Game Archive
The Original Forum. Game archives, full of resources. How to open them? Get help here.
475 topics in this forum
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I need help with unpacking the NFS archive format. i managed to unpack the file using this tool https://github.com/davedevils/LegendToolX/tree/main/NFS-EXTRACTOR/NfsExtractor the issue is that the file name is in HEX format or seems to be encrypted. i need help finding the correct filenames. game can be obtained from here https://www.x-legend.com.tw/grandfantasia/
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Hello, I have been interested in trying to crack the .str format and .atm format from Rock Band Unplugged. From my research, I believe the atm contains the music files and the .str contains the mid files used for the notes on the track. .str is used for the charts along with the UI as well. I tried offzip and I got no results. I also checked the header of the .str and it's nothing but gibbish. Could someone help crack this format? The game was developed by Backbone Entertainment I have uploaded some sample files of the .atm and .str format EVERLONG.zip
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Been trying to extract some textures and sprites from a mobile game I used to play, and I'm very close but I have no idea what to do from here. Using hxd, I was able to find hundreds of .ktx, .pvr, and .dds files stored inside a single .mp3 file called "content.mp3", located in the /assets/ folder of the .apk I have no idea how to decompress .mp3 files or get the files out, so I've attached the file here in hopes that someone else here will be able to help out. Thanks! content.mp3 (file is 34.7MB so I can't attach it directly) : https://drive.google.com/file/d/1_ixdTbhHgllyaAJAq27RiIKfjli6GYm9/view?usp=sharing
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The files for the PC seem to be unencrypted as opposed to the PS4/XB files, there are only 2 big files and I can see the header and the file type(s) recursively after the "P@CK", in this case in little endian the ZLS compression and the AAF file type: 0000000000000000h: 50 40 43 4B 03 00 06 00 80 00 00 00 00 00 00 20 ; P@CK....€...... 0000000000000010h: F8 01 FF FF 00 00 00 00 B0 92 01 00 00 00 00 20 ; ø.ÿÿ....°’..... 0000000000000020h: F0 03 FF FF 00 00 00 00 E0 CC 03 00 00 00 00 20 ; ð.ÿÿ....àÌ..... 0000000000000030h: E3 05 FF FF 00 00 00 00 C0 9B 05 00 00 00 00 20 ; ã.ÿÿ....À›..... 0000000000000040h: 31 B4 00 00 00 00 00 00 80 4A 39 00 00 00 00 20 ; 1´......€J9.…
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Game name is "Dawn of Kingdoms" This game is from Tencent. So far, no one has been able to solve the contents of this game. This is the sample, who can provide support? https://m.apkpure.com/dawn-of-kingdoms/com.proximabeta.wslg k.zip
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I heard apparently these are some type of variation of Mass Media's "BOLT" format but I haven't been able to get them to extract or open with an of them. adp.zip
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I got no filenames from Juiced DATs. Where is the memory address for the hash function from the executable to restore proper filenames? The unpacker is already developed by Ekey: https://github.com/Ekey/JCED.DAT.Tool https://drive.google.com/file/d/1RYQmh4-4TUIfDODpCQesHK-C93Ok4r5W/view?usp=sharing
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Hello! To begin, I do know how to rip them with PCSX2, but this requires being at the point in the game where I can see the texture on screen. Most of the textures I want are very late in the game. I no longer have my save files. As much as I love all of the games, replaying isn't in my cards right now. I've got all the .iso's unpacked using the Xenosaga Unpack Tools, so all that's left is to crack open the bin archives that hold the image info. I have searched pretty thoroughly for many many hours, but cannot for the life of me find the resources I'm looking for. Some of them have been linked to dead pages that are un-archived, some of them have linked to dead …
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Guys, I want to extract this file from the game Doom 3 on the Nitendo Switch. But it comes in resources, and I can't find a tool to extract it and then return it to the file again. I want to make a dubbing mod for him
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How do I edit the burnout paradise remastered bundle file on the switch, I couldn't find any tools Here's the switch remastered bundle file for you to analyze Burnout Paradise Remastered.rar
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What is *.ff from all Call of Duty games, and are there programs that can unpack data with proper filenames? Greyhound doesn't support unpacking D3DBSPs and other files than Xmodels. Samples: https://mega.nz/file/RSRGSICT#rvP_suoRgTukrAzl6NYkoEZCB3yy5AAt2rpLm_waxas
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I have tried asset studio on the files, as the game uses unity but no dice. I believe they might be encrypted and I need help on this.
