Game Archive
The Original Forum. Game archives, full of resources. How to open them? Get help here.
466 topics in this forum
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Hi everyone! I was so glad to find this forum because I have been trying to figure out for weeks how to crack a somewhat old and somewhat obscure, and notoriously a little tough game file format in order to get to the dialogue files. This post might be a little long as I give background and explain the difficulty with this file format, so I apologize in advance if it is too much information! A little background, Absolution is one of very few games that uses this file format and every single game file is stuck in this format (in comparison to the older games, which have some proprietary formats but the files are largely pretty easy to explore around in). I have been c…
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- 21 replies
- 1.6k views
- 1 follower
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What is *.btw from Starsky and Hutch and are there programs that can unpack data with filenames? File formats inside Common.btw include in offset 0x388DD6C https://drive.google.com/file/d/1x4gaCGoz0gyDO_rlxYxn_nbdsxcJGQPO/view?usp=sharing
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- 4 replies
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I would love to have some way of extracting them if possible. Link: https://ia800402.us.archive.org/view_archive.php?archive=/33/items/The_American_Girls_Premiere_2nd_Edition_The_Learning_Company_1998/The American Girls - Premiere 2nd Edition (The Learning Company)(1998)(Disc 1).ISO
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- 0 replies
- 296 views
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Hello I am trying to extract the bins for Kamen Rider Atsume here some of the BINs c7.zip
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- 8 replies
- 533 views
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Okay, I know that this may seem a bit random, and I am not sure if I am in the right section but I am searching for the incredibly obscure and lost PC version of Spogs Racing. It was only ever for sale on Direct2Drive from 2008 to 2010/2011. I have a wayback machine link here (https://web.archive.org/web/20080804062412/http://www.direct2drive.com/6199/product/Buy-SPOGS-Racing-Download). Now here's the reason I came here specifically. Through some searches I found this archive: http://www.ph33rinc.net/aluigi.altervista.org/papers/detection.cfg I've asked a few people and apparently it should be some log from QuickBMS. This implies that someone had the game to do …
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- 6 replies
- 406 views
- 1 follower
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I'm trying to decrypt the encrypted .json.pfenc files that you get when extracting uds00.ucp from any recent playstation PC port I already tried searching through the game executables & PlayStationSdk.dll but couldn't find the signature/magic number in them. I've also tried it with dynamic analysis but I'm not good enough in that yet to get anywhere useful, only thing I saw was that it uses the standard microsoft bcrypt.dll library. Seems to be built like this: u32 magic_number; // 95 95 9E E6 char uuid[0x24]; // ex.: 4b5b5128-f8dd-4cd1-bbba-1e12fb6b6063 u8 data[...]; // no byte alignment/block size Samples (archives named after source game): …
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- 2 replies
- 429 views
- 1 follower
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Anyone able to make a script to extract the .resources files for this game? It's probably based off of the Wolfenstein 2 file format since it is the same developer. I attached a sample resource file indy.zip
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- 83 replies
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- 3 followers
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Tried these scripts from Aluigi but I got no filenames. Are there fixed alternatives that unpack data from Morrowind.bsa with restored filenames, and does anyone have a file format specification? Sample: https://mega.nz/file/FDhj1SDT#IEXxQ5xMpep1B2rXEZ3XjgFmx9ulfWPpwudksG_Gk8U Original script: https://aluigi.altervista.org/bms/morrowind.bms morrowind.bms: BSA.bms:
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- 7 replies
- 524 views
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When you open the .ipa of the game you have 2 files, main.dz and nacht.dz. These are easily enough extracted with dzip (found in the Marmalade SDK). Now you get a bunch of .group.bin files which seem to be data bundled together and this is where it gets tricky. Going through the files in hex viewer there is definitely images (I've attached a couple) in some of the files that can be found, also some .lua script files, but not everything is laid out plainly in the files. I found a brief overview about IwResManager which is I believe is what was used to make the .group.bin https://www.drmop.com/index.php/2011/10/01/marmalade-sdk-tutorial-marmalades-resource-managem…
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- 0 replies
- 346 views
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Can anyone start a new tool or are there existing tools that can unpack .pak files from ÜberSoldier II? https://mega.nz/file/dfATSTjR#BafpuqUKB-_uCzxzgiy1Qo_zKnKKx16bQ2NG0KNrp0U
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- 1 reply
- 502 views
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Hey, I'm trying to get the file names of this PSP game and I already was able to get ~50% of them but the rest's still missing Extractor, hashing algo & current list + small helper tool can be found here: https://github.com/smiRaphi/UniPyX (https://github.com/smiRaphi/UniPyX/commit/ce31eff68bdfc2f28526249b6e59577e24e31892)
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- 2 replies
- 400 views
- 1 follower
