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486 topics in this forum
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Hi, I've tried every standard way to get the assets out of this game but i've had 0 success up to this point., It appears to store the actual character assets within a folder named "SharedAssets" which is some some format entirely unrelated to the sharedassets files unity typically uses, and no unity game asset rippers I' ve tried to date has extracted any of the assets. The game is avaiable on steam at the link https://store.steampowered.com/app/4449390/HoRoyal_Hololive_Battle_Royal/
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Trying to get the AES key for this game but it seems that it's Godot Engine 4.5 is "custom-built". Can you please help me find the correct AES key for the .pck archive for extracting the assets inside the PCK file using GodotPCKExtractor or analyze the .exe file deeply for the AES key? Sample files(including the exe): https://buzzheavier.com/bxo213veb9e2
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Obviously it's possible to extract assets from the Unity remake, but I am specifically trying to rip from the original. Both archive types seem to be unencrypted and therefore hopefully simple? I've included a few examples of both. EDIT: PLK appears to simple be a PVM archive with a bit of extra packaging. blk plus plk.zip
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Hi everyone, I am currently working on a fan translation and localization project for Dante's Inferno on the PS3. (Polish TRANSLATE) I have successfully extracted and edited the game text, but I am facing a major roadblock with the rebuilding stage. Specifically, I need to pack and compress my modified .lh2 files back into the original .ols container archive format. It is absolutely crucial that the original file structure and directory layout are strictly preserved so the PS3 runtime can read the assets without throwing errors. I've tried standard extraction tools, but recompiling them back properly has been tricky and often causes crashes. Could anyone recommend a s…
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I am looking for a way to unpack the .fdata in the game, I've heard there was a BMS Script that would do this, sadly I wasn't able to get the script before the site closed. Also any other info on the extraction of the files would be a very helpful to newcomers and myself.
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The archive file typhoon.dat doesn't have filenames, only hashes. I need a way to restore filenames from typhoon.dat https://drive.google.com/file/d/1s_HQdYdzAv95lTRYj6ZlMTNlq-cR12v-/view?usp=sharing
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I'm looking for existing tools and a file format spec to unpack data with filenames. https://mega.nz/file/BbYHETDI#8CuguIhT80tz0WKtKF_wOWYQqLDZPzOFGg0MVXhgTOk
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Hey guys! I've got access to the MechaBREAK Playtest - it's still in beta. While I'm waiting for the playtest I wanted to explore the game files. The game is built on Unity, however it seems that the game archive files (assetBundle) are double encrypted. First I've "decrypted" the files using this tool: https://github.com/tge-was-taken/CC3Decrypt It seems to work - I can see a proper UNITY header in the decrypted file. Once I try to open the decrypted file I get a message in AssetStudio v0.18 - "Unsupported bundle file. UnityCN encryption was detected" I don't know and I couldn't find any information about this UnityCN encryption an…
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I'm looking for tools to unpack data from prince.bf with filenames. https://drive.google.com/file/d/1yIRrsyN_hMTtFNgMU2pss8lDiRr8iHMb/view?usp=sharing
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Hello there is a file called .PPS in Magna Carta Portable that I can't find anything about it any help?| From What I see its apparently a hack of unreal engine (and apparently the same for the ps2 version) idk Here are the Samples https://drive.google.com/file/d/1NOh2JxYVU1yRYIq0D0x7tS0soS57dyT9/view?usp=sharing
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Hi everyone, I have a question about extracting .wem Wwise audio files from .pck files that I obtained by exporting the contents of Hotta\Content\WwiseBank\Windows. As far as I understand, the Wwise audio files are stored inside the .pck archives. However, these .pck files appear to be encrypted, since neither AnimeWwise nor Wwise Unpacker is able to extract them. Could someone help me figure out what's going on or explain why this is happening? Maybe *.pck have a fake header? DLC_202509.rar
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any one know how to extract the files from scott pilgrim vs the world the game on PC I think some pretty interesting things are .fat gamedata and scott.exe (427.mb) any help on this? thanks! samples https://drive.google.com/file/d/1KH7M8VBMyPFjqzVJwBXyDbYByH3RJJX9/view?usp=sharing
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Not possible to open these files with Asset Studio. They are in a .pkg format but the file still seems to be a normal unity bundle archive. https://www.mediafire.com/file/3jdp3wstro17xhg/SRDM.zip/file
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Hi all, Is there a struct know for this game please ? Can you share it with us?
