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Zero Tolerance for Disrespect

Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Hey, I'm trying to get the file names of this PSP game and I already was able to get ~50% of them but the rest's still missing Extractor, hashing algo & current list + small helper tool can be found here: https://github.com/smiRaphi/UniPyX (https://github.com/smiRaphi/UniPyX/commit/ce31eff68bdfc2f28526249b6e59577e24e31892)

  2. Hello everyone, I'm currently trying to extract the localization and UI text files to create a translation mod for Crimson Desert. The game uses Pearl Abyss's new BlackSpace Engine. The archive structure still uses files, but the meta index file is now in format (unlike the old in BDO). Old BDO extractors like PAZ-Unpacker and UnPAZ do not work anymore due to the new engine's structure and likely different encryption keys. 0.paz 0.pamtpad00000.meta Has anyone started reverse-engineering the BlackSpace Engine or found the new encryption keys? Any help with a QuickBMS script or an updated extractor for these new / files would be greatly appreciated. 0.pamt 0.…

  3. Tried this script https://aluigi.altervista.org/bms/vrally2.bms but it doesn't work. What is *.pak and *.zap from the PC version of V-Rally 2 Export Edition and are there ways to extract PAKs and ZAPs? PAK: https://drive.google.com/file/d/1i7DS7mhmaT6SUGefgKHU-2cqqmYDwec1/view?usp=sharing ZAP: https://drive.google.com/file/d/10MyWk1iByHIkHl-r_qPzDscKXIA1_Q14/view?usp=sharing

    • 5 replies
    • 6.4k views
  4. To be extracted: https://ia803408.us.archive.org/view_archive.php?archive=/13/items/british-open-championship-golf/BritishOpenChampionshipGolf.iso

    • 2 replies
    • 497 views
  5. Started by OrangeC,

    I know its only the relase day but is there any research onto Deaths Stranding 2 Core and Stream file archives yet? Lnk to sample file https://drive.google.com/file/d/1GmgdbnU2NEMxzTdCzQA_dVwczcNTAc2c/view?usp=sharing

    • 6 replies
    • 1.2k views
  6. Hello I am trying to open the files for NieR Re[in]carnation from mobile but the files are encrypted anyway to decrypt them? Sample folder from files https://drive.google.com/file/d/1SWdqKMIC6rL6YOBdi1DaTHqZugxKfXJ5/view?usp=sharing

    • 0 replies
    • 473 views
  7. I went to use the Quickbms script for Shrek Smash n' Crash Racing (http://aluigi.org/bms/shrek_smash_crash.bms) It's able to get most of the data but ends with this message I'm wondering if someone messed with the script or if I'm doing something wrong. packfile.dat (GameCube)

    • 2 replies
    • 1.2k views
  8. Started by ZaMadeMan,

    I need a BMS script for those files of that game, i'm minding to rip the game's 3D models along with textures. Link for the files. https://www.dropbox.com/scl/fo/klnqrary607p5gwdckx2g/AH2UtRkdF-uLGLCdIiw7Dnw?rlkey=4hq37um3oiukf7twsfzxw1nh0&st=a36rturx&dl=0

    • 2 replies
    • 1.7k views
  9. this games contains no IDXs or anything just the Linkdata Samples https://drive.google.com/file/d/1IyOZeiHEHg1MeBgXO3mpc27XWQ709A8D/view?usp=sharing https://drive.google.com/file/d/1e1Fhgim94y3hrAGORgaz_boY999et89n/view?usp=sharing edit turns out PC just is not as rippable as PS3 so gonna edit that

      • Like
    • 2 replies
    • 750 views
  10. Hello, can anyone make some script for the AQUARIUM (The Hololive VN) game from Hololive Visual Novel. Game using .PAC system files.? I just want to make translation to my local language. I used this but file can't extracted, maybe that tools for old engines, not for lastest engine version. I attach the some Pac files for sample. I assume the game using Softpal ADV Engine, Rahu Engine, or NeXAS engine. Thanks for helping. Sorry for my bad-bad English. System-en.rar

    • 7 replies
    • 4.4k views
  11. Any tool that can extract them? FNTJESSE.zip

    • 1 reply
    • 465 views
  12. I'm curious about the format. Anyone researched this before? 🙂 https://drive.google.com/file/d/1yVwSqgzOWvAS0D--63a-3g7rwExyLDj-/view?usp=sharing https://rewiki.miraheze.org/wiki/Disney's_Tarzan_FSD

