Game Archive
The Original Forum. Game archives, full of resources. How to open them? Get help here.
475 topics in this forum
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DiegoZmei hello Ninjabread Man .WAD archive pc ps2 Wii ? blender io_scene_lwo LWO File not Lightwave 2004? ps2 pc no renderware GODS Havok Environment/Normal Maps dff bmp data pc ps2 xbox GameCube Wii wad file? Games blender 2.80 dragonff .dff Fixed some errors! import fbx/obj fmt_DDI_DFF.Py dff/bmp Files And DDItool_WAD.bms noesis script coming soon i'm sorry wad files unknown WADH not Game Extractor Dragon UnPACKer 5 Not Casper and The Ghostly Trio ps2 1 quickbms DDItool_WAD BMS script Data.wad warning open wad file!! yes 2 i'm dff bmp png import ok extract? yes blender dragonff-v0.1.1 not blender 2.80 3 noesis script DFF OK Notepad++
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I decided to try to make mods for MUA3 after i mess with the game files, i did some files swaps and everything works ''fine'' as you can see here But i want to go beyond and actually make mods for the game but i searched the whole internet and tried multiples tools to extract the games files but it just don't work. Can someone help me to create an tool that it can read/export and import the game files? The game is from Koei Tecmo, Data files are in .Bin/.Bin.ZL_ format, models are in mdl.bin.ZL_ format, animations are in mot.bin.ZL_ format and textures are in .g1t.ZL_ format. Like i said before, i tried to use multiples tools a…
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Hello, I am new to the ResHax community, and I'm having trouble with extracting assets from the game "Bob the Builder: Festival of Fun" for the Nintendo Wii by Blast! Entertainment. I tried to create my own Noesis plugin that would import the ".h3m" (models) and ".h3t" (textures) files, and then I also used QuickBMS to extract the h3m files by creating my own script, but no matter how hard I tried, it just wouldn't work. If anyone who knows about and uses Noesis and/or QuickBMS a lot, would you help me create a plugin/script suitable for that game, please? https://drive.google.com/drive/folders/1Ew1VPEODvMS9wlxoWvNi-9_FNrellCzw Also, I wish to convert …
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What is .pkg from Perfect Dark Zero and are there programs that can unpack data from PKGs? https://drive.google.com/file/d/1-Pq_5GaziRYVXYeoalBpUVXxpT9_mQOp/view?usp=sharing
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Hi, I wanted to extract the weapons.lib file from the game 25 to life, i have a way to make it playable on console like PS2 and Xbox and also PC. no matter what program i try to use to open a lib file i always get an error. WEAPONS.zip
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I don't know how to program or reverse engineer. Is there any way for everyone to get the model inside? I have searched everywhere, but there is no way to get the model for this game https://store.steampowered.com/app/567630/_Blood_of_Steel/ https://www.mediafire.com/file/718wff3nq1oa46l/clt002.evp/file https://www.mediafire.com/file/17a5sa6kk1hgvud/clt000.evp/file
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This is for dubbing project for Need for Speed Underground 2. sorry for english, i'm brazilian.
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- 882 views
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h0101.rar Hey Can anyone take a look at this sample? This is the extracted asset, and the model format is mdl.. hope someone can share a plugin...
