3D/2D models
Post questions about game models here, or help out others!
847 topics in this forum
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According to what I read you need Cethleann to unpack everything and then Noesis and Quickbms but I can't unpack anything because Cethleann doesn't work for me, I tried all the releases and nothing works. I know there are people who have done it but the little info I found it's from here and it doesn't help me at all. So if someone can give me a little push in the right direction that would be nice
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help me on This game !!! model_Npc.zip texture_Npc.zip
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I'd like to request to start a new plugin for Blender to import or export .SAM and .SBM from SiN (1998) Here is the file named sintools_full.zip (official modding tools) which includes a level editor called SinEd and 3D Studio Max v1.2 / v2.5 plugins named samout.dle and sbmout.dle which need to be decompiled to port to Blender or newer versions of 3ds Max sin1998_sam_sbm.rar sin1998_bsp.rar sintools_full.zip
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I'm looking for tools to extract 3D car and map models from Metropolis Street Racer .HRD / .NRM / .SFT / .DYP / .DYR / .DYT and other file formats. https://mega.nz/file/sKwjXaoT#1zSd2WtiOrPtS_XfU1h-pC4nQ7RsMaV0sULaSOFk6so According to the developers of Metropolis Street Racer, the car and map models are created and developed using MetGP which is not available for public.
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Looking to see if anyone is interested in this, 3D models/geometry isn't exactly my strongest skillset (which I'm sure you will soon notice). I was originally inspired by an old thread on Xentax for other Rareware games (primarily Grabbed by the Ghoulies) however Live and Reloaded seemed to get skipped over since no one could figure out the compression the game was using. Fast forward a few years and i learned that Xemu had a debugging feature with support for IDA which is a tool I'm fairly familiar with, using this i was able to extract the x86 assembly instructions the game uses to decompress the game assets and write a wrapper for it allowing me to unpack the…
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Hi there, been trying to find tools for extracting ufc fighter models but had no luck finding anything available. I came across someone who extracted all the head and body textures for ufc 3, but no 3d models of their body and heads. If anyone knows how to or can make a tool for it I’d appreciate that and probably sort some commission out for it.
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Hello back in the days of Xentax I remembered there being an extraction tool for this game and a noesis plugin on one of the forum posts. I Attempted a few years back to view/extract Hilda's model (this character here) and from what I can remember most of the character models showed up fine and were able to be extracted but every time I attempted to export Hilda's face model it always would throw an error no matter what I tried. With Xentax long gone also I have been unable to locate the old tools for this game. Would anyone be able to help me/direct me to an extraction method/tool so I could successfully open the games files so I would be able to extract Hilda's model? H…
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I am looking for plugins to import .meshbin or .xbn from Archangel by Metropolis Software. https://mega.nz/file/sXQ0lZJa#K6OpcK0GshxQ4u85tGBrsUZFB8LkHuzbG8GfNbnJEAY https://mega.nz/file/YWoTCBIQ#zQw0I6CZG0eUuv3DKRkRLTCMmHtnq8htx__KaXK11x8
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Hello, how can I convert these *.csf , *.omm etc—which I believe are models—into the FBX format using Noesis? Is there a plugin or something similar available? I suspect they originate from the Cavia Engine. Samples can be found here: https://github.com/randalfcastro-tech/RE-DEAD-AIM
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Guys, if anyone has any working tools and instructions left over from the old site, please post here. I think it would be useful for many people. As far as I know this game used exact replicas of the cars and tracks. It would be nice to extract them. 1) How to extract and convert cars models from the game? 2) How to extract and convert track models from the game?
