Game Archive
The Original Forum. Game archives, full of resources. How to open them? Get help here.
494 topics in this forum
-
Tri-Ace SLZ type 2 and 3. QuickBMS should work with Star Ocean/Tri-Ace SLZ/Pack/ADLD VP2_N.BIN: 3.22 GB. “SLZ 02” header at offset 0x21209000. VP2_NB~1.1: 1.44 GB. “SLZ 03” header at offset 0x70, immediately after a six-entry package table There was an undub made years ago, and I always wondered how and found an old to-do list. I wanted the English dubbing, primarily, Lezard's. There were great clips on YouTube which have been lost to time...
-
- 1 reply
- 24 views
-
-
Hello, please may I request a QuickBMS script to extract the PAK files from the recent release Beyond Good and Evil - 20th Anniversary Edition. A sample is attached below. I believe LZ4 compression is used. https://www.upload.ee/files/16793715/Engine.pak.html https://www.upload.ee/files/16793716/Shaders.pak.html Thanksin advance!
-
-
- 31 replies
- 7.1k views
- 1 follower
-
-
I need helpPlease help, unpack the npk file of Eggman Party Eggman Party is a game produced by NetEase I get various errors when trying to unpack Eggman Party using unpacking tools such as unnpk, NeteaseUnpackTools and quickbms. I don't understand whether it's because my files are missing or for other reasons. I can't find any content on the Internet about unpacking and unpacking for the Eggman Party. The only thing I can research now is that some npk packages contain multiple ktx files and wav files But I can't determine the end position of each file. Some npk files seem to be compressed but I can't find the file header. Due to the restricti…
-
- 5 replies
- 3.7k views
- 2 followers
-
-
Does anyone have an idea to write a tutorial to restore filenames from Yeti.big and unpack data from GLBs (not to be confused with the open standard 3D model file format by Khronos Group)? The GLBs have data compression/encryption/obfuscation. I tried all Aluigi's QuickBMS script but they failed. Yeti.big: https://mega.nz/file/sSRkFTCY#9N-2CMFeRyzTDshGhqnBZf6tpq4BrifLchIG2L7u7fU .glb: https://mega.nz/file/NaRjQIpD#Mvs83RV9HtZMiYzHQn0-TSMwsn-0_dcRGOxu2pM_GVQ Here are the Xbox 360 executables to analyze if you want to log filenames from Yeti.big and decrypt GLBs graw2xbox360executables.rar
-
-
- 13 replies
- 1.1k views
-
-
I'm wanting to make some modifications to the Crash Nitro Kart 3D game for Zeebo. (it was also released for iOS, N.Gage 2.0 and Symbiam) But everything I looked for related to .vfs files didn't work, I read on a forum about a guy who managed to extract the data.vfs with a script in QuickBMS, I managed to find one from Porlabit Crash Nitro Kart 2 but it didn't work with Nitro Kart 1 so I ended up running out of options. Also, after extracting the file, is it possible to compress it again so that the game can work with the new modified file? [EDIT] Kurabupengin sent me the script to extract the data.vfs and it worked without problems: B…
-
-
- 53 replies
- 14.4k views
- 2 followers
-
-
GitHubGitHub - KitsuNeshKaa/-SW-BH-TVG-Modding-ToolkitContribute to KitsuNeshKaa/-SW-BH-TVG-Modding-Toolkit development by creating an account on GitHub.
