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3D/2D models

Post questions about game models here, or help out others!

  1. I'm looking for a plugins to import 3D models and maps from BloodRayne 2. https://mega.nz/folder/teRXRJpA#wLPIhcmG5VEW3oDkV1Pcqg

    • 0 replies
    • 16 views
  2. I'm looking for plugins to import or export GRNs and mesh.gdt from Duke Nukem: Manhattan Project. It uses Granny 3D by RAD Game Tools (now Epic Games Tools) Here is the map editor to export mesh.gdt and the 3ds Max 4 plugin to export GRNs. DNMP_EDITOR.zip granny12b_export_3dsmax4_5.rar dukenukemmanhattanproject_gdt.rar dukenukemmanhattanproject_grn.rar

  3. Started by LeonKK,

    May I ask if anyone knows where the latest game support tools are? If you need files for testing, I can upload them! Thank you!!!

      • Thanks
    • 3 replies
    • 114 views
  4. Started by thefil,

    Hi everyone. This script i've created, it will import characters, rigs, textures and environment maps from The Last of Us Part II Remastered PC directly into Blender. This tool was created specifically for the PC version of the game and has been tested with Blender 5.2 LTS. Ofcourse, please note that this package does not contain any game assets. You need to own the game and extract the files from your own installation.

  5. Started by Sirduckdude,

    Hello I am trying to see models from Deadly Premonition From PC any way how to rip them? thanks! Here are some Xmds of some models from 01_PL Some rough ideas judging from XPCs CPL011- Agent CPL0112- Workaholic Okay Figured out how to send the folder https://drive.google.com/file/d/1Gyx_pUYpQC-w-0PWVtkX2hw6L10T9A3D/view?usp=sharing CPL013A.zip

  6. I'm looking for tools to rip or extract 3D models from Sheep Dog 'n' Wolf (also known as Looney Tunes: Sheep Raider) *.war sheepdognwolf_pc_war.rar

  7. Looking to see if anyone is interested in this, 3D models/geometry isn't exactly my strongest skillset (which I'm sure you will soon notice). I was originally inspired by an old thread on Xentax for other Rareware games (primarily Grabbed by the Ghoulies) however Live and Reloaded seemed to get skipped over since no one could figure out the compression the game was using. Fast forward a few years and i learned that Xemu had a debugging feature with support for IDA which is a tool I'm fairly familiar with, using this i was able to extract the x86 assembly instructions the game uses to decompress the game assets and write a wrapper for it allowing me to unpack the…

  8. Started by DKDave,

    I've been doing a Noesis script for the beta of Once Human. Still got a few things to do on it, but it should work for most of the models so far: Edit: Read the notes at the start of the script regarding the various files needed. once_human_mesh.zip

  9. I'm not sure if this is the right place to post this. it's not a help request or anything like that but I just wanted to share the binary template I created for the SF643D .modelgdb format. I made one for the final game (complete with all parameters) and one for the 2010 prototype (incomplete, covering only the geometry structure). SF643D_010Editor_Templates //The size is huge because it contains numerous node options and sub-options, all with specific identification IDs (as far as I recall, mine are 100% correct; I compared them against the .modelgdb.tex versions "original binary-to-text" conversions left behind in the game). //There are some .modelgdb models that con…

    • 0 replies
    • 106 views
  10. Hello I need help opening and extracting the 3d asset files from the SD Gundam G Generation Cross Rays PMDL Model Format, Here is what i have discovered so far with the format All PMDLs are Boost C++ containers as they possess a serialization::archive header however i have not been able to properly extract them with the tools available to me. The texture assets that go with them are raw .dds format files, usually in the format of (shipname)_uv(number) for the material. the model and textures are in a zip file container (model.zip) in the folder for the corrosponding ship located at data\battle\action_scene\target\ws A sample file has been p…

  11. ▂ ▃ ▅ ▆ █ SAMPLES █ ▆ ▅ ▃ ▂ A majority of the samples above are of the Rio movie game as that game seems to be the last Eurocom game to use the .edb archive files. Regarding GoldenEye 007 Reloaded on the other hand as the only other game I sampled from, it has a whole lot of .dat's and some .geo's in there as well. I've looked at Disney Universe as well and it was pretty much the same deal. Other than that tidbit, there is in fact a ripping tool for the Eurocom games called Eurochef but it only supports a number of uncompressed/unencrypted games throughout the 2000's. Not any before then and not any after the fact either, including the ones I've mentioned due to them bein…

  12. I'm looking for existing plugins or tools to import or export GTA San Andreas DFFs. Here is the file format specification: https://gtamods.com/wiki/RenderWare_binary_stream_file https://drive.google.com/file/d/1PUQSE_lbIF4NOQiDLs76XXQ4-XUeq5SA/view?usp=sharing

      • Like
    • 1 reply
    • 166 views
  13. I have managed to reverse the 3d files fairly well. I can get the vertices, normals, faces and (multiple) uvs out of the files, but there is still some mystery data in there. The files are in little endian order. This is a screenshot of the hex dump of a very minimal 3d model. It's a quad: 4 vertices, 2 faces, 4 uv coordinates. No normals, no skinning data. The first 2 things I've surrounded here are some kind of asset meta data, header and footer. The only field whose meaning I know is the first 4 bytes, which is the size of the payload. (320 in the screenshot, highlighted with a peach background) The first 120 bytes of the mesh file I have just igno…

