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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. I got no filenames from Far Cry Instincts DATs. What is *.dat / *.fat from Far Cry Instincts and are there ways to restore hashed filenames from Far Cry Instincts DATs for the Xbox? https://drive.google.com/file/d/1mWArPE7oLWOglnkd6_qcYpR8i_xAYm_T/view?usp=sharing https://drive.google.com/file/d/1Fg6DyhtkiyNKJtIPnglUxZj8V61EON0x/view?usp=sharing

    • 2 replies
    • 2.2k views
  2. Hello, I would like to try to see if would be possible to port Dark Messiah Elements multiplayer map (XBOX360) to PC version. I have the sample map (L_MP1_X360) files in .bf/.bfm archives, but I have no knowledge how to extract them properly. https://mega.nz/file/gXtBGSoA#33QXkpzEI2vOPjJgdolrPRG81G_4EC_qjN9TDgZMXro I have tried many different options: - QuickBMS scripts - .bf extractors from github - Unpakke but with no luck

    • 0 replies
    • 1.1k views
  3. Wanted to extract TSFP .pak files, so later can use Noesis to convert the 3D models. What I currently know so far: Header = P5CK Next 4bytes little endian = indexOffset(0x01eed800) Num of files = based of rows at indexOffset First file begins at 0x800 What I currently don't know: Where the filesize hexdata is located at indexOffset? What filetype(xbr xbt?)? Where do other file data begin and end? Here is sample: ... 0x01eed800 10bd b2b9 0008 0000 1c90 0000 0000 0000 0x01eed810 c022 3423 00a0 0000 8010 0000 0000 0000 0x01eed820 7d78 14a2 00b8 0000 c055 0500 0000 0000 0x01eed830 691e 27b9 0010 0600 d055 0100 0000 0000 0x01eed840 1374 861f 0068 0700 …

      • Thanks
    • 8 replies
    • 3.9k views
  4. Started by Andree,

    I can't find any working link that decrypts and extracts DATA.CVM file from Valkyria Chronicles 1 (for the demo version specifically). https://www.mediafire.com/file/8lxkinvc0fh0y98/DATA.CVM/file If anyone here have the tool that extracts and decrypts DATA.CVM files from Valkyria Chronicles games, please post it here.

  5. Started by DayannaJS,

    I have this file, but I don't know what encryption it has. I would like to know what files it contains and how I can decrypt it. The file is from the Korean version of the game. Thanks! 5971E5AC9293B435DB5EC321147AB363.7z

  6. I downloaded Ridge Racer Unbounded and Driftopia recently and now I want the audio and 3d models from both games. What programs can I use to start the process. Thank you

  7. Started by hager,

    Hello, I've been looking for a way to export data from a Warspear Online .pak file (free to play) since I want to take a look at the graphics assets. I found a bms script from 2019 (see below), but it seems to be outdated since it's returning an error message when running it in QuickBMS. Would be really grateful if someone had the time to update this script 🙏 # Warspear Online MMORPG (PAK format) # script for QuickBMS http://quickbms.aluigi.org comtype bzip2 idstring MDPK get VERSION short # 3 get FILES short getdstring DATE 16 for i = 0 < FILES get OFFSET long get ZSIZE long get SIZE long get FLAG byte getdstring NAME 55 if FLA…

    • 0 replies
    • 1.5k views
  8. Started by diegozmei,

    models and textures bgw.sdat .bmp Files format ps3 NPD/XBOX360 ZLIB Files? i'm sorry No zenhax AND xentax ripping Noesis Scripts ModelResearcher quickbms BMS scripts granny 3d engine

  9. Hello, could someone help me understand the structure of the file for documentation purposes? 4 - magic (JAM2) 4 - Unknown 4 - offset of the first file data in the container 4 - magic 2 (none) 12 - null 2 - Number Of Filenames 2 - Number Of Extensions // for each filename 8 - Filename // for each extension 4 - Extension Name // the first extension is null 8 - Unknown 4 - offset of the first file size 12 - Unknown 4 - offset of the first ID // for each file 2 - Filename ID 2 - File Extension ID 4 - Offset //for each file 4 - Compressed File Size 4 - Decompressed File Size 24 - Unknown XX - File …

  10. I tried to determine the beginning and end of the files in the .big and pck files with a hex editor, so that I could then unpack the sounds with quick BMS. But unfortunately this task is too big for me. Can anyone help with some working scripts? If you need test .big and .pck files from the game, I can provide them, and I thank you very much for your help. I'm just curious about the sounds of the games, I don't want anything illegal, I just need it for my own purposes.