-
- 0 replies
- 83 views
-
-
Hello! I would love to get some help extracting the files and models from this game. There's some .jpkg files and inside seems to have more stuff I found one tool that while it does extract some files, it also gave me an error and doesn't seem the files have the right names? Files inside are .skel, .jtex, .mesh and more Tool mentioned: https://github.com/WistfulHopes/JPKGReader Sample files extracted with the tool: <link removed by Moderator> Game is free on Steam: https://store.steampowered.com/app/2072560/DRAGON_BALL_GEKISHIN_SQUADRA/
-
-
- 15 replies
- 5.6k views
- 3 followers
-
-
A game I took interest in extracting now is DreamWorks Super Star Kartz. I've went on Google and can never find any information on extracting the .wad files so if anyone can direct me in the right direction let me know. global.zip
-
- 4 replies
- 1.6k views
-
-
Hello! I am trying to find a way to extract the .dat files from Higurashi Daybreak a Gundam VS. Like Game! Anyhelp is appreciated thanks!! samples https://drive.google.com/drive/folders/1cuPOBPF8ggtZrMdTrshn_QfIzDK99R7e?usp=sharing
-
- 2 replies
- 224 views
- 1 follower
-
-
What is *.AR from Midtown Madness are there programs that can unpack data from *.AR files? https://drive.google.com/file/d/15kZD7Gtr_WMdjaPeKGi8TBggb_9MJAnM/view?usp=sharing
-
-
- 6 replies
- 1.8k views
-
-
Control Resonant had been released yesterday and I found the files formats and file structure are very similar to Alan wake2. They are all .rmdtoc and .rmdblob files So I tried RMDTOC tool and the bms script of AW2 and I found they workes well for all the files except base-generic.rmdtoc and stream0-generic.rmdtoc It seem s like the stucture of files inside base-genericrmdblob and stream0-genericrmdblob are different to files in other rmdblob files.Could someone help to extract the files in base-generic.rmdtoc and stream0-generic.rmdtoc? I uploaded the reference files incuding: AW2 bms script(works well for base-XXlanguage.rmdtoc) base/stream-en.rmdtoc/rmdblob and base/s…
-
- 1 reply
- 623 views
- 1 follower
-
-
Hello, I’m new to the forum, and I’d like to ask for your help with the following game: Xuan Dou Zhi Wang. I want to extract the game’s files, textures, and other resources. I saw that someone else had already tried to do this on the forum, and it seems to have worked partially, but they used scripts that are no longer available or that I can’t download: the script is vfs_xuandou.py it seems that this script is necessary to continue with the process. Does anyone know another way to extract the game’s contents? i wanna extract the graphic elements of the game Thank you in advance for your help. 😀
-
- 0 replies
- 217 views
- 1 follower
-
-
Hello, could someone help me understand the structure of the file for documentation purposes? 4 - magic (JAM2) 4 - Unknown 4 - offset of the first file data in the container 4 - magic 2 (none) 12 - null 2 - Number Of Filenames 2 - Number Of Extensions // for each filename 8 - Filename // for each extension 4 - Extension Name // the first extension is null 8 - Unknown 4 - offset of the first file size 12 - Unknown 4 - offset of the first ID // for each file 2 - Filename ID 2 - File Extension ID 4 - Offset //for each file 4 - Compressed File Size 4 - Decompressed File Size 24 - Unknown XX - File …
-
-
- 12 replies
- 4.4k views
- 1 follower
-
-
Greetings, I need help to unpack/extract the textures from the BIN files, via any means to reimport the files for a (non english) translation mod. BIN & executable file: https://drive.google.com/drive/folders/1iF1b-0bQ0NEtw_r74rJnmbSojOS0pl9O Textures are most likely compressed, but I couldn't ID the algorithm. The main bulk is from 'SD.BIN'. However, 'FILEDATA.BIN' has a substantial amount; I am not sure of its purpose. Any help would be appreciated. Thanks in advance!
-
- 0 replies
- 136 views
- 1 follower
-
-
Hi, needed help to extract the files inside FILE.CDF with the FILE.CDD as the header/TOCs UFS.zip (I actually truncated the FILE.CDF so it can be attached here easily. The original size of it was around 570MB) These formats is also used by other Silicon Dreams (Gusto's old studio before they were reformed) titles on PS2 like Lego Football Mania/Soccer Mania and UEFA Champions League Season 2001-02
-
-
- 6 replies
- 475 views
- 2 followers
-
-
Hello, for over 180 days now I have been tirelessly working to extract the contents of the .wii format used in the Coraline game. Some files contain mesh, some conatain textures, and some contain audio. There is a certain folder structure, based on each level/area used in game. The folders are labeled with L_(prefix for level here). If anyone can contribute, or even be so kind as to provide a bms script, I would be eternally grateful. l_d1nw.zip
-
-
- 39 replies
- 9.5k views
- 4 followers
-
-
I'm looking for existing tools to unpack .MIX files with filenames and file format specs. superstarsv8racing_mix.rar
-
- 1 reply
- 192 views
-
-
Hi all, Is there a struct know for this game please ? Can you share it with us?