  14. Hello, Spoiler For a very long time, I’ve been trying to extract the models from an MMORPG that I loved playing during my childhood. I’ve also been developing games as a hobby for many years, and this particular game has always been my main source of inspiration and motivation. I would be truly grateful if you could help me with this. To start, I extracted the objects.dat file using the following QuickBMS script: idstring "SKYF" get VER short set PATH string "" callfunction EXTRACT 1 startfunction EXTRACT getdstring NAME 0x40 get FOLDERS short get FILES short string PATH + NAME string PATH + / for i = 0 <…

  15. I am attempting to write a Blender add-on for models from the PS2 release of Bob the Builder: Festival of Fun. However, I cannot figure out how primitives are generated from the vertices. It seems to store multiple positions for each vertex for some reason. I tried generating triangle strips from one of the position fields, but I think there is more to it than that. I've attached the Blender add-on, a Python script I wrote a while ago for unpacking DATA2.BIN, and a couple of sample files. Also, here is a partial ImHex pattern for the models: struct Vec2f { float x; float y; } [[single_color]]; struct Vec3f { float x; float y; float z; } [[single_color…

  16. Started by Benefor,

    Hello there, I’m opening this thread to ask if anyone has already managed to extract files and assets from the new Bleach: Soul Resonance. I managed to pull the data folder and the APK from an emulator, but AssetRipper and AssetStudio haven’t produced anything useful afterwards. Any ideas would be appreciated :)

  17. Hello, Does anyone have the file fmt_blackdesert_pac.py for Noesis? I would really appreciate it.

  18. Started by mrmaller1905,

    What is .3di from Delta Force: Xtreme and can you modify Durik's Noesis plugin to fix these errors on character models. These meshes are created and exported using SuperOED. Here is the suite of tools: https://novahq.net/files.php?ID=538 and file format specification: https://github.com/taylorfinnell/opennova/wiki/3DI Samples: https://mega.nz/file/1XwVTaJI#YtEpDfWBD73QI4qps05eIBzM7HNku8kYIW7S8kPaElM DFX_develoment_tools.zip fmt_3di.py

      • Thanks
    • 3 replies
    • 897 views
  19. I have been trying to extract Models and Textures from this game, i have Quickbms and the gi_joe_cobra.bms but it's not .BIN files but .BIN_BE files and i don't know what to do here, any help? These are the formats i have found in the gamefiles: The BIN(meaning most likely the Models and Textures) files are in .BIN_BE The Levels files are in .GBR_9_BE The Sound files are in .PLL The Lipsync data is in .PAK_BE All the Animation files are in one .ASB_61 file The game was made by Double Helix Games who also made Silent Hill: Homecoming (2008) and this game came out one year later.

  20. Started by MichaelBFS,

    I found the files from the new simulator. It's Le Mans Ultimate. The structure is very similar to rFactor2. But they are slightly different. All the cars and tracks in the container are in .MAS format. I could not open them. Most likely they are also encrypted like the new add-on files for rFactor2. I unloaded all the cars and a couple of tracks. Probably the most valuable thing here is the detailed tracks. If someone can extract and convert to 3dsmax that would be great. https://modsfire.com/zw63HxVSBl30h3H https://modsfire.com/F9aU44I46FJ6lwG https://modsfire.com/HM8EN9UKa8GEfyX https://modsfire.com/741sV4i5IJGK6y8 https://mo…

  21. Has anyone managed to extract all assets (models/animations) from Mecha BREAK successfully? I’m running into an issue where most of the models and animations seem to be missing after extraction. I’m wondering if it might be related to the .resS files, but I’m not entirely sure. Has anyone encountered this before or figured out a solution? For reference, I’m using this version of AssetStudio: https://github.com/aelurum/AssetStudio

    • 1 reply
    • 1.1k views
  22. Hello everyone, I'm currently working on extracting and studying the resources of Istanbul Kıyamet Vakti (IKV), and I've reached a point where I could use some help from people familiar with reverse engineering game formats. Thanks to the work already done in this thread, I can now successfully extract the game's resources and import many of the ADF models into Blender. However, I still have two major problems that I haven't been able to solve. 1. Animation dataMy main problem is that I cannot get the animations into Blender. While analyzing the ADF files, I found several block types related to the model structure: root mate item vert tris bone wmap qkey The important par…

  23. I'm looking for plugins to import 18 Wheels of Steel: Pedal to the Metal PSMs or MBDs. AlexKimov already wrote plugins for Noesis https://github.com/AlexKimov/Prism3D-file-formats/tree/master/plugins/noesis Here is the 010 Editor binary template for PSMs. This file format shares the same format as 18 Wheels of Steel: Across America. 18wospedaltothemetal_3dmodels.rar 18wospttm_psm.bt

    • 1 reply
    • 147 views
  24. Can anyone analyze these file format and write a Blender import script to import PSMs or GDTs? Only ZModeler can import PSMs. hardtruck18wheelsofsteel_psm.rar hardtruck18wheelsofsteel_gdt.rar hardtruck18wheelsofsteel_dat.rar

      • Like
    • 10 replies
    • 2k views

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