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3D/2D models

Post questions about game models here, or help out others!

  1. I've wanted to get my hands on rigged/animated models from Elite Dangerous, but there's basically no info out there on how to do it. Here's what I currently know based on some crappy python code written by an AI: -the data.ovx file in the game's root folder is composed of hex characters in 168-character lines. -the first 40 characters of each line corresponds to the exact name of a file within one of the folders labeled 00 through 0f -when opened in notepad++, many of the game files (none of which have extensions) start with "FREA" -the files use some kind of zlib compression -the files don't appear to be encrypted Attached is data.ovx as well as a small portion of the…

  2. Looking to see if anyone is interested in this, 3D models/geometry isn't exactly my strongest skillset (which I'm sure you will soon notice). I was originally inspired by an old thread on Xentax for other Rareware games (primarily Grabbed by the Ghoulies) however Live and Reloaded seemed to get skipped over since no one could figure out the compression the game was using. Fast forward a few years and i learned that Xemu had a debugging feature with support for IDA which is a tool I'm fairly familiar with, using this i was able to extract the x86 assembly instructions the game uses to decompress the game assets and write a wrapper for it allowing me to unpack the…

  3. What is *.cmf and *.ukx from Combat: Task Force 121 and can someone develop a level editor or a Blender plugin? Gildor's UE Viewer doesn't support this game and gives me an error: Samples: https://drive.google.com/file/d/1pUIqoe3aRNPOll6w4yf3rvgFvturH7Xw/view?usp=sharing https://drive.google.com/file/d/1QDWMtazpb5uupiT465qXAKbER0byDk0E/view?usp=sharing

  4. Hi everyone, I'm trying to import models from The Last of Us Part II Remastered (PC). I extracted the game archives successfully and generated .ascii files using tlou2_pc_models.exe. To make debugging easier, I uploaded a package containing the extracted files and examples here: https://github.com/randalfcastro-tech/TheLastOfUs2/upload The uploaded package contains example .ascii files, matching .skel files and the Blender import scripts I tested. Blender versions testedI tested multiple Blender versions: Blender 2.8 Blender 3.4 Blender 3.6 LTS (also tried newer Blender versions) The result is always the same. Importers testedsecascii_tlou2_1.py secascii_tlou2_2.py Neithe…

  5. Hello guys, this is my first thread in this forum, I was recently digging some model resources from the PSP game yugioh tag force, I've managed to get the texture file, it's in .gim format. whereas the models, I assume, are stored in .tms, and .tmt will be animations, but that's the farthest I can go with these now... So here I am asking for pro's help~ ヽ(≧□≦)ノ I've uploaded the model files in case anyone needs to take a look sample files.rar

  6. I'm looking for a way to develop mods for Battlefield 2 Here is the official editor which allows players to develop mods: https://www.gamefront.com/games/battlefield-2/file/battlefield-2-editor Here is the official tutorial: https://www.gamefront.com/games/battlefield-2/file/bf2-mod-tutorials https://drive.google.com/file/d/1SEPfNwJrKvGY0DjbagP4_J7X0ogsCoVZ/view?usp=sharing https://drive.google.com/file/d/1zhct6JiNiymh7DZnIQ9t6ef0XV5xPAHe/view?usp=sharing

  7. guys i need your help with this i really need the toy story 3 psp & ps2 in real t-pose we need them for garry's mod half-life 2 or team fortress 2 so please rip the toy story 3 psp and ps2 in real t-pose or sent me a link for google drive or mediafire 🥺

  8. Hey ! I figured out most of the structure of Post-Resistance 2 games made on the Insomniac Engine (or Luna Engine for the intimates), here's basically how it's made: The Zones have a specific section for them (this was discovered way before my discovery), 0x6200 and within this section, UFrags metadata are built up like this: [StructureSize(0x80)] public struct UFragNewEngine { [Offset(0x00)] public ulong tuid; [Offset(0x30)] public Vector3 position; [Offset(0x40)] public uint indexOffset; [Offset(0x44)] public uint vertexOffset; [Offset(0x48)] public ushort indexCount; [Offset(0x4A)] public ushort vertexCount; [Offset(0x50)] public ushort shaderIndex; …

  9. Hi, is anyone able to extract the UFC 3, 4, 5, Octagon or even the arenas 3D model? Been seeing many 3D models of the fighters extracted but no discussion of the octagon or arena. Thanks.