  11. Started by mrmaller1905,

    [Please delete my post]

  12. 1. G1M Folder to .Bin Is it possible for someone to create a tool to export .Bin files to .G1M (wich is the model format from the game) and import back to .Bin by selecting the whole folder? there is indeed a tool to export the Models.Bin files, wich is this one: https://github.com/yretenai/Cethleann/releases/tag/1.2.1 you can export them by dragging and dropping above the "Cethleann.Unbundler.exe", so we need more a import tool than a export tool, but if we had both in one it would be better. i tried to contact the creator of the tool to see if she could make the repacker but she said that she was not going to make because she had much stress with this game fil…

  13. I decided to try to make mods for MUA3 after i mess with the game files, i did some files swaps and everything works ''fine'' as you can see here But i want to go beyond and actually make mods for the game but i searched the whole internet and tried multiples tools to extract the games files but it just don't work. Can someone help me to create an tool that it can read/export and import the game files? The game is from Koei Tecmo, Data files are in .Bin/.Bin.ZL_ format, models are in mdl.bin.ZL_ format, animations are in mot.bin.ZL_ format and textures are in .g1t.ZL_ format. Like i said before, i tried to use multiples tools a…

  14. Hello, I am new to the ResHax community, and I'm having trouble with extracting assets from the game "Bob the Builder: Festival of Fun" for the Nintendo Wii by Blast! Entertainment. I tried to create my own Noesis plugin that would import the ".h3m" (models) and ".h3t" (textures) files, and then I also used QuickBMS to extract the h3m files by creating my own script, but no matter how hard I tried, it just wouldn't work. If anyone who knows about and uses Noesis and/or QuickBMS a lot, would you help me create a plugin/script suitable for that game, please? https://drive.google.com/drive/folders/1Ew1VPEODvMS9wlxoWvNi-9_FNrellCzw Also, I wish to convert …

  15. Started by mrmaller1905,

    What is .pkg from Perfect Dark Zero and are there programs that can unpack data from PKGs? https://drive.google.com/file/d/1-Pq_5GaziRYVXYeoalBpUVXxpT9_mQOp/view?usp=sharing

  16. Hi, I wanted to extract the weapons.lib file from the game 25 to life, i have a way to make it playable on console like PS2 and Xbox and also PC. no matter what program i try to use to open a lib file i always get an error. WEAPONS.zip

    • 2 replies
    • 1.5k views
  17. Started by ysj734,

    I don't know how to program or reverse engineer. Is there any way for everyone to get the model inside? I have searched everywhere, but there is no way to get the model for this game https://store.steampowered.com/app/567630/_Blood_of_Steel/ https://www.mediafire.com/file/718wff3nq1oa46l/clt002.evp/file https://www.mediafire.com/file/17a5sa6kk1hgvud/clt000.evp/file

    • 0 replies
    • 1.4k views
  18. This is for dubbing project for Need for Speed Underground 2. sorry for english, i'm brazilian.

    • 0 replies
    • 931 views
  19. Started by LeonKK,

    h0101.rar Hey Can anyone take a look at this sample? This is the extracted asset, and the model format is mdl.. hope someone can share a plugin...

  20. I want to extract its contents for study. If you want to download them, go here: https://ia801809.us.archive.org/view_archive.php?archive=/29/items/Escape-From-Horrorland/Horrorland Disk1.iso

    • 0 replies
    • 895 views
  21. I searched all the files of naraka but still can't find the hair

    • 1 reply
    • 1.1k views
  22. Can anyone help with unpacking/repacking these? I think there are WAV files inside. Sample audio files with filecutter.bms results on one of the files. https://mega.nz/folder/xj8jHRbK#tMmfOU1hJznc_lrJrLOq3g

    • 4 replies
    • 1.4k views
  23. I tried Offzip but I got no filenames from Sonic the Hedgehog (2006) ARCs. Are there ways to restore hashed filenames from ARCs in the Xbox 360 version of the game? Samples: https://drive.google.com/file/d/1tJVdCdJSLGHSHXbv32nJkiZhwn6Qfu5Y/view?usp=sharing

  24. Started by ZARF,

    Hello, I wanted to extract the menu.hog file from the game 25 to life, I have two scripts that work for that game but with the menu.hog it does not work it throws an error, with the other .hog files they work correctly but with the menu.hog it does not I hope someone can help me, thank you, file link https://drive.google.com/file/d/12IvcqrTM9D_yey0Zsywz5oSOHkIPWJv5/view?usp=drivesdk 25 to life bms.zip

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    • 38 replies
    • 6.2k views
  25. Started by Sassarai,

    Hello, i want to extract and insert files from the game Serial Experiments Lain, its japanese game, that i want to translate. i know the files are packed and maybe compressed. can someone take a look? i would appreciate any help provide! thanks Serial Experiments Lain.zip

    • 1 reply
    • 1.5k views

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