3D/2D models
Post questions about game models here, or help out others!
813 topics in this forum
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Hi Here is some files from Shrek Forever After PC https://mega.nz/file/tNVziRjR#33DUByU63vPC8AMNL1JFNOBZVP1o7MnXg9kLs3tF9z8 Can somebody try to make a blender plug-in or a Noesis plug-in Thanks 🙂
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Hi, so I made a script to unpack and repack the games JAM files, inside there are a bunch of assets, one of which is the WGG filetype, it contains the information that the game uses to create a model, I wrote the attached script in order to convert it into a .OBJ, so that it can be viewed in blender. I might update it further if I run into problems with the rest of the files, especially the level files seem like they can be painful to convert properly. I also have not yet identified all of the fields, so at this stage changing a model and then repacking them into this might not be feasable. Enjoy For the Jam unpacker and repacker please see https://reshax.com/t…
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- 27 replies
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- 2 followers
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Hi Here is some files from pain ps3 https://www.dropbox.com/scl/fi/3ewdo0gpj9x6bf0o0eyfr/Pain-Ps3-game.rar?rlkey=oi7unkbw2xjd9fz05dwhgj5q8&st=9rdjfgd5&dl=0 https://www.dropbox.com/scl/fi/vcctp9fxvnlmtx3kuzqty/Elvira.rar?rlkey=h2w4mmi6re6dyweyd9rvd17jr&st=fg76cxfk&dl=0 <link removed> Can somebody try to make a blender plug-in or a Noesis plug-in Thanks 🙂
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- 4 replies
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Hello, does anyone know why the face isn't displaying when I replace Mayu's model with one of Mio's model? I've replaced the .g1m, .grp, .mtl, .ktid, and .oid files. I tried the default clothing and the summer cardigan, but neither works. Replacing Mio with Mayu works fine. Thanks! Mod Broken.rar
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Is there anyone who can open "unity3d" files other than using this tool, or repair this tool. I don't know why I can't open all the files and the message appears like in the picture. https://github.com/Perfare/AssetStudio/releases unity.rar
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- 11 replies
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- 3 followers
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I'm looking for tools or plugins to import Marc Eckō's Getting Up: Contents Under Pressure .msh / .slp / .sls Original thread: https://web.archive.org/web/20230817185212/https://forum.xentax.com/viewtopic.php?t=21138 marceckosgettingup_3dmodels.rar
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I wanna extract Asphalt 9 .jmodels file from the latest and recent version of the game e.g. v4.4.0k but the files manifest.map and BigChillGhost's Asphalt 9 dumping script only supports v3.6.3a. Any chance to update the script since I have it as backup and have no prior knowledge about dumping new manifest from A9 latest version? Here's the tool and necessary files that was made by BigChillGhost Also one file that is totally corrupted after using renaming script which was this sample link which has 46kb of fbx. idk how it causes it. A9Tool_v1.4.6.7z manifest.7z restoreFileHierarchy.py as for batch file on how to run the tool: Create a9.bat with t…
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- 44 replies
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- 4 followers
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Hi there, been trying to find tools for extracting ufc fighter models but had no luck finding anything available. I came across someone who extracted all the head and body textures for ufc 3, but no 3d models of their body and heads. If anyone knows how to or can make a tool for it I’d appreciate that and probably sort some commission out for it.
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- 115 replies
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- 4 followers
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I'm looking for a plugins to import 3D models and maps from BloodRayne 2. https://mega.nz/folder/teRXRJpA#wLPIhcmG5VEW3oDkV1Pcqg
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- 260 views
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I'm looking for a plugin to import Metal Gear Solid 4: Guns of the Patriots .mdn https://drive.google.com/file/d/1IGz4QoDGtphMKodrz0zXDeqh_qoZ9drC/view?usp=sharing According to the developers of Metal Gear Solid 4, they used Softimage XSI (RIP) to create 3D character models Source: https://web.archive.org/web/20090213132123/http://softimage.com/products/xsi/customer_stories/metal_gear_4/default.aspx
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This is a model format for games like One Piece Grand Adventure, One Piece Grand Battle 3 and One Piece Grand Battle! in hex editor you might find formats like .act2, .gpl2 , .tpl2 and .skn2 within the gmf1. gmf1 https://drive.google.com/file/d/17PgPGv9tnwmhXHC10CN6TWnShAhdOACk/view?usp=sharing
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- 10 replies
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NMH1 has a model format I am not entirely sure how to extract from GM2 And I assume RSL is a seperate for format of models EX travis Touchdown and characters not sure on textures here are the samples from event though I am sus on how small the folder is LTRVT010.zip M09.zip
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Looking to see if anyone is interested in this, 3D models/geometry isn't exactly my strongest skillset (which I'm sure you will soon notice). I was originally inspired by an old thread on Xentax for other Rareware games (primarily Grabbed by the Ghoulies) however Live and Reloaded seemed to get skipped over since no one could figure out the compression the game was using. Fast forward a few years and i learned that Xemu had a debugging feature with support for IDA which is a tool I'm fairly familiar with, using this i was able to extract the x86 assembly instructions the game uses to decompress the game assets and write a wrapper for it allowing me to unpack the…