  10. Started by mrmaller1905,

    What is *.bsp / *.dff Mashed: Drive to Survive and are there tools that can convert BSPs to OBJs? https://drive.google.com/file/d/1m1GvpCWPqwKksyMxLPdEURJgjub93UDL/view?usp=sharing https://drive.google.com/file/d/1KRhqmtFFIKSCb4lxmHQZ2uykNb-wBbeD/view?usp=sharing

  11. Started by BrunoElias2024,

    I have decrypted these files from the Soul Sacrifice Delta video game and I need help putting them into Blender. Here are some samples. 😀 MDL.7z They should be completely decrypted.

  12. Hey, everyone guys:I'm trying to reverse engineer a proprietary model format used by The House Of The Dead 3 . My goal is to write (or help writing) a Noesis importer capable of importing the render mesh (geometry, UVs ,materials and skeleton if that's possible ). I have attached two files from the same asset: zc03.x3x zc03.xaxFile informationzc03.x3xSize: 48612 bytes Header: 4F 44 33 58 58 4F 42 58 ASCII: OD3XXOBXImmediately followed by 00 00 06 00 D4 BD 00 00zc03.xaxSize: 43492 bytes Header: 54 43 41 58 58 4F 42 58 ASCII: TCAXXOBXImmediately followed by 02 00 07 00 D4 A9 00 00The two files clearly belong to the same resource family. EndiannessThe files appear to…

  13. Started by id-daemon,

    I'm working on a set of tools for Dragon Age Veilguard. So far, i have dump tool to extract all files, all models can be converted. Also i have fixed the usual frostbite distorted faces. Now checking if something needs to be done with unified skeleton or textures, and then tools will be published here.

  14. 🧵 [REQUEST] Noesis plugin for XMX/LDMX – mesh corruption (index/stride issue)Hi, I'm reverse engineering a proprietary XMX / LDMX model format and I'm getting consistent mesh corruption when parsing it. I'd like help identifying the correct vertex layout and eventually building a Noesis plugin (.fmt or Python) to export to FBX/OBJ. 📦 Format info (confirmed)Header: 4C 44 4D 58 → "LDMX"Chunks found: EMAN (likely "NAME", reversed) MNXT (textures) VPRG (vertex block) INDX (index buffer) 🔹 Vertex dataFloat data detected: E0 FE 48 BE → -0.196 48 E7 E7 BE → -0.453 80 09 A7 3C → 0.020Likely: Position (float3) followed by normals / UVs / etc. ❗ Unknown: vertex stride (suspected 32…

  15. I'm looking to extract the models from the 3ds game Michael Jackson: The Experience. So far I've been able to decrypt the .cia files, and see that the game has a gamedata and gamedata.fat file. with QuickBMS and the mjte_gamedata.bms script i found on the site i was able to extract about 1.3k files from it. things is, I have no idea which of these files contain the game models. a majority are .dat files, along with .nfc, .sdb, and .vap. If anyone has any suggestions as to what to do next, i'd appreciate it. It's my first time dealing with bms

  16. Hello, Apologies in advance if this post is in the incorrect topic area. I want to rip the 3d models from a 24-yr old game on the PS2 - Shinobi (2002) from Sega/OverWorks Studios. I have looked online and have not found much help with it. The file in this case is PLAYER00.MLD which is a IZCA/IZMA container that contains the MLX0, which possibly has the model in a T-Pose. I have tried using 3D Model Researcher (3D-MR), QuickBMS and Noesis to no-joy. Using 3D-MR, I am able to get the vertices but they seem to be replicating on all 3-axis (screenshot attached) including the character's special effects vertices. I am not aware if there any other SEGA games that support it. I…