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I found nothing i can use to extract this properly, and game archives are a bit out of my skillset. Can anybody help ? moorhuhnwinter.zip
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Does anyone know how to extract the text from .arc files and then import them back?
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I have this old game (https://readerrabbit.fandom.com/wiki/Reader_Rabbit_Math_Adventures_Ages_6-9) that I'd like to extract some textures from. Pretty new to reverse engineering file formats and would love some help. My current hexpat: import std.io; import std.mem; import std.string; u32 SECTOR_SIZE = 512; u16 fileInfoOffset @ 0x000000EA; struct FileEntry { u16 sector_offset; u16 sector_length; u16 sector_offset2; u16 sector_length2; u16; u16; }; struct FileEntryInfo { u16; u16; u16 id; char type_name[4]; u16 [[hidden]]; }; FileEntry fileTable[while(std::mem::read_unsigned($, sizeof(FileEntry)) != 0)] @ 254; u32 fi…
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I'm working with the game GeminiLost from playfirst, they have an assets.pfp file that can be extracted using a BMS script [https://aluigi.altervista.org/bms/pfpk.bms]. After extraction it is possible to see lua scripts that were compiled using lua 5.0: scripts.zip I try to use ChunkBake, luadec, unluac and they all always give the same error, using ChunkSpy it is possible to see that you can identify a large part of the file but at the end it shows an error at the end: Pos Hex Data Description or Code ------------------------------------------------------------------------ 0000 ** source chunk: ok.lua …
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Request help Battle Teams 2 assetbundleres file Unity 5.6.4p4 UABE Error prompt: battle teams 2-ab.zip
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I've tried comtype_scan, looks like game file (Sprung) is compressed or maybe related to other Ubisoft titles. I tried using dogz, asphalt and most of other Ubisoft compression scripts, that had no success. If somebody helps, thanks a lot! filesystem.zip
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Game has a lot of nice character designs, so I want to extract the archives and see if there's any cool unused art (even if it's an unknown format I'll plug at it with a tile editor), even if there isn't having access to the existing art would be nice. Unfortunately I'm a total novice at this kind of thing for the time being, tons I can't begin to fathom. https://drive.google.com/file/d/1FaTz771e6reXhx9zENmqgvGmGR_R2ttd/view?usp=sharing
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Hello everyone, I extracted the .dat file from nioh2, but how to extract the .g1m file from the .dat file, thanks, the attachment is the dat file 0000000000000000.zip
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Hello everyone, i've wanted some help on this Assassin's Creed II - Discovery game, It seems to be some kind of archive file. Glob.zip Someone please help me, thank
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Hello, Warzone Mobile is officially released recently, it uses the IW8 engine. I only need images, I found the .shard files and manifest.json, but I can't figure out how to open them WARZONE_MOBILE.7z
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1. I tried to extract files from Starscape by MoonPod using the mr_robot_moon.bms script, but it doesn't work as it was intended to extract files from Mr. Robot by MoonPod. 2. Can someone help extract files from Star Blaze 1 and 2 by Gladiators Software? I want to extract some cool music tracks included in these games. Here's the file samples: https://drive.google.com/drive/folders/1V58IBSp6gzWACUgJvqYIjlihNCuioEdT?usp=drive_link
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Can anyone make a BMS script that'll unpack the data of those files from that game? DL link for the files. https://www.dropbox.com/scl/fo/18qikwh9z51p5t7d7rbqi/ALvzD-JzWL7LL2pdu_C35Ws?rlkey=uv85p669svvbvx4u0ec2vzqf6&dl=0
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- 1 reply
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