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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Guest
    Started by Guest,

    [PLEASE DELETE]

    • 0 replies
    • 1k views
  2. Hey, I'm looking into building a reliable databin (un)packer for Ninja Gaiden Sigma (and later 2&3). Reverse engineering the actual databin file itself was fairly straightforward. It doesn't however contain any names for archived content. Looking at the executable itself, a complete name table exists in the PE .rdata. Being rdata though, it is interspersed with unrelated content. Manually removing that yields the correct number of entries (6515, as per the archive header), but I have concerns over ordering and would preferably like to automate this process. Does anyone have any experience with such a situation? How are the strings in the rdata actually referenced…

  3. ARCHIVE.AR/CDFILES.DAT format sample files QuickBMS script Game Archive modding tools eutechnyx drift engine Technyx .arc format i'm ¿.dat No namco_games_ar.bms fix The Fast and the Furious ps2?

    • 0 replies
    • 668 views
  4. Hello! I've been wanting to rip textures and sfx from this game, But they're encrypted in an extension-less ZIP file. I've tried using some existing quickbms scripts as some Gameloft games share same packing/encryption methods, but with no success. Any help is appreciated! sample.rar

  5. Started by GabryTheSniper,

    While digging through the game files, I came across this file pak000.sdpk2 , is there a way to extract its archive with a plug-in/script? The game uses Id Tech 4. here's the sample if you are curious: https://www.mediafire.com/file/c8zhklyekrsxx0w/pak000.sdpk2/file

  6. Started by mrmaller1905,

    What is *.dat from Jacked (PC) and can anyone analyze this file format, and are there tools to unpack jacked.dat? Sample: https://drive.google.com/file/d/1lISA2WGwkXzmXQxF-JsYRsrZ0-eRFxzc/view?usp=sharing

  7. Hello level data L1.CP2/L1.pc L1GFX.PC files format sample files mesh Game Archive Code Lyoko Quest for Infinity PS2 ps23dformat yes maps characters models and textures .DDS ripping No Dolphin NinjaRipper Not ¿Game engine import script blender And Noesis script? i'm sorry ¿vg-resource fajnygosciu1234 cocoto kart racer DS version Not? could finally (like MediaFire) here Code https://www.mediafire.com/file/d5l3ebe4gdz7crk/cocoto_Platform_Jumper_And_kart_racer_ps2_Files.zip/file

      • Like
    • 1 reply
    • 888 views
  8. Started by sergop,

    Hi guys. I'm trying to get the game to work with edited text so we can make a translation, but I'm hitting a dead end. I've used the fear.bms script to get the files from the .arch05 file. Then used the shadow_of_mordor.bms to get the globalresources_en.embb file and the swuforce script to get the subtitles. However, when I try to get the subtitles into the .embb files it seems that it gets corrupted somehow and when I load up the file the game crashes. I will include all the scripts and the file bellow. Does anyone have any ideas what's going wrong and how to fix it? Thanks in advance! shadowofmordor.7z

    • 2 replies
    • 1.6k views
  9. Started by hostad1878,

    Hello, does anyone have access to the raw texture converter? I'm unable to download it. It was originally located here - https://web.archive.org/web/20231012075441/https://forum.xentax.com/viewtopic.php?t=16461 Thanks

  10. I wanted to get some practice with poking around with games until I can edit the text, kind of foolish since I can't code and make decompression programs. After all the memory viewing to see how the text was displayed, I didn't bother to check if the game files were packed in an archive or not (they were).res.7z

      • Like
    • 3 replies
    • 1.1k views
  11. A game I took interest in extracting now is DreamWorks Super Star Kartz. I've went on Google and can never find any information on extracting the .wad files so if anyone can direct me in the right direction let me know. global.zip

  12. Started by DevJack,

    Hello everyone, Wo Long: Fallen Dynasty can use quickbms to extract .g1m files, but g1a files can not be extract , and then use Cethleann can extract the g1a file, but loading the g1a file in noesie will cause an error. Is there has the latest bms script that can export g1a or Cethleann version that can export Wo Long: Fallen Dynasty? Thanks all

  13. I'm interested in car models from Wangan Midnight PS3 which was made by Genki, the main devs of Tokyo Xtreme Racer (Shutokou Battle in Japan) games. I was wonderin if anyone can look into tis sample dat archive for dumping assets, and I've seen in archived forum of xentax regarding that game topic and found some quickbms script of it. Sample WMN.dat Sample toc file

