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Found 7 results

  1. I need help to identify the global header and all offset header for languages and their respective positions to create the repacker. I've looked a lot, but I can't identify them. Below are the initial positions of the English texts that I used to export the texts. File: SCENARIO_DLC_000.bin - Header (english texts): Decimal 109584 File: SCENARIO_DLC_001.bin - Header (english texts): Decimal 115440 File: SCENARIO_DLC_002.bin - Header (english texts): Decimal 111744 File: SCENARIO_DLC_003.bin - Header (english texts): Decimal 119376 File: SCENARIO_DLC_005.bin - Header (english texts): Decimal 119536 File: SCENARIO_DLC_007.bin - Header (english texts): Decimal 107504 File: SCENARIO_DLC_008.bin - Header (english texts): Decimal 117744 File: SCENARIO_DLC_009.bin - Header (english texts): Decimal 114624 I'd really appreciate it if you could help me with this detail. PS.: I can extract the texts, but not doing the right way to do this. I cannot repack because i don't know where is the header offsets of all languages texts. When i repack with positions i know, the game crash. So it's right to say i need help to extract and repack And my English isn't that good yet, so I apologize for the misunderstanding. (editado) PS².: To extract the texts today, I basically pass the offsets of the headers of the English texts, but since I haven't found the header of all the languages, I can't recalculate the header of the other languages and the title and description of the mission at the bottom. SCENARIO_DLC.zip
  2. I got the way to unpack the dirt 5 .dat files but I don't understand anything about the formats that the game uses the thing is that if someone could help me to extract models and textures, I share some assets if you want to take a look at them https://mega.nz/folder/js9VlCIB#09mgRLGkjJwqXXqcTqp96A
  3. For some context, Helldivers 2 is running on the Stingray/Bitsquid Engine, which Vermintide, Magicka, and the original Helldivers were all built in, with a pretty significant amount of modification. Being that Stingray was discontinued by Autodesk in 2018, my typical leads into proper asset extraction haven't gone very far. It appears the game's art content is stored in .stream and .gpu_resource files in its '.../data/' path. Samples can be provided if necessary for those who may not have access to the game. There are also a number of files with no file type, but still appear to contain data. I believe the .gpu_resources files may direct the game to which assets need to be streamed from the .stream files, but I could be wrong. ".../data/game/" contains fewer, smaller .dl_bin files, but I suspect these are just for the game's settings and logic, rather than its actual 3D assets. Back when Vermintide tools were being worked on, once the filetypes could be opened, a manual dictionary was created (but never completed) in order to rename individual assets into their correct, non-hash names. Something similar may have to be done for Helldivers 2. If anyone is familiar with Stingray in any form, or has a good method to still access the engine (Autodesk has made that kind of hard), let me know! Hopefully we can get some people smarter than I am to get the wheels turning, as the art in this game is absolutely stellar.
  4. Hello, I am trying to change the font of the game, and I changed the font and now I want to try it, but I do not know how to do that. The same thing with texts. I do not know how to make the game use my modified files and not the original files.
  5. Hello, I want to translate Miami Night 2 But it seems like they encrypted the fonts, images, and text I used Kemulator nnmod which has a Memory View function that allows ripping game sprites But I wonder if there is any way to decrypt the text and font data and encrypt it back? MiamiNights2.zip
  6. Is there a way to open these types of file formats? most of the programs for extracting these dont work or just broken all together if anyone can help me with this please let me know :)
  7. Heya, currently trying to figure out how to open these renditions of .gr2 (Granny 3D) Files, I cannot open them in Granny Viewer as I get the error: CRC Check failed, File may be corrupted. Is there any way to open this? Example file: https://www.mediafire.com/file/5mojrmytaix1sdt/gunstringer.gr2/file
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