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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Are there ways to restore or get filenames from the of Far Cry 2 (PS3) DATs or FATs but not the PC version? Gibbed already restored hashed filenames: https://github.com/gibbed/FarCry2-File-Lists Samples: https://drive.google.com/file/d/12s2Z56JIBiOQftiUb6Tuyco47ptTReIu/view?usp=sharing https://drive.google.com/file/d/1l0HXvYRnOcQ16nuyz9NVRhVWiXuTIAVC/view?usp=sharing

    • 0 replies
    • 684 views
  2. Started by diegozmei,

    This game was also released for Rayman 2 PC/Dreamcast version Use the following script to extract .BF .DSC files archive BMS script? quickbms from before Hype The Time Quest Ps2 RenderWare Engine ¿.ato.0 .dff model? mesh with UV coords? and (turn the .rw3 file Texture Magic.TXD TEX0 format What filter and alphas off) i'm The script currently .rw3.0 and .lm3.0 *.lv2 and *.pt2 sample files level objects (such as chairs and props) help? like could downloade (MediaFire) Code Tool https://www.mediafire.com/file/fltixcujwtuqpuw/Rayman2Ps2_BF.zip/file And https://www.mediafire.com/file/b5kth1rr7hmclws/Rayman2Revolutionps2_BFfiles.zip/file

    • 1 reply
    • 906 views
  3. Greetings everyone, Some of you might be aware that a prototype build of the cancelled Ps2 game Fear Effect 3 Inferno has been made publicly available by Sega Dreamcast Info. I have recently started to dig through the game's .WAD files, in hopes of finding more leftover content that is not accessible through normal gameplay. This might be helpful to get a better understanding of how far the Devs actually got and, (with a lot of wishful thinking) open up the possibility, for people with the right kind of expertise to build upon this vertical slice of the game. Since the game is running on the, back in the day, very popular Renderware Engine, I am more than confid…

  4. XPR files BMS script format sample files Beard And Granny 3D engine .gr2 files? https://www.mediafire.com/file/y4bjdaizb26q4v8/SplosionMan_XprGamesFiles.zip/file XPR games Archive Twisted Pixel Games Splosion Man Ms. Splosion Man Comic Jumper The Adventures of Captain Smiley The Gunstringer final

    • 0 replies
    • 757 views
  5. Hi, I created this extraction script for the archives of the Aspyr PC port of Star Wars Bounty Hunter earlier today, hopefully it's useful to somebody. endian little idstring "BunyArchTheForge" get UNKNOWN longlong get UNKNOWNTWO longlong get UNKNOWNTHREE longlong get HEADERSIZE longlong get FILENAMETABLEADDR longlong get FILENAMETABLESIZE longlong get UNKNOWNADDR longlong get UNKNOWNSIZE longlong for i = 0 < HEADERSIZE / 40 get UNKNOWNFOUR longlong get UNKNOWNFIVE longlong get FILENAMEADDR long get FILENAMESIZE long get ADDRESS longlong get SIZE longlong savepos HEADERLOC xmath JUMPPTR "FILENAMETABLEADDR + FILENAMEADDR" goto JUMPPTR get FILENAME st…

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    • 5 replies
    • 1.6k views
  6. Started by UndercoverBoy833,

    yeah I know I've been asking so much about that, but I've also seen someone at xentax website did seek help for extracting assets from Ridge Racer Driftopia (before that website ceased to exist) since unpakke doesn't support this game other than Unbounded. I know that's a cancelled RR Unbounded game with online MMO like but I'm curiously enough to see such assets like models and textures. And also probably for some people who wanted to revive the game. sample link: https://mega.nz/file/eR5khILD#NzCsPffSyVkDKR1K3CFaoQf1uZv-B2h0f6o-diW0cNk

  7. Hi, can someone please help me with the .vol file froen_Global.zipm Shantae and the Pirate's Curse on 3DS? It seems to be a type of compressed file. I would really appreciate any help.

      • Thanks
    • 6 replies
    • 1.2k views
  8. Started by Lizu,

    I use some bms but cant unpack it, any help? thanks~~ here file: 0x0c90671f.rar

  9. I want to find the AES key to decrypt the .pak file of this game's PC or Android version. The AES key I found on the internet seems to be outdated—it allows extraction, but some CSV files cannot be read properly. What should I do?

    • 2 replies
    • 1.5k views
  10. The problem has been resolved

  11. Started by Pikor,

    Hi, Is there perhaps someone on the forum who knows how, or made a translation and has the tools to edit the unpacked game files? The unpacked files are a veritable dump, with texts scattered throughout many of them. 15days bms.zip

    • 4 replies
    • 1.4k views
  12. Hello, please may I request a QuickBMS script to extract the PAK files from the recent release Beyond Good and Evil - 20th Anniversary Edition. A sample is attached below. I believe LZ4 compression is used. https://www.upload.ee/files/16793715/Engine.pak.html https://www.upload.ee/files/16793716/Shaders.pak.html Thanksin advance!