  13. Hello! I'm trying to figure out the gameplay changes in the old game True Crime Streets of LA, but I'm running into some serious issues. The game was originally written for consoles, then ported to the computer, in the EXE file of the game, I found the line "c:\\activision\\truecrime\\luxengine2\\"..." and "..\\..\\LuxEngine2\\PC\\Model.h" (in ida hex rays, respectively, in the game directory there are no such folders and files anywhere near), that for compiling the game (if it could be called that) the luxengine2 engine was used (the engine developed by the lux flux studio itself), which was not in the public domain, and in general there is very little information, no on…

  14. Started by OCL,

    Download them here for study: https://ia801709.us.archive.org/view_archive.php?archive=/11/items/TRAINTOWNDLX/TRAINTOWNDLX.ISO

  15. Started by guran,

    Hello there's a game called Mario The Music Box Remastered, the game is made in RPG Maker XP but uses a custom file by the name of .ari (wich is just a encrypted .rgssad file but without the rgssad string in the hex code) the only way to overwrite it with a rgssad string is to reverse engineer the whole file, i tried asking on the games official discord server one person said that they and they're friend made a decrypter that extracts here's what they say on how it's done: "it uses some fiddling with the header and xor encryption" when i asked if could get access to it they said: "no, thanks" Also the devloper (not developers because there's only one programmer that …

  16. Started by Puterboy1,

    I like to see if it can be extracted with proper names and all: https://ia802901.us.archive.org/view_archive.php?archive=/19/items/3_20260204_20260204_0900/24_MASTER2_00.iso If anyone has the game, be sure to share it.

    • 0 replies
    • 576 views
  17. Started by mrmaller1905,

    I tried this QuickBMS script but I got no filenames. Are there fixed alternatives that can unpack data with restored filenames? sample: https://mega.nz/file/YHwFXZ4S#xa8i5VE_keoTih5eYznQDsczBH3ww6GGBQ8pvHWgnsw original script: https://aluigi.altervista.org/bms/flatout_bfs1.bms

      • Like
    • 3 replies
    • 751 views
  18. I've had a poke around with AssetRipper and DNSpy and am pretty sure that AES keys are used in some fashion. The StreamingAssets folder files are all missing their proper UnityFS headers, and instead have jumbled characters where those should be. I've attached ten files here in hopes that either they all use the same key (unlikely) or that someone can point me in the right general direction of how to decrypt them in general since the file structures seem relatively intact. eo.zip

  19. Started by boopsnoop,

    I had never experimented much before today with .lua files and I'm having a hard time figuring out how to proceed. I'm looking for texts like skill descriptions, character names, etc. Thanks to the help from PlsSendHelp on an earlier topic, I have been able to extract all the .lua files and it seems like that information would be contained within them based on their file names. Is that a safe assumption? If not, where should I be looking? Here's the latest apk link: https://drive.google.com/file/d/1AqAQ3jRVK66fnDIqrByA77LEWNaIMXga/view?usp=drivesdk And I've attached a few sample .lua files. I've tried things like UnLuac and LuaDec. As mentioned in my…

  20. Started by OCL,

    Download link: https://ia801700.us.archive.org/view_archive.php?archive=/18/items/monop-2/MONOP2.iso I'd like to see if I can extract them. I want the sound files.

    • 1 reply
    • 466 views
  21. Does anyone have an idea to extract 3D models from Tomb Raider: Chronicles (not the remaster) .trc into Wavefront OBJs? I'm trying to find a way to extract sounds and 3D models and textures. This file format has ZLIB compression https://mega.nz/file/sPYwwYZK#VfPt3B8yw4B1R35TsE3vz5euz4gzGuw-uYzaUx-5tdI

  22. Could anyone help me witth the structure of this .wad file?R_LANG_EN-GB.zip

    • 1 reply
    • 552 views
  23. Can someone help me with .texdb files? NC .texdb files YB .texdb files

  24. Started by mrmaller1905,

    Does anyone have an idea to extract data from Vietcong CBFs? These archives have data encryption and compression Here is the file format specification: https://github.com/OpenVietcong/vc-spec/blob/master/doc/cbf.md https://mega.nz/file/VCgwhKBK#EXvLwjmN7hTgagGWH4PzIsbGIMIlxr6xDyXZw-kVVqo

      • Confused
      • Like
    • 3 replies
    • 570 views
  25. Hello, I'm kind of new here, I've been trying to extract and create mods for some Zeebo games (I had some success with Quake 1 and 2 as they are practically the PC version but running on Zeebo), my next step was to try do some modding with Zeebo's version of Need for Speed Carbon Own the City, which is a direct port of the PSP version. (it is also available on GBA and DS, but the Zeebo version is a direct port of the PSP with even some leftovers such as backgrounds, PSP icons and online mode disabled within the files) I have had some success extracting the .big files from both the PSP and Zeebo versions using QuickBMS with the code line ea_big4.bms But I didn't …

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