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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Hello i want ask how i can extract all .pak file located here E:\DMMGame\Dolphin Wave\DolphinWave_dmm\Master maybe need a script with quickbms but idk how to do. The .pak should be encrypted. And another question in game some Card are Animated is possible extract L2D too? Thx in advance for who want help

    • 1 reply
    • 1.3k views
  2. Started by shorewake,

    https://hiddenpalace.org/Ben_10_(Aug_5,_2007_prototype) I cannot find any tools or scripts to unpack this file any help? I noticed a lot of gsc.zlib , .txt, .jpg , .png , .txt.zlip , .3GM , and .3gm.zlib by a quick examination in HxD code.rar

      • Like
    • 3 replies
    • 962 views
  3. Yeah, I've found absolutely nothing about these files and all I really want to do is get character meshes, these files do contain texture data and many lines of code referring to compiled meshes and textures, Game Extractor gave me absolutely nothing but a "No Files Found" message. I tried out Advanced Mesh Reaper so see if I can somehow brute-force my way to a character but no luck. Seeing that the textures are easily find with either TextureFinder or RawTex makes me hope that this is somehow easy to crack but I don't know. A1_Overworld.zip

  4. Started by shorewake,

    Would anyone know how to dump the files out of these? I found Models, Sounds and possibly textures within the files. any tools or plugins for this? Object_Pages.7z

    • 2 replies
    • 955 views
  5. New to the whole file extraction business, but what program and software do I need to extract res files such as this image example? And what a .res file is exactly. https://drive.google.com/file/d/1vX-nK8Om3DBY5yhS5-fZyWlTDNd49OLC/view?usp=drive_link Here's a link to the example I posted above if anyone can help me solve this problem. The file comes from the Wii version of the game "Princess and the Frog" and I've been trying to figure out on how to extract more complex files like .res because nothing on the internet seems to have a definitive answer on how they're extracted.

  6. A rhythm game from Tecmo that I never played before. I wonder if I can rip UNISON.DAT from ISO file to get sounds, sprites and models.

    • 1 reply
    • 919 views
  7. I need a way to unpack these archives. effects.zip

    • 1 reply
    • 926 views
  8. Hello everyone. This is my first time to this forum. I came to this place as a replacement for the previous Zenhax. So long story short, I am working to rip/extract the graphic resources from a fighting game called Nitroplus Blasterz Heroines Infinite Duel, such as the character portraits, the game event CG/artworks, and the movies of characters showing their special moves (if possible). For months I've went to various places and asked everyone that I know but to no avail, they have no idea how to decrypt the files or extract them, and I don't know any tools that can assist me with this task. The game has some kind of in-house engine, making the reverse engine process eve…

  9. Started by OCL,

    I need an extractor for these please. Data.zip

  10. Started by Puterboy1,

    I am surprised that nobody has found a way to extract these files: https://www.mediafire.com/file/c2k1zmgcs1cez1b/TITLE0.GDW/file

      • Like
    • 6 replies
    • 1.3k views
  11. Started by ldvd,

    Siren 2 contains 8 chunk archives and a separate .rom file. The latter works as the game's table of contents and from what I can tell: Archive header (0x20 bytes long): 4 - ID (SLPK) 4 - fairly long number that doesn't match with the chunk's filesize 4 - number of files within the game's archives 4 - offset to the game's tail 4 - null bytes 4 - unknown, could be related to the game's image's sectors 4 - fairly large number, around 2GB long 4 - fairly large number that's slightly smaller than the previous entry File entry directory (0xA550 bytes long): 4 - relative filename offset inside tail, counts null byte as part of the filename 4 - unknown, number of different en…

  12. Started by OCL,

    I’d like to find a way to have the assets from extracted from them if you please: https://ia600701.us.archive.org/view_archive.php?archive=/10/items/hell-a-cyberpunk-thriller/Hell - A Cyberpunk Thriller (1994)(GameTek).iso

    • 1 reply
    • 773 views
  13. Hi I used to have a quickbms script for extracting the data.pak file but I lost the script long time ago. 😞 Could anyone help? thanks. from what I see there's a version V1.00 string, file table for filename, offset, size then file contents are XOR scrambled is what I remembered. Game is a loderunner clone called Smiles Fortune Hunters for PC. data.pak Link

