DKDave Posted January 2 Share Posted January 2 I've been doing a Noesis script for the beta of Once Human. Still got a few things to do on it, but it should work for most of the models so far: Edit: Read the notes at the start of the script regarding the various files needed. once_human_mesh.zip 1 Link to comment Share on other sites More sharing options...
DKDave Posted January 6 Author Share Posted January 6 I've updated/rewritten my script to take account of some additional info in various mesh files that previously didn't work. I've also amended the code for reading the gim/mtg/mtl/pvr files - no need to move them around, the script should pick them up wherever they are in the folder structure. All you need to do is to set the base folder in the script where you extracted all of the npk archives. once_human_mesh.zip 1 Link to comment Share on other sites More sharing options...
GDL Posted January 9 Share Posted January 9 nice, it seems to work, one small thing is that it looks like it's grabbing the wrong UV for some meshes like the individual hair styles and human character hairs, usually the devs include many UV layouts for different effects like texture, shadows and normal maps, etc., in this example the UV doesn't match the texture: Link to comment Share on other sites More sharing options...
kabinjp Posted January 10 Share Posted January 10 Hello friend, I am new to all this, for the script to work, do I have to unpack the npk files or does the script do everything? Link to comment Share on other sites More sharing options...
DKDave Posted January 13 Author Share Posted January 13 On 1/9/2024 at 3:38 PM, GDL said: nice, it seems to work, one small thing is that it looks like it's grabbing the wrong UV for some meshes like the individual hair styles and human character hairs, usually the devs include many UV layouts for different effects like texture, shadows and normal maps, etc., in this example the UV doesn't match the texture: I had some issues with the hair meshes - it seems like they're the only ones that have 2 sets of UVs, but the first set doesn't give anything looking like a proper UV map. Either that or it's different somehow. Still a few issues in the format to iron out ... Link to comment Share on other sites More sharing options...
DKDave Posted January 13 Author Share Posted January 13 On 1/10/2024 at 10:44 PM, kabinjp said: Hello friend, I am new to all this, for the script to work, do I have to unpack the npk files or does the script do everything? Yes, you have to unpack the npk archives first. You can use my QuickBMS script here: https://github.com/DKDave/Scripts/tree/master/QuickBMS 1 Link to comment Share on other sites More sharing options...
GDL Posted January 16 Share Posted January 16 On 1/12/2024 at 6:34 PM, DKDave said: I had some issues with the hair meshes - it seems like they're the only ones that have 2 sets of UVs, but the first set doesn't give anything looking like a proper UV map. Either that or it's different somehow. Still a few issues in the format to iron out ... yeah, I've seen some meshes from other games that implement different uv channels for different mappings (shadows, highlights, texture, normals, etc), it could be something similar for these. Link to comment Share on other sites More sharing options...
bluur Posted July 14 Share Posted July 14 This is an old post, sorry to bother you. While I can see the model on Noesis, I cannot see the textures. They come in PVR Format, what should I do? I would be glad if you help. Link to comment Share on other sites More sharing options...
GDL Posted July 15 Share Posted July 15 (edited) The plugin can extract textures but only for visible models it seems (at least right now), but it can't preview or extract ONLY the textures, if you want to do that you can register for free and get the specific tool to do it here: https://developer.imaginationtech.com/solutions/pvrtextool/ Edited July 16 by GDL Link to comment Share on other sites More sharing options...
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