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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Trying to rip some audio from Hot Shots Golf Fore, but I'm not having any luck decompressing these .XB files. I found some clues from the ZenHax forums about this exact problem with a similar game from the same developers (Clap Hanz), but it's all very foreign to me... Anyone able to take a crack at this? https://www.zenhax.com/viewtopic.php@t=16364.html HotShotsGolfFore_XB.zip

  2. Hi, I don't know the encryption method used by this Unity game, and I haven't been able to use packet sniffing since I don't have a compatible emulator. The game is XR City Samples: https://drive.google.com/file/d/1VB4GVxZ5oRV8IjvDxaV-5hcGGOYp-0pT/view https://drive.google.com/file/d/1dgJvI-jcXMUrLjlmSghSN396MqcZRGND/view non assetbundle encrypted file: https://drive.google.com/file/d/1oA9gEHUp1L0OCVr3r5SrfBYV34FzU4Z9/view

  3. The Legend of Pirates Online uses an encrypted version of the Panda3D .mf format, in order to prevent users from extracting the game's assets. Thankfully, the original game it was based on (Pirates of the Caribbean Online) did not use encrypted .mf files, meaning it may be easier to understand how to decrypt these files so that they can be parsed through Panda3D's multify program. I don't have a POTCO .mf to compare with yet, but in the meantime, here is a MF from TLOPO. phase_2-TLOPO.7z

  4. Started by Puterboy1,

    I'd like to find a way to extract these: itm_bin.zip

  5. Started by ImFellingLucky,

    Xbox version of Doom 3 uses .gob/.gfc file format, rather than PC version with .pk4 files, which is just a .zip archive. Any idea how to fully unpack these files? I'll leave the sample one. assets.rar

  6. Started by Pikor,

    Hi, I have file with SFS expansion. I used QuickBMS to export from this file. It contain TXT files. idstring "SFS1" get FILES short for i = 1 <= FILES get NAMEL short getDstring NAME NAMEL get OFFSET long savepos MYOFF goto OFFSET get SIZE long math OFFSET += 4 goto MYOFF log NAME OFFSET SIZE next i So... QB work great when we replace file with the same or less size. Have you any idea where I find any "repacker" or how pack this file with different size of replace files? PS. Forcing in the QB corrupts the file. Subtitle.zip

  7. Started by mrmaller1905,

    Does anyone have a file format specification for Shogo: Mobile Armor Division (PC) .rez? Sample: https://mega.nz/file/4bICHJKY#T6nn_AjuEYDWKuM17cRqmRbanGUAW6dwS5mT9ZSRejU

  8. Started by ScreamSkyPop39,

    Hello, I'm trying to extract contents of the game VitaminX Destination. The thing is, I have no idea how to extract the files, because they were stored inside .hpb archive. Using Arcana Famiglia (by the same developer, HuneX) bms script gave no result, cause they have different header. Here the file, any help to extract it would be appreciated: https://drive.google.com/file/d/1qgsoG2FoazZCwLgZ-nMfGhDXiMPw2Jj0/view?usp=sharing

  9. Started by Andree,

    Seems like Nihon Falcom made their own file format similar to .p3a archive format from YS X (international version). .pac file Sample.zip

  10. Started by LtCheeseburger,

    I’ve been digging into the files from NCAA Gamebreaker 2001 (PS2) and I’ve run into a wall with the archive formats the game uses. I’m interested in extracting and eventually repacking the game assets (textures, models, audio, etc.), but I can’t seem to find any documentation or existing tools that handle these archives. What I have so far: The main game data is stored in large archive files (extensions: .BIN). I’ve been able to open the disc image and identify what looks like container/pack files, but none of the standard PS2 extraction tools (like Game Extractor, QuickBMS) seem to work. What I’m looking for: Info on the archive/container form…

  11. love it or hate it Metal Slug 3D PS2 (2006). I just need to extract pak file so I knew there are 3d models of enemies and vehicles in the 2006 game but I couldn't extract it I used BMS quickbms https://aluigi.altervista.org/bms/metal_slug_3d.bms it only works only DATA file and the folder in the iso metal slug 3d ps2 doesn't have it! help please !

  12. Started by mrmaller1905,

    Does anyone have a file format specification for Delta Force 2 .pff and are there tools that can unpack data? Sample: https://mega.nz/file/tXg1VRjB#YGAZ3m4jaZMkvmpxVP6GxutCG-ChSv7XKOFQPbEKGp8

  13. Can someone look into the .bnc, .bnb, .bnm files from Danganronpa Another Episode Ultra Despair Girls? I'm trying to get the models with the rigging, textures, and stuff.

