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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Hello! I already searched the forums here, if anyone by any chance already had this question. I have searched the internet for such extractor too, but cannot find any. I'd like to extract that IFS archive, currently it is about 4.1 GB in size and it should contain all relevant game resources, from textures to models and other stuff too. Since the game is free to play, i installed it via Steam by searching "Fallen Earth Classic", and after installation is completed i went into the root installation folder, where the main file is present amongst other folders and files - data.ifs Are there any tools here on this website that can work…

  2. Hi! This app has a bunch of files combined into a single file, and relies on a file called "filelist" to use them; it even includes the filenames of the original. I can't figure out how to separate the files while also preserving the original filenames from the filelist, thanks. Below are all of the game files: raw.zip

      • Like
    • 15 replies
    • 1.1k views
  3. Started by wfyznb,

    full game:https://pan.baidu.com/s/1eTRUyZK_wF51WWqD5FqrJw 38e9 -----https://drive.google.com/file/d/1rgm_KN5MkA7Ottko9ljBcjDcBijkXCU1/view?usp=drive_link some simple fx.7z

  4. Started by shorewake,

    I see *.DDS files within and I think a few model files but I'm not 100% sure. Is there a program or QuickBMS script out there that can extract this? https://www.mediafire.com/file/yd69lhe1nnf65rh/sinemora_data.bin/file

      • Like
    • 13 replies
    • 1.1k views
  5. Is it possible to extract the game's files? such as Characters, stages, etc. The character files and stages are inside the game's OGA.apf file, However i can't get to them. The game seems to use some kind of FSM for the files within the .apf and the game's setup.dat. .apf file https://drive.google.com/file/d/16Q1NcDW6FXQkjWmuD-5bjdnlkjr_HQ-N/view?usp=sharing setup .dat file https://drive.google.com/file/d/1tN8L5-uXMS6vGWscmE9x5WiB6yH9LGqA/view?usp=sharing edit : the game also might be using zlib compression on some of it's files? edit2 : the game might be using FST(s) alongside the FSM(s)? within the .apf stage, character, estoric folders s…

  6. Started by Xord,

    Hello, I want to look into the files of Ace Ventura 96, but I could not find, anyway to extract them, or look inside them, and there is no script for this game in the quickBMS. I'am wondering is there any ripper/script for this game, any help appreciated.

    • 1 reply
    • 724 views
  7. Hi everyone! I was so glad to find this forum because I have been trying to figure out for weeks how to crack a somewhat old and somewhat obscure, and notoriously a little tough game file format in order to get to the dialogue files. This post might be a little long as I give background and explain the difficulty with this file format, so I apologize in advance if it is too much information! A little background, Absolution is one of very few games that uses this file format and every single game file is stuck in this format (in comparison to the older games, which have some proprietary formats but the files are largely pretty easy to explore around in). I have been c…

  8. Started by mrmaller1905,

    What is *.btw from Starsky and Hutch and are there programs that can unpack data with filenames? File formats inside Common.btw include in offset 0x388DD6C https://drive.google.com/file/d/1x4gaCGoz0gyDO_rlxYxn_nbdsxcJGQPO/view?usp=sharing

      • Like
    • 4 replies
    • 1.7k views
  9. I would love to have some way of extracting them if possible. Link: https://ia800402.us.archive.org/view_archive.php?archive=/33/items/The_American_Girls_Premiere_2nd_Edition_The_Learning_Company_1998/The American Girls - Premiere 2nd Edition (The Learning Company)(1998)(Disc 1).ISO

    • 0 replies
    • 455 views
  10. Hello I am trying to extract the bins for Kamen Rider Atsume here some of the BINs c7.zip

    • 8 replies
    • 726 views
  11. Okay, I know that this may seem a bit random, and I am not sure if I am in the right section but I am searching for the incredibly obscure and lost PC version of Spogs Racing. It was only ever for sale on Direct2Drive from 2008 to 2010/2011. I have a wayback machine link here (https://web.archive.org/web/20080804062412/http://www.direct2drive.com/6199/product/Buy-SPOGS-Racing-Download). Now here's the reason I came here specifically. Through some searches I found this archive: http://www.ph33rinc.net/aluigi.altervista.org/papers/detection.cfg I've asked a few people and apparently it should be some log from QuickBMS. This implies that someone had the game to do …

  12. I'm trying to decrypt the encrypted .json.pfenc files that you get when extracting uds00.ucp from any recent playstation PC port I already tried searching through the game executables & PlayStationSdk.dll but couldn't find the signature/magic number in them. I've also tried it with dynamic analysis but I'm not good enough in that yet to get anywhere useful, only thing I saw was that it uses the standard microsoft bcrypt.dll library. Seems to be built like this: u32 magic_number; // 95 95 9E E6 char uuid[0x24]; // ex.: 4b5b5128-f8dd-4cd1-bbba-1e12fb6b6063 u8 data[...]; // no byte alignment/block size Samples (archives named after source game): …

