Game Archive
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486 topics in this forum
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this games contains no IDXs or anything just the Linkdata Samples https://drive.google.com/file/d/1IyOZeiHEHg1MeBgXO3mpc27XWQ709A8D/view?usp=sharing https://drive.google.com/file/d/1e1Fhgim94y3hrAGORgaz_boY999et89n/view?usp=sharing edit turns out PC just is not as rippable as PS3 so gonna edit that
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- 2 replies
- 896 views
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Hello, can anyone make some script for the AQUARIUM (The Hololive VN) game from Hololive Visual Novel. Game using .PAC system files.? I just want to make translation to my local language. I used this but file can't extracted, maybe that tools for old engines, not for lastest engine version. I attach the some Pac files for sample. I assume the game using Softpal ADV Engine, Rahu Engine, or NeXAS engine. Thanks for helping. Sorry for my bad-bad English. System-en.rar
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- 7 replies
- 4.6k views
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Any tool that can extract them? FNTJESSE.zip
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- 1 reply
- 541 views
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I'm curious about the format. Anyone researched this before? 🙂 https://drive.google.com/file/d/1yVwSqgzOWvAS0D--63a-3g7rwExyLDj-/view?usp=sharing https://rewiki.miraheze.org/wiki/Disney's_Tarzan_FSD
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- 5 replies
- 730 views
- 1 follower
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Hello! I'm trying to figure out the gameplay changes in the old game True Crime Streets of LA, but I'm running into some serious issues. The game was originally written for consoles, then ported to the computer, in the EXE file of the game, I found the line "c:\\activision\\truecrime\\luxengine2\\"..." and "..\\..\\LuxEngine2\\PC\\Model.h" (in ida hex rays, respectively, in the game directory there are no such folders and files anywhere near), that for compiling the game (if it could be called that) the luxengine2 engine was used (the engine developed by the lux flux studio itself), which was not in the public domain, and in general there is very little information, no on…
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- 0 replies
- 615 views
- 1 follower
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Download them here for study: https://ia801709.us.archive.org/view_archive.php?archive=/11/items/TRAINTOWNDLX/TRAINTOWNDLX.ISO
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- 2 replies
- 512 views
- 1 follower
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Hello there's a game called Mario The Music Box Remastered, the game is made in RPG Maker XP but uses a custom file by the name of .ari (wich is just a encrypted .rgssad file but without the rgssad string in the hex code) the only way to overwrite it with a rgssad string is to reverse engineer the whole file, i tried asking on the games official discord server one person said that they and they're friend made a decrypter that extracts here's what they say on how it's done: "it uses some fiddling with the header and xor encryption" when i asked if could get access to it they said: "no, thanks" Also the devloper (not developers because there's only one programmer that …
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- 2 replies
- 3.2k views
- 1 follower
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I like to see if it can be extracted with proper names and all: https://ia802901.us.archive.org/view_archive.php?archive=/19/items/3_20260204_20260204_0900/24_MASTER2_00.iso If anyone has the game, be sure to share it.
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- 0 replies
- 639 views
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I tried this QuickBMS script but I got no filenames. Are there fixed alternatives that can unpack data with restored filenames? sample: https://mega.nz/file/YHwFXZ4S#xa8i5VE_keoTih5eYznQDsczBH3ww6GGBQ8pvHWgnsw original script: https://aluigi.altervista.org/bms/flatout_bfs1.bms
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- 3 replies
- 875 views
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I had never experimented much before today with .lua files and I'm having a hard time figuring out how to proceed. I'm looking for texts like skill descriptions, character names, etc. Thanks to the help from PlsSendHelp on an earlier topic, I have been able to extract all the .lua files and it seems like that information would be contained within them based on their file names. Is that a safe assumption? If not, where should I be looking? Here's the latest apk link: https://drive.google.com/file/d/1AqAQ3jRVK66fnDIqrByA77LEWNaIMXga/view?usp=drivesdk And I've attached a few sample .lua files. I've tried things like UnLuac and LuaDec. As mentioned in my…
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- 3 replies
- 1.3k views
- 1 follower
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Download link: https://ia801700.us.archive.org/view_archive.php?archive=/18/items/monop-2/MONOP2.iso I'd like to see if I can extract them. I want the sound files.
