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Zero Tolerance for Disrespect

Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Is there a script similar to QuickBMS for opening this game's archives?

  2. Started by VeraSuperCares,

    https://www.reddit.com/r/NintendoDS/comments/1t13xq5/never_before_seen_secret_playable_character_in/ Know this is weird question, but... This game might have 11 hamsters (I haven't found anything hints for it yet from what i've gathered) I've tried to extract the XPF using UniPyX (Has code for Wizards of the Waverly place also made by Black Lantern Studio) similar to the Wizards of the Waverly place, has weird .db files aswell.

  3. What is *.dir / *.res from LA Rush and can someone take a look at these file formats, and are there programs that can unpack data? PS2 version uses *.bin / *.idx while the XBOX version uses *.k9z Samples: https://drive.google.com/drive/folders/1I312ZQZiQYNKLGuHNwFKQ5DOPKwExqCe?usp=sharing

  4. Hi everyone, I'm working on a preservation/reverse engineering project for Mortal Kombat: Shaolin Monks (2005, Xbox version). I'm trying to extract models/textures from GAMEDATA.WAD, GAMEDATA.WAE/.WAF/.WAG/.WAH/.WAI/.WAJ (multi-volume container extracted from the original Xbox ISO via extract-xiso). There's existing work on this game, but only for the PS2 version: - ZenHAX thread (archived, forum is now closed): "Tool/script to unpack/repack unknown format [Mortal Kombat Shaolin Monks ewdf]" - This ResHax thread on PS2 models: https://reshax.com/topic/700-mortal-kombat-shaolin-monks-ps2-models/ The known PS2 tool (aluigi's mksm_ewdf.bms QuickBMS script) targets a containe…

  5. I need some help extracting a .pak file from the game rush for berlin gold . I’ve tried several methods using tools like QuickBMS, Dragon UnPACKer, and Watto Game Extractor, but none of them have given me any results so far. Any guidance or suggestions would be greatly appreciated. Thank you very much. I’m leaving the file in attachment pak+zlib1.dll https://www.mediafire.com/file/w3sdqgliuljytpo/pak.rar/file

  6. okay been ripping dissidia NT from the PC port and it seems to mess up on cethleann i've set it up but it seems to give an error on how it can't find a specific file and its defo there please help! I believe its trying to find everything in the folder so idk if its possible to send the whole folder but here are some https://drive.google.com/drive/folders/1IGlv7owvrvBWKt1r2jTY3Ivf1NZHM3nV?usp=sharing ple

    • 0 replies
    • 210 views
  7. Hello, could someone help me to unpack/repack this kind of archive, been struggle for months now but can't find any tool for it. This come from Ys IX Monstrum Nox game. https://drive.google.com/file/d/1OV8hxadmTlA0vMaXBNboBZMKH16_IKj5/view?usp=drive_link

  8. I'm looking for existing tools to unpack .wad with filenames. DIR has filenames and offsets. https://drive.google.com/file/d/148ngyFCGjQ1r0ezJgH-rzE9sUTqr321e/view?usp=sharing

  9. GitHubGitHub - KitsuNeshKaa/SW-EPIII-TVG-Slayer-Engine-Modding-...Reverse-engineered tools for Star Wars Episode III: Revenge of the Sith (2005, The Collective / Slayer Engine). Xbox and PS2 assets. - KitsuNeshKaa/SW-EPIII-TVG-Slayer-Engine-Modding-Toolkit-1.0Reverse-engineered tools for Star Wars Episode III: Revenge of the Sith (2005, The Collective / Slayer Engine). Xbox assets.

    • 0 replies
    • 295 views
  10. Hello, I'm trying to get into the .asset Unity files from the Chinese-only game, One Piece: Fighting. While I can open the files from the mobile version of the game, I wanted to try and get them from the PC version to see if the assets were higher quality. I've included a .zip with random .asset samples OPFP .asset Sample.zip

  11. Guys, I need help unpacking the NKAB (Is HEX signature) archives for Nikke Goddess of Victory. I know there's Nikke NKAB Decrypter, but none of them can handle the latest version of the game right now. I've tested this utility and its forks from other authors, but it doesn't work. https://gitlab.com/Rikka_Queen/Nikke-NKAB-Decrypter Does anyone have any ideas? I'd be grateful. HEX data of one of the files 0000 4E 4B 41 42 04 00 00 00 NKAB 0008 AF C0 15 63 B1 B4 AF B4 À cˋ ― 0010 D3 B4 A8 5D 2F 73 5D 32 Ó ´ ¨ ] / s ] 2 0018 21 5F 16 53 C8 F5 5F BF ! _ S È õ _ ¿ 0020 31 21 FF D5 7A 3D 4F 83 1 ! ÿ Õ z = O ƒ 0028 EF 7B 73 DB CD 2A 45 70 ï { s Û Í * E p 0030 D6 77 6C 4B A5 27…

  12. I tried Aluigi's dune2.bms but it returns this error: dune2.bms: QuickBMS generic files extractor and reimporter 0.12.0 by Luigi Auriemma e-mail: [email protected] web: aluigi.org (Aug 24 2022 - 10:55:28) quickbms.com Homepage zenhax.com ZenHAX Forum @zenhax @quickbms Twitter & Scripts - GUI mode activated, remember that the tool works also from command-line where are available various options like folder scanning, filters and so on - select BMS script. type ? for using the content of clipboard like a script - select input archives/files, type * for the whole folder and subfolders -…

