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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Started by quickstep,

    Outlands is a private Ultima Online server, going strong since 2018. They have this custom format for their client which I could not figure out on my own and I'm here to ask for help. These are the QuickBMS scripts I'm currently working with: ComType deflate_noerror Get TEMPNAME basename Math OFFSET = 8 For A = 0 Goto OFFSET Get MISC1 Long Get MISC2 Long If MISC2 = 0 Break Endif Goto 0x0c 0 SEEK_CUR Get ZSIZE Long SavePos OFFSET String FILENAME P "%TEMPNAME%_%A%" CLog FILENAME OFFSET ZSIZE 0x10000000 Math OFFSET + ZSIZE Next A and ComType deflate_noerror Get TEMPNAME basename Debug 0 Math OFFSET = 4 For A = 0 Goto OFFSET //4 bytes …

    • 4 replies
    • 2.2k views
  2. I am looking for existing tools and file format specification for Europe Racer IMGs and INDs. The INDs have filenames and offsets. https://mega.nz/file/5PxQwSgZ#6-WLld04WzkiPFe8tZ_gMaI81VA5ys8x_ssuZnvftqk

      • Thanks
      • Like
    • 4 replies
    • 538 views
  3. Aloha. I hope everyone's doing and feeling good. I've been trying to extract the entire game just for the sake of the audio files. I have used some tools, ps3 tools, extracted .PSARC files, extracted cinematics, wad, streams and .as files and some "music" as well. Now, the sounds I have extracted contain some SFX, they're in .xvag format, but the rest is just "behind-the-scenes" and making-of sounds. I couldn't find any battle themes, ambient sound, opening, ending, or similar. You get my point. I have a strong desire to make complete soundtracks for popular AAA games. It's a big hobby of mine, and I'd love to do a complete soundtrack for Ascension as well, but…

  4. Hi All, I need one Tool Extract and Pack for this Game please? Thanks for Help!

  5. Started by mrmaller1905,

    Are there programs that can unpack Wolfenstein *.spk / *.mpk with proper filenames? Samples: https://mega.nz/file/BewSBI4Y#oSotqcQ-BTKwgWQz1HoU3uVhHzNaFl9QxW4FJjKnvh8 https://mega.nz/file/5bBAjA5K#3U6dVD8xhRY-6nTDUA58D3aQ_t8_X9GqNwIH3NQYz5I

    • 4 replies
    • 1.8k views
  6. Does Touken Ranbu Warriors have cethlenn or no? I am unsure for the most part any help for extracting it if its not supported for cethlenn? files https://mega.nz/folder/TEdUjASS#kvac_VlK2UY_sl0pmOk0cw

      • Like
    • 2 replies
    • 672 views
  7. Started by SFFAN,

    I tried to access the voice files but couldn't. I know there's a script from QuickBMS, but it doesn't work with the German version. The file names are listed in the .bin file, though. Could you maybe help me, please? (As far as I understand the rules, I'm not allowed to post the .bin file (which contains everything) here, but maybe someone else here has the German version as well.) nevermind here the link with the bin file and the dir file https://pixeldrain.com/u/XSggmcxG

      • Like
    • 8 replies
    • 893 views
  8. Hello, i'm here to ask if anyone can help me solve this .spd audio archive format? It's a format used by Honey ∞ Parade Games in games such as Senran Kagura: New Link and Dolphin Wave to store audio files (in the case of DW, it stores a bunch of .ogg files from what i have seen so far from digging the PC version's files). At first i check if my foobar2000 with the vgmstream component can extract the content but failed. I then tried to see if this format have been solved before but all i could find was another format with similar name for some GameCube games. Since i'm a complete noob at reverse engineering, i can only explain things in the header section: From what i have…

  9. TextData_eng.zipAnyone know how to decrypt this game/provide a tutorial on how so I can read the game files? Or another program I can use? I can view some files in AssetStudio by inputting Unity version as 2021.3.57f2 but there's a lot of bundle files that come up with random walls of text if I try read them. TextData_eng.zip TextData_eng.zip