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- 1 reply
- 588 views
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Does anyone have an idea to extract 3D models from Tomb Raider: Chronicles (not the remaster) .trc into Wavefront OBJs? I'm trying to find a way to extract sounds and 3D models and textures. This file format has ZLIB compression https://mega.nz/file/sPYwwYZK#VfPt3B8yw4B1R35TsE3vz5euz4gzGuw-uYzaUx-5tdI
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- 3 replies
- 727 views
- 1 follower
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Could anyone help me witth the structure of this .wad file?R_LANG_EN-GB.zip
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- 1 reply
- 646 views
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Can someone help me with .texdb files? NC .texdb files YB .texdb files
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- 0 replies
- 502 views
- 1 follower
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Does anyone have an idea to extract data from Vietcong CBFs? These archives have data encryption and compression Here is the file format specification: https://github.com/OpenVietcong/vc-spec/blob/master/doc/cbf.md https://mega.nz/file/VCgwhKBK#EXvLwjmN7hTgagGWH4PzIsbGIMIlxr6xDyXZw-kVVqo
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- 3 replies
- 643 views
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Hello, I'm kind of new here, I've been trying to extract and create mods for some Zeebo games (I had some success with Quake 1 and 2 as they are practically the PC version but running on Zeebo), my next step was to try do some modding with Zeebo's version of Need for Speed Carbon Own the City, which is a direct port of the PSP version. (it is also available on GBA and DS, but the Zeebo version is a direct port of the PSP with even some leftovers such as backgrounds, PSP icons and online mode disabled within the files) I have had some success extracting the .big files from both the PSP and Zeebo versions using QuickBMS with the code line ea_big4.bms But I didn't …
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- 15 replies
- 10.7k views
- 3 followers
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I tried to extract the files from the file but I could not because of my little experience. I hope someone can help me extract the files. I will be happy to help you. RESARC.rar
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- 9 replies
- 1.7k views
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I think they might be a container for Macromedia Director files. Download link: https://www.mediafire.com/file/t933vlmz3gapnps/Main.dat/file
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- 6 replies
- 2.1k views
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I need a way to extract these: https://archive.org/download/fairytale1997/FAIRYTALE.iso/FT_2.MPX
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- 0 replies
- 405 views
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What is mxmania.dat from Motocross Mania and does anyone have an idea to extract files? These DATs have no filenames. https://drive.google.com/file/d/1KLz03d0KtcfeddVp5F2P5gs0yFJxkZLi/view?usp=sharing
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- 2 replies
- 611 views
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Hi, I wanted today to extract tekken 5 resources, so they are obfuscated and compressed but that is not the main thing now. I've stuck on finding file table, it seems hidden somewhere else in executable, so I'll attach part of the archive (they are big) and executable. So, my researches are: The obfuscation are require a file id, that I think must be in file table also with the flags (obfuscated, compressed, as is), next it doing some math with this value and xor the 0x800 bytes of it on the value. So each file have unique xor key. Compression seems to be LZSS or similar. I think each file in archive starts with 01 00 00 00 08 00 00 00 2B 44 00 00 DA 00 …
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- 1 reply
- 1.6k views
- 1 follower
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I wonder if there's any way to view pictures, textures and 3D models (possibly) Crusaders of Space - https://disk.yandex.ru/d/hsSqhrBF7WrPCg Crusaders of Space: Open Range - https://disk.yandex.ru/d/xdXEj-jT_FJeRQ
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- 6 replies
- 1.5k views
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Need help trying to extract audio from .xab and .lin archives. The samples originally had xmem compression. Would really appreciate the help. Thanks! Audio.dec.zip
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- 2 replies
- 1k views
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Does anyone have an idea to extract 3D models and other data from Medal of Honor: Airborne .xxx? https://drive.google.com/file/d/1bq6yRmmjcheQEudoD_wWxzvEwYtHtDV1/view?usp=sharing
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- 3 replies
- 671 views
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What is .RES from Comanche 3 and does anyone have an idea to extract data from Comanche 3? https://drive.google.com/file/d/1iPMwmw1bDz7sZ8FNaPwWDOtqvmNOlkNo/view?usp=sharing
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- 1 reply
- 359 views
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