3D/2D models
Post questions about game models here, or help out others!
800 topics in this forum
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Hi, I’m trying to extract models from World War Z (Swarm Engine) and I’ve run into a dead end with .tpl files. What I’ve triedQCViewer Couldn’t find a working version publicly Older builds either missing or incompatible ProblemI currently cannot view or export the model at all. It seems like: Either the WWZ .tpl format differs from newer Saber games Or existing tools are outdated / partially compatible What I’m looking forA working tool or method to open WWZ .tpl A compatible version of QCViewer (if one still exists) Any info about: vertex layout how .tpl_data is structured how to reconstruct mesh manually if needed Extra infoHeader starts with 1SERtpl .tpl_data clearly …
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Worst most difficult mobile game ever i can't get his animations Full Link: https://drive.google.com/file/d/10kUQJqu7Zp5x9NDeZIPfABvkkpLaJfCP/view?usp=sharing
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Any tools to crack this game open its way too hard
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Looking to see if anyone is interested in this, 3D models/geometry isn't exactly my strongest skillset (which I'm sure you will soon notice). I was originally inspired by an old thread on Xentax for other Rareware games (primarily Grabbed by the Ghoulies) however Live and Reloaded seemed to get skipped over since no one could figure out the compression the game was using. Fast forward a few years and i learned that Xemu had a debugging feature with support for IDA which is a tool I'm fairly familiar with, using this i was able to extract the x86 assembly instructions the game uses to decompress the game assets and write a wrapper for it allowing me to unpack the…
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Hi, I'm trying to figure out how bone flags work in the game, since I'm working with some friends on exporting/importing models for this game. Unfortunately, I don't want to be selfish by not sharing the page (since we built it in HTML), but I can't post links like that. I'll send you a sample of what I've been working on for the game. The problem is this: The game expects bone flags that I don’t quite understand yet, since the vertices explode or get messed up. I’ve only managed to get as far as what’s shown in the image; I haven’t quite succeeded yet. I’ve run many tests, but honestly, I don’t understand it. I also tried looking into the source code, but I didn’t find a…
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Everything related to 3D models from Tom Clancy's Ghost Recon Wildlands There are at least two working tools for the game, one made by id-daemon id-daemon ghost recon wildlands tools.rar and another was Archive_Next. Archive_Next was able to extract some models that id-daemon's tool couldn't. https://web.archive.org/web/20231013141029/http://www.tbotr.net/Downloads/ARchive_neXt.msi Here's the tutorial from the Zenhax webarchive page https://web.archive.org/web/20230429095932fw_/https://zenhax.com/viewtopic.php?t=8316: The tutorial had some images included but they're gone now too. Link to model extraction tools for Ghost Recon: Brea…
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Hey I Need Some Help With Opening The GCM & GCS Files From Astro Boy The Video Game Wii Ni Hao Kai Lan Super Game Day Wii & Nickelodeon Fit Wii I Need The Models T-Pose If Anyone Can Help Me Commet Me Please Help Me
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I'm looking for existing tools to decompile Soldier of Fortune GHBs. Noesis already includes a built-in plugin to import GHBs, but the file format spec is not available publicly. https://drive.google.com/file/d/122lh1NnndfL37dZozkwPjZgaknaz8Vj1/view?usp=sharing MESO_PLAYER_ghb.rar
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▂ ▃ ▅ ▆ █ SAMPLES █ ▆ ▅ ▃ ▂ A majority of the samples above are of the Rio movie game as that game seems to be the last Eurocom game to use the .edb archive files. Regarding GoldenEye 007 Reloaded on the other hand as the only other game I sampled from, it has a whole lot of .dat's and some .geo's in there as well. I've looked at Disney Universe as well and it was pretty much the same deal. Other than that tidbit, there is in fact a ripping tool for the Eurocom games called Eurochef but it only supports a number of uncompressed/unencrypted games throughout the 2000's. Not any before then and not any after the fact either, including the ones I've mentioned due to them bein…
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I'm looking for tools to import or export .b3d files from King of the Road or its alternative name Hard Truck 2. hardtruck2kingoftheroad_b3d.rar
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I'm looking for a plugin to import or export custom character models XBGs. This file format shares the same thing as Far Cry 2. The game is powered by Dunia https://drive.google.com/file/d/1_5U2Z2DjHNNt60vHezpHszNqkoWOPtSh/view?usp=sharing https://drive.google.com/file/d/1iMtzeTkgZ4aDZhsfh47tiYnOeUpn4d-Z/view?usp=sharing
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I'm looking for tools to convert Europe Racer .d3d files into OBJs or create custom map models. europeracer_d3d_files.rar europeracer_cmp_omp_pmp_pth_rmp_dmp.rar
