June 22, 20251 yr Is anyone able to help extract the art asset files (sprites, textured2ds) from Netease's latest mobile game? Using AssetStudioGUI out of the box doesn't seem to work. APK: https://drive.google.com/file/d/1AqAQ3jRVK66fnDIqrByA77LEWNaIMXga/view?usp=drivesdk Also would love to hire someone on a regular basis for these kind of things, hmu if interested!
June 22, 20251 yr Localization Solution 30 minutes ago, boopsnoop said: Is anyone able to help extract the art asset files (sprites, textured2ds) from Netease's latest mobile game? Using AssetStudioGUI out of the box doesn't seem to work. APK: https://drive.google.com/file/d/1AqAQ3jRVK66fnDIqrByA77LEWNaIMXga/view?usp=drivesdk Also would love to hire someone on a regular basis for these kind of things, hmu if interested! specify Unity version 2021.3.41f1 and use an AssetStudio fork that can bypass fake headers (either RazMoth or aelurum). Edited June 22, 20251 yr by PlsSendHelp
June 22, 20251 yr Author 8 minutes ago, PlsSendHelp said: specify Unity version 2021.3.41f1 and use an AssetStudio fork that can bypass fake headers (either RazMoth or aelurum). Not able to get it working. Here's my step by step: extract apk with 7zip open razmoth's version of assetstudio and specify 2021.3.41f1 as the unity version load a file from Marvel MM_com,netease,mmm_1,1,31\split_UnityDataAssetPack\assets\common like ui_image__charactericon_sp.pck Get the following: # AssetStudioModGUI v0.18.0.0 [x64] [.NETCoreApp,Version=v6.0] [Info] Specified Unity version: 2021.3.41f1 [Info] Loading C:\Users\???\Downloads\Marvel MM_com,netease,mmm_1,1,31\split_UnityDataAssetPack\assets\common\ui_image__charactericon_sp.pck [Warning] Error while reading bundle file C:\Users\???\Downloads\Marvel MM_com,netease,mmm_1,1,31\split_UnityDataAssetPack\assets\common\ui_image__charactericon_sp.pck [Warning] System.IO.IOException: Unsupported block info compression type 53 [Warning] at AssetStudio.BundleFile.ReadBlocksInfoAndDirectory(FileReader reader, UnityVersion unityVer) in L:\GIT\AssetStudioMod\AssetStudio\BundleFile.cs:line 343 [Warning] at AssetStudio.BundleFile..ctor(FileReader reader, Boolean useZstd, UnityVersion specUnityVer) in L:\GIT\AssetStudioMod\AssetStudio\BundleFile.cs:line 142 [Warning] at AssetStudio.AssetsManager.LoadBundleFile(FileReader reader, String originalPath) in L:\GIT\AssetStudioMod\AssetStudio\AssetsManager.cs:line 301 [Warning] [Info] Read assets... [Info] Process assets... [Info] No Unity file can be loaded. I probably missed or screwed up a step, any ideas?
June 26, 20251 yr On 6/22/2025 at 7:15 AM, boopsnoop said: Got it, thank you! How did you do it? I still get "No Unity file can be loaded." when trying
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