July 31, 2025Jul 31 Hi there!!! Since the game doesn't support separate volume controls for music, SFX and dialogs, I'm trying to forcing the game to disable all SFX and dialogs and remain only the music (I like it). So, the game has many archives iw_<number>.iwd and localized_<language>_iw<number>.iwd. They are just zip-archives. So I cleared all files (made 0 bytes) with SFX and dialogues (but do not removed them from archives) and pack it again. But SFX and dialogs is plays anyway. I don't know where the game engine take them and loads into the game, I cleared them all. The archive iw_00.iwd also have the sysfilescheck.cfg, I think it compare the files from some source, but this file is clean. I even tried to play without an internet connection and in offline mode in Steam. Maybe someone can help me, what should I do more in order SFX and dialogs are disappeared from the game. Help, please. If I need to provide any files from the game, please, let me know and I will upload it. Thanks! Edited July 31, 2025Jul 31 by leop2p
July 31, 2025Jul 31 Supporter 16 hours ago, leop2p said: I don't know where the game engine take them and loads into the game, I cleared them all. Maybe try to use "Process Monitor" tool from Sysintrnals to see what files are loaded by the game and from what path.
July 31, 2025Jul 31 Author 49 minutes ago, ikskoks said: Maybe try to use "Process Monitor" tool from Sysintrnals to see what files are loaded by the game and from what path. Already did that. It loads only the archives, which I have changed. Also dlls and other common data. I also used Greyhound tool and load from the game all sounds and extracted them all, and it contains the sound. Sounds like a magic. Edited July 31, 2025Jul 31 by leop2p
July 31, 2025Jul 31 Author I figured it out. Some audio tracks loads from other archive. Format is FF. If I provide one of that archive, could you help me with extracting them and then repack to it?
August 2, 2025Aug 2 Author Thanks. You know, I made some research and found a program Zone Tool, which extracts and repacks zone files (*.FF), but it works not with all resources in the game. So, for example, if I'm trying to extract file common.ff and shows an error, some files extracted normal, some files not. Also, I don't know how to create *.FF files, I found an instruction, but it doesn't create *.FF file. The instruction is: Quote You will need to copy the dumped folder to your zonetool folder, rename it to mod, and create a csv (list of assets) in zone_source. Put any custom assets into zonetool/mod and list them in your csv and then open zonetool and type buildzone mod I made all, but it doesn't create a *.FF file. I uploaded a sample common.ff: https://mega.nz/file/6xtDCKwL#8CQD-KDTsQYpS0n_etzp2A-k0-EoPHvcJKpIyHdNOgU Thanks! Edited August 2, 2025Aug 2 by leop2p
August 2, 2025Aug 2 Supporter Solution Maybe try with OpenAssetTools https://github.com/Laupetin/OpenAssetTools Seems to extract data from your sample. Import support is limited https://github.com/Laupetin/OpenAssetTools/blob/main/docs/SupportedAssetTypes.md But the tool seems to be in active development, so maybe you could request some support on github.
August 3, 2025Aug 3 Author Thank you. That solution is new for me. I tried it, but it can't dump a file with all assets. I wrote an issue to project's github. Thank you. Also, could you help me with this post:
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