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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Greetings to all forum members, I am seeking a tool to create or manipulate .opk files for export and import purposes of "Sinking Island". Currently, I am using Dragon UnPACKer, and it successfully extracts the .opk files. However, it regrettably leads to some issues: The "interface.opk," which contains only textures, functions well. In other words, the game reads the external folder without any problems. On the other hand, the "script.opk," containing scripts and text language, extracts successfully, but the game refuses to read the external folder. Hence, I am reaching out to inquire if anyone possesses a tool for Sinking Island or…

  2. Link: https://mega.nz/folder/6OIjAIIZ#iv1B2m5CIr7tsThoNMZb7Q

    • 0 replies
    • 2.1k views
  3. Hello, I would like to know if there is a way to edit the teams of the game such as Japan, Uruguay or Italy. I would love to add the DLC players into their respective teams without having to create a custom team.

  4. If you’re looking for a way to extract the files of the Disney Animated Storybooks… Then this is the tool for you: https://github.com/npjg/MediaStation

    • 0 replies
    • 2.2k views
  5. Started by Puterboy1,

    This file comes from the PC version of the game, I want to extract them for the sake of using the game’s audio files for my personal projects. PLANE.zip

    • 0 replies
    • 1.4k views
  6. Started by Krisztian1990,

    Hello, guys! I'm sorry to writing this, but I really need your help. I'm working on a tool for a strategy game, which has two different archives: the *.box (I have the structure, so i can extract and build *.box archives), and the *.opf archive, which is a data container that contains the assets of the game... All I want to know is: What is the file structure for the .opf archive? I'm not good at using any hex editors, so I need your help in this. This file was created by the devs with an external tool named: UnitDeveloper Tool. Attached, I sent you the .opf file. *Watto tried to write the file structure, but his structure is not "accurate". …

  7. Hi Guys, As per zenhax and xentax is dead, and now this site it will be our new home, i will provide my github with various tools and quick bms scripts that i made over years. BMS SCRIPTS TOOLS C/C++/C#, PYTHON Best Regards.

    • 0 replies
    • 4.8k views
  8. Hi there! I am new to this forum. In the past I was surfing the web because I was trying to reverse engineer the Gothic 3 Genome Engine .xmot file format, which contains model animations. At some point I found a page on XenTaX that contained very valuable information for me. The link was https://forum.xentax.com/viewtopic.php?t=9369. However I never had an account and I cannot view the page and so I cannot rescue it, even though there was valuable information. I can still find the old XenTaX page by googling "Gothic 3 xmot" and I get a search result with the title "Animation researching - XeNTaX" and a preview text of "29 Jul 2012 — But be informed that this is …

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