3D/2D models
Post questions about game models here, or help out others!
831 topics in this forum
-
I cannot get .bfm to any human readable formats at all (i tried br2podtools but that didn't work, and tried other tools, but no luck at all) so this is why i am asking for a noesis plugin for this kind of file format (if no one made a plugin for yet) the samples are from victorious: time to shine (xbox 360) (ripped from a .pod file and used dragon unpacker to rip the .pod files) (Sorry i had to use .rar instead of .zip, as a max size limit exists) side note: please do a infernal engine .tex plugin (for any infernal engine game), so it can be shown with textures too (i can use tex2dds, but should be an alternative way to convert .tex files into any format, on noesis) let m…
-
- 7 replies
- 829 views
- 1 follower
-
-
I tried the Noesis plugin written by Durik256 but it says "File could not be previewed" and it doesn't work so won't import. Will anyone update the Noesis plugin or make a new one to import all Delta Force: Black Hawk Down 3D models including characters models with bones? deltaforcebhd_3di.rar
-
-
- 16 replies
- 4.2k views
-
-
Looking to see if anyone is interested in this, 3D models/geometry isn't exactly my strongest skillset (which I'm sure you will soon notice). I was originally inspired by an old thread on Xentax for other Rareware games (primarily Grabbed by the Ghoulies) however Live and Reloaded seemed to get skipped over since no one could figure out the compression the game was using. Fast forward a few years and i learned that Xemu had a debugging feature with support for IDA which is a tool I'm fairly familiar with, using this i was able to extract the x86 assembly instructions the game uses to decompress the game assets and write a wrapper for it allowing me to unpack the…
-
-
- 311 replies
- 46.1k views
- 7 followers
-
-
Right, so, the textures from this proprietary library can be extracted with the second script on the page linked when combined with ImageHeat, but the model format remains unsolved. Looking at them in a hex edtior, it's clear they're binaries, but that's about all I know on that front. Included are five sample models from Umihara Kawase BaZooKa!. Help would be very much appreciated! rxmodel.zip
-
- 0 replies
- 67 views
- 1 follower
-
-
May I ask if anyone will check this game? If you need files, I can upload them to you as samples.
-
-
- 17 replies
- 1.4k views
- 2 followers
-
-
Hello all, I'm new to ResHax. And I'm opening up a new topic here because I would like to see if it's possible (if anybody wants to help me out) to rip the 3D models from this very strange and beautiful PlayStation 2 party game only released in Japan called Super Galdelic Hour. Me and a discord friend of mine managed to extract the game's data from the DATA.BIN/DATA.FAT files, and inside were a bunch of unique file formats that the game uses such as .EGG, .SEQ, .VUG, .VU1, .VU0, .MOT/BIN, and .BD/HD/SD. Each file format has a different purpose as explained down below. EGG: This is for graphics and textures. (Special thanks to BoringHexi for helping me extract …
-
-
- 36 replies
- 7.3k views
- 1 follower
-
-
I initially wanted to make a topic for help with the animations, but I realized there wasn't a proper model importer either, and it's a bit hard to have one without the other. Game is built on the Dunia Engine, a heavily modified CryEngine. The archive files are extractable with this tool; https://downloads.fcmodding.com/others/fcbconverter/ Model files are .XBG, textures are .XBT, animations are .MAB, textures are extractable with xbt2dds by cra0 There was a 3DS Max script (direct download from a ResHax post) made for the meshes, but imports no weights, along with the bones being named "Dummy000" and so on, so this was a fail. There was a Noesis scrip…
-
- 4 replies
- 1.3k views
- 1 follower
-
-
I'm looking for plugins to import 3D models with KTMDL header. These files have ZLIB compression https://mega.nz/file/sPJUEb6D#lnnjT1XWQtzXclccIDYdVf3eYnwL43tue-lQfaqG10k
-
- 0 replies
- 79 views
-
-
One game I wanted to look into years ago is Dante's Inferno for PSP. I once tried hex2obj but couldn't figure out the faces and it's been a long time. If anyone can figure these out let me know. DANTE.zip
-
- 0 replies
- 98 views
- 1 follower
-
-
Hello everyone. So very few people here from XenTax knew me for trying to rip models from Giana Sisters: Twisted Dreams. Well, I have the good news that I eventually figured out the model and skeleton format! I mainly use MeshFinder made by Durik256. It's a bit tricky as I had to do A LOT of fail & retry but the results were worth it. Long story short, the vertices data are 32 bytes long in half-float; 8 bytes for the position, 8 bytes for the normals and 8 bytes for the two UV maps (UV 1 is the first half and UV 2 is the second half). I still have no idea what the other 8 bytes are. Bone indices and weight are 4 bytes each, each bytes represent a bone which means a v…
-
-
- 7 replies
- 336 views
- 1 follower
-
-
i was able to extract the .rho archives using rholoader, but all of the model files are this, this is also used in airrider, but you need to change the .arb file extension to open them, some people ripped the models via hex editing, but it's a quite hard task as you can't find a tutorial that easily, i have provided samples for the karts and the tracks since they were more promising, the tracks also link the textures to theme/envirnoment/textures as there are none in the folders there is also a post here karts track models track textures
-
- 13 replies
- 4k views
-
-
Hello, sorry to bother yall by asking with so little time here, but i just extracted the mounted game ISO's file t28gou.dat with quickbms, using the corresponding script by ALuigi, but i am otherwise clueless on how exactly to go about extracting the models in the game. I've attached an image of an average robot (At least i can guess) on the OBJECT folder, however, i've struggled with finding proper documentation to know if these files even are the models themselves, and if it is possible to reverse-engineer them. Tetsujin runs on the same engine as Robot Alchemic Drive (RAD) AFAIK, so if anyone here's been extracting models from there, then that knowledge may apply here.
