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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Hello, does anyone have information on how to edit them or information on the file format and its construction. Call of Duty HQ .xsub .xpak Call of Duty Black Ops 6 .xsub .xpak Call of Duty Black Ops 6 .ff .fp

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    • 1.3k views
  2. Thrillville uses primarily two archive types, .ZAP and .OVL. The zap files tend to act as a container to hold numerous ovl files. Thankfully there are already tools made that allow you to extract files from the zaps, however, all of the game assets are still locked up inside the ovl(s). I would very much like to figure out how to extract at least textures and models from the ovl files since there is no current way to extract any of the data besides the music which is stored in .aud files. Unfortunately, current tools such as Cobra Tools does not support older ovl formats: https://github.com/OpenNaja/cobra-tools/issues/132 The following image are the contents of …

    • 0 replies
    • 1.2k views
  3. Started by Dolphin,

    Hello everyone, I'm trying to unpack the files of the game Fantastic Four (PS3), but it has strange archives A,B,C,D... K. I think this is one archive divided into parts of 524 MB. The first file A seems to have tables, but I'm not sure, I tried to read it and got something strange. Spoiler import os import struct path = r'A' with open(path, 'rb') as f: f.seek(16) num = struct.unpack('>I', f.read(4))[0] f.seek(156) for x in range(num): u = struct.unpack('>3I', f.read(12)) print('u:', u) print('end:', f.tell()) os.system('pause') out: (353811, 13150, 19) (1418124, 1945945, 318) (3449626, 1522033, 1260) (4707287, …

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    • 5 replies
    • 1.3k views
  4. Started by diegozmei,

    1. PAK files BMS scripts quickbms GarfieldPS2PAK.BMS Extractor 2- ps23dformat RenderWare Engine data .RWS and dff files models and textures https://www.mediafire.com/file/bdj4zwgowfp9iko/GarfieldPS2PAK.BMS.zip/file

    • 0 replies
    • 1.2k views
  5. Hi Can make QuickBMS BMS the File format is pk2 and PKF The Game engine is IVOLGAMUS Thanks 🙂 https://www.dropbox.com/scl/fi/k14kmvtyxkesmy7yykejq/Barbie-as-The-Island-Princess-pc.rar?rlkey=8et6l8fq1b6r4p5b6vn3aatco&st=8azv5694&dl=0 Oop can someone please move this to the right place please sorry https://reshax.com/forum/5-3d2d-models/ 🤦‍♂️

  6. Started by Googler123,

    Hi, I'm trying to eventually extract model files from this pretty old cancelled game called Ace of Angels that I didn't get to play back in the day. However, it seems the game uses a custom .aoa file format to store its assets. Fortunately a beta build is still publicly available: https://www.fileplanet.com/archive/p-79711/Ace-of-Angels-Beta-v2-8-0 I've uploaded some sample .aoa files just in case: https://drive.google.com/drive/folders/1d1XGbZ8diyfYkGW_010a9fYYMvWbMiem Not very well versed in reverse engineering so a look into the format with Hexinator didn't yield anything. The format seems pretty obfuscated to me at least. What I did noti…

  7. Hello, I want to unpack the .hpb and .hph files from the ns game Meiji Tokyo Ren. Can anyone help me? Thank you https://1drv.ms/f/s!AhnL0-szVc0BjGv6WQBE6RD7qyl8?e=9q0f7s

  8. Trying to unpack files from the game Harukanaru Toki no Naka De 7. The file extensions are .bin with a CDAR header. I've found some past tools to unpack the CDAR format but I didn't have any luck with them. One of those tools was a bms script for Kin'iro no Corda (same company) that I found on the quickbms website, but it failed. Here's the script in question: kinirobms.zip The other was Kuriimu2 which has a plugin for ruby party CDAR but it crashes every time I actually try to extract anything. Kinda stumped on what to try next. Here's one of the bin files if anyone is willing to try (sorry it's big): https://pixeldrain.com/u/rzUstAsh

  9. this is how the filelist of the Nightmare Before Christmas game looks, I wanted to try my hand at upscaling the cutscenes then injecting them back in somehow. If anyone can assist I'd love to explore this further.

  10. Started by dibe91,

    there is this old game that has several models that i would like to extract unfortunately i couldn't figure out what graphics engine it is, it must be a unique engine since i couldn't find any information. the graphics are like dawn of war 2 in fact almost all models come from here. if by chance someone has any idea how to open them i'll leave some files here. troops.rar

    • 0 replies
    • 880 views
  11. Started by OrangeC,

    Since Xentax was taken down I cannot seem to find the tools needed to extract the various archives from both games. I could of swore there were BMS scripts for the WAD files and the .Audiopack files in the older thrreads. Anyone save them?