  17. Hello, I was wondering if anyone is able to help me rip or extract models from the Wii version of Bob the Builder: Festival of Fun? I know that there are some models previously uploaded on Sketchfab, but a lot of the models weren't uploaded at all. I'd mainly just need a Noesis script to open and export these models. The models are in .h3m format and I'm new to this so I can't really figure out how to extract them. Any help would be much appreciated.

  18. Hello, Level files are my last piece of 3D content left to export from both of the Backyard Wrestling Games. (Might also work for Xmen: Next Generation and Mortal Kombat: Shaolin Monks, since it's the only two other PS2 games by Paradox Development and Shaolin Monks also makes use of GAMEDATA.WAD as main archive) Here's what i have/know so far: - Level Files (Backyard Wrestling 1) Files need to be extracted from main archive GAMEDATA.WAD with this Script. Every Level has 11 Files (e.g. Backyard): - 96.MESH = Model file containing 450 submeshes that can be converted to .3ds files using this Script. Magic "2EMP". - …

  19. What are GEOMETRY.BIN / .LZC / TRACKB26.BUN from the PlayStation 2 version of Need for Speed: Hot Pursuit 2 and can someone analyze this file format? Tried Hex2Obj but I got point clouds. Samples: https://drive.google.com/file/d/1DDtNeizMSa9fOPkfQ5fD2DxUdLrw9oYe/view?usp=sharing https://drive.google.com/file/d/1iosGgohAXPtIbcUIYTl9gQY1-0dvYeVJ/view?usp=sharing

    • 4 replies
    • 1.1k views
  20. Do anyone know to to fix this texture here a sample fmt_tlru_bum,fmt_sknl_bum and lzss0 bsm. Put fmt_tlru_bum,fmt and sknl_bum in noesis plugins. And use quickbms for the lzss0 bsm https://www.mediafire.com/folder/gpjop68h8kwde/senran+kagura

    • 0 replies
    • 123 views
  21. I need help extracting the models from the game Army Men, please.I need help extracting the models from the game Army Men, please.

  22. Started by Pige123,

    Hi Here is some files from pain ps3 https://www.dropbox.com/scl/fi/3ewdo0gpj9x6bf0o0eyfr/Pain-Ps3-game.rar?rlkey=oi7unkbw2xjd9fz05dwhgj5q8&st=9rdjfgd5&dl=0 https://www.dropbox.com/scl/fi/vcctp9fxvnlmtx3kuzqty/Elvira.rar?rlkey=h2w4mmi6re6dyweyd9rvd17jr&st=fg76cxfk&dl=0 <link removed> Can somebody try to make a blender plug-in or a Noesis plug-in Thanks 🙂

      • Like
    • 3 replies
    • 296 views
  23. Hi there, I’ve got a ufc 5 ps5 dump and wanting to extract the contents from the game, I believe the .cas files holds the assets for the game and will have the fighters inside. Is there any tools available or that can be made to access/extract the contents from the .cas files. I’ll upload an example of the .cas its going to be a google drive link as .cas files are too big to upload as .rar here 🙂 https://drive.google.com/file/d/1oaU_dSmuTKpwQIKTNMOPP6qlYjmHYlj1/view?usp=sharing

  24. I'm looking for tools or plugins to import .cmesh_xbox2 / .smesh_xbox2 / .car_xbox2 from Saints Row (2006). https://drive.google.com/drive/folders/18vLOeMvSdd5n-aS610Z_HhFANatr6unU?usp=sharing

    • 0 replies
    • 105 views
  25. Is anything known about it? I found some mods but for the steam version instead. The are 3 files in each folder: .PRD, .LTD, and .OBJ I'm attaching an example model: gremlin.7z

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