Game Archive
The Original Forum. Game archives, full of resources. How to open them? Get help here.
466 topics in this forum
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Been trying to get models by using assestripper, assetstudio, yet it turns out most of the models are in its NPK file, ChatCPT and Google Gemini sucked at helping so I need an expert to help me getting its models Heres the image of the game I want to get its models from its NPK.file im talking about, and its NPK files says its "UnityFS"
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- 2 replies
- 451 views
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While looking over an old script for unpacking the Final Fantasy Type-0 HD files I noticed a lot of files were missing. I had updated an old script by chrrox to not only include all files but unzip them as well. I included a few other scripts, an app and a 010 template for the game models made by others in an attempt to centralize information about the game systems. Start with using suzaku.bms on the WIN\JP\suzaku.fnd file. Export to a directory NOT within the WIN\JP folder. This will unpack and unzip everything including the English language audio and texture files (previously unfound). Texture .dds files can be opened with Noesis. Chr model bin files…
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- 11 replies
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- 4 followers
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I couldn't find any export or import tools for these archives. They contain text for each section. I want to just translate texts. It appears to contain not only text, but other files as well. I've uploaded all the archives. MP folders aren't very important. I think it's related to multiplayer. Can someone help me? LEVELS.7z
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- 1 reply
- 353 views
- 1 follower
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I was trying to extract Blood Will Tell Osamu Tezuka's Dororo on ps2 but it seems the files use a archive for the assets? here is some samples object_cpaa1b.zip
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- 2 replies
- 323 views
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Would anyone be willing to help me extract these?: https://drive.google.com/file/d/1GchHUTxOgVR9YKH5I68E8Z74-HMe4xQr/view?usp=drive_link
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- 2 replies
- 481 views
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Trying to rip from the .dip file from Detective Instinct: Farewell, My Beloved for its sprite portraits here are the samples https://drive.google.com/file/d/1_uEo8ZwHvxU4s0iFTFaN7pRc0hh_dpqM/view?usp=sharing
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- 5 replies
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The there is an HHA which is bigger than the other files in the folder (other than the Sounds folder) so It might be the stuff containing the character parts for the game https://drive.google.com/file/d/171iCBn_qa0-JwuOTSD6KOsp4GqBv6Qul/view?usp=sharing
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- 7 replies
- 457 views
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Hi there!!! I'm trying to extract sounds from this game. Searched on the net and tried to use "MafiaToolkit", it extracts *.bnk files, but with wavescan BMS-script, it gives *.wem or *.wav files and it plays glitched. Found on Xentax ResourceExplorer by EKey, he made the app for this game, but couldn't find links for this app. Maybe somebody have that? Help, please.
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- 6 replies
- 498 views
- 1 follower
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Looking for a tool or script that unpacks data from Project IGI .res with filenames as well as a file format specification. projectigi_res.rar
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The assets in both Harry Potter and the Deathly Hallows games on PC are stored in .bin.gz files, which are headerless and compressed with ZLIB. After decompressing, I can see the following structure in the first part of each file (this is in ImHex Pattern Language). I can also see DDS files in the archive whose sizes correspond with an entry in the chunk table. I am not sure what the significance of the 44-byte sections are (they are often either padded or slightly larger than that) or where exactly the data starts yet. I'm guessing the first two ints in each chunk entry point to paths/labels in the table at the start, and that the chunks are aligned/padded somehow. st…
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Steam version https://pixeldrain.com/u/vnmLiswn Does Homecoming have a PAK tool? Or any export and import script? As far as I know, no any tools. I think many of the game's texture files are in this archive. I want to edit the game's textures.