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I want to extract its contents for study. If you want to download them, go here: https://ia801809.us.archive.org/view_archive.php?archive=/29/items/Escape-From-Horrorland/Horrorland Disk1.iso
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I searched all the files of naraka but still can't find the hair
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Can anyone help with unpacking/repacking these? I think there are WAV files inside. Sample audio files with filecutter.bms results on one of the files. https://mega.nz/folder/xj8jHRbK#tMmfOU1hJznc_lrJrLOq3g
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I tried Offzip but I got no filenames from Sonic the Hedgehog (2006) ARCs. Are there ways to restore hashed filenames from ARCs in the Xbox 360 version of the game? Samples: https://drive.google.com/file/d/1tJVdCdJSLGHSHXbv32nJkiZhwn6Qfu5Y/view?usp=sharing
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Hello, I wanted to extract the menu.hog file from the game 25 to life, I have two scripts that work for that game but with the menu.hog it does not work it throws an error, with the other .hog files they work correctly but with the menu.hog it does not I hope someone can help me, thank you, file link https://drive.google.com/file/d/12IvcqrTM9D_yey0Zsywz5oSOHkIPWJv5/view?usp=drivesdk 25 to life bms.zip
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Hello, i want to extract and insert files from the game Serial Experiments Lain, its japanese game, that i want to translate. i know the files are packed and maybe compressed. can someone take a look? i would appreciate any help provide! thanks Serial Experiments Lain.zip
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Hello guys! Could someone help me to extract .mcd files from Batman and Robin (PSX), seems there contain files of graphics, etc...etc... Thanks! batman and robin.rar
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I'm planning this for 7 months, but I can't extract .pages files, nor vtex tool in windows 7 doesn't work on my windows 10. So I started creating script for quickbms. But I looked in bms for .resources and found this. I need .bms for .pages files. If you are veteran on dread website XENTAX and if you know about .pages files please help me! NOTE: I started creating bms script form .pages files
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Hi everyone. I am looking for a copy of the asset list that goes with @id-daemon's tool for the Miles Morales game. The original file was uploaded on Zippy which is now gone. I went to the archived Xentax and Zenhax forums and saw that someone uploaded a copy on OneDrive, but that link is out of order too. Update - a friend was able to provide me a copy of the file. I am happy to share the list here it that is okay.
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What is .vpp_xbox2 from the 2006 Saints Row and are there programs that can unpack data with filenames? https://mega.nz/file/RaIhDR6D#4AsrehKoWj4YFZP1hSSsz7BzbcVdXFGn3Jli3LWEKXY
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Unable to find any tools to extract this archive, header is PK_0. https://mega.nz/file/c9ZkwLoB#ApD8ifpBbWjWSFmK9_QJBLdsTDNHPTR5Y7FXsx1dpD4
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Hi, I want to modify a file in .gob format of the Star Wars Jedi Knight Jedi Academy game from the original Xbox version, I have a .bms script that allows you to extract the content but not import it, this file is accompanied by another in .gfc format, I've been racking my brains trying to understand how these files work but I haven't been able to find anything, I hope someone can help me, thanks. https://drive.google.com/file/d/1Dr-W1_zI_CBm-SW34mvK5NJQFBr51W7p/view?usp=drivesdk over_the_hedge.zip
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Can't seem to find a unpacker for the .rio file. nor any information about them. Would anyone know where I could possibly find one? Thanks. https://www.mediafire.com/file/kpfrius7qnp2dmk/kai_sin.rio/file
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Hello there. Recently, I was able to extract content from the first God of War PAK file using this script I found on Xentax years ago (Mainly for audio & video files). # God of War (PS2) open FDSE "GODOFWAR.TOC" open FDSE "PART1.PAK" 1 get TOC_SIZE asize math TOC_SIZE - 0xc for CURR_OFF = 0 < TOC_SIZE savepos BASE_OFF putarray 0 i BASE_OFF getdstring NAME 0xc get DUPLICATE long get SIZE long get OFFSET long math OFFSET * 0x800 log NAME OFFSET SIZE 1 savepos CURR_OFF next But when I attempt to repeat the process with the second game, it showed me an error (on the first attached image) that I don't what to …
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I'm pretty sure this file stores the in-game text, using a simple compression algorithm (you can see some readable text with a hex editor) But I tried some popular compression algorithms (lzss, lz77, etc.) and they couldn't decompress the game text correctly. I would be very grateful if you could help me analyze the compression algorithm of this file or write a bms script mes_all.zip
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hello friends ive been trying to find something to extract the models and textures from this old mmo hoping someone could make a bms script or something to open these archives i found Releases · MichaelHinrichs/Infinite-Crisis-Extractor (github.com) this is a tool used to get the audio from one of the filetypes the game uses doesnt work for anything else though i hope someone here has some insight into this rp file examples.rar
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I need to extract all the contents of this packaging, as it contains all the textures, scripts, audio, etc. of the game. The packet looks little endian and has a 0x4 byte offset and 0x4 byte length before each next file name. (0x20 from start file name) The entire header is not counted towards the offset of each file. So the offset 0x1D67C is the offset 0x0 of the first PAK file The file is a bit heavy (100mg) So I have uploaded it to mega Pak File Regards
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