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Hello everyone, I'm currently trying to extract the localization and UI text files to create a translation mod for Crimson Desert. The game uses Pearl Abyss's new BlackSpace Engine. The archive structure still uses files, but the meta index file is now in format (unlike the old in BDO). Old BDO extractors like PAZ-Unpacker and UnPAZ do not work anymore due to the new engine's structure and likely different encryption keys. 0.paz 0.pamtpad00000.meta Has anyone started reverse-engineering the BlackSpace Engine or found the new encryption keys? Any help with a QuickBMS script or an updated extractor for these new / files would be greatly appreciated. 0.pamt 0.…
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- 74 replies
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- 5 followers
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Tried this script https://aluigi.altervista.org/bms/vrally2.bms but it doesn't work. What is *.pak and *.zap from the PC version of V-Rally 2 Export Edition and are there ways to extract PAKs and ZAPs? PAK: https://drive.google.com/file/d/1i7DS7mhmaT6SUGefgKHU-2cqqmYDwec1/view?usp=sharing ZAP: https://drive.google.com/file/d/10MyWk1iByHIkHl-r_qPzDscKXIA1_Q14/view?usp=sharing
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- 5 replies
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Hello, for over 180 days now I have been tirelessly working to extract the contents of the .wii format used in the Coraline game. Some files contain mesh, some conatain textures, and some contain audio. There is a certain folder structure, based on each level/area used in game. The folders are labeled with L_(prefix for level here). If anyone can contribute, or even be so kind as to provide a bms script, I would be eternally grateful. l_d1nw.zip
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- 38 replies
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- 3 followers
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To be extracted: https://ia803408.us.archive.org/view_archive.php?archive=/13/items/british-open-championship-golf/BritishOpenChampionshipGolf.iso
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- 2 replies
- 371 views
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I know its only the relase day but is there any research onto Deaths Stranding 2 Core and Stream file archives yet? Lnk to sample file https://drive.google.com/file/d/1GmgdbnU2NEMxzTdCzQA_dVwczcNTAc2c/view?usp=sharing
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- 6 replies
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Hello I am trying to open the files for NieR Re[in]carnation from mobile but the files are encrypted anyway to decrypt them? Sample folder from files https://drive.google.com/file/d/1SWdqKMIC6rL6YOBdi1DaTHqZugxKfXJ5/view?usp=sharing
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- 0 replies
- 352 views
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I went to use the Quickbms script for Shrek Smash n' Crash Racing (http://aluigi.org/bms/shrek_smash_crash.bms) It's able to get most of the data but ends with this message I'm wondering if someone messed with the script or if I'm doing something wrong. packfile.dat (GameCube)
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- 2 replies
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I need a BMS script for those files of that game, i'm minding to rip the game's 3D models along with textures. Link for the files. https://www.dropbox.com/scl/fo/klnqrary607p5gwdckx2g/AH2UtRkdF-uLGLCdIiw7Dnw?rlkey=4hq37um3oiukf7twsfzxw1nh0&st=a36rturx&dl=0
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- 2 replies
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this games contains no IDXs or anything just the Linkdata Samples https://drive.google.com/file/d/1IyOZeiHEHg1MeBgXO3mpc27XWQ709A8D/view?usp=sharing https://drive.google.com/file/d/1e1Fhgim94y3hrAGORgaz_boY999et89n/view?usp=sharing edit turns out PC just is not as rippable as PS3 so gonna edit that
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- 2 replies
- 595 views
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Hello, can anyone make some script for the AQUARIUM (The Hololive VN) game from Hololive Visual Novel. Game using .PAC system files.? I just want to make translation to my local language. I used this but file can't extracted, maybe that tools for old engines, not for lastest engine version. I attach the some Pac files for sample. I assume the game using Softpal ADV Engine, Rahu Engine, or NeXAS engine. Thanks for helping. Sorry for my bad-bad English. System-en.rar
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- 7 replies
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Any tool that can extract them? FNTJESSE.zip
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- 1 reply
- 326 views
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I'm curious about the format. Anyone researched this before? 🙂 https://drive.google.com/file/d/1yVwSqgzOWvAS0D--63a-3g7rwExyLDj-/view?usp=sharing https://rewiki.miraheze.org/wiki/Disney's_Tarzan_FSD
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- 5 replies
- 523 views
- 1 follower
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Hello! I'm trying to figure out the gameplay changes in the old game True Crime Streets of LA, but I'm running into some serious issues. The game was originally written for consoles, then ported to the computer, in the EXE file of the game, I found the line "c:\\activision\\truecrime\\luxengine2\\"..." and "..\\..\\LuxEngine2\\PC\\Model.h" (in ida hex rays, respectively, in the game directory there are no such folders and files anywhere near), that for compiling the game (if it could be called that) the luxengine2 engine was used (the engine developed by the lux flux studio itself), which was not in the public domain, and in general there is very little information, no on…
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- 0 replies
- 405 views
- 1 follower
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