  13. Hello Trying to get the sprites for Super Robot Wars Y and the Sprites /Texture2Ds are in bundle files that are encrypted Here are some files from DLC1 https://drive.google.com/file/d/1g5TXNFsIRVzsYSykNZI9xK6sIjd-P8j2/view?usp=sharing

  14. Started by CRUYFFORD,

    Thanks

  15. I'm looking for tools to unpack BFLs from Colin McRae Rally 2.0 with filenames. These files have ZLIB/Deflate compression. colinmcraerally2_bfl.rar

  16. Okay so In Knuckle Sandwich there is some 3d models for specific scenes any way how to rip them? the game is made in Gamemaker Exe and Data.Win https://drive.google.com/file/d/1HfSXpqPjQ4hbvP8-tzUsqS9_gKqgawGn/view?usp=sharing, https://drive.google.com/file/d/1sG-ocUOQNetrWcOSfEkjWg1RjRTEURz-/view?usp=sharing

  17. https://mega.nz/file/9SIwBZBb#X-JuLeF59k8lBAHq_Xp3GJOFCFdNsozHDe9N3130I0o I need help restoring filenames from Hokuto no Ken: Shinpan no Sousousei Kengou Retsuden BIN / IDX Thanks in advance.

  18. I need help restoring filenames from Lost: Via Domus Yeti.big or Sound.big. I tried Aluigi's lost_via_domus.bms and yeti_gear.bms but they failed. Yeti.big shares the same format as Beowulf: The Game and the Xbox 360 version of Tom Clancy's Ghost Recon Advanced Warfighter 2. https://mega.nz/file/4LJgESKJ#a8NLfByZNKPf00V8qfTdmS0gFyVvlb2ygyH6tjdRwqY https://mega.nz/file/BWoWATTT#NNSuEgbnTxDfqbjPV1L6cmDst6iH03F55uNgXu597l0

  19. Deadly Premonition Directors Cut on PC uses a archive named DPSerial and it likely contains the files for the game here are the samples for it https://drive.google.com/drive/folders/15mEpFCFVG6sqdN02-oFI5uAMPDhMcu0j?usp=sharing

      • Like
    • 2 replies
    • 446 views
  20. Hi! I want to rip from a ps2 visual novel game developed called "Junjou Romantica Koi no Doki Doki Daisakusen" by Marvelous Entertainment. I've extracted the files of the game, but the script and images, which i'm interested, are stored in .PTD files இ௰இ Here are the files https://drive.google.com/drive/folders/1JcVjA7iT3Fr9dg7QzTUwZ5fJojLyxDsi?usp=sharing Thank you very much!

      • Like
      • Confused
    • 6 replies
    • 6.1k views
  21. Hello, I'm trying to rip the sprites and models from the mobile game "JUMP All-Star Brawl" originally titled "Codename JUMP" and then renamed "JUMP: Assemble". The game runs on Unity and uses a ".ab" format, similar to that of other Bandai Unity games. It seems they may be encrypted and don't load normally in any version of AssetStudio I have. Whenever I try to load them in the "Codename Jump" game option, the same thing happens. I've left samples of the .ab files for anybody to look at. Samples.zip

    • 3 replies
    • 971 views
  22. Started by mrmaller1905,

    I'm looking for tools to extract or create add-on/mod archive files for Max Payne. RAS file has header and filename encryption. Here is the file format specification: http://fileformats.archiveteam.org/wiki/Remedy_Archive_System Here is RASMaker which is included in the official Max Payne mod development toolset. maxpayne_ras.zip maxpayne_rasmaker.rar

  23. Want to get the resources from this game, so I tried the two tricks below and unfortunately all failed: First, I used the MKPKUnpacker, it's actually the tool mentioned in this topic(Mitsurugi Trial version. kpk package), which is developed by Ekey. It successfully generated some files but all of them are corrupted, filled up with 0. Then, I took the 2nd way. I downloaded 2 bms scripts, one is mitsurugi_BMS.7zand the other is from aluigi(https://www.zenhax.com/viewtopic.php@t=7187.html). But none of them did work. Wanna know is there anyone knowing how to fix it? THX BTW, the game version is 1.1.5.1 from steam, and the data0.tbl and Filen…

  24. Hello everyone, I am trying to extract the game assets (textures, images, and audio) from an Android APK game called championship manager 17 (developed by Square Enix). Inside the extracted assets folder, there are no standard .assets files. Instead, there is a large main file named packres-android_core (with no extension). I tried renaming it to .zip / .rar and opening it with AssetStudio, but it seems to be a proprietary binary format, and it didn't work. However, I can see dialogues and readable text inside data.save and extdata.save using a hex editor, so the main archive likely holds the media. Could anyone help me create or find a QuickBMS script…

  25. Seems to use the same archive style as Berserk Musou unknown if they work with Cethleann samples https://drive.google.com/drive/folders/1nZ9HIVkSTVrZ6wYYomceGvfcK8u6yUII?usp=sharing

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