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- 310 replies
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- 7 followers
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Hello, I'm wondering if anyone could help in recovering models and character animations from a 2005 PC game Creature Conflict. Assets were exported from main data pack using QuickBMS script from this topic: https://www.zenhax.com/viewtopic.php@t=3992.html Some information i got about the models so far: The .LWO is a mesh with or without rigging, while .LWS is a single animation. These are not typical Lightwave files, they lack any headers. Rigged character meshes seem to have "_xsi" in the name which made me thought they may be Autodesk Softimage files, but i couldn't get them imported into Softimage as XSI or as Lightwave. Using Model Researcher …
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- 10 replies
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- 1 follower
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Hi guys. I'm looking to see if someone can look into the .gcn, .cp2 & .pc files from Code Lyoko Quest for Infinity. Would anyone be interested in looking into them? I'm trying to extract models from them. CLQFI_Samples.zip
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- 1 reply
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i'm wanting to extract from the amazing spider-man 1 and 2, and all the data files are in pkz format (which i'm unsure how to extract) , i'm assuming the models are too. If anyone knows how to extract these, this would be great! I've uploaded some sample pkz files from the game as reference for anyone who needs. https://gofile.io/d/o11oKY
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- 28 replies
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- 1 follower
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Hello does anyone know how to import the models for "Lupin III: Lupin is dead, Zenigata is in Love" Thanks here are some samples 01NP6566.zip
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- 6 replies
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I'm looking for existing tools or plugin to import .ydd / .ydr / .yft from GTA V. These file formats have custom compression with an RSC signature. gta5_ydd.zip gta5_ydr.zip gta5_yft.zip
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Hi, I'm first time here, so there may be omissions in this article, sincerely apologise. The game I'm facing with is named "Wizardry Variants Daphne", a mobile game you can download from Google Play Store. I'd like to extract some files from it, so I tried to locate its exact whereabouts, and here is what I have - The core files of this game can be found under this path: --- internal storage/Android/data/jp.co.drecom.wizardry.daphne/files/assetcache and they are in common Unity Game structure (while the version stays unknown). However, unfortunately, those files seem to be encrypted by official with some algorithm I don't recognise; thus, I'm s…
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Everything related to 3D models from Tom Clancy's Ghost Recon Wildlands There are at least two working tools for the game, one made by id-daemon id-daemon ghost recon wildlands tools.rar and another was Archive_Next. Archive_Next was able to extract some models that id-daemon's tool couldn't. https://web.archive.org/web/20231013141029/http://www.tbotr.net/Downloads/ARchive_neXt.msi Here's the tutorial from the Zenhax webarchive page https://web.archive.org/web/20230429095932fw_/https://zenhax.com/viewtopic.php?t=8316: The tutorial had some images included but they're gone now too. Link to model extraction tools for Ghost Recon: Brea…
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I am currently interested in ripping from both games but have seemed to hit a roadblock due to the lack of information on the matter. Aside from there having been VERY few rippers to have ripped from these two games, all I know about ripping from them so far are two things. 1.) All-Stars' Psarc archives can only be extracted either via PSASBR Tool on the pre-retail builds or dumped using PsasPS3Hooks with RPCS3. Otherwise, they cannot be extractable as the game uses some special encryption algorithm that makes it different from every other game with the archive and/or built on the Bluepoint Engine. 2.) One of the rippers for PSAS mentioned that they got their models from …
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- 8 replies
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- 2 followers
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Any tools to crack this game open its way too hard
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- 3 replies
- 294 views
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I'm looking for plugins to import or export GRNs and mesh.gdt from Duke Nukem: Manhattan Project. It uses Granny 3D by RAD Game Tools (now Epic Games Tools) Here is the map editor to export mesh.gdt and the 3ds Max 4 plugin to export GRNs. DNMP_EDITOR.zip granny12b_export_3dsmax4_5.rar dukenukemmanhattanproject_gdt.rar dukenukemmanhattanproject_grn.rar
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May I ask if anyone knows where the latest game support tools are? If you need files for testing, I can upload them! Thank you!!!
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- 3 replies
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Hi everyone. This script i've created, it will import characters, rigs, textures and environment maps from The Last of Us Part II Remastered PC directly into Blender. This tool was created specifically for the PC version of the game and has been tested with Blender 5.2 LTS. Ofcourse, please note that this package does not contain any game assets. You need to own the game and extract the files from your own installation.
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