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i Need A Bms Script For Model and Texture for This Game!!!! model_Liza.zip texture_Liza.zip
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Most meshes work, like body and effect meshes (i haven't tried to export animations yet) though face and eye meshes refuse to load, in multiple different AssetStudio builds they load as just triangles or give outright errors (due to being unity 6 files i bet) all the files appear to have intact headers and most work so i have no idea why they refuse to load theres a sample file of one of the face and eye meshes, whos i have no idea because they are unnamed and dont go into the scene hierarchy though if required i can upload the entire dump of the files for someone to look at 879903f110f320c31165eb155914cfa6.7z
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Hey everyone, I'm trying to extract 3D vehicle models (.xbg files) from The Crew Motorfest's gfx_vehicles_b.bfd archive file and I need some help with the encryption keys. I found Nenkai's TCMotorfest.Unpacker on GitHub which seems to be exactly what I need, but the repository states that no keys or binaries are included. The tool requires two key files to work: - KeyTable.txt (32 XTEA keys) - FileToKey.txt (file-to-key mapping) I have already done the following research: - The TOC file uses XTEA encryption with the magic header "ETOC" - The AES key/IV are visible in the source code (ZWdnSQmybpND6szV / hxE8MiHKgdOZjSPY) - The TOC entropy …
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A few days ago, I've tried to rip some stuff (namely models, textures and hopefully animations) from an Xbox 360 live arcade game, Raskulls. I'll be honest, I'm extremely out of my element here. I've tried to use ModelResearcher once before for a different game but had no luck. I've tried it here and I'm able to get meshes/faces and uvs to show up, but I don't really know what to do from here. I used wxPirs to extract the game's files and quickbms/xcompress_file to decompress them, but since the game is pretty random I don't know what else to do. Any help would be greatly appreciated! I hope this isn't a bit hasty of me, but here's a zip with some of the game's decompress…
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Right, so, the textures from this proprietary library can be extracted with the second script on the page linked when combined with ImageHeat, but the model format remains unsolved. Looking at them in a hex edtior, it's clear they're binaries, but that's about all I know on that front. Included are five sample models from Umihara Kawase BaZooKa!. Help would be very much appreciated! rxmodel.zip
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▂ ▃ ▅ ▆ █ SAMPLES █ ▆ ▅ ▃ ▂ A majority of the samples above are of the Rio movie game as that game seems to be the last Eurocom game to use the .edb archive files. Regarding GoldenEye 007 Reloaded on the other hand as the only other game I sampled from, it has a whole lot of .dat's and some .geo's in there as well. I've looked at Disney Universe as well and it was pretty much the same deal. Other than that tidbit, there is in fact a ripping tool for the Eurocom games called Eurochef but it only supports a number of uncompressed/unencrypted games throughout the 2000's. Not any before then and not any after the fact either, including the ones I've mentioned due to them bein…
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May I ask if anyone knows where the latest game support tools are? If you need files for testing, I can upload them! Thank you!!!
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Hello, my goal is to extract models from the PS4 remake of Shadow of the Colossus. I found QuickBMS and have read the documentation and watched various videos on how to use it. I cannot find the right .bms script to use though and I have not tried to write it myself, hoping that someone here can help. I have the .pkg file for the US version of the game (CUSA08034) and have tried extracting the .pkg file using quickbms_4gb_file.exe with the 2 different .bms scripts. First with teamico.bms. This didn't work. Here's the output offset filesize filename -------------------------------------- 0000000000200000 0 0000000000000000.dat 0000000034333…
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Hey guys, just asking on how to extract and import uma mesh from unity? i have created a python script (by claude im sorry), the extracting is on the wrong position, the import is wrong too. i was just wondering if there is another tools that can help me. It seems like the uma is modified ff_bundle_editor.py Config bundle Jax + Among us🔥.7z
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As the title says, I've been looking everywhere for the .py script file that allows Black Desert Online .pac files to be seen & converted in Noesis. Anyone here still has it??
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I tried Gildor's UModel Viewer but it returns this error: appMalloc: size=-1008 (total=0 Mbytes) <- FArray::Empty: -63 x 16 <- TArray::SerializeRaw <- FStaticLODModel<< <- TArray::Serialize: 1/4 <- USkeletalMesh::Serialize <- LoadObject: SkeletalMesh'RMA_Characters.Admiral', pos=47555, ver=129/10, game=ue2 <- UObject::EndLoad <- LoadWholePackage: RMA_Characters.ukx <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590 Any ideas where I can find this fixed alternative tool? Thanks in advance. https://www.gildor.org/smf/index.php/topic,2847.0.html shadowopsredmercury_pc_ukx.rar shadowopsredmercury_pc_sfr.rar shadowopsredmercury_xbox…
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this is the sequel to my first post here in TOM.PSD SD and Tom1,Tom2 and TomH are mentioned perhaps the psd files are archives with the ps2s in case its missing? and also hand is mentioned hmmm and i saw this very similar to the hex data in TO_BE_AC.PS2 TO_BE_AC.PS2 FOR REFERENCE maybe thats how pixels are read in this formatbut off topic very funky waves what are they?
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I'm looking for existing plugins to import .fxm files from Drake of the 99 Dragons .fxm. https://mega.nz/file/IbZxARCQ#M8DLyAahxfhPFKLxpXkxqjbh7AY9yD0Z18P0Tiq9k70
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awhile back i asked for help on the texture format for the rid game @DKDave quickly figured it out so credits to him and did figure out the format for the model which was part of the examples zip he posted how and i made it into a template for modelresearcher however the template only worked on ironhide as other models had issues when i looked into how the template worked for ironhide i found out something the model format has no header and is unique in a way that a template wouldnt work and since i dont how to write a noesis script i am going to show you how to import the model in modelresearcher the first 4 bytes are important very important for the vertices get the fir…
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I'm looking for plugins to import or export 3DO files from Armored Fist 2. armoredfist2_3do.rar
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