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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Started by OCL,

    Download them here for study: https://ia801709.us.archive.org/view_archive.php?archive=/11/items/TRAINTOWNDLX/TRAINTOWNDLX.ISO

  2. Started by guran,

    Hello there's a game called Mario The Music Box Remastered, the game is made in RPG Maker XP but uses a custom file by the name of .ari (wich is just a encrypted .rgssad file but without the rgssad string in the hex code) the only way to overwrite it with a rgssad string is to reverse engineer the whole file, i tried asking on the games official discord server one person said that they and they're friend made a decrypter that extracts here's what they say on how it's done: "it uses some fiddling with the header and xor encryption" when i asked if could get access to it they said: "no, thanks" Also the devloper (not developers because there's only one programmer that …

  3. Started by Puterboy1,

    I like to see if it can be extracted with proper names and all: https://ia802901.us.archive.org/view_archive.php?archive=/19/items/3_20260204_20260204_0900/24_MASTER2_00.iso If anyone has the game, be sure to share it.

    • 0 replies
    • 393 views
  4. Started by mrmaller1905,

    I tried this QuickBMS script but I got no filenames. Are there fixed alternatives that can unpack data with restored filenames? sample: https://mega.nz/file/YHwFXZ4S#xa8i5VE_keoTih5eYznQDsczBH3ww6GGBQ8pvHWgnsw original script: https://aluigi.altervista.org/bms/flatout_bfs1.bms

      • Like
    • 3 replies
    • 623 views
  5. I've had a poke around with AssetRipper and DNSpy and am pretty sure that AES keys are used in some fashion. The StreamingAssets folder files are all missing their proper UnityFS headers, and instead have jumbled characters where those should be. I've attached ten files here in hopes that either they all use the same key (unlikely) or that someone can point me in the right general direction of how to decrypt them in general since the file structures seem relatively intact. eo.zip

  6. Started by boopsnoop,

    I had never experimented much before today with .lua files and I'm having a hard time figuring out how to proceed. I'm looking for texts like skill descriptions, character names, etc. Thanks to the help from PlsSendHelp on an earlier topic, I have been able to extract all the .lua files and it seems like that information would be contained within them based on their file names. Is that a safe assumption? If not, where should I be looking? Here's the latest apk link: https://drive.google.com/file/d/1AqAQ3jRVK66fnDIqrByA77LEWNaIMXga/view?usp=drivesdk And I've attached a few sample .lua files. I've tried things like UnLuac and LuaDec. As mentioned in my…

  7. Started by OCL,

    Download link: https://ia801700.us.archive.org/view_archive.php?archive=/18/items/monop-2/MONOP2.iso I'd like to see if I can extract them. I want the sound files.

    • 1 reply
    • 387 views
  8. Does anyone have an idea to extract 3D models from Tomb Raider: Chronicles (not the remaster) .trc into Wavefront OBJs? I'm trying to find a way to extract sounds and 3D models and textures. This file format has ZLIB compression https://mega.nz/file/sPYwwYZK#VfPt3B8yw4B1R35TsE3vz5euz4gzGuw-uYzaUx-5tdI

  9. Could anyone help me witth the structure of this .wad file?R_LANG_EN-GB.zip

    • 1 reply
    • 452 views
  10. Can someone help me with .texdb files? NC .texdb files YB .texdb files

  11. Started by mrmaller1905,

    Does anyone have an idea to extract data from Vietcong CBFs? These archives have data encryption and compression Here is the file format specification: https://github.com/OpenVietcong/vc-spec/blob/master/doc/cbf.md https://mega.nz/file/VCgwhKBK#EXvLwjmN7hTgagGWH4PzIsbGIMIlxr6xDyXZw-kVVqo

      • Confused
      • Like
    • 3 replies
    • 477 views
  12. Hello, I'm kind of new here, I've been trying to extract and create mods for some Zeebo games (I had some success with Quake 1 and 2 as they are practically the PC version but running on Zeebo), my next step was to try do some modding with Zeebo's version of Need for Speed Carbon Own the City, which is a direct port of the PSP version. (it is also available on GBA and DS, but the Zeebo version is a direct port of the PSP with even some leftovers such as backgrounds, PSP icons and online mode disabled within the files) I have had some success extracting the .big files from both the PSP and Zeebo versions using QuickBMS with the code line ea_big4.bms But I didn't …

