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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Started by Sassarai,

    Hello guys! Could someone help me to extract .mcd files from Batman and Robin (PSX), seems there contain files of graphics, etc...etc... Thanks! batman and robin.rar

    • 5 replies
    • 1.6k views
  2. I'm planning this for 7 months, but I can't extract .pages files, nor vtex tool in windows 7 doesn't work on my windows 10. So I started creating script for quickbms. But I looked in bms for .resources and found this. I need .bms for .pages files. If you are veteran on dread website XENTAX and if you know about .pages files please help me! NOTE: I started creating bms script form .pages files

  3. Hi everyone. I am looking for a copy of the asset list that goes with @id-daemon's tool for the Miles Morales game. The original file was uploaded on Zippy which is now gone. I went to the archived Xentax and Zenhax forums and saw that someone uploaded a copy on OneDrive, but that link is out of order too. Update - a friend was able to provide me a copy of the file. I am happy to share the list here it that is okay.

    • 1 reply
    • 1.8k views
  4. What is .vpp_xbox2 from the 2006 Saints Row and are there programs that can unpack data with filenames? https://mega.nz/file/RaIhDR6D#4AsrehKoWj4YFZP1hSSsz7BzbcVdXFGn3Jli3LWEKXY

    • 1 reply
    • 1.5k views
  5. Started by Hallow,

    Unable to find any tools to extract this archive, header is PK_0. https://mega.nz/file/c9ZkwLoB#ApD8ifpBbWjWSFmK9_QJBLdsTDNHPTR5Y7FXsx1dpD4

    • 0 replies
    • 847 views
  6. Hi, I want to modify a file in .gob format of the Star Wars Jedi Knight Jedi Academy game from the original Xbox version, I have a .bms script that allows you to extract the content but not import it, this file is accompanied by another in .gfc format, I've been racking my brains trying to understand how these files work but I haven't been able to find anything, I hope someone can help me, thanks. https://drive.google.com/file/d/1Dr-W1_zI_CBm-SW34mvK5NJQFBr51W7p/view?usp=drivesdk over_the_hedge.zip

    • 0 replies
    • 1.1k views
  7. Started by wae2,

    Can't seem to find a unpacker for the .rio file. nor any information about them. Would anyone know where I could possibly find one? Thanks. https://www.mediafire.com/file/kpfrius7qnp2dmk/kai_sin.rio/file

    • 1 reply
    • 1.1k views
  8. Started by Gamer101,

    Hello there. Recently, I was able to extract content from the first God of War PAK file using this script I found on Xentax years ago (Mainly for audio & video files). # God of War (PS2) open FDSE "GODOFWAR.TOC" open FDSE "PART1.PAK" 1 get TOC_SIZE asize math TOC_SIZE - 0xc for CURR_OFF = 0 < TOC_SIZE savepos BASE_OFF putarray 0 i BASE_OFF getdstring NAME 0xc get DUPLICATE long get SIZE long get OFFSET long math OFFSET * 0x800 log NAME OFFSET SIZE 1 savepos CURR_OFF next But when I attempt to repeat the process with the second game, it showed me an error (on the first attached image) that I don't what to …

    • 0 replies
    • 1.8k views
  9. I'm pretty sure this file stores the in-game text, using a simple compression algorithm (you can see some readable text with a hex editor) But I tried some popular compression algorithms (lzss, lz77, etc.) and they couldn't decompress the game text correctly. I would be very grateful if you could help me analyze the compression algorithm of this file or write a bms script mes_all.zip

    • 0 replies
    • 1.4k views
  10. hello friends ive been trying to find something to extract the models and textures from this old mmo hoping someone could make a bms script or something to open these archives i found Releases · MichaelHinrichs/Infinite-Crisis-Extractor (github.com) this is a tool used to get the audio from one of the filetypes the game uses doesnt work for anything else though i hope someone here has some insight into this rp file examples.rar

    • 0 replies
    • 1.1k views
  11. Started by PITITO,

    I need to extract all the contents of this packaging, as it contains all the textures, scripts, audio, etc. of the game. The packet looks little endian and has a 0x4 byte offset and 0x4 byte length before each next file name. (0x20 from start file name) The entire header is not counted towards the offset of each file. So the offset 0x1D67C is the offset 0x0 of the first PAK file The file is a bit heavy (100mg) So I have uploaded it to mega Pak File Regards

  12. Started by yeboi,

    I need help with unpacking the NFS archive format. i managed to unpack the file using this tool https://github.com/davedevils/LegendToolX/tree/main/NFS-EXTRACTOR/NfsExtractor the issue is that the file name is in HEX format or seems to be encrypted. i need help finding the correct filenames. game can be obtained from here https://www.x-legend.com.tw/grandfantasia/