  14. Started by testing4562145,

    not many people have touched this format, it's not the same as the criware one which is extractable, but it seems to be difficult to understand these are used for the choro-q/penny racers games in their era, they share the same engine i did attempt to get some textures, albeit not clearly, since there's still tons of garbage samples from hg4: https://mega.nz/folder/8cVTQQJZ#RNzK_JOs-btBRzry2rhGJw

    • 2 replies
    • 897 views
  15. Hi, I was interested in translating リトルウィッチ パルフェ 黒猫魔法店物語 (Little Witch Parfait: Kuroneko Mahouten Monogatari) and need help in extracting/repacking scipts and assets from .arc files. This is a PC port of a PSP game and I have very little knowledge of what should be in those .arc files outside of what I extracted from the PSP game (for example, the PSP game's script is likely contained in one file script.rlpk which is smaller than the PC game's script.arc). I don't have much knowledge in reverse engineering so I figured it would be better to ask here. script.arc (PC) and script.rlpk (PSP) as sample files below. script.zip

  16. Started by Puterboy1,

    For extracting: https://ia801705.us.archive.org/view_archive.php?archive=/33/items/wrath-of-the-gods/Wrath of the Gods (1994)(Luminaria).iso

    • 0 replies
    • 617 views
  17. this file seems like a normal .zip archive on the surface but for some reason almost all software like WinRAR or 7-zip completely fail to open it and I know for sure that its not corrupted or incomplete because I've played with the resource pack in game and everything worked fine I was able to manually extract a .png file via HxD from it but not much else if anyone can help with opening and extracting the contents of the file that would be greatly appreciated as I've been stumped for a while about what to do with it vanilla_complex_pack.zip edit: the file contains mostly .json, .png and .glsl files

  18. Does anybody know how to either open or rip next archives view pictures, textures and 3D models from these two games: 3D top-down flip-screen shooter game Back to Earth 2 by Backspace Software where files are in Data1 file which is in .imp format and 2D 3-match tile-matching puzzle game Mariposa by SplashWorks, Inc. and GameHouse where files are in Mariposa file which is in .RWG format.

  19. Started by Puterboy1,

    I’d like to find a way to extract these: https://ia801909.us.archive.org/view_archive.php?archive=/3/items/StolenEuropeEnFrDeEsIt/Stolen (Europe) (En%2CFr%2CDe%2CEs%2CIt).iso

      • Thanks
    • 8 replies
    • 1.1k views
  20. The previous posts have all expired, and I can't find any keys on other forums.

  21. Hi, just wondering if anyone knows of any general extraction of the .PAK files in The Grand Tour Game for Playstation 4 Wiki says the engine is Amazon Lumberyard and i can't find anyway to extract files. Here is the link to 2 seperate .PAK files for testing. Appreciate any help! 🙂 https://gofile.io/d/EvQRCe

  22. Hi everyone, I wanted to ask here to see if someone can help me with this . xbe executable (original xbox) is from the game def jam fight for ny pal version, what happens is that this game has subtitles for the scenes of the story mode, but the subtitles only appear when the console runs with the French language, and I want is that they also activate with any other language, the game itself does not have an option to enable subtitles, I have already tried many things like forcing the loading of the texts in French or editing some references with a hexadecimal editor, I have used IDA to examine the file but I have not been successful, I hope someone who has the knowledge c…

      • Like
    • 1 reply
    • 1.4k views
  23. Hi there!!! Since the game doesn't support separate volume controls for music, SFX and dialogs, I'm trying to forcing the game to disable all SFX and dialogs and remain only the music (I like it). So, the game has many archives iw_<number>.iwd and localized_<language>_iw<number>.iwd. They are just zip-archives. So I cleared all files (made 0 bytes) with SFX and dialogues (but do not removed them from archives) and pack it again. But SFX and dialogs is plays anyway. I don't know where the game engine take them and loads into the game, I cleared them all. The archive iw_00.iwd also have the sysfilescheck.cfg, I think it compare …

  24. I want the textures from the 3D All-Stars release to make a texture pack for Dolphin where the game can run under more ideal circumstances. these formats seem to be undocumented but I can gather that there's a lot of pngs in the har file and the .hix file might be an index for them? https://files.catbox.moe/rodr9x.zip I do know that fan made texture packs exist however I think some of them are too extreme or it's obvious that it's different from the original texture/it looks way too clean given the platform it's on/the upscale is pretty obvious; quite picky but I do think Nintendo did it the most tactfully. Plus there's a possibility that some of the textur…

  25. Started by wesername,

    Hello everyone, Can someone tell me how to extract/rip video and audio files from pes 2007 ps2 version ? here is the link of the game: <removed by moderator - sharing ISO files is not allowed> I appreciate your help.

    • 0 replies
    • 652 views

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