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Hello everyone For Dead Space Remake, here’s what you need to know first: The 2023 remake is built on Dead Space, developed by EA Motive using the Frostbite engine (EA’s internal engine). That changes everything — Frostbite games are not easily moddable like Unreal games. Where Are Localization Files? In Frostbite games, localization is usually stored in: Source *.sb *.toc *.cas Found inside: Dead Space\Data\ Text is usually stored in: Binary localization chunks Frostbite string tables Embedded in CAS archives Tools You Can Try 1️⃣ Frosty Tool Suite (Recommended) Use: Frosty Editor Frosty Mod Manager These are made specifically for Frostbite engine games. With Frosty Editor you can: Browse game assets Search for string tables Export localization files Create a mod with edited text ⚠ Important: Some newer EA games require specific Frosty versions and plugin updates. 2️⃣ FMT (Frostbite Modding Tool) Advanced alternative: Frostbite Editor (FMT) Used by experienced modders for: Editing text chunks Extracting EBX assets 🚨 Important Limitation Dead Space Remake uses: Compiled binary localization assets Encrypted CAS containers There is NO simple: extract → edit txt → repack method like older games. You must: Extract localization asset via Frosty Edit string entries Build a Frosty loc mod Launch game via Frosty Mod Manager 🔎 How To Check If Turkish Already Exists In: Dead Space\Data\Win32\localization\ Look for: tr-TR turkish .loc files If Turkish is partially present, editing may be easier. 🎯 If You Want to Create a Turkish Patch The safest workflow is: 1 Install Frosty Editor 2 Open Dead Space Remake profile 3 Search for: StringTable LocalizationAsset Subtitle Export English strings Translate Re-import and build loc mod If you want, tell me: Steam or EA App version? Do you want full subtitle translation? Or menu-only translation? Are you planning public release? I can give you a step-by-step professional Turkish patch workflow.
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Hi, I’m trying to replace .wem audio files in Control Ultimate Edition, but I can’t get them to play correctly in-game. What I’ve tried: Exported using Wwise 2018 and 2019 Vorbis – Quality: High 48000 Hz, matching the original file Compared metadata with the original WEM, but it’s not identical Using Loose Files Loader from NexusMods Problem: The .wem file loads, but the audio is completely silent in-game. No crash or error. Has anyone encountered this with Control UE or other Remedy games? Are there specific Wwise settings required (streaming, channels, codec, headers, etc.) for the game to accept the audio? Any help would be greatly appreciated.
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