  13. Started by mrmaller1905,

    Can anyone write a file format specification for Conflict: Global Storm DATs? The unpacker is already made by Ekey https://github.com/Ekey/CE.DAT.Tool Sample: https://drive.google.com/file/d/1-VrfIG0LcCwjpIR1NGNoWomho2eaDIIz/view?usp=sharing conflictglobalstorm_loggedfilenames.rar

  14. I want to rip from a game released only in Japan on PS2 called "Jigoku Shoujo Mioyosuga" developed by Compile Heart. More info for curious people on the game or franchise : https://en.wikipedia.org/wiki/Hell_Girl#Video_games or https://gamefaqs.gamespot.com/ps2/961167-jigoku-shoujo-mioyosuga I've extracted the files from the game and it seems most of the game data is stored in .PTD archives (other files are .PSS that are movies files). There are 11 PTD files and I don't know if they are encrypted or compressed. What I've noticed is that it seems there is a file index table named "PTDALL.PID" which seems to contain the location of files and data but I'm not very famil…

      • Thanks
    • 4 replies
    • 2.7k views
  15. Started by Ameira,

    Can be deleted lol

    • 0 replies
    • 941 views
  16. hello everyone, i've wanted some help on this Ben10 game, it has quite a unique WAD file with a blank header, and a BIKi (?) reference on the 0x800 offset of the main file.... could someone help me with this? thanks! wad filecutter.zip

      • Thanks
    • 5 replies
    • 2.6k views
  17. Started by diegozmei,

    Hello Core.bin and Theme.bin format sample files Archive ¿quickbms BMS script i'm sorry apicula.exe extract error consoleTool image Hex Editor?

  18. Started by spamzilla,

    Does anybody know of the CMP format used by Kirby and the Rainbow Curse? I tried some LZ decompressors and had no luck. I also tried Switch Toolbox and BRRES Viewer and it was the same.

  19. Started by morrigan,

    Hi everyone I've discovered that several PSX games by Konami use a file format with the extension ".FAD". My goal is to unpack these FAD archives and translate the games. Unfortunately, I haven't been able to find any information online about this specific format, and I lack the technical expertise to reverse-engineer it myself. I'm hoping someone here might have some insight into this format. Any assistance would be greatly appreciated! I've attached FAD files from two different games as examples. files.zip

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    • 5 replies
    • 1.2k views
  20. Started by ldvd,

    This game uses a table file named siren.tbl that was initially encrypted. I made an assumption, given the many FF values there were on the file and how I expected the first value in the file to be an 'S', and XORed the entire file with FF. At first glance the readable filenames give away the index should now be readable. This is all I can make out on this file's structure, read in little endian: File header - 0x20 bytes long 4 - ID (SDT4) 4 - Number of files per the filenames (matches when you subtract the number of 0x0000 in the tail to the number of 0x00 hex values) 4 - Index's total filesize 4 - Unknown (large 32 bit value) 4 - Unknown (equals to 0x20, might the the…

  21. What is Yeti.big and *.glb from the Xbox 360 version of Tom Clancy's Ghost Recon: Advanced Warfighter and does it contain filenames, and can someone take a look at these file formats? Samples: https://mega.nz/file/0TRDEKCa#qhPKlxas475bY_Gr7RN8xPO8t-OmUUas41nM4TmBCgo https://mega.nz/file/9WITUKID#QOoWFbnPtgGCrcY484mYDExAje2TX5bfqpAEvmcVuyY

  22. Good evening, and thank you for taking the time to read this. I am interested in ripping character animations from several Android role-playing and RPG games, specifically from the character select menus/archives. The game I am currently interested in is Pixel Duel, which is available on the Google Play Store. These animations are cool and perfect for a side project I want to pursue. I just stumbled upon the world of ripping, so I have almost no experience when it comes to this. After researching, I could extract the APK file from the game on Bluestacks and export it to my computer. I also extracted several files from the original APK file; however, I am lost on what…

  23. Started by aaaaaa,

    It made by SegaSammy 777 Town. It seens had LZSS footer at the end of the file. There's are the apk and the .pb files. I just asked many more time about this in different discord server. But no one can extract it. https://drive.google.com/file/d/1d2XoN9LRagb_I_HjFEhdpZl7TckDNPbr/view?usp=sharing

    • 2 replies
    • 1.3k views
  24. Can someone help me, the files are not extracted completely and it gives this error Error: offset in GetVarChr (0x0000000000000000) is bigger than the var (0x00000000) Last script line before the error or that produced the error: 115 GetVarChr MAGIC MEMORY_FILE 0 long coverage file 0 9% 1642288782 17675796095 . offset 0000000061ea2df2 Press ENTER or close the window to quit fdata.rar

  25. Hello everyone! I want to extract those *.dat and *.4gw files, exactly skinned meshes and animations from that game. they clearly decompressed *.str files. So I need some help with that. Here two files: https://drive.google.com/file/d/1PEkK10Ie3GuuDN57o1fWqqMHVKH-zgg1/view?usp=sharing https://drive.google.com/file/d/1c4uYdTEGsBPhxrPGlYYFNnQlm_hgvUtN/view?usp=sharing

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