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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Started by Gustavo,

    How do I edit the burnout paradise remastered bundle file on the switch, I couldn't find any tools Here's the switch remastered bundle file for you to analyze Burnout Paradise Remastered.rar

  2. What is *.ff from all Call of Duty games, and are there programs that can unpack data with proper filenames? Greyhound doesn't support unpacking D3DBSPs and other files than Xmodels. Samples: https://mega.nz/file/RSRGSICT#rvP_suoRgTukrAzl6NYkoEZCB3yy5AAt2rpLm_waxas

    • 0 replies
    • 1k views
  3. I have tried asset studio on the files, as the game uses unity but no dice. I believe they might be encrypted and I need help on this.

  4. I found nothing i can use to extract this properly, and game archives are a bit out of my skillset. Can anybody help ? moorhuhnwinter.zip

      • Thanks
    • 2 replies
    • 1.4k views
  5. Started by MarcoBabo,

    Does anyone know how to extract the text from .arc files and then import them back?

  6. Started by ThuverX,

    I have this old game (https://readerrabbit.fandom.com/wiki/Reader_Rabbit_Math_Adventures_Ages_6-9) that I'd like to extract some textures from. Pretty new to reverse engineering file formats and would love some help. My current hexpat: import std.io; import std.mem; import std.string; u32 SECTOR_SIZE = 512; u16 fileInfoOffset @ 0x000000EA; struct FileEntry { u16 sector_offset; u16 sector_length; u16 sector_offset2; u16 sector_length2; u16; u16; }; struct FileEntryInfo { u16; u16; u16 id; char type_name[4]; u16 [[hidden]]; }; FileEntry fileTable[while(std::mem::read_unsigned($, sizeof(FileEntry)) != 0)] @ 254; u32 fi…

    • 0 replies
    • 971 views
  7. Started by JeanxPereira,

    I'm working with the game GeminiLost from playfirst, they have an assets.pfp file that can be extracted using a BMS script [https://aluigi.altervista.org/bms/pfpk.bms]. After extraction it is possible to see lua scripts that were compiled using lua 5.0: scripts.zip I try to use ChunkBake, luadec, unluac and they all always give the same error, using ChunkSpy it is possible to see that you can identify a large part of the file but at the end it shows an error at the end: Pos Hex Data Description or Code ------------------------------------------------------------------------ 0000 ** source chunk: ok.lua …

  8. Request help Battle Teams 2 assetbundleres file Unity 5.6.4p4 UABE Error prompt: battle teams 2-ab.zip

    • 0 replies
    • 1.6k views
  9. I've tried comtype_scan, looks like game file (Sprung) is compressed or maybe related to other Ubisoft titles. I tried using dogz, asphalt and most of other Ubisoft compression scripts, that had no success. If somebody helps, thanks a lot! filesystem.zip

    • 2 replies
    • 1.3k views
  10. Started by wq223,

    Knives Out

  11. Game has a lot of nice character designs, so I want to extract the archives and see if there's any cool unused art (even if it's an unknown format I'll plug at it with a tile editor), even if there isn't having access to the existing art would be nice. Unfortunately I'm a total novice at this kind of thing for the time being, tons I can't begin to fathom. https://drive.google.com/file/d/1FaTz771e6reXhx9zENmqgvGmGR_R2ttd/view?usp=sharing

  12. Started by DevJack,

    Hello everyone, I extracted the .dat file from nioh2, but how to extract the .g1m file from the .dat file, thanks, the attachment is the dat file 0000000000000000.zip

    • 0 replies
    • 1.9k views
  13. Hello everyone, i've wanted some help on this Assassin's Creed II - Discovery game, It seems to be some kind of archive file. Glob.zip Someone please help me, thank

    • 0 replies
    • 1.4k views
  14. Started by Dioddi,

    Hello, Warzone Mobile is officially released recently, it uses the IW8 engine. I only need images, I found the .shard files and manifest.json, but I can't figure out how to open them WARZONE_MOBILE.7z