-
-
- 197 replies
- 159.4k views
- 8 followers
-
-
Hello all. I found this topic https://reshax.com/topic/14397-karma-online-mof1-archive-answerx/#comment-71336 and it's from 2025, so I wanted to ask if someone here still has the last updated game folder or client for Joymax Karma Online Prisoners of the Dead? I have the old client "KarmaSetup_OBT_20110801" that only goes to answer.5 but the image that was attached into the topic above, goes until answer.14, so there is still hope. For context I am trying to revive the game for the nostalgia with my brothers and I had alot of work reversing the server/client side, currently I have a working version but has limited content, I am looking specially for the game folder with t…
-
- 1 reply
- 398 views
- 1 follower
-
-
okay been ripping dissidia NT from the PC port and it seems to mess up on cethleann i've set it up but it seems to give an error on how it can't find a specific file and its defo there please help! I believe its trying to find everything in the folder so idk if its possible to send the whole folder but here are some https://drive.google.com/drive/folders/1IGlv7owvrvBWKt1r2jTY3Ivf1NZHM3nV?usp=sharing ple
-
- 1 reply
- 596 views
-
-
I got no filenames from Tom Clancy's Ghost Recon: Future Soldier Yeti.big. I'm looking for a way to restore filenames from Yeti.big and unpack data. Yeti.big shares the same format as Beowulf: The Game, Lost Via Domus and the Xbox 360 version of Ghost Recon Advanced Warfighter. I tried one of Aluigi's QuickBMS scripts but they failed. https://drive.google.com/file/d/19LSs18Ynjqiv4YoNitCOhQUFeYBnUjBc/view?usp=sharing
-
- 0 replies
- 300 views
-
-
Good day, I'm trying to open a filesystem .pak file from the DS game My little pony Pinkie pie party that I created using NDSfactory. I'm trying to see if they exist any unused content but nothing i try so far seems to work
-
- 3 replies
- 509 views
- 1 follower
-
-
Avatar Legends the fighting game uses Paks from what seems like a custom engine I believe since they they contains other files inside them I believe DDS and some other things samples are here from air_temple_island.pak https://drive.google.com/drive/folders/1b6K8-WDNQJ0soAJu4PGSlH7SXuo78FPo?usp=sharing
-
-
- 38 replies
- 3.8k views
- 5 followers
-
-
DiegoZmei hello Ninjabread Man .WAD archive pc ps2 Wii ? blender io_scene_lwo LWO File not Lightwave 2004? ps2 pc no renderware GODS Havok Environment/Normal Maps dff bmp data pc ps2 xbox GameCube Wii wad file? Games blender 2.80 dragonff .dff Fixed some errors! import fbx/obj fmt_DDI_DFF.Py dff/bmp Files And DDItool_WAD.bms noesis script coming soon i'm sorry wad files unknown WADH not Game Extractor Dragon UnPACKer 5 Not Casper and The Ghostly Trio ps2 1 quickbms DDItool_WAD BMS script Data.wad warning open wad file!! yes 2 i'm dff bmp png import ok extract? yes blender dragonff-v0.1.1 not blender 2.80 3 noesis script DFF OK Notepad++
-
-
- 9 replies
- 2.5k views
- 2 followers
-
-
I've noticed a trend in almost every game put out by Squaresoft/Square Enix on the PlayStation 2. All the files are hidden except for the IRX files, the ELF executable, and SYSTEM.CNF. The attached screenshot is from the US release Final Fantasy X, but this also applies to a few other Squaresoft/Square Enix PS2 games I can think of, such as Kingdom Hearts I, II and Re:Chain of Memories, Final Fantasy X-2, Dirge of Cerberus: Final Fantasy VII, and Final Fantasy XII. Here's my question. How can I go about ripping the hidden files - textures, images, FMVs, audio, text files, and models - from the aforementioned games? Do any tools exist that can deal with such PS2 games that…
-
- 3 replies
- 710 views
-