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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Hello, I'm trying to obtain the sprites from the Japan-only, now defunct, mobile game One Piece Straw Wars Pirate Defense. I was able to find the .apk online, and while looking through it, I found a 23 mb file named "resources.bin." I believe this has game spirits, but I have no idea how to extract them from a .bin file. resources.zip

  2. Started by MrVtR,

    Hey guys, I'm trying to translate the "new" Metal Gear(MSX2 Version) for the Master Collection on Nintendo Switch Could anyone take a look at this file to try to find a way to extract and recompress the texts if possible? I got no luck digging the file bytes. At the moment, I can edit the text, but without increasing its size, there is probably a pointer/offset section within the file, but I can't find it. If you search by the string "infiltrate the" on the file, you'll be able to see the first cutscene strings on the game english.zip

  3. Project Context I extracted the .pak archive from: X:\EA Games\Jedi Survivor\SwGame\Content\Paks\pakchunk0-WindowsNoEditor.pak What I Did After extracting it, I located this file: X:\EA Games\Jedi Survivor\SwGame\Content\Paks\pakchunk0-WindowsNoEditor\SwGame\Content\Localization\Game\en\Game.locres I translated the contents from English into another language. What I Need Now Now I need to repack everything back into a .pak file. How can I do that? Experience Level I have no experience with packaging or repacking. Please explain the process with some detail, step by step. please

  4. Started by FrankHUN,

    Hey guys, any body try open or mod the game?

  5. Hi there!!! Help me to extract yeti.big and info about bao files (it can't play through vgmstream), how to made them playable. https://mega.nz/file/alN33ZwB#aZfrVcTvskrhQuyRDoxKlSmu6G8NeENsQMjMJkQPHro (yeti) https://mega.nz/file/q59XVB6A#pBQMHkXhsrStnrD2hYFatgYQWKQ-wSrzQBkHOLmB8CQ (bao) Thanks!!!

  6. I am currently working on a project to unpack .ifs (also known as nifs) archives. These file structures are commonly used by Tencent Games to store game assets. The project is still a work in progress and not yet complete. You can find my current implementation here: ifs-unpacker on GitHub

  7. Drag and drop .resources files into this script, it will extract all of the assets from there (.texdb files not implemented yet). Nest steps: .MD6MESH - https://reshax.com/topic/18614-wolfenstein-the-new-colossus-md6mesh-files/ .BIMAGE/.TGA - https://reshax.com/topic/18617-wolfenstein-the-new-colossus-bimage/#comment-101572 .PACK (.WEM .BNK) - https://reshax.com/topic/18618-wolfenstein-the-new-colossus-pack-containers-wem-and-bnk-files/#comment-101573 wolfenstein_2_resources.py wolfenstein_2_resources.zip

  8. Drag and drop .resources files into the script this will extract all of it's content from there. (Developed for the Reloaded exe version, no errors there) Next Steps: BMD6MODEL/BMODEL - https://reshax.com/topic/18566-wolfenstein-the-new-order-wolfenstein-the-old-blood-bmd6modelbmodel-files/#comment-101213 BIMAGE - https://reshax.com/topic/18567-wolfenstein-the-new-order-wolfenstein-the-old-blood-bimage-files/#comment-101214 STREAMED.RESOURCES - https://reshax.com/topic/18568-wolfenstein-the-new-order-wolfenstein-the-old-blood-streamedresources/#comment-101215 VIRTUALTEXTURES - https://reshax.com/topic/18569-wolfenstein-the-new-order-wolfen…

  9. Does anyone have an idea to make a new tutorial on how to restore hashed filenames from console game archives like Yeti.big from the Xbox 360 version of Tom Clancy's Ghost Recon Advanced Warfighter and .dat from the PlayStation 2 version of NASCAR 2005: Chase for the Cup instead of the PC version? Thanks in advance.

  10. Hi, sad to see that xentax shut down but here we are. I was wondering if anyone could look at these files for NBA 2K25 on PS4, they use the same 0A 0B format but I noticed something different from the other games (NFL2K5/APF2K8/NBA2K14) I can open the files with 7zip but I just can't extract them as it says "unsupported compression method". Any help would be nice.

  11. Hi aluigi & everyone, I need a QuickBMS .bms script for all .pak files from **Dream League Soccer 2025** (v12.250 Android). Game uses APKS bundle → no separate OBB. All .pak files are in: split_InstallTimePack.apk → assets/data/ Old dls20.bms fails with: - “get NAME string” error (line 31) - header changed from 00 4B 50 58 to **01 4B 50 58** offzip -a extracts raw zlib streams but no filenames/folders. Hex dump of fe.pak (first 4KB): ``` 00000000: 014b 5058 2900 0000 3f05 0000 f05b 0000 00000010: 0000 0000 0600 0000 0d00 0000 0000 0000 00000020: 0100 0000 0000 0000 3c00 0000 0000 0000 00000030: 0600 0000 0000 0000 1100 0000 1000 0000…