  14. This is a strategy game by Konami (https://konami.fandom.com/wiki/Negima!%3F_Dream_Tactic_Yumemiru_Otome_Princess). In the game's files, there seeems to be 3 types of files : DAT / GRP / MAP. DAT seems to be text files because opening these with Shift JIS gives the game's text. Images seems to be in these GRP / MAP files but I don't know how to extract (uncompress ?) these so feel free to help. Download link for the game's files (you can ignore the SOUND folder) : https://mega.nz/file/xJEWxD7b#yZk3NHjnVe63jNTpriLD6n2nV_x9xlXQhebzWE_OScI

    • 0 replies
    • 839 views
  15. I wanted to have the japanese voice of this game but only found story voices and no gameplay voices so I'm asking here to see if someone know where they are. I've extracted the iso (google is your friend) with https://www.bwass.org/bucket/triAce-PS2.c and this gives lots of files extensions : .000 / .010 / .020 / .bin / .crc / .dcm / .fas / .fis / .idx / .mc / .mcp / .mwo / .pk1 / .pk2 / .pk3 / .rma / .seq / .sle / .slz / .unk / .zls. I provide a download link for the extracted files in case you don't want to extract the iso manually : https://mega.nz/file/pV8BADrZ#o4iNV6vtpotw4tb1HUPXlBVoWHydnWT32GdoskKFaFw PSound seems to be able to extract voices from th…

  16. Started by BillyBnMOfficial,

    Went to look into the mobile game, Eversoul's files after a long time Last I remember I was able to open the files easily but now with the latest update, the files may be encrypted and I can't export most of them. I left some data files for one character (both orignal __data file, and extracted with AssetStudio) See if anyone can say anything here Version number in case it's needed: 61bfc9ca-674a-4206-a3c6-7e1976945200 https://drive.google.com/file/d/12b1AhsNW-ZovYm09efcVIWkOvNkI28Dx/view?usp=sharing

  17. Does anyone have experience of ripping/extracting games on the idtech 6 engine? like Doom (2016) example. I tried to extract but I still can't extract models on weapons and characters. help me plsase

  18. Started by Yamato_Nagasaki,

    Updated the archive structure documentation

  19. Started by Researchman,

    This data is present on Overwatch disc but simple install isn't working probably - setup installs Battle.NET first and go to the net so he ignores disc data for install. Found only JavaScript utility to read data but python script or exe utility will be much prefred one - https://github.com/Kruithne/node-blte Small part of disc data for possible analysis - https://dropmefiles.com/JP8aX CascView and overtool cannot read this data - first requires build.info at least and other work with already installed data only.

  20. Hello everyone! I've been wanting to explore the files of this game for a while now. I even managed to get a BMS script to extract the .bin files from the game, but the real problem is with these .mcas, .mcms, .mcts files. I have no idea what these files are. If anyone can help me, I would appreciate it. I hope it's not a bother. Acv_3DChar.rar

      • Like
    • 5 replies
    • 4.1k views
  21. PC version of PS exclusive just released. The differences between PS4 version is that everything is packed in PSARC archives. Samples gapack_xxx and lang_xxx archives starts with DSAR header, while music_xxx archives headers start with PSAR zlib.

  22. Heya. So i've succesfully extracted the wad file by using KoFXIV Unpacker. Does anybody have a script for Blender to convert and view the model, skeleton and animations? ALC.zip

  23. Welcome to the official discussion on unpacking Unreal Engine 4 (UE4) pak files! In this thread, we’ll explore tools and techniques for extracting and working with pak files used in UE4-based games

    • 0 replies
    • 1.8k views
  24. This is a turn-based strategy game in the Bomberman series for the PS1 and Saturn. All the files are in this BOMB.BIN except the videos and voices which are in .str and .xa like most PS1 games. BOMB.BIN seems to contain all the binary data and BOMB.IDX seems to be the index files table but I'm not experienced enough in reverse engineering to understand this .IDX file. I guess a BMS script should be enough. (I managed to extract the sfx by looking for .vag audio files in BOMB.BIN so the file doesn't seem to be encrypted). I've also attached "SLPS_013.47" and "SYSTEM.CNF" in the zip file but they shouldn't be of any use. bomberman-wars-files.zip

  25. I managed to extract the PC/Steam version of the game with QuickBMS and its plugin ubisoft.sdf since I already have it for Nintendo Switch. I’m looking through camel\voice\windows\english(us)\common only to realize that the voice files that contain 29k .wems have numbered IDs and they are not specifically labeled or have a separate list on a notepad unlike the ones with music and sfx. [Stops at .wem file 270107, no soundbanks.info.xml file in the folder; there is a wwise folder, but I accidentally deleted it. Other languages have the same wwise folder and it's the same as English.] If it’s a .wem file then I would put that in Foobar2000, listen to it, and…

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