    • 2 replies
    • 811 views
  10. Are there ways to restore hashed filenames from Need for Speed: Hot Pursuit 2 (PS2) ZZDATA.BIN and ZDIR.BIN? The filenames are already included in Ekey's unpacker and NFS-Disculator Link: https://github.com/Ekey/NFS.BIN.Tool ZZDATA.BIN: https://mega.nz/file/VeAnSKpT#DMTtk7S1N4eWbNrLDdX6hEN31ltxjgjMqdcRHaWA-RQ ZDIR.BIN: https://mega.nz/file/UGp20ZQb#IzX9dWh97QKxy6LwftLTJ4WFi6FfUBxUglkuL-bOrfE

    • 2 replies
    • 759 views
  11. Does anyone have an idea to write a tutorial to restore filenames from Yeti.big and unpack data from GLBs (not to be confused with the open standard 3D model file format by Khronos Group)? The GLBs have data compression/encryption/obfuscation. I tried all Aluigi's QuickBMS script but they failed. Yeti.big: https://mega.nz/file/sSRkFTCY#9N-2CMFeRyzTDshGhqnBZf6tpq4BrifLchIG2L7u7fU .glb: https://mega.nz/file/NaRjQIpD#Mvs83RV9HtZMiYzHQn0-TSMwsn-0_dcRGOxu2pM_GVQ Here are the Xbox 360 executables to analyze if you want to log filenames from Yeti.big and decrypt GLBs graw2xbox360executables.rar

      • Like
    • 11 replies
    • 883 views
  12. Is there any tool that can unpack data MotoGP: Ultimate Racing Technology 3 ARKs? These files have LZSS compression and they have no filenames, only hashes. ARKs from MotoGP URT 3 share the same format as MotoGP URT 1 and 2. PC: https://drive.google.com/file/d/13RPNmvGmU-q8dfomTeIQHKeIH4cncXdY/view?usp=sharing Xbox: https://drive.google.com/file/d/1ODUAlQpowlhEMGxZIz0f481Zoum7Z5fR/view?usp=sharing

  13. Started by ikskoks,

    Hi. Any tools or scripts available for PAK file from "RTL Ski Jumping 2002" (PC)? Sample file --> https://drive.google.com/file/d/1BKKgEBWTSye_9ayMGSggAeZ6uBg27AeW/view?usp=sharing Compression method is currently unknown. File format should look like this: // PAK file format // directory number_of_files * { 4 bytes (uint32) - compressed file size 4 bytes (uint32) - file ID? 4 bytes (uint32) - unknown 4 bytes (uint32) - unknown 64 bytes (char) - file path // e.g. "SOUND\TEXTPL\10_001A.WAV" } x bytes - padding (nulls) // data number_of_files * { 8 bytes (uint64) - uncompressed file size?? x bytes - compressed file data x bytes -…

      • Like
    • 19 replies
    • 8k views
  14. New-World-Pak-Extractor-main.zip A Python tool for extracting game resources from the .pak files of New World: Aeternum. This project was tested on the Steam version with BuildID 22469132, and all game resources in the tested packages were successfully extracted. https://github.com/PeterZhenhh/New-World-Pak-Extractor

  15. Hi. Does anyone have a script or tool to unpack pcfile.dat and commentcount.dat from RTL Ski Jumping 2004? My scrpit doesn't work: import os import struct def extract_packfile(pack_path, output_dir): if not os.path.exists(output_dir): os.makedirs(output_dir) print(f"Opening file: {pack_path}") with open(pack_path, 'rb') as f: # Read "PACK" magic header magic = f.read(4) if magic != b'PACK': print(f"ERROR: Not a valid PACK file! Header found: {magic}") return # Read version and file count (32-bit integers, Little-Endian) …

    • 6 replies
    • 777 views
  16. Hi. Does anyone have a script or tool to unpack pack files from RTL Ski Jumping 2001? Packfile : https://www.dropbox.com/scl/fi/lfv3y335tbol01zny9csg/packfile.zip?rlkey=k3ytkblsd28erp7kdhyy2qby5&st=w5kacn7r&dl=0

    • 5 replies
    • 710 views
  17. Can anyone make a script or a tool for this container. https://www.mediafire.com/file/lejui1c5q1ctzck/datapack.kpd/file