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I need help to extract the game flies TXD , PIK for Army Men: Sarge's War, please.
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Game link: https://hlr.163.com/ It now got some image files which are extractable but corrupted with Spiritovod's messiah texture extractor bms script I can provide the tool and more samples if needed, as this variant is still rare in the game files sample.zip
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Hi there!!! I'm trying to extract the BFS archive from that game. There's 5 BFS archives. I've searched over the internet and didn't find an information about how to extract that files from that game, except "Flatout BFS Unpacker", but it didn't work. I've attached one of 5 archives: Main.bfs. Link Help, please.
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Hi everyone, I'm trying to modify the Def Jam Fight for NY ISO for PSP, but I'm having a problem. I was able to export all the files without any issues, but now I want to re-import them with their original file. To extract the files from IP_403, you have to open quick_bms with the pakn plugin and select the IP_403 file. What I want to do is combine all the files extracted from IP_403 into a single file identical to IP_403, but I don't know how. Please help! IP_403A.rar
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I'm looking for existing tools to unpack data from Armored Fist 2 with filenames. RES files have filename encryption/compression and share the same format as Comanche 3. https://drive.google.com/file/d/1LL8B4M3pOnNovmjdINmxmaWWkC_r_-5f/view?usp=sharing
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A00-a38 seems like a encrypted archive holding the assets for Paranormasight the game is made in unity and defo is a unity file (shown here it via removing some top hex data) but checking any sprites gives a error and the texture 2d is swizzled https://drive.google.com/file/d/198o5firSrZZ_iP2HhHIGgpisDCIPgiYt/view?usp=drive_link here are some samples
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Hey guys, I'm having a problem with Nier Reincarnation. I'm working with the background music for this game. I decryped the files using https://github.com/INCY-DEV/incy-platforms However, after I added the audio assets to AssetStudio, it handles some files well, but not others—errors appear: [Info] Loading. \lunar-tear-server-v1.0.2-windows-amd64\000\assets\revisions\301\0\assetbundle\audio\bgm\Dec\bgm_6145_3.assetbundle [Error] Error while reading assets file . \lunar-tear-server-v1.0.2-windows-amd64\000\assets\revisions\301\0\assetbundle\audio\bgm\Dec\CAB-805f19d4dcaf444a03764694709a208f from bgm_6145_3.assetbundle System.IO.EndOfStreamException: Unable to read beyond t…
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Is there a script similar to QuickBMS for opening this game's archives?
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https://www.reddit.com/r/NintendoDS/comments/1t13xq5/never_before_seen_secret_playable_character_in/ Know this is weird question, but... This game might have 11 hamsters (I haven't found anything hints for it yet from what i've gathered) I've tried to extract the XPF using UniPyX (Has code for Wizards of the Waverly place also made by Black Lantern Studio) similar to the Wizards of the Waverly place, has weird .db files aswell.
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What is *.dir / *.res from LA Rush and can someone take a look at these file formats, and are there programs that can unpack data? PS2 version uses *.bin / *.idx while the XBOX version uses *.k9z Samples: https://drive.google.com/drive/folders/1I312ZQZiQYNKLGuHNwFKQ5DOPKwExqCe?usp=sharing
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- xbox
- archive
- archive files
- compression
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Hi everyone, I'm working on a preservation/reverse engineering project for Mortal Kombat: Shaolin Monks (2005, Xbox version). I'm trying to extract models/textures from GAMEDATA.WAD, GAMEDATA.WAE/.WAF/.WAG/.WAH/.WAI/.WAJ (multi-volume container extracted from the original Xbox ISO via extract-xiso). There's existing work on this game, but only for the PS2 version: - ZenHAX thread (archived, forum is now closed): "Tool/script to unpack/repack unknown format [Mortal Kombat Shaolin Monks ewdf]" - This ResHax thread on PS2 models: https://reshax.com/topic/700-mortal-kombat-shaolin-monks-ps2-models/ The known PS2 tool (aluigi's mksm_ewdf.bms QuickBMS script) targets a containe…
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