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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. I've been trying to figure out how to correctly extract the files from one of these .zap archives. I know there's a bms script for them but every time I use it everything always comes out incorrectly where, for example, using it with ovldata.zap a character file will actually have data with an unrelated shape in it and the header (FGRK) wouldn't be in the correct spot at the start of the files so I had to manually go through the entire file archive and manually take them out with a hex editor... EVERY SINGLE FILE. Since I've got a semi-solution to ovldata, I'm now primarily working with auxdata.zap which houses all of the game's world models and I can't seem to find…

  2. Hi, I've been trying to extract audio files from an unreal engine 5.3 project game, which has been giving me a lot of trouble, Since I'm no programmer, and unskilled in anything programming related I've been going crazy trying to figure it out, my current step is trying to generate a .bms scripit which would allow me to proceed with the extraction but everytime i read the documentation I lose my mind, Is there anyone who has knowledge about this and wouldn't mind giving me a helping hand ? Thanks in advance, Would love to provide any additional information if required.

      • Like
    • 8 replies
    • 27.7k views
  3. Started by wolf1987,

    Hi everyone, can someone help me decode the coordinate files for this line? Thank you. fonts.rar

    • 1 reply
    • 865 views
  4. I'm wanting to make some modifications to the Crash Nitro Kart 3D game for Zeebo. (it was also released for iOS, N.Gage 2.0 and Symbiam) But everything I looked for related to .vfs files didn't work, I read on a forum about a guy who managed to extract the data.vfs with a script in QuickBMS, I managed to find one from Porlabit Crash Nitro Kart 2 but it didn't work with Nitro Kart 1 so I ended up running out of options. Also, after extracting the file, is it possible to compress it again so that the game can work with the new modified file? [EDIT] Kurabupengin sent me the script to extract the data.vfs and it worked without problems: B…

  5. Started by wesername,

    Hello everyone, I'm new to this forum, I have extracted Urban Chaos Riot Response xbox version. now I don't have any clue how to open these extracted files Thanks for your assists. files link: https://www.mediafire.com/file/xpt6nf7i1qcqzc1/UrbanChaos.rar/file

  6. Started by leop2p,

    Hi! Please help me to extract .pak archive from this game. Someone has posted BMS scripts on ZenHax, but I was not able to download it. Somebody has posted that script "unreal_tournament_4_0.4.25b.bms" extracts the archive. maybe anyone has that script. Help please! Edit: Found that script (unreal_tournament_4_0.4.25b_racing_master.bms), but it request a decryption key, could you help me, where I could to get it?

      • Like
    • 8 replies
    • 4k views
  7. hello fine folks, for some time i have been looking into this games archive files but to no avail until now. heres some documentation on said files i cant wrap my head around: http://problemkaputt.de/psxspx-cdrom-file-compression-zoo-lzss.htm sample file of a car included at: https://filebin.net/kqwqk0dyr5ymydpq thanks already for your kind help!

      • Like
    • 2 replies
    • 1.3k views
  8. Started by Rby,

    I've been trying to rip models from the game to do a self model study, but I've been banging my head against a wall for the past couple days trying to extract them. I'm new to this and the biggest problem I've been running into is conflicting information on how to extract the MDL files from these TPK files. I've managed to extract everything from the games DNS file (which as I understand is just an encrypted CPK file), giving me the TPK files, but I've been hard stuck since. This old post is where I got the most useful info from, but I don't really understand what I'm supposed to be doing since all of the pics showing what people are doing have been deleted. I couldn…

    • 4 replies
    • 1.1k views
  9. It's .pak files can't be currently be extracted with PakTool but would anyone mind trying to get the files from this unreleased game unpacked? Sample file:Fon.zip

  10. Started by Ghostx2023,

    Request assistance in decrypting files The npk files in APK can be used https://github.com/zhouhang95/neox_tools/ and nxpk_v0.4.3 can be unpacked The unpacked file is not a normal engine file, it should be encrypted data The data below is also an encrypted file https://stzb.163.com/hd/ https://g10.gdl.netease.com/stzb_6.6.4_out_branch_6.1.869095.apk?key1=4fff3196cba4a9652fca0a8abacd6d11&key2=66e1fc63 (2G) Example file https://drive.google.com/file/d/1J4MwUpdSArJhOkF6S8o6pMA7a8koEOlZ/view?usp=drive_link (28M)

  11. Are there ways to restore or get filenames from the of Far Cry 2 (PS3) DATs or FATs but not the PC version? Gibbed already restored hashed filenames: https://github.com/gibbed/FarCry2-File-Lists Samples: https://drive.google.com/file/d/12s2Z56JIBiOQftiUb6Tuyco47ptTReIu/view?usp=sharing https://drive.google.com/file/d/1l0HXvYRnOcQ16nuyz9NVRhVWiXuTIAVC/view?usp=sharing

    • 0 replies
    • 803 views
  12. Started by diegozmei,

    This game was also released for Rayman 2 PC/Dreamcast version Use the following script to extract .BF .DSC files archive BMS script? quickbms from before Hype The Time Quest Ps2 RenderWare Engine ¿.ato.0 .dff model? mesh with UV coords? and (turn the .rw3 file Texture Magic.TXD TEX0 format What filter and alphas off) i'm The script currently .rw3.0 and .lm3.0 *.lv2 and *.pt2 sample files level objects (such as chairs and props) help? like could downloade (MediaFire) Code Tool https://www.mediafire.com/file/fltixcujwtuqpuw/Rayman2Ps2_BF.zip/file And https://www.mediafire.com/file/b5kth1rr7hmclws/Rayman2Revolutionps2_BFfiles.zip/file

