July 21, 2025Jul 21 Localization Yeah, I've found absolutely nothing about these files and all I really want to do is get character meshes, these files do contain texture data and many lines of code referring to compiled meshes and textures, Game Extractor gave me absolutely nothing but a "No Files Found" message. I tried out Advanced Mesh Reaper so see if I can somehow brute-force my way to a character but no luck. Seeing that the textures are easily find with either TextureFinder or RawTex makes me hope that this is somehow easy to crack but I don't know. A1_Overworld.zip
July 22, 2025Jul 22 Supporter Big endian vertices are easy to track but the vertex block might need some structure, maybe. (auto creation of faces):
July 22, 2025Jul 22 Author Localization Ahhh, the Big Endian, somehow I always forget about that setting. I did manage to find verts. (Level1.mem) I can't seem to figure out the faces or UVs correctly either but I'll keep fiddling with it. Edited July 22, 2025Jul 22 by Hell Inspector added a word
July 23, 2025Jul 23 Supporter UVs are shorts at 0x358ac0, UVBsize= 8, assumedly. (I'm pretty sure I saw this guy on former Xentax, years ago.) Edited July 23, 2025Jul 23 by shak-otay
July 23, 2025Jul 23 Author Localization 42 minutes ago, shak-otay said: UVs are shorts at 0x358ac0, UVBsize= 8, assumedly. (I'm pretty sure I saw this guy on former Xentax, years ago.) Oh nice, I guess I'm gonna see if I can try to figure out where the faces are. I've always had trouble figuring out faces on things so hopefully it won't be too difficult lol
August 26, 2025Aug 26 Author Localization Solution Gonna make a late update on this but I finally found the faces, they're in a separate file. Verts, UVs are in .1 and the faces are in the associating .2
February 9Feb 9 Localization Added proper support for it in my extractor: https://github.com/smiRaphi/UniPyX But as the format is pretty complex (basically has it's own binary json but in 2 steps) the jsonish part (.p2b files) is still WIP, extraction of .wad & .mem files should be fully working tho.
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