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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Hi everyone, I am currently working on a fan translation and localization project for Dante's Inferno on the PS3. (Polish TRANSLATE) I have successfully extracted and edited the game text, but I am facing a major roadblock with the rebuilding stage. Specifically, I need to pack and compress my modified .lh2 files back into the original .ols container archive format. It is absolutely crucial that the original file structure and directory layout are strictly preserved so the PS3 runtime can read the assets without throwing errors. I've tried standard extraction tools, but recompiling them back properly has been tricky and often causes crashes. Could anyone recommend a s…

  2. Obviously it's possible to extract assets from the Unity remake, but I am specifically trying to rip from the original. Both archive types seem to be unencrypted and therefore hopefully simple? I've included a few examples of both. EDIT: PLK appears to simple be a PVM archive with a bit of extra packaging. blk plus plk.zip

  3. Started by Rein,

    I am looking for a way to unpack the .fdata in the game, I've heard there was a BMS Script that would do this, sadly I wasn't able to get the script before the site closed. Also any other info on the extraction of the files would be a very helpful to newcomers and myself.

  4. Started by mrmaller1905,

    The archive file typhoon.dat doesn't have filenames, only hashes. I need a way to restore filenames from typhoon.dat https://drive.google.com/file/d/1s_HQdYdzAv95lTRYj6ZlMTNlq-cR12v-/view?usp=sharing

  5. Started by mrmaller1905,

    I'm looking for existing tools and a file format spec to unpack data with filenames. https://mega.nz/file/BbYHETDI#8CuguIhT80tz0WKtKF_wOWYQqLDZPzOFGg0MVXhgTOk

  6. Started by Sydie,

    Hey guys! I've got access to the MechaBREAK Playtest - it's still in beta. While I'm waiting for the playtest I wanted to explore the game files. The game is built on Unity, however it seems that the game archive files (assetBundle) are double encrypted. First I've "decrypted" the files using this tool: https://github.com/tge-was-taken/CC3Decrypt It seems to work - I can see a proper UNITY header in the decrypted file. Once I try to open the decrypted file I get a message in AssetStudio v0.18 - "Unsupported bundle file. UnityCN encryption was detected" I don't know and I couldn't find any information about this UnityCN encryption an…

  7. I'm looking for tools to unpack data from prince.bf with filenames. https://drive.google.com/file/d/1yIRrsyN_hMTtFNgMU2pss8lDiRr8iHMb/view?usp=sharing

  8. Started by pepsidew,

    Hi, I'm looking for tools/scripts capable of unpacking (preferably, both) the .pkn and .bfz archive types used by the PC game Bubble Fighter / 버블파이터. Below are some notes I've compiled on the two formats so people can get a quick and rough idea of what they are . .pkn used around 2016 and onwards for all clients; replacing .bfz file format proprietary, so no existing game extractors for these archives work someone who's developing an offline version of the game claimed he was able to unpack the .pkn files; however, he didn't elaborate on how he managed to do so .bfz used for earlier versions of the game until 2016 versions of the game released before it released in Kore…

  9. I tried Gildor's UModel but I get this error: C:\Users\asd\Downloads\splintercellconviction_ass>extract.exe 01_Market.ass Detected game root . (no recurse) Found 4 game files (2 skipped) in 1 folders at path "." ******** 01_Market.ass ******** *** Wrong package tag (4B435045) in file 01_Market.ass. Probably the file is encrypted. ERROR: Unable to find/load package 01_Market.assI am looking for these fixed tools to unpack data with filenames. These files have compression/encryption/obfuscation. Gildor doesn't support Unreal Engine 2 or 3 games anymore. https://mega.nz/file/AeA22ZzC#e0AZlWVt16vJofG_0Dj8aeNkMeCzPsRx6RQDh2EKitg https://mega.nz/file/ZToTVDYb#QbmkoFoW8H2lVih…

  10. Avatar Legends the fighting game uses Paks from what seems like a custom engine I believe since they they contains other files inside them I believe DDS and some other things samples are here from air_temple_island.pak https://drive.google.com/drive/folders/1b6K8-WDNQJ0soAJu4PGSlH7SXuo78FPo?usp=sharing

  11. Hello there is a file called .PPS in Magna Carta Portable that I can't find anything about it any help?| From What I see its apparently a hack of unreal engine (and apparently the same for the ps2 version) idk Here are the Samples https://drive.google.com/file/d/1NOh2JxYVU1yRYIq0D0x7tS0soS57dyT9/view?usp=sharing

  12. Hi everyone, I have a question about extracting .wem Wwise audio files from .pck files that I obtained by exporting the contents of Hotta\Content\WwiseBank\Windows. As far as I understand, the Wwise audio files are stored inside the .pck archives. However, these .pck files appear to be encrypted, since neither AnimeWwise nor Wwise Unpacker is able to extract them. Could someone help me figure out what's going on or explain why this is happening? Maybe *.pck have a fake header? DLC_202509.rar