  13. Tried these scripts from Aluigi but I got no filenames. Are there fixed alternatives that unpack data from Morrowind.bsa with restored filenames, and does anyone have a file format specification? Sample: https://mega.nz/file/FDhj1SDT#IEXxQ5xMpep1B2rXEZ3XjgFmx9ulfWPpwudksG_Gk8U Original script: https://aluigi.altervista.org/bms/morrowind.bms morrowind.bms: BSA.bms:

      • Like
    • 7 replies
    • 759 views
  14. Started by OCL,

    I would like to have these extracted please. Dat.zip

    • 9 replies
    • 1k views
  15. When you open the .ipa of the game you have 2 files, main.dz and nacht.dz. These are easily enough extracted with dzip (found in the Marmalade SDK). Now you get a bunch of .group.bin files which seem to be data bundled together and this is where it gets tricky. Going through the files in hex viewer there is definitely images (I've attached a couple) in some of the files that can be found, also some .lua script files, but not everything is laid out plainly in the files. I found a brief overview about IwResManager which is I believe is what was used to make the .group.bin https://www.drmop.com/index.php/2011/10/01/marmalade-sdk-tutorial-marmalades-resource-managem…

    • 0 replies
    • 568 views
  16. Started by mrmaller1905,

    Can anyone start a new tool or are there existing tools that can unpack .pak files from ÜberSoldier II? https://mega.nz/file/dfATSTjR#BafpuqUKB-_uCzxzgiy1Qo_zKnKKx16bQ2NG0KNrp0U

    • 1 reply
    • 728 views
  17. Hey, I'm trying to get the file names of this PSP game and I already was able to get ~50% of them but the rest's still missing Extractor, hashing algo & current list + small helper tool can be found here: https://github.com/smiRaphi/UniPyX (https://github.com/smiRaphi/UniPyX/commit/ce31eff68bdfc2f28526249b6e59577e24e31892)

  18. Hello everyone, I'm currently trying to extract the localization and UI text files to create a translation mod for Crimson Desert. The game uses Pearl Abyss's new BlackSpace Engine. The archive structure still uses files, but the meta index file is now in format (unlike the old in BDO). Old BDO extractors like PAZ-Unpacker and UnPAZ do not work anymore due to the new engine's structure and likely different encryption keys. 0.paz 0.pamtpad00000.meta Has anyone started reverse-engineering the BlackSpace Engine or found the new encryption keys? Any help with a QuickBMS script or an updated extractor for these new / files would be greatly appreciated. 0.pamt 0.…

  19. Tried this script https://aluigi.altervista.org/bms/vrally2.bms but it doesn't work. What is *.pak and *.zap from the PC version of V-Rally 2 Export Edition and are there ways to extract PAKs and ZAPs? PAK: https://drive.google.com/file/d/1i7DS7mhmaT6SUGefgKHU-2cqqmYDwec1/view?usp=sharing ZAP: https://drive.google.com/file/d/10MyWk1iByHIkHl-r_qPzDscKXIA1_Q14/view?usp=sharing

    • 5 replies
    • 6.5k views
  20. Started by Rypie109,

    Hello, for over 180 days now I have been tirelessly working to extract the contents of the .wii format used in the Coraline game. Some files contain mesh, some conatain textures, and some contain audio. There is a certain folder structure, based on each level/area used in game. The folders are labeled with L_(prefix for level here). If anyone can contribute, or even be so kind as to provide a bms script, I would be eternally grateful. l_d1nw.zip

  21. To be extracted: https://ia803408.us.archive.org/view_archive.php?archive=/13/items/british-open-championship-golf/BritishOpenChampionshipGolf.iso

    • 2 replies
    • 617 views
  22. Started by OrangeC,

    I know its only the relase day but is there any research onto Deaths Stranding 2 Core and Stream file archives yet? Lnk to sample file https://drive.google.com/file/d/1GmgdbnU2NEMxzTdCzQA_dVwczcNTAc2c/view?usp=sharing

    • 6 replies
    • 1.3k views
  23. Hello I am trying to open the files for NieR Re[in]carnation from mobile but the files are encrypted anyway to decrypt them? Sample folder from files https://drive.google.com/file/d/1SWdqKMIC6rL6YOBdi1DaTHqZugxKfXJ5/view?usp=sharing

    • 0 replies
    • 560 views
  24. I went to use the Quickbms script for Shrek Smash n' Crash Racing (http://aluigi.org/bms/shrek_smash_crash.bms) It's able to get most of the data but ends with this message I'm wondering if someone messed with the script or if I'm doing something wrong. packfile.dat (GameCube)

    • 2 replies
    • 1.4k views
  25. Started by ZaMadeMan,

    I need a BMS script for those files of that game, i'm minding to rip the game's 3D models along with textures. Link for the files. https://www.dropbox.com/scl/fo/klnqrary607p5gwdckx2g/AH2UtRkdF-uLGLCdIiw7Dnw?rlkey=4hq37um3oiukf7twsfzxw1nh0&st=a36rturx&dl=0

    • 2 replies
    • 1.7k views

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