    • 0 replies
    • 1.5k views
  13. Hello, I have been interested in trying to crack the .str format and .atm format from Rock Band Unplugged. From my research, I believe the atm contains the music files and the .str contains the mid files used for the notes on the track. .str is used for the charts along with the UI as well. I tried offzip and I got no results. I also checked the header of the .str and it's nothing but gibbish. Could someone help crack this format? The game was developed by Backbone Entertainment I have uploaded some sample files of the .atm and .str format EVERLONG.zip

    • 0 replies
    • 1.1k views
  14. Been trying to extract some textures and sprites from a mobile game I used to play, and I'm very close but I have no idea what to do from here. Using hxd, I was able to find hundreds of .ktx, .pvr, and .dds files stored inside a single .mp3 file called "content.mp3", located in the /assets/ folder of the .apk I have no idea how to decompress .mp3 files or get the files out, so I've attached the file here in hopes that someone else here will be able to help out. Thanks! content.mp3 (file is 34.7MB so I can't attach it directly) : https://drive.google.com/file/d/1_ixdTbhHgllyaAJAq27RiIKfjli6GYm9/view?usp=sharing

    • 2 replies
    • 1.3k views
  15. Started by GDL,

    The files for the PC seem to be unencrypted as opposed to the PS4/XB files, there are only 2 big files and I can see the header and the file type(s) recursively after the "P@CK", in this case in little endian the ZLS compression and the AAF file type: 0000000000000000h: 50 40 43 4B 03 00 06 00 80 00 00 00 00 00 00 20 ; P@CK....€...... 0000000000000010h: F8 01 FF FF 00 00 00 00 B0 92 01 00 00 00 00 20 ; ø.ÿÿ....°’..... 0000000000000020h: F0 03 FF FF 00 00 00 00 E0 CC 03 00 00 00 00 20 ; ð.ÿÿ....àÌ..... 0000000000000030h: E3 05 FF FF 00 00 00 00 C0 9B 05 00 00 00 00 20 ; ã.ÿÿ....À›..... 0000000000000040h: 31 B4 00 00 00 00 00 00 80 4A 39 00 00 00 00 20 ; 1´......€J9.…

    • 4 replies
    • 1.5k views
  16. Started by X-Tiger,

    Game name is "Dawn of Kingdoms" This game is from Tencent. So far, no one has been able to solve the contents of this game. This is the sample, who can provide support? https://m.apkpure.com/dawn-of-kingdoms/com.proximabeta.wslg k.zip

  17. I heard apparently these are some type of variation of Mass Media's "BOLT" format but I haven't been able to get them to extract or open with an of them. adp.zip

    • 0 replies
    • 1.2k views
  18. Started by mrmaller1905,

    I got no filenames from Juiced DATs. Where is the memory address for the hash function from the executable to restore proper filenames? The unpacker is already developed by Ekey: https://github.com/Ekey/JCED.DAT.Tool https://drive.google.com/file/d/1RYQmh4-4TUIfDODpCQesHK-C93Ok4r5W/view?usp=sharing

  19. Hello! To begin, I do know how to rip them with PCSX2, but this requires being at the point in the game where I can see the texture on screen. Most of the textures I want are very late in the game. I no longer have my save files. As much as I love all of the games, replaying isn't in my cards right now. I've got all the .iso's unpacked using the Xenosaga Unpack Tools, so all that's left is to crack open the bin archives that hold the image info. I have searched pretty thoroughly for many many hours, but cannot for the life of me find the resources I'm looking for. Some of them have been linked to dead pages that are un-archived, some of them have linked to dead …

  20. Started by Gustavo,

    Guys, I want to extract this file from the game Doom 3 on the Nitendo Switch. But it comes in resources, and I can't find a tool to extract it and then return it to the file again. I want to make a dubbing mod for him

    • 0 replies
    • 1.2k views
  21. Started by Gustavo,

    How do I edit the burnout paradise remastered bundle file on the switch, I couldn't find any tools Here's the switch remastered bundle file for you to analyze Burnout Paradise Remastered.rar

  22. What is *.ff from all Call of Duty games, and are there programs that can unpack data with proper filenames? Greyhound doesn't support unpacking D3DBSPs and other files than Xmodels. Samples: https://mega.nz/file/RSRGSICT#rvP_suoRgTukrAzl6NYkoEZCB3yy5AAt2rpLm_waxas

    • 0 replies
    • 1.2k views
  23. I have tried asset studio on the files, as the game uses unity but no dice. I believe they might be encrypted and I need help on this.

  24. I found nothing i can use to extract this properly, and game archives are a bit out of my skillset. Can anybody help ? moorhuhnwinter.zip

      • Thanks
    • 2 replies
    • 1.5k views
  25. Started by MarcoBabo,

    Does anyone know how to extract the text from .arc files and then import them back?

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