    • 0 replies
    • 96 views
  13. any one know how to extract the files from scott pilgrim vs the world the game on PC I think some pretty interesting things are .fat gamedata and scott.exe (427.mb) any help on this? thanks! samples https://drive.google.com/file/d/1KH7M8VBMyPFjqzVJwBXyDbYByH3RJJX9/view?usp=sharing

      • Like
    • 11 replies
    • 896 views
  14. Not possible to open these files with Asset Studio. They are in a .pkg format but the file still seems to be a normal unity bundle archive. https://www.mediafire.com/file/3jdp3wstro17xhg/SRDM.zip/file

      • Thanks
      • Like
    • 22 replies
    • 7.8k views
  15. Started by michalss,

    Hi all, Is there a struct know for this game please ? Can you share it with us?

  16. I need help to extract the game flies TXD , PIK for Army Men: Sarge's War, please.

  17. Started by Rypie109,

    Hello, for over 180 days now I have been tirelessly working to extract the contents of the .wii format used in the Coraline game. Some files contain mesh, some conatain textures, and some contain audio. There is a certain folder structure, based on each level/area used in game. The folders are labeled with L_(prefix for level here). If anyone can contribute, or even be so kind as to provide a bms script, I would be eternally grateful. l_d1nw.zip

  18. Started by Jenny1367,

    Game link: https://hlr.163.com/ It now got some image files which are extractable but corrupted with Spiritovod's messiah texture extractor bms script I can provide the tool and more samples if needed, as this variant is still rare in the game files sample.zip

  19. Started by leop2p,

    Hi there!!! I'm trying to extract the BFS archive from that game. There's 5 BFS archives. I've searched over the internet and didn't find an information about how to extract that files from that game, except "Flatout BFS Unpacker", but it didn't work. I've attached one of 5 archives: Main.bfs. Link Help, please.

  20. Hi everyone, I'm trying to modify the Def Jam Fight for NY ISO for PSP, but I'm having a problem. I was able to export all the files without any issues, but now I want to re-import them with their original file. To extract the files from IP_403, you have to open quick_bms with the pakn plugin and select the IP_403 file. What I want to do is combine all the files extracted from IP_403 into a single file identical to IP_403, but I don't know how. Please help! IP_403A.rar

    • 0 replies
    • 258 views
  21. Started by mrmaller1905,

    I'm looking for existing tools to unpack data from Armored Fist 2 with filenames. RES files have filename encryption/compression and share the same format as Comanche 3. https://drive.google.com/file/d/1LL8B4M3pOnNovmjdINmxmaWWkC_r_-5f/view?usp=sharing

  22. Greetings. I need some help on how to extract the Unity files from the most recent Dynasty Warriors mobile title released in China. I've provided some file samples in case someone wants to analyze them. File Samples.rar

    • 1 reply
    • 290 views
  23. A00-a38 seems like a encrypted archive holding the assets for Paranormasight the game is made in unity and defo is a unity file (shown here it via removing some top hex data) but checking any sprites gives a error and the texture 2d is swizzled https://drive.google.com/file/d/198o5firSrZZ_iP2HhHIGgpisDCIPgiYt/view?usp=drive_link here are some samples

    • 0 replies
    • 161 views
  24. I've noticed a trend in almost every game put out by Squaresoft/Square Enix on the PlayStation 2. All the files are hidden except for the IRX files, the ELF executable, and SYSTEM.CNF. The attached screenshot is from the US release Final Fantasy X, but this also applies to a few other Squaresoft/Square Enix PS2 games I can think of, such as Kingdom Hearts I, II and Re:Chain of Memories, Final Fantasy X-2, Dirge of Cerberus: Final Fantasy VII, and Final Fantasy XII. Here's my question. How can I go about ripping the hidden files - textures, images, FMVs, audio, text files, and models - from the aforementioned games? Do any tools exist that can deal with such PS2 games that…

    • 2 replies
    • 303 views
  25. Hey guys, I'm having a problem with Nier Reincarnation. I'm working with the background music for this game. I decryped the files using https://github.com/INCY-DEV/incy-platforms However, after I added the audio assets to AssetStudio, it handles some files well, but not others—errors appear: [Info] Loading. \lunar-tear-server-v1.0.2-windows-amd64\000\assets\revisions\301\0\assetbundle\audio\bgm\Dec\bgm_6145_3.assetbundle [Error] Error while reading assets file . \lunar-tear-server-v1.0.2-windows-amd64\000\assets\revisions\301\0\assetbundle\audio\bgm\Dec\CAB-805f19d4dcaf444a03764694709a208f from bgm_6145_3.assetbundle System.IO.EndOfStreamException: Unable to read beyond t…

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