    • 1 reply
    • 1k views
  13. Greetings everyone, Some of you might be aware that a prototype build of the cancelled Ps2 game Fear Effect 3 Inferno has been made publicly available by Sega Dreamcast Info. I have recently started to dig through the game's .WAD files, in hopes of finding more leftover content that is not accessible through normal gameplay. This might be helpful to get a better understanding of how far the Devs actually got and, (with a lot of wishful thinking) open up the possibility, for people with the right kind of expertise to build upon this vertical slice of the game. Since the game is running on the, back in the day, very popular Renderware Engine, I am more than confid…

  14. XPR files BMS script format sample files Beard And Granny 3D engine .gr2 files? https://www.mediafire.com/file/y4bjdaizb26q4v8/SplosionMan_XprGamesFiles.zip/file XPR games Archive Twisted Pixel Games Splosion Man Ms. Splosion Man Comic Jumper The Adventures of Captain Smiley The Gunstringer final

    • 0 replies
    • 818 views
  15. Hi, I created this extraction script for the archives of the Aspyr PC port of Star Wars Bounty Hunter earlier today, hopefully it's useful to somebody. endian little idstring "BunyArchTheForge" get UNKNOWN longlong get UNKNOWNTWO longlong get UNKNOWNTHREE longlong get HEADERSIZE longlong get FILENAMETABLEADDR longlong get FILENAMETABLESIZE longlong get UNKNOWNADDR longlong get UNKNOWNSIZE longlong for i = 0 < HEADERSIZE / 40 get UNKNOWNFOUR longlong get UNKNOWNFIVE longlong get FILENAMEADDR long get FILENAMESIZE long get ADDRESS longlong get SIZE longlong savepos HEADERLOC xmath JUMPPTR "FILENAMETABLEADDR + FILENAMEADDR" goto JUMPPTR get FILENAME st…

      • Thanks
    • 5 replies
    • 1.7k views
  16. Started by UndercoverBoy833,

    yeah I know I've been asking so much about that, but I've also seen someone at xentax website did seek help for extracting assets from Ridge Racer Driftopia (before that website ceased to exist) since unpakke doesn't support this game other than Unbounded. I know that's a cancelled RR Unbounded game with online MMO like but I'm curiously enough to see such assets like models and textures. And also probably for some people who wanted to revive the game. sample link: https://mega.nz/file/eR5khILD#NzCsPffSyVkDKR1K3CFaoQf1uZv-B2h0f6o-diW0cNk

  17. Hi, can someone please help me with the .vol file froen_Global.zipm Shantae and the Pirate's Curse on 3DS? It seems to be a type of compressed file. I would really appreciate any help.

      • Thanks
    • 6 replies
    • 1.3k views
  18. Started by Lizu,

    I use some bms but cant unpack it, any help? thanks~~ here file: 0x0c90671f.rar

  19. I want to find the AES key to decrypt the .pak file of this game's PC or Android version. The AES key I found on the internet seems to be outdated—it allows extraction, but some CSV files cannot be read properly. What should I do?

    • 2 replies
    • 1.6k views
  20. The problem has been resolved

  21. Started by Pikor,

    Hi, Is there perhaps someone on the forum who knows how, or made a translation and has the tools to edit the unpacked game files? The unpacked files are a veritable dump, with texts scattered throughout many of them. 15days bms.zip

    • 4 replies
    • 1.5k views
  22. Hello, please may I request a QuickBMS script to extract the PAK files from the recent release Beyond Good and Evil - 20th Anniversary Edition. A sample is attached below. I believe LZ4 compression is used. https://www.upload.ee/files/16793715/Engine.pak.html https://www.upload.ee/files/16793716/Shaders.pak.html Thanksin advance!

  23. Started by mrmaller1905,

    Can anyone write a file format specification for Conflict: Global Storm DATs? The unpacker is already made by Ekey https://github.com/Ekey/CE.DAT.Tool Sample: https://drive.google.com/file/d/1-VrfIG0LcCwjpIR1NGNoWomho2eaDIIz/view?usp=sharing conflictglobalstorm_loggedfilenames.rar

  24. I want to rip from a game released only in Japan on PS2 called "Jigoku Shoujo Mioyosuga" developed by Compile Heart. More info for curious people on the game or franchise : https://en.wikipedia.org/wiki/Hell_Girl#Video_games or https://gamefaqs.gamespot.com/ps2/961167-jigoku-shoujo-mioyosuga I've extracted the files from the game and it seems most of the game data is stored in .PTD archives (other files are .PSS that are movies files). There are 11 PTD files and I don't know if they are encrypted or compressed. What I've noticed is that it seems there is a file index table named "PTDALL.PID" which seems to contain the location of files and data but I'm not very famil…

      • Thanks
    • 4 replies
    • 2.8k views
  25. Started by Ameira,

    Can be deleted lol

    • 0 replies
    • 1k views

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