March 4Mar 4 Hello everyone For Dead Space Remake, here’s what you need to know first: The 2023 remake is built on Dead Space, developed by EA Motive using the Frostbite engine (EA’s internal engine). That changes everything — Frostbite games are not easily moddable like Unreal games. Where Are Localization Files? In Frostbite games, localization is usually stored in: Source *.sb *.toc *.cas Found inside: Dead Space\Data\ Text is usually stored in: Binary localization chunks Frostbite string tables Embedded in CAS archives Tools You Can Try 1️⃣ Frosty Tool Suite (Recommended) Use: Frosty Editor Frosty Mod Manager These are made specifically for Frostbite engine games. With Frosty Editor you can: Browse game assets Search for string tables Export localization files Create a mod with edited text ⚠ Important: Some newer EA games require specific Frosty versions and plugin updates. 2️⃣ FMT (Frostbite Modding Tool) Advanced alternative: Frostbite Editor (FMT) Used by experienced modders for: Editing text chunks Extracting EBX assets 🚨 Important Limitation Dead Space Remake uses: Compiled binary localization assets Encrypted CAS containers There is NO simple: extract → edit txt → repack method like older games. You must: Extract localization asset via Frosty Edit string entries Build a Frosty loc mod Launch game via Frosty Mod Manager 🔎 How To Check If Turkish Already Exists In: Dead Space\Data\Win32\localization\ Look for: tr-TR turkish .loc files If Turkish is partially present, editing may be easier. 🎯 If You Want to Create a Turkish Patch The safest workflow is: 1 Install Frosty Editor 2 Open Dead Space Remake profile 3 Search for: StringTable LocalizationAsset Subtitle Export English strings Translate Re-import and build loc mod If you want, tell me: Steam or EA App version? Do you want full subtitle translation? Or menu-only translation? Are you planning public release? I can give you a step-by-step professional Turkish patch workflow.
March 4Mar 4 Author Exciting news! Our illustrated guide will be coming soon – stay tuned!” 1 minute ago, SungurTekin said: Hello everyone For Dead Space Remake, here’s what you need to know first: The 2023 remake is built on Dead Space, developed by EA Motive using the Frostbite engine (EA’s internal engine). That changes everything — Frostbite games are not easily moddable like Unreal games. Where Are Localization Files? In Frostbite games, localization is usually stored in: Source *.sb *.toc *.cas Found inside: Dead Space\Data\ Text is usually stored in: Binary localization chunks Frostbite string tables Embedded in CAS archives Tools You Can Try 1️⃣ Frosty Tool Suite (Recommended) Use: Frosty Editor Frosty Mod Manager These are made specifically for Frostbite engine games. With Frosty Editor you can: Browse game assets Search for string tables Export localization files Create a mod with edited text ⚠ Important: Some newer EA games require specific Frosty versions and plugin updates. 2️⃣ FMT (Frostbite Modding Tool) Advanced alternative: Frostbite Editor (FMT) Used by experienced modders for: Editing text chunks Extracting EBX assets 🚨 Important Limitation Dead Space Remake uses: Compiled binary localization assets Encrypted CAS containers There is NO simple: extract → edit txt → repack method like older games. You must: Extract localization asset via Frosty Edit string entries Build a Frosty loc mod Launch game via Frosty Mod Manager 🔎 How To Check If Turkish Already Exists In: Dead Space\Data\Win32\localization\ Look for: tr-TR turkish .loc files If Turkish is partially present, editing may be easier. 🎯 If You Want to Create a Turkish Patch The safest workflow is: 1 Install Frosty Editor 2 Open Dead Space Remake profile 3 Search for: StringTable LocalizationAsset Subtitle Export English strings Translate Re-import and build loc mod If you want, tell me: Steam or EA App version? Do you want full subtitle translation? Or menu-only translation? Are you planning public release? I can give you a step-by-step professional Turkish patch workflow. Edit: Exciting news! Our illustrated guide will be coming soon – stay tuned!”
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