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any idea on how to open the xmds from Syndicate 2012 made by Starbreeze Studios? here are the Folder from Textures and Models https://drive.google.com/drive/folders/1vJhbO826pC8-Tx_aqxGrtO02AjNnUSGu?usp=sharing EDIT Some things I am seeing is that XTC is a file container for likely another file (xtx) but this section is for the models not the textures
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Hi there! Thanks for stopping! There seems to be an issue with retrieving character files from this mobile game called Cookie Run OvenSmash. It's a mobile Unity game, so I figured that I could use AssetRipper to pull the models out of the apk file. While I was able to grab them and port them as a Unity project, the only files that didn't seem to be readable were the character files only, and it could be because they are most likely encrypted. Is there a way around this or any they possibly encrypted and decrypting is the only possible way to use the files? If not, I might be stuck since Idk how to decrypt anything. I can send more screenshots if needed
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here is is of need to Rip this Prerender Cutscenes In Meet The Robinsons Game here is by <WE DONT G A F WHAT YOUR NEED> How To Prerender Cutscenes In Meet The Robinsons Game Please Rip Real Lewis Robinson model Leak Model please RIGHT NOW!!!!!!!!
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Guys, if anyone has any working tools and instructions left over from the old site, please post here. I think it would be useful for many people. As far as I know this game used exact replicas of the cars and tracks. It would be nice to extract them. 1) How to extract and convert cars models from the game? 2) How to extract and convert track models from the game?
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Hiya. I managed extract files from the games "Shinobi" and "Nightshade", from PlayStation 2, aiming to extract the player models. I reached the correct files, but it seems the extension .MLD which they have is not documented anywhere. What I found out though, is that these files have .IZCA in the header, which seems to be a format used in some Sega games from that era, but that's as far as I found out. I hope to be able to import these models+original armature on Blender as fbx or something, and maybe import back in the game as well, but that's secondary. I'm linking here two different files, one from Shinobi which is likely the character "Hotsuma", and a…
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Hello I am trying to see models from Deadly Premonition From PC any way how to rip them? thanks! Here are some Xmds of some models from 01_PL Some rough ideas judging from XPCs CPL011- Agent CPL0112- Workaholic Okay Figured out how to send the folder https://drive.google.com/file/d/1Gyx_pUYpQC-w-0PWVtkX2hw6L10T9A3D/view?usp=sharing CPL013A.zip
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I found the files from the new simulator. It's Le Mans Ultimate. The structure is very similar to rFactor2. But they are slightly different. All the cars and tracks in the container are in .MAS format. I could not open them. Most likely they are also encrypted like the new add-on files for rFactor2. I unloaded all the cars and a couple of tracks. Probably the most valuable thing here is the detailed tracks. If someone can extract and convert to 3dsmax that would be great. https://modsfire.com/zw63HxVSBl30h3H https://modsfire.com/F9aU44I46FJ6lwG https://modsfire.com/HM8EN9UKa8GEfyX https://modsfire.com/741sV4i5IJGK6y8 https://mo…
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I am not an expert on 3objects.zipd file formats, and while i found a tool that allows me to import it to GMax, i wanna be able to import it to blender and thus export it as an obj. i attached the .ms script and one of the models below. objects.zip
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I'm working on a set of tools for Dragon Age Veilguard. So far, i have dump tool to extract all files, all models can be converted. Also i have fixed the usual frostbite distorted faces. Now checking if something needs to be done with unified skeleton or textures, and then tools will be published here.
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hey guys i need anyones help to how to mod blender to the pc game meet the robinsons with the dbl file to a plugin to blender just contact me if you can make a dbl file plugin and i can replace wilbur into lewis model from sketchfab
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Hi, is anyone able to extract the UFC 3, 4, 5, Octagon or even the arenas 3D model? Been seeing many 3D models of the fighters extracted but no discussion of the octagon or arena. Thanks.
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Hello, I was wondering if anyone is able to help me rip or extract models from the Wii version of Bob the Builder: Festival of Fun? I know that there are some models previously uploaded on Sketchfab, but a lot of the models weren't uploaded at all. I'd mainly just need a Noesis script to open and export these models. The models are in .h3m format and I'm new to this so I can't really figure out how to extract them. Any help would be much appreciated.
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