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  12. Hi, apologies if this is in the wrong spot or formatted terribly, but i'm a bit at the end of my rope here. I've been trying to rip the models from two toku based games from Natsume; "Kaizoku Sentai Gokaiger: Gathered Transformation! 35 Sentai!" and "Kamen Rider Battle: Ganbaride" The issue i'm running into is all the files sport the header "LZS", suggesting it's using some variation of that compression however I cannot however find a tool or script that i believe compresses it right, there's one quickbms script "lzs.bms" which does seem to partially get there as it extracts a file with a real name, and it's own header (add) Now I should be able to then existing a…

  13. I really need help with Asphalt Legends UNITE PC version unknown files because I really wanted to dump the game files using BigChillGhost's python script and manifest.map but this script only supports v3.6.3a Android version and my sample file is v24.5.130.0 PC version (the latest version) because there's even more unicorn cars i wanted to rip. Is there anyone who can help me with it? The process on how to rip all assets from separate apks using both manifest.map and the python script (For Android version of Asphalt 9 Legends Unite) was: I) put both manifest.map and the python file in the dump folder with encrypted files II) run the pyt…

  14. What is .uppc from Tom Clancy's Rainbow Six Vegas and does anyone have an idea to rip 3D models and animations and other data from UPPCs? I tried UE Viewer and UModel and Unreal Package Extractor but it spits out this error and crashes: Detected game root C:/Users/asd/Downloads/Compressed/extract (no recurse) Found 2 game files (1 skipped) in 1 folders at path "C:/Users/asd/Downloads/Compressed/extract" Loading package: RS5MPCharacters_Torso.uppc Ver: 241/66 Engine: 0 Names: 14 Exports: 331 Imports: 163 Game: 800000 ******** C:\Users\asd\Downloads\Compressed\extract\RS5MPCharacters_Torso.uppc ******** *** ERROR: Unable to read 234876941 bytes at pos=0x1000 FFileReader:…

  15. I'm looking for a way to get the models from this game. I unpacked PK2 files from this game and all the resources are in smaller PAK files dedicated to the level each. Looking inside with HEX, I see that the there are .ms2 and .st2 files. According to the developer's previous games - which is also Indiana Jones and the Emperor's Tomb - I assume that .ms2 stands for the models (was .msh previously) and .st2 is textures (was .st previously). Here are the samples: https://drive.google.com/drive/folders/1uom5OYX3HJVw6Uuo7ZVwY5CtZvuNJ3q3?usp=sharing

  16. Hello, is there a tool for extracting and repacking .toc and .dat file? File.rar

  17. I'm trying to extract the contents of this CPK file using old methods* that worked in older versions of the game, but it seems Level-5 introduced new forms of encryption. Any help would be useful. (* Said methods use the logic of this repository: https://github.com/SuperTavor/Viola; https://github.com/SuperTavor/Viola/blob/main/Viola.Core/Dump/Logic/CDump.cs) example_cpk.zip

  18. Started by Tosyk,

    hi guys, I'm looking a way to separate this into a smaller files. in hex it looks like a container but offzip nor 7zip work on it. Can anyone help me? datapc_00_od0_3c7eb3e2.zip

  19. Located supposed 3d models from this game, game is old and I hoped to find any info about them but wasn't successful. example Any help please? Really wish those arcade games like exvs2 and Kizuna to finally get ripped.

  20. Started by mareliada,

    Hello everyone, I hope I am in the right category for this, because I'm trying to extract the assets (especially the audio/sound files) from the game "Schlag den Raab" for PC, where all data assets are stored in .odau files and I can't find anything specific about that file format and I hope someone here can help me out with this. There are a total of 41 files stored in the data folder, so are all files in the .odau format only and labeled from 001 up to 210. I can also upload all files, if necessary (around 550 MB), but I hope one file is enough. Thank you very much in advance. odau.zip

  21. Hello guys, please help to create QuickBMS script to uncompress and unpack this VFS format. Sample file: pak01.zip

  22. Hello, I would like to know if it is possible to extract the copspeech.big file from need for speed carbon from the original xbox version, thank you

  23. Hello, I am analysing the PSP build of Ben 10 Alien Force Vilgax Attacks. All game data on PSP is packed into one large file called 'psp_ben10.bin' and I need help figuring out the archive structure so I can extract the contents. This is specifically for the PSP version. I am aware that other versions (like PS2/Wii/X360) of this game use a different, open filesystem, but the PSP version uses this single archive What is known -The file name is 'psp_ben10.bin' -File size: 1,125,622 KB -Signature: 'ARCV' found at file start, no offset -A header of 12 bytes is read at the start, based on observed file reads -After the header there appears to be a table of …

  24. Not sure where to put this but i need some help extracting graphics from Monsters, Inc. Scream Team Training for Windows. I would appreciate if someone would help by making a bms script and /or a noeisis to view and convert them (since those are the only programs i'm familiar with). Thanks! I attached a zip of all the wads from the game here. Scream Team Traing WADs.7z

  25. Started by ysj734,

    Can someone help me? Naraka: Bladepoint has updated its encryption method and the script is no longer working. I hope someone can help me

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