  15. 1. I tried to extract files from Starscape by MoonPod using the mr_robot_moon.bms script, but it doesn't work as it was intended to extract files from Mr. Robot by MoonPod. 2. Can someone help extract files from Star Blaze 1 and 2 by Gladiators Software? I want to extract some cool music tracks included in these games. Here's the file samples: https://drive.google.com/drive/folders/1V58IBSp6gzWACUgJvqYIjlihNCuioEdT?usp=drive_link

    • 4 replies
    • 1.9k views
  16. Can anyone make a BMS script that'll unpack the data of those files from that game? DL link for the files. https://www.dropbox.com/scl/fo/18qikwh9z51p5t7d7rbqi/ALvzD-JzWL7LL2pdu_C35Ws?rlkey=uv85p669svvbvx4u0ec2vzqf6&dl=0

  17. Started by DevJack,

    Hello,Could someone can provide the latest.fdata,Quickbms scripts for nioh2 and koei games, thanks

    • 0 replies
    • 1.3k views
  18. Started by kubinx,

    My problem. The texture fonts are stored in a .ucas file. I got them out and got them modified for Czech language, but I don't know how to get them back. If I put them in the pak file with the other fonts and localization, the game won't read them. I need to put them back into the .ucas file or create a new one so the game will read it. Thank you in advance for your advice.

    • 1 reply
    • 2k views
  19. Started by seohyun,

    I have little experience with this type of files, could you help me read them correctly? I think it could be encrypted and the actual content be in a json file but I do not know where to start. Can you teach me how to decrypt it? Later I want to do it on my own with other games. I added examples from the files GameData.zip

    • 7 replies
    • 3.9k views
  20. I wasn't sure if I should post this here, or if in the translation help forum. I originally made a thread for this on Zenhax, but since that's dead (and it's been a couple years so I've forgotten everything), I'll make a thread here. I have an old OoP Japanese PC game called Vampire Hurts, which uses .scr files for its dialogue. Now, I actually have a tool and its source code (presumably from that old Zenhax thread made it) that's titled Vampire Hurts Translation Tool, which will dump the scripts of the SCR files into TXT. The problem I'm having is that I don't know how to repack them into SCR files for dialogue replacement. The "Merge Text" feature doesn't repack it…

    • 4 replies
    • 2.8k views
  21. I would like to try to get 3d models from this game, but just as expected, the game would have its assets stored in some unknown archive files. There doesn't seem to be any mentions of the game's archive files anywhere, so I guess there are no extractors available. As for the files' contents, I'm not sure if they are compressed or not and I'm not sure which files contains the 3d models either. I did noticed that the DATA1 and DATA3 files contains data with 'ATP' headers. Here is a link to the files: data

  22. Hello. I need help with unpacking one unity asset file. Neither AssetsStudio nor AssetsRipper can open this and similar files. It is probably encrypted, but I have little experience with this, I hope for your help. Thanks File link: Conclusion in the log file: https://drive.google.com/file/d/10vHXQhEi_YZdir6EfGDXCMRAh-QB1wqW/view?usp=drive_link System.ArgumentException: AssetCollection with index 1907047310 was not found in dependencies (Parameter 'fileIndex') at AssetRipper.Assets.Collections.AssetCollection.ThrowIfFileIndexOutOfRange(Int32 fileIndex) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Assets\Collections\AssetCollection.cs:line 314 …

      • Confused
    • 6 replies
    • 2k views
  23. Guest
    Started by Guest,

    [PLEASE DELETE]

  24. Started by erik945,

    Anyone planning on unpacking? The engine seems to be well known. It would be interesting to see the contents.

      • Thanks
    • 3 replies
    • 3.2k views
  25. Started by Ghostx2023,

    Example of F3D file: yule.zip Game download link: https://yuledr.66y.com/?channel=ybaidupz&channeldetail=ybaidupz00hk01

      • Thanks
    • 6 replies
    • 4.1k views

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