-
-
- 5 replies
- 427 views
- 1 follower
-
-
May I ask if anyone knows where the latest game support tools are? If you need files for testing, I can upload them! Thank you!!!
-
-
- 6 replies
- 702 views
-
-
Hello back in the days of Xentax I remembered there being an extraction tool for this game and a noesis plugin on one of the forum posts. I Attempted a few years back to view/extract Hilda's model (this character here) and from what I can remember most of the character models showed up fine and were able to be extracted but every time I attempted to export Hilda's face model it always would throw an error no matter what I tried. With Xentax long gone also I have been unable to locate the old tools for this game. Would anyone be able to help me/direct me to an extraction method/tool so I could successfully open the games files so I would be able to extract Hilda's model? H…
-
- 1 reply
- 215 views
-
-
i Need A Bms Script For Model and Texture for This Game!!!! model_Liza.zip texture_Liza.zip
-
- 0 replies
- 216 views
-
-
hello i am in need of a new script or a fix this one doesnt work fmt_angrybirds_xgm.zip - Tools - ResHax note my copies are from the android version and the script says for android first its something to do with 32 bytes for the name which i checked and theres nothing i assume these were for an outdated version of xgm for context these are what the 32 bytes are in the file after i remove the part for the 32 bytes i get this there is a script for blender but only works on ios versions and has no uvs or rig https://zenhax.com/notarchived.html#viewtopic.php?p=62724#p62724
-
- 2 replies
- 260 views
- 1 follower
-
-
Hi Here is some game file for Disney Speedstorm and some QuickBms files too. Hopefully, somebody can make a blender plugins or noesis plugins. https://store.steampowered.com/app/1537830/Disney_Speedstorm/ https://www.dropbox.com/scl/fi/4e6xioz4dgizdpqdjde1q/disney-file.rar?rlkey=81r67hynb9vels9itn89jvt45&st=g5ned6y0&dl=0 Thanks 🙂
-
-
- 13 replies
- 1.4k views
- 1 follower
-
-
I'm looking for plugins or tools to import or export custom car and map models from Re-Volt revoltgame_carmodels_prm.rar revoltgame_mapmodels.rar
-
- 1 reply
- 249 views
- 1 follower
-
-
this is the sequel to my first post here in TOM.PSD SD and Tom1,Tom2 and TomH are mentioned perhaps the psd files are archives with the ps2s in case its missing? and also hand is mentioned hmmm and i saw this very similar to the hex data in TO_BE_AC.PS2 TO_BE_AC.PS2 FOR REFERENCE maybe thats how pixels are read in this formatbut off topic very funky waves what are they?
-
- 6 replies
- 340 views
- 1 follower
-
-
I use tis fdata_dump script to extract the .fdata file; the g1m models view correctly in Noesis. I used Nyotengu.KTID.exe (from the Cethleann toolset) to merge the split g1t files and obtained the g1t textures, but the resulting textures are just default placeholders generated after a decoding failure. I was hoping someone could take a look at the .g1t file. g1m_g1t.rar
-
- 1 reply
- 282 views
-
-
Turns out that the 7 Studios .FS archives are supported with Watto's tool, and that there's what appears to be model files within said archives. Is anyone here up to figuring these .SGP2 stuff out? I took them from the poker minigame if it helps. I am not sure if it's just the models themselves or they came with textures embedded based on the file size. sgp2.7z
-
-
- 50 replies
- 10.6k views
- 2 followers
-
-
i wanted to rip the entire track out of like the area 51 track, but when i put the converted models, tracks like barcelona have glitches in their models, i have put the image of the glitched model, uv and the files of the area 51 track, they also have weird normals original models.zip
-
-
- 22 replies
- 6.3k views
-
-
hello this game uses .act for the models i think and uses .bmp for texture i dont know what format it is so i used ninja ripper 1.7.1 the uvs look werid because well it didnt have any uvs so i made it myself and both mickey and minnie's textures are put in a texture atlas while in the data they are seperate for example maybe the game's mesh format doesnt support uvs here is the entire GDmickey folder that includes GDmickey.act and other data if that can help anyone out the .act binary mentions skill files which arent part of the mesh but are i assume coding/animation data GDmickey.rar
-
- 2 replies
- 242 views
-
-
Hi, I'm reverse engineering the .mdl model format used by Resident Evil Code: Veronica X HD. I'm specifically looking for help from someone experienced with Noesis Python plugins / Capcom model formats to turn the information below into a working Noesis importer that actually displays the complete mesh correctly. I already have a substantial amount of the format mapped, but the last part of the encoded face/UV streams is preventing me from producing a reliable complete importer. I am not looking for an approximate mesh. The objective is a deterministic parser that reconstructs the complete geometry correctly. 1. MDL blocksThe files contain blocks identified by: 4D 44 4C B…
-
- 1 reply
- 283 views
- 1 follower
-
-
I'm looking for existing tools or plugins to import GEOMETRY.BIN and BUN files from Need for Speed: Undercover. These files have Refpack compression. https://mega.nz/file/IW52SBxS#krDZDrpS5k76CKqMf0Re_j6Jfj9VynDaMrC0Yw3LAGM https://mega.nz/file/4CRBmSpb#NvuTzDo9HwCJP_BiM-W-EQBmxPC3jVo5z8LVeQCWTsM
-
- 0 replies
- 132 views
-