  12. I got no filenames from Far Cry Instincts DATs. What is *.dat / *.fat from Far Cry Instincts and are there ways to restore hashed filenames from Far Cry Instincts DATs for the Xbox? https://drive.google.com/file/d/1mWArPE7oLWOglnkd6_qcYpR8i_xAYm_T/view?usp=sharing https://drive.google.com/file/d/1Fg6DyhtkiyNKJtIPnglUxZj8V61EON0x/view?usp=sharing

    • 2 replies
    • 2.2k views
  13. Hello, I would like to try to see if would be possible to port Dark Messiah Elements multiplayer map (XBOX360) to PC version. I have the sample map (L_MP1_X360) files in .bf/.bfm archives, but I have no knowledge how to extract them properly. https://mega.nz/file/gXtBGSoA#33QXkpzEI2vOPjJgdolrPRG81G_4EC_qjN9TDgZMXro I have tried many different options: - QuickBMS scripts - .bf extractors from github - Unpakke but with no luck

    • 0 replies
    • 983 views
  14. Hi. I have some issues with reovering password for ZIP file (data.pak) from game Lone Water: Prologue. Standard methods doesn't seem to work unfortunately. Game is available for free at itch.io https://ragingmages.itch.io/lone-water-prologue If you'll get the password, please share a method how you did it. 😉 Thanks.

  15. Wanted to extract TSFP .pak files, so later can use Noesis to convert the 3D models. What I currently know so far: Header = P5CK Next 4bytes little endian = indexOffset(0x01eed800) Num of files = based of rows at indexOffset First file begins at 0x800 What I currently don't know: Where the filesize hexdata is located at indexOffset? What filetype(xbr xbt?)? Where do other file data begin and end? Here is sample: ... 0x01eed800 10bd b2b9 0008 0000 1c90 0000 0000 0000 0x01eed810 c022 3423 00a0 0000 8010 0000 0000 0000 0x01eed820 7d78 14a2 00b8 0000 c055 0500 0000 0000 0x01eed830 691e 27b9 0010 0600 d055 0100 0000 0000 0x01eed840 1374 861f 0068 0700 …

      • Thanks
    • 8 replies
    • 3.7k views
  16. Started by Andree,

    I can't find any working link that decrypts and extracts DATA.CVM file from Valkyria Chronicles 1 (for the demo version specifically). https://www.mediafire.com/file/8lxkinvc0fh0y98/DATA.CVM/file If anyone here have the tool that extracts and decrypts DATA.CVM files from Valkyria Chronicles games, please post it here.

  17. Started by DayannaJS,

    I have this file, but I don't know what encryption it has. I would like to know what files it contains and how I can decrypt it. The file is from the Korean version of the game. Thanks! 5971E5AC9293B435DB5EC321147AB363.7z

  18. I downloaded Ridge Racer Unbounded and Driftopia recently and now I want the audio and 3d models from both games. What programs can I use to start the process. Thank you

  19. Started by hager,

    Hello, I've been looking for a way to export data from a Warspear Online .pak file (free to play) since I want to take a look at the graphics assets. I found a bms script from 2019 (see below), but it seems to be outdated since it's returning an error message when running it in QuickBMS. Would be really grateful if someone had the time to update this script 🙏 # Warspear Online MMORPG (PAK format) # script for QuickBMS http://quickbms.aluigi.org comtype bzip2 idstring MDPK get VERSION short # 3 get FILES short getdstring DATE 16 for i = 0 < FILES get OFFSET long get ZSIZE long get SIZE long get FLAG byte getdstring NAME 55 if FLA…

    • 0 replies
    • 1.4k views
  20. Started by diegozmei,

    models and textures bgw.sdat .bmp Files format ps3 NPD/XBOX360 ZLIB Files? i'm sorry No zenhax AND xentax ripping Noesis Scripts ModelResearcher quickbms BMS scripts granny 3d engine

  21. Hello, could someone help me understand the structure of the file for documentation purposes? 4 - magic (JAM2) 4 - Unknown 4 - offset of the first file data in the container 4 - magic 2 (none) 12 - null 2 - Number Of Filenames 2 - Number Of Extensions // for each filename 8 - Filename // for each extension 4 - Extension Name // the first extension is null 8 - Unknown 4 - offset of the first file size 12 - Unknown 4 - offset of the first ID // for each file 2 - Filename ID 2 - File Extension ID 4 - Offset //for each file 4 - Compressed File Size 4 - Decompressed File Size 24 - Unknown XX - File …

  22. I tried to determine the beginning and end of the files in the .big and pck files with a hex editor, so that I could then unpack the sounds with quick BMS. But unfortunately this task is too big for me. Can anyone help with some working scripts? If you need test .big and .pck files from the game, I can provide them, and I thank you very much for your help. I'm just curious about the sounds of the games, I don't want anything illegal, I just need it for my own purposes.

  23. Started by mrmaller1905,

    [Please delete my post]

  24. 1. G1M Folder to .Bin Is it possible for someone to create a tool to export .Bin files to .G1M (wich is the model format from the game) and import back to .Bin by selecting the whole folder? there is indeed a tool to export the Models.Bin files, wich is this one: https://github.com/yretenai/Cethleann/releases/tag/1.2.1 you can export them by dragging and dropping above the "Cethleann.Unbundler.exe", so we need more a import tool than a export tool, but if we had both in one it would be better. i tried to contact the creator of the tool to see if she could make the repacker but she said that she was not going to make because she had much stress with this game fil…

  25. Started by mrmaller1905,

    What is .bnk from Stuntman Ignition BNKs and are there tools that can extract 3D models and other data, and do BNKs have data obfuscation or encryption? https://drive.google.com/file/d/1joCQ43XLu17mTG5RFmTvsxyjBFxvO8Go/view?usp=sharing

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