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466 topics in this forum
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Hi, apologies if this is in the wrong spot or formatted terribly, but i'm a bit at the end of my rope here. I've been trying to rip the models from two toku based games from Natsume; "Kaizoku Sentai Gokaiger: Gathered Transformation! 35 Sentai!" and "Kamen Rider Battle: Ganbaride" The issue i'm running into is all the files sport the header "LZS", suggesting it's using some variation of that compression however I cannot however find a tool or script that i believe compresses it right, there's one quickbms script "lzs.bms" which does seem to partially get there as it extracts a file with a real name, and it's own header (add) Now I should be able to then existing a…
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I really need help with Asphalt Legends UNITE PC version unknown files because I really wanted to dump the game files using BigChillGhost's python script and manifest.map but this script only supports v3.6.3a Android version and my sample file is v24.5.130.0 PC version (the latest version) because there's even more unicorn cars i wanted to rip. Is there anyone who can help me with it? The process on how to rip all assets from separate apks using both manifest.map and the python script (For Android version of Asphalt 9 Legends Unite) was: I) put both manifest.map and the python file in the dump folder with encrypted files II) run the pyt…
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What is .uppc from Tom Clancy's Rainbow Six Vegas and does anyone have an idea to rip 3D models and animations and other data from UPPCs? I tried UE Viewer and UModel and Unreal Package Extractor but it spits out this error and crashes: Detected game root C:/Users/asd/Downloads/Compressed/extract (no recurse) Found 2 game files (1 skipped) in 1 folders at path "C:/Users/asd/Downloads/Compressed/extract" Loading package: RS5MPCharacters_Torso.uppc Ver: 241/66 Engine: 0 Names: 14 Exports: 331 Imports: 163 Game: 800000 ******** C:\Users\asd\Downloads\Compressed\extract\RS5MPCharacters_Torso.uppc ******** *** ERROR: Unable to read 234876941 bytes at pos=0x1000 FFileReader:…
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I'm looking for a way to get the models from this game. I unpacked PK2 files from this game and all the resources are in smaller PAK files dedicated to the level each. Looking inside with HEX, I see that the there are .ms2 and .st2 files. According to the developer's previous games - which is also Indiana Jones and the Emperor's Tomb - I assume that .ms2 stands for the models (was .msh previously) and .st2 is textures (was .st previously). Here are the samples: https://drive.google.com/drive/folders/1uom5OYX3HJVw6Uuo7ZVwY5CtZvuNJ3q3?usp=sharing
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- 10 replies
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- 3 followers
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Hello, is there a tool for extracting and repacking .toc and .dat file? File.rar
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- 3 replies
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- 2 followers
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I'm trying to extract the contents of this CPK file using old methods* that worked in older versions of the game, but it seems Level-5 introduced new forms of encryption. Any help would be useful. (* Said methods use the logic of this repository: https://github.com/SuperTavor/Viola; https://github.com/SuperTavor/Viola/blob/main/Viola.Core/Dump/Logic/CDump.cs) example_cpk.zip
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hi guys, I'm looking a way to separate this into a smaller files. in hex it looks like a container but offzip nor 7zip work on it. Can anyone help me? datapc_00_od0_3c7eb3e2.zip
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- 8 replies
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Located supposed 3d models from this game, game is old and I hoped to find any info about them but wasn't successful. example Any help please? Really wish those arcade games like exvs2 and Kizuna to finally get ripped.