  18. Is there any program the can unpack MPQs from Warcraft III: Reign of Chaos? The MPQs have data compression/encryption/obfuscation and share the same format as other Blizzard games like Diablo II and StarCraft. Here are the executable if you want to analyze for compression or encryption code https://mega.nz/folder/wPgXRYoQ#XY0Sa3_MOXlBA60-ih4S0Q

      • Like
    • 2 replies
    • 676 views
  19. Hello, I need please, an export and import tool for the game Call of Duty: Black Ops Cold War. I have tried many searches online, but I couldn’t find any tool for exporting and importing for this game. I would really appreciate it if you could share a tool, if one exists. I have only shared a small file here as an example. Thank you in advance. File.rar

  20. Are there fixed alternative tools that can unpack archive.ar from Street Racing Syndicate? I tried Technyx but it failed: C:\Users\asd\Downloads\Compressed\Technyx-v1.10.4-win64>echo off Extract CDFILES archive v1.10.2, Copyright (C) 2023-2025 Lukas Cone Simply drag'n'drop files/folders onto application or use as technyx_toolset cdfiles_extract [options] path1 path2 ... Tool can detect and scan folders and uncompressed zip archives. Loading config: technyx_toolset.config [0x00000950] Processing: cdfiles.dat [0x00000950] Generating cache. Press any key to continue . . . 0 files. Total: ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ 36% The fi…

      • Like
    • 10 replies
    • 1.1k views
  21. I tried this QuickBMS script but I got no filenames, it only has hashes. Are there ways to restored hashed filenames from Data1.AIF? https://mega.nz/file/dfJglLpZ#it3I-688eGS8NGB61aaT0bQV-ZdN1fiIkgxzmFgTtiQ

    • 8 replies
    • 5.9k views
  22. Tried to rip assets (sounds, models, textures, and sprites) from .urf files, yet i fail got a zip file containing compressed game archives from Victorious Hollywood Arts Debut DS so please help me on this (for behaviour interactive, and could potentially have support for pre-behaviour interactive, aka A2M/Artificial Mind & Movement .bin files) Victorious Hollywood Arts Debut DS (.urf File Examples).zip

    • 2 replies
    • 516 views
  23. note: the zip file contains multiple Megascene.xpf files Im trying to extract sprites from this game (i think the sprite data is in the .xpf file?) but i tried to do a script, it always fails on me 😞 so if anyone can, please do it Many thanks Multiple Samples of Different Megascene xpf files (Various).zip

    • 5 replies
    • 656 views
  24. Is there any tool that can unpack data from the PS2 and GameCube versions of Conflict: Desert Storm and does LAYER1_A.DAT have data compression/encryption/obfuscation? I tried Ekey's CE.DAT.Tool and QuickBMS script but it failed (but still works for PC and Xbox versions): C:\Users\asd\Desktop\Release>CE.Unpacker.exe mission1_gamecube.dat mission1_gamecube Conflict Engine DAT Unpacker (c) 2021 Ekey (h4x0r) / v0.0.1.34051 [INFO]: Project File Loaded: 29197 [UNPACKING]: __Unknown\2FFFD88A Unhandled Exception: System.IO.IOException: I/O error occurred. at CE.Unpacker.Helpers.ReadBytes(Stream stream, Int32 count) at CE.Unpacker.DatHelpers.ReadWriteFile(St…

    • 3 replies
    • 478 views
  25. Started by vchakchina,

    Hi. I opened this topic to find people who could help me unpack game assets from a game made using the rather unpopular Torus engine from Torus Games. Digging through various forums, I managed to find some tools and scripts for QuickBMS that unpack .hnk files. However, this doesn't provide much of a result, as the archive contents are either formatless or in unprocessed .dat format. I used the Aluigi script from this topic: https://zenhax.com/viewtopic.php@t=173.html I would be grateful if someone could check this file and find a working way to unpack its contents: https://drive.google.com/file/d/14froq_u6DMcZd43PLGma6jA0NVZ_tryQ/view?usp=sharing

      • Like
    • 7 replies
    • 1.5k views

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