  13. I tried to extract the files from the file but I could not because of my little experience. I hope someone can help me extract the files. I will be happy to help you. RESARC.rar

      • Like
    • 9 replies
    • 1.4k views
  14. I think they might be a container for Macromedia Director files. Download link: https://www.mediafire.com/file/t933vlmz3gapnps/Main.dat/file

    • 6 replies
    • 1.9k views
  15. I need a way to extract these: https://archive.org/download/fairytale1997/FAIRYTALE.iso/FT_2.MPX

    • 0 replies
    • 283 views
  16. Started by mrmaller1905,

    What is mxmania.dat from Motocross Mania and does anyone have an idea to extract files? These DATs have no filenames. https://drive.google.com/file/d/1KLz03d0KtcfeddVp5F2P5gs0yFJxkZLi/view?usp=sharing

    • 2 replies
    • 371 views
  17. Hi, I wanted today to extract tekken 5 resources, so they are obfuscated and compressed but that is not the main thing now. I've stuck on finding file table, it seems hidden somewhere else in executable, so I'll attach part of the archive (they are big) and executable. So, my researches are: The obfuscation are require a file id, that I think must be in file table also with the flags (obfuscated, compressed, as is), next it doing some math with this value and xor the 0x800 bytes of it on the value. So each file have unique xor key. Compression seems to be LZSS or similar. I think each file in archive starts with 01 00 00 00 08 00 00 00 2B 44 00 00 DA 00 …

  18. I wonder if there's any way to view pictures, textures and 3D models (possibly) Crusaders of Space - https://disk.yandex.ru/d/hsSqhrBF7WrPCg Crusaders of Space: Open Range - https://disk.yandex.ru/d/xdXEj-jT_FJeRQ

      • Like
    • 6 replies
    • 1.3k views
  19. Need help trying to extract audio from .xab and .lin archives. The samples originally had xmem compression. Would really appreciate the help. Thanks! Audio.dec.zip

    • 2 replies
    • 857 views
  20. Does anyone have an idea to extract 3D models and other data from Medal of Honor: Airborne .xxx? https://drive.google.com/file/d/1bq6yRmmjcheQEudoD_wWxzvEwYtHtDV1/view?usp=sharing

    • 3 replies
    • 464 views
  21. What is .RES from Comanche 3 and does anyone have an idea to extract data from Comanche 3? https://drive.google.com/file/d/1iPMwmw1bDz7sZ8FNaPwWDOtqvmNOlkNo/view?usp=sharing

      • Thanks
    • 1 reply
    • 287 views
  22. I got no filenames from archives. What is *.RXX / *.PIX / *.PIT / *.XZP from Full Auto and can someone make a tool to unpack data from all file formats, and how can I get filenames? DLL injection is impossible and complex for Xbox 360 games. Samples: https://mega.nz/folder/5LxkUYiL#F_mXXUcH_Dneb1VU7zBcHg

      • Like
      • Thanks
    • 22 replies
    • 3.4k views
  23. Hello everyone, I'm looking for help with .spk files from the game Daybreak Online (developed by Linekong). The files start with the magic bytes SPK D and I found references to the "Saturn LogicGenerator" engine inside them. My main goal is to translate the game, so I need a way to extract the text strings (dialogues/status) and, most importantly, repack/reimport them back into the .spk format after editing. I have attached a small sample of the .spk file below for analysis. Spoiler Spoiler https://www.mediafire.com/file/r0m5byfcug5tyku/scripts.spk/file

  24. Hi there!!! I need to extract the music and sound files from that game. Maybe anybody knows how to extract that archive. I searched over internet and did not find any possible solution. I need to extracted files should play in vgmstream. I have provided one *.lvl file from each platform: PS 2, XBox and PC. Samples: PC | PS 2 | XBox I just need to get better quality, 44.1 kHz or 48 kHz. Please, help.

  25. Started by Puterboy1,

    I'd like to see if these can be extracted: https://ia600106.us.archive.org/view_archive.php?archive=/5/items/Batman_Activity_Center_Version_1.0_Gryphon_Software_Corporation_1996/Batman Activity Center Version 1.0 (Gryphon Software Corporation)(1996).ISO

    • 1 reply
    • 389 views

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