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- 5 replies
- 486 views
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- gamecube
- open season
- pc
- ps2
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Tagged with:
I've been interested in trying to rip the files for the Open Season videogame to unearth any unused files present for a couple of years, found some filenames for unused stuff like a wolf character among other things in the .UMD package file which the game requires in the Xbox 360, Xbox, and PC versions to even bootup (while also using .lin and liv files for packages (.liv being exclusive to the Xbox 360 version), PS2, GameCube and Wii have the contents of the .lin and .liv files included in the main .UMD package file that's required to boot the game up. Though there's been no way to view this stuff for 18 and a half years since the release of the movie and the tie-in game…
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- 34 replies
- 6.3k views
- 1 follower
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I am trying to rip Saturday Vs. Magazine and I believe the game files for models are likely in a FAC file? the file with the Fah file https://drive.google.com/file/d/1D_gGrL28P4SiHDlIeGIuc-xIM1YPhdP0/view?usp=sharing
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- 8 replies
- 606 views
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Hello, I would like help extracting files with the correct names from the file OUT2.CAR. I can see a list with the paths and names in the file SLPS_254.40 (22C3A8), but I haven't found the offset or size to extract them. Here is the link to the files: https://mega.nz/folder/uYsgiYgR#kGVm9F9NGNfPBkKurdtHdQ. sorry about the size. I appreciate any help.
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- 9 replies
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The Suffering - Prison is Hell need unpack and pack
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Hello. I've noticed that in the latest game updates, the game archives have started to contain models in the .model format instead of the usual .x. A hex editor shows that it's EG3D. Programs that convert the .x model format to FBX cannot handle files with the .model extension. My question is — have they changed the model format or is it encryption? Or is there an existing tool to at least convert these to .x? Or are these just some temporary formats inside the game archives?roleaction.ziproleaction.zip roleaction.zip
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- 465 views
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Hello, can somehow was capable of decrypting Playrix PLXE files? I see xml ans lua files in Homescapes for example but encrypted with PLXE header, would you help me?
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- 10 replies
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- 1 follower
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Hello, i’ve previously checked Disney Magic Kingdoms PlayPark obb inside, i see xml and lua files encrypted with XXTE header, maybe XXTEA, < removed by moderator, it's against the rules >, use PlayPark version disney magic kingdoms to check obb.
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Hello! I already searched the forums here, if anyone by any chance already had this question. I have searched the internet for such extractor too, but cannot find any. I'd like to extract that IFS archive, currently it is about 4.1 GB in size and it should contain all relevant game resources, from textures to models and other stuff too. Since the game is free to play, i installed it via Steam by searching "Fallen Earth Classic", and after installation is completed i went into the root installation folder, where the main file is present amongst other folders and files - data.ifs Are there any tools here on this website that can work…
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- 15 replies
- 727 views
- 1 follower
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Hi! This app has a bunch of files combined into a single file, and relies on a file called "filelist" to use them; it even includes the filenames of the original. I can't figure out how to separate the files while also preserving the original filenames from the filelist, thanks. Below are all of the game files: raw.zip
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- 15 replies
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full game:https://pan.baidu.com/s/1eTRUyZK_wF51WWqD5FqrJw 38e9 -----https://drive.google.com/file/d/1rgm_KN5MkA7Ottko9ljBcjDcBijkXCU1/view?usp=drive_link some simple fx.7z
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- 4 replies
- 890 views
- 2 followers
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I see *.DDS files within and I think a few model files but I'm not 100% sure. Is there a program or QuickBMS script out there that can extract this? https://www.mediafire.com/file/yd69lhe1nnf65rh/sinemora_data.bin/file
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- 13 replies
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Is it possible to extract the game's files? such as Characters, stages, etc. The character files and stages are inside the game's OGA.apf file, However i can't get to them. The game seems to use some kind of FSM for the files within the .apf and the game's setup.dat. .apf file https://drive.google.com/file/d/16Q1NcDW6FXQkjWmuD-5bjdnlkjr_HQ-N/view?usp=sharing setup .dat file https://drive.google.com/file/d/1tN8L5-uXMS6vGWscmE9x5WiB6yH9LGqA/view?usp=sharing edit : the game also might be using zlib compression on some of it's files? edit2 : the game might be using FST(s) alongside the FSM(s)? within the .apf stage, character, estoric folders s…
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- 3 replies
- 912 views
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Hello, I want to look into the files of Ace Ventura 96, but I could not find, anyway to extract them, or look inside them, and there is no script for this game in the quickBMS. I'am wondering is there any ripper/script for this game, any help appreciated.
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- 1 reply
- 576 views
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