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3D/2D models

Post questions about game models here, or help out others!

  1. I'm looking for tools or plugins to import, edit and/or export custom .p3d files https://mega.nz/file/sO4hXaSJ#qsKSJze15FBaB6MY_G2er9TEH2Caj_EjyeyIZlQWgOI https://mega.nz/file/hSIDESCR#XRQ9gkpp3A9subOKbT-iHgQVYOJsrDzR9cQ-NbXCCuQ https://mega.nz/file/IbwCRBLb#-1SHl1qrKQ1dVHxDv85kZ5CV5WIeCkWfLBTvcBBPwNs Here are the file format specs written by Bohemia Interactive: https://community.bistudio.com/wiki/P3D_File_Format_-_ODOLV4x https://community.bistudio.com/wiki/Rtm_(Animation)_File_Format https://community.bistudio.com/wiki/Wrp_File_Format_-_OPRWv17_to_24 And here is the download link for the official mod development tools: htt…

    • 3 replies
    • 201 views
  2. After unpacking the .NKP files with an existing quickbms script, i got to a dead end trying to convert these .NKM model files to any conventional format. I wonder if any of you could help me out with this, i just want the model with their UVs, rigs are unnecessary. Samples in the .RAR file. Thanks for reading. sample.rar

  3. Hi there, I’ve got a ufc 5 ps5 dump and wanting to extract the contents from the game, I believe the .cas files holds the assets for the game and will have the fighters inside. Is there any tools available or that can be made to access/extract the contents from the .cas files. I’ll upload an example of the .cas its going to be a google drive link as .cas files are too big to upload as .rar here 🙂 https://drive.google.com/file/d/1oaU_dSmuTKpwQIKTNMOPP6qlYjmHYlj1/view?usp=sharing

  4. Hi, My name is Mustafa. I`ve been looking for long time for 3d tracks models from Gran Turismo 4 but without luck to find any or respond from members. May I ask if someone could help to to get these 3d file tracks? especially (Assisi / Città di Aria). I want to export it to 3dsMax (for rendering). I don`t want to be banned if I`m posting in the wrong place. Thank you in advance and I appreciate any help. Regards,

  5. I'm looking for tools that can import or export custom DFFs from GTA: Vice City which is powered by RenderWare. Here is the file format specification: https://gtamods.com/wiki/RenderWare_binary_stream_file gtavicecity_dff.rar

  6. Started by kurokozeref,

    Can't open with old tmd2 script Sample Files included chara.zip

  7. hey guys i need help to extract pak files from the bee movie game to pak file python for noesis i want to see the characters and the models from the pak file will somebody make a pak.file python plugin to noesis please heres the bee movie pak filespak files.zip

  8. Started by Hazza12555,

    i'm wanting to extract from the amazing spider-man 1 and 2, and all the data files are in pkz format (which i'm unsure how to extract) , i'm assuming the models are too. If anyone knows how to extract these, this would be great! I've uploaded some sample pkz files from the game as reference for anyone who needs. https://gofile.io/d/o11oKY

  9. Hello all, I'm new to ResHax. And I'm opening up a new topic here because I would like to see if it's possible (if anybody wants to help me out) to rip the 3D models from this very strange and beautiful PlayStation 2 party game only released in Japan called Super Galdelic Hour. Me and a discord friend of mine managed to extract the game's data from the DATA.BIN/DATA.FAT files, and inside were a bunch of unique file formats that the game uses such as .EGG, .SEQ, .VUG, .VU1, .VU0, .MOT/BIN, and .BD/HD/SD. Each file format has a different purpose as explained down below. EGG: This is for graphics and textures. (Special thanks to BoringHexi for helping me extract …

  10. I'm looking to extract the models from the 3ds game Michael Jackson: The Experience. So far I've been able to decrypt the .cia files, and see that the game has a gamedata and gamedata.fat file. with QuickBMS and the mjte_gamedata.bms script i found on the site i was able to extract about 1.3k files from it. things is, I have no idea which of these files contain the game models. a majority are .dat files, along with .nfc, .sdb, and .vap. If anyone has any suggestions as to what to do next, i'd appreciate it. It's my first time dealing with bms

  11. I'm looking for tools to extract 3D car and map models from Metropolis Street Racer .HRD / .NRM / .SFT / .DYP / .DYR / .DYT and other file formats. https://mega.nz/file/sKwjXaoT#1zSd2WtiOrPtS_XfU1h-pC4nQ7RsMaV0sULaSOFk6so According to the developers of Metropolis Street Racer, the car and map models are created and developed using MetGP which is not available for public.

  12. Started by GabryTheSniper,

    A while ago you can easily open __data files with Asset Studio GUI just fine, they'll automatically store all downloaded Avatars and Worlds in the Cache-Windowsplayer folder and they weren't encrypted until in the mid 2020s, they now encrypted them by implementing AES-GCM encryption and it's now impossible to open them. Is there a workaround to decrypt the __data files for them to load normally? Any feedback would be appreciated! Here's an example of it in question: https://drive.google.com/file/d/1aEBdYAR9dPR2cw_Rgi-Mg9qmLgELpJvO/view?usp=sharing

  13. I'm trying to reverse engineer an old EA Bright Light game called Create. Inside the .big files, there were .ea3 and .ea3high files, which I know are uncompressed 3D models by the file structure. What I want to do is find the lengths/offsets of the mesh data so I can convert the files to .obj without having to guess where the data chunks start. The .ea3high files are largely irrelevant since all they seem to do is add a couple of vectors to each vertex (probably tangent data and whatnot). I did managed to figure out the stride of the main mesh data in some smaller .ea3 files.. The vertex data always begins with a small header that starts with PH and ends with 01 00 0…