  14. Does anyone have an idea to reverse and extract data000.wad from London Racer: Destruction Madness as well as repacking custom data? Sample: https://drive.google.com/file/d/1j6xhpuv5LvzG3svsaFdDLbIHeSh-D7OS/view?usp=sharing

  15. Hello. I was wondering if anyone would be able to help extract the dictionary words/sentences from this old file format. I don't know anything about the format itself, so I uploaded it here. The text is plainly visible in wxmEdit, so perhaps I just need a filecutter bms script or try the VG Toolbox. https://www.mediafire.com/folder/1ffr4bsogcrmx/

  16. Started by ck3tr,

    Hi, I would to create a mod for Ridge Racer Unbounded. Game was released in 2011 by bugbear entertaiment under the Publisher Namco Bandai, in 2013 came out Free-To-Play version of called Driftopia, There was a lot of interesting content that I would like to transfer to Unbounded. But the game lasted only a year and then was completely removed from steam, Someone uploaded the game files to moddb, It can be downloaded but you can not play or unpack. https://www.moddb.com/games/ridge-racer-driftopia/downloads/complete-game-files The point is that although RRU and RRD 2 the same game, but the archive format they have different RRU has bfs1 format, RRD has bbfs. Similar f…

      • Like
    • 3 replies
    • 2k views
  17. like the title says, i need some help to create a tool or script that allows me to edit the .bin files without breaking the game so i can finally edit characters stats and other stuffs related to the data files. all the game .bin data files are on the rar bellow, thanks in advance!!! DATA.rar

    • 1 reply
    • 574 views
  18. Started by diva175,

    < deleted by moderator - rule 11 >

  19. Started by leop2p,

    Hi there!!! I need to unpack archives to get sound and video files. There's Frostbite python scripts on GitHub, but it doesn't work on new games, like this one. Could you help me with that? Also, tell me if I need to upload samples for you to get help. Thanks!!!

  20. Hello! Out of boredom, I decided to replace texture from a Godot game, in this case Slot or Not, by using Python but failing and failing over again exhausted me. My script has data and their MD5 hash code replacement, and data header change. I doubt that something doesn’t work or they are others data somewhere. I also think even if both WebP data from Godot and PIL are working, their data processing are different thus incompatible. Not even replacing them with PNG data works. I suspect there is a checksum for PCK somewhere. I compared its PCK file with Super Mario 127’s. Although the WebP data for CTEX and STEX are the same, the data pointers in SM127 are a…

  21. Started by leop2p,

    Hi there!!! I'm trying to unpack the music from that game. I know that there's SCHl idstring inside the *.mus. I'm able to unpack the files by using an advanced cutter in VGMToolbox. Files are plays in VGMStream. But the extracted files without names. I think if extract *.str files I will be able to get the names to extracted files. Magic is coTS. I can't find a bms script in order to unpack this files. Maybe you know a such bms script? Could you help me with that? Example of *.str and *.mus: https://mega.nz/folder/64EFkC5D#Ceu7f-IizmnJyK3F8pgZkQ

  22. Hello everyone, I would like to share some information about the TXD textures in this game. I am doing this because it is my childhood game and I haven't seen any tools or information about it, so I would like to provide some information about it. By the way, I don't know if it's okay to post this on this channel Green = Texture Name Orange = Texture Format Sky blue = Uint16 Big Endian Heigth and Width for Texture dec Pink = Texture Identifier This value may be read by the eboot code to identify each texture I will update the image if I find more information, but I found enough to visualize the textures well and reimport them.

    • 1 reply
    • 608 views
  23. Started by OCL,

    I would like something to extract these please. ObjData.zip

    • 0 replies
    • 388 views
  24. Started by Sirduckdude,

    I am trying to rip the images from Hayarigami 1.2.3 on switch and it uses a .dat file format here is a file from Hayarigami 3 from the 1.2.3 Collection https://drive.google.com/file/d/1zdSfck87_f5XrwQpK0tP8FJ6kLh6re-x/view?usp=sharing

    • 2 replies
    • 724 views
  25. Can you make a tool that can repack custom data into Conflict: Desert Storm (PC) *.dat? Ekey already made an unpacker: https://github.com/Ekey/CE.DAT.Tool catalog.zip

    • 1 reply
    • 773 views

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