if the assets were higher quality. I've included a .zip with random .asset samples OPFP .asset Sample.zip
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Guys, I need help unpacking the NKAB (Is HEX signature) archives for Nikke Goddess of Victory. I know there's Nikke NKAB Decrypter, but none of them can handle the latest version of the game right now. I've tested this utility and its forks from other authors, but it doesn't work. https://gitlab.com/Rikka_Queen/Nikke-NKAB-Decrypter Does anyone have any ideas? I'd be grateful. HEX data of one of the files 0000 4E 4B 41 42 04 00 00 00 NKAB 0008 AF C0 15 63 B1 B4 AF B4 À cˋ ― 0010 D3 B4 A8 5D 2F 73 5D 32 Ó ´ ¨ ] / s ] 2 0018 21 5F 16 53 C8 F5 5F BF ! _ S È õ _ ¿ 0020 31 21 FF D5 7A 3D 4F 83 1 ! ÿ Õ z = O ƒ 0028 EF 7B 73 DB CD 2A 45 70 ï { s Û Í * E p 0030 D6 77 6C 4B A5 27…
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I tried Aluigi's dune2.bms but it returns this error: dune2.bms: QuickBMS generic files extractor and reimporter 0.12.0 by Luigi Auriemma e-mail: [email protected] web: aluigi.org (Aug 24 2022 - 10:55:28) quickbms.com Homepage zenhax.com ZenHAX Forum @zenhax @quickbms Twitter & Scripts - GUI mode activated, remember that the tool works also from command-line where are available various options like folder scanning, filters and so on - select BMS script. type ? for using the content of clipboard like a script - select input archives/files, type * for the whole folder and subfolders -…
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Hello Trying to get the sprites for Super Robot Wars Y and the Sprites /Texture2Ds are in bundle files that are encrypted Here are some files from DLC1 https://drive.google.com/file/d/1g5TXNFsIRVzsYSykNZI9xK6sIjd-P8j2/view?usp=sharing
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- 6 replies
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I'm looking for tools to unpack BFLs from Colin McRae Rally 2.0 with filenames. These files have ZLIB/Deflate compression. colinmcraerally2_bfl.rar
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