  14. I'm looking for a plugin to import, edit and/or export custom character models for Crysis 2 mod development. The game is powered by CryEngine 3. https://mega.nz/file/kWAzkAbR#RYFz7B9C7nBh570trnlQCw1SvfKbb4XVQrWLIvLjUh8 https://mega.nz/file/ILgFUA7R#kVnv6Nu5CG__Wab9vHQl-utNEoxQe52P1L_V_F-pEdI Here is the official mod SDK which includes a level editor called Sandbox (64-bit only) and 3ds Max/Maya character model export plugins: https://archive.org/details/Crysis2ModSDK1.0 https://archive.org/details/Crysis2ModSDK1.11107 crysis2_modelexporters_3dsmax_maya.rar

    • 0 replies
    • 121 views
  15. Started by Sarah,

    This new .fdata format can be decoded with this script:

    • 0 replies
    • 278 views
  16. I'm looking for plugins to import, edit and/or export custom .pkmdl and .mpk File format spec .pkmdl: https://github.com/t3r6/pkmdlscripts/blob/main/pkmdldescription.txt And here are Alias Maya 5 and 6 plugins to export custom .pkmdl for mod development and convert 3ds Max ASEs to MPKs. painkiller_mpk.rar painkiller_pkmdl.rar painkiller_ani.rar painkillerexporters_3dsmaxmaya.rar

    • 0 replies
    • 118 views
  17. Hi, I'm currently porting characters over to XCOM 2 for customisation options and have been asked to obtain and port over some characters from Uncharted 2: Among Thieves. I have0 the .Psarc files for the PS3 game unpacked and have tried opening the .Pak files in Noesis but the only script I could find was for Uncharted: Legacy of Thieves and The Last of Us games. I was hoping somebody would be able to help me extract the meshes and textures or point me in the right direction if a compatible script is still around.

  18. Hi Here is some game file for Disney Speedstorm and some QuickBms files too. Hopefully, somebody can make a blender plugins or noesis plugins. https://store.steampowered.com/app/1537830/Disney_Speedstorm/ https://www.dropbox.com/scl/fi/4e6xioz4dgizdpqdjde1q/disney-file.rar?rlkey=81r67hynb9vels9itn89jvt45&st=g5ned6y0&dl=0 Thanks 🙂

      • Thanks
      • Like
    • 11 replies
    • 517 views
  19. Hi everyone, I’d like to extract the CRP pack. Can you help me? It’s for private use. Thanks https://fileq.net/ydedghps8e4g.html

      • Like
    • 10 replies
    • 308 views
  20. Would it be possible to get the models from eeMemory? It appears like that the game has compressed files for its assets, which are in those .atp files (I also made a separate thread about those files, but no reply so far...) so I'm thinking of the possibility of getting the models from eeMemory instead. Can anybody take a look? eeMemory.rar I suspect that the data that starts from 0x1700000 is a model data, but I'm not too sure. I also pulled this data that I suspect to be a 3d model manually with a hex editor. Here is the file: Untitled.rar I can also find some interesting patterns, at around 0x155725a for example. These are p…

  21. I've been looking at the animation and skeleton files for Godzilla Unleashed ps2 version, specifically Godzilla 2k's files. I know the game uses the same engine-the Spigot engine-as Rampage, even though it's a different version of that engine, the file formats are similar. After viewing the thread on Rampage's files, I was wondering if there was a way for me to reverse engineer and import the skeleton and animation files form Godzilla Unleashed into the Amateur Skeleton Hunter and Animation Recipe Cracker programs, so I can then export them. I have taken a look at the files with a Hex editor and it looks like it's encrypted or compressed and the files don't hav…

  22. I am currently interested in ripping from both games but have seemed to hit a roadblock due to the lack of information on the matter. Aside from there having been VERY few rippers to have ripped from these two games, all I know about ripping from them so far are two things. 1.) All-Stars' Psarc archives can only be extracted either via PSASBR Tool on the pre-retail builds or dumped using PsasPS3Hooks with RPCS3. Otherwise, they cannot be extractable as the game uses some special encryption algorithm that makes it different from every other game with the archive and/or built on the Bluepoint Engine. 2.) One of the rippers for PSAS mentioned that they got their mo…

  23. I'm looking for plugins or tools to import PES 4 .BIN 3D model files. These files have ZLIB compression. PC: https://mega.nz/file/8LoEiYRJ#bTKfA-sw-TYQBIZVAiiHXVrwyF1m0mWz-ZbqjNEES9U PS2: https://mega.nz/file/waQgybST#PmLgJO4jsGCiF7Z6NsvvNtCp4_EOCK8fAuP2i-5vryk

    • 0 replies
    • 120 views
  24. Started by KuWuniss6,

    This game is built with the Unity3D engine, and its assets appear to be compressed. Asset Studio cannot load them properly. PK markers are present inside the package, and the overall compression format is LZ4HC. I need assistance decompressing these files so they can be viewed normally in Asset Studio. characters-.7z LOOK LIKE

    • 0 replies
    • 124 views
  25. Hello I am trying to Rip the models from FFDD and I can import the archives but they can't be exported from the hierarchy so their materials aren't able to be extracted meaning his model has no materials set up any idea how to extract the mesh again but with the materianls included shoot I forgot the archives here is the file for Warrior Of Light EDIT UNITY NUMBER IS 6000.3.9f1 02f100f34075b967ef2bdb6c11f63576.zip

    • 0 replies
    • 156 views

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