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Hello everyone, I hope I am in the right category for this, because I'm trying to extract the assets (especially the audio/sound files) from the game "Schlag den Raab" for PC, where all data assets are stored in .odau files and I can't find anything specific about that file format and I hope someone here can help me out with this. There are a total of 41 files stored in the data folder, so are all files in the .odau format only and labeled from 001 up to 210. I can also upload all files, if necessary (around 550 MB), but I hope one file is enough. Thank you very much in advance. odau.zip
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- 2 replies
- 579 views
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Hello guys, please help to create QuickBMS script to uncompress and unpack this VFS format. Sample file: pak01.zip
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- 11 replies
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Hello, I would like to know if it is possible to extract the copspeech.big file from need for speed carbon from the original xbox version, thank you
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- 13 replies
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- 1 follower
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Hello, I am analysing the PSP build of Ben 10 Alien Force Vilgax Attacks. All game data on PSP is packed into one large file called 'psp_ben10.bin' and I need help figuring out the archive structure so I can extract the contents. This is specifically for the PSP version. I am aware that other versions (like PS2/Wii/X360) of this game use a different, open filesystem, but the PSP version uses this single archive What is known -The file name is 'psp_ben10.bin' -File size: 1,125,622 KB -Signature: 'ARCV' found at file start, no offset -A header of 12 bytes is read at the start, based on observed file reads -After the header there appears to be a table of …
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Not sure where to put this but i need some help extracting graphics from Monsters, Inc. Scream Team Training for Windows. I would appreciate if someone would help by making a bms script and /or a noeisis to view and convert them (since those are the only programs i'm familiar with). Thanks! I attached a zip of all the wads from the game here. Scream Team Traing WADs.7z
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- 3 replies
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- 1 follower
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Can someone help me? Naraka: Bladepoint has updated its encryption method and the script is no longer working. I hope someone can help me
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- 61 replies
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- 1 follower
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Trying to rip some audio from Hot Shots Golf Fore, but I'm not having any luck decompressing these .XB files. I found some clues from the ZenHax forums about this exact problem with a similar game from the same developers (Clap Hanz), but it's all very foreign to me... Anyone able to take a crack at this? https://www.zenhax.com/viewtopic.php@t=16364.html HotShotsGolfFore_XB.zip
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Hi, I don't know the encryption method used by this Unity game, and I haven't been able to use packet sniffing since I don't have a compatible emulator. The game is XR City Samples: https://drive.google.com/file/d/1VB4GVxZ5oRV8IjvDxaV-5hcGGOYp-0pT/view https://drive.google.com/file/d/1dgJvI-jcXMUrLjlmSghSN396MqcZRGND/view non assetbundle encrypted file: https://drive.google.com/file/d/1oA9gEHUp1L0OCVr3r5SrfBYV34FzU4Z9/view
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The Legend of Pirates Online uses an encrypted version of the Panda3D .mf format, in order to prevent users from extracting the game's assets. Thankfully, the original game it was based on (Pirates of the Caribbean Online) did not use encrypted .mf files, meaning it may be easier to understand how to decrypt these files so that they can be parsed through Panda3D's multify program. I don't have a POTCO .mf to compare with yet, but in the meantime, here is a MF from TLOPO. phase_2-TLOPO.7z
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- 514 views
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I'd like to find a way to extract these: itm_bin.zip
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- 4 replies
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Xbox version of Doom 3 uses .gob/.gfc file format, rather than PC version with .pk4 files, which is just a .zip archive. Any idea how to fully unpack these files? I'll leave the sample one. assets.rar
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Hi, I have file with SFS expansion. I used QuickBMS to export from this file. It contain TXT files. idstring "SFS1" get FILES short for i = 1 <= FILES get NAMEL short getDstring NAME NAMEL get OFFSET long savepos MYOFF goto OFFSET get SIZE long math OFFSET += 4 goto MYOFF log NAME OFFSET SIZE next i So... QB work great when we replace file with the same or less size. Have you any idea where I find any "repacker" or how pack this file with different size of replace files? PS. Forcing in the QB corrupts the file. Subtitle.zip
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- 14 replies
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Does anyone have a file format specification for Shogo: Mobile Armor Division (PC) .rez? Sample: https://mega.nz/file/4bICHJKY#T6nn_AjuEYDWKuM17cRqmRbanGUAW6dwS5mT9ZSRejU
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Hello, I'm trying to extract contents of the game VitaminX Destination. The thing is, I have no idea how to extract the files, because they were stored inside .hpb archive. Using Arcana Famiglia (by the same developer, HuneX) bms script gave no result, cause they have different header. Here the file, any help to extract it would be appreciated: https://drive.google.com/file/d/1qgsoG2FoazZCwLgZ-nMfGhDXiMPw2Jj0/view?usp=sharing
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- 9 replies
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Seems like Nihon Falcom made their own file format similar to .p3a archive format from YS X (international version). .pac file Sample.zip
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I’ve been digging into the files from NCAA Gamebreaker 2001 (PS2) and I’ve run into a wall with the archive formats the game uses. I’m interested in extracting and eventually repacking the game assets (textures, models, audio, etc.), but I can’t seem to find any documentation or existing tools that handle these archives. What I have so far: The main game data is stored in large archive files (extensions: .BIN). I’ve been able to open the disc image and identify what looks like container/pack files, but none of the standard PS2 extraction tools (like Game Extractor, QuickBMS) seem to work. What I’m looking for: Info on the archive/container form…
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love it or hate it Metal Slug 3D PS2 (2006). I just need to extract pak file so I knew there are 3d models of enemies and vehicles in the 2006 game but I couldn't extract it I used BMS quickbms https://aluigi.altervista.org/bms/metal_slug_3d.bms it only works only DATA file and the folder in the iso metal slug 3d ps2 doesn't have it! help please !
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