Iori Posted March 9 Posted March 9 (edited) 59 minutes ago, Hannahh2 said: Hello, I keep running into .json error after extracting everything properly. Oddly enough the import worked fine first time around but was missing textures, so I ended up redoing the whole thing and now dmf files are empty. weird, can I see your db file sizes? I think best is to just use the tool on the whole content folder. if you have done that then I don't know what is wrong. Edited March 9 by Iori additional info
Hannahh2 Posted March 10 Posted March 10 (edited) 3 hours ago, Iori said: weird, can I see your db file sizes? I think best is to just use the tool on the whole content folder. if you have done that then I don't know what is wrong. It's only dmf files that are empty. I tried other umaps as well but they also turn out 0kb. Edited March 10 by Hannahh2
BigChungus Posted March 10 Posted March 10 Insane tool... First off thanks, got pretty much all of costa del sol and all is going great. However, some random stuff is missing (the .ascii stuff) - seems like the tool isn't generating .ascii for all models in the machine/model directory. Is anyone able to convert Truck_Grin_01A.uasset - i could be doing something wrong but the console shows this specific error for failed assets: Exporting staticmesh: Truck_Grin_01A Error exporting asset Z:\Game Rips Misc\FFVII_R\UmodelSaved\End\Content\Environment\Machine\Model\Truck_Grin_01A.uasset Arithmetic operation resulted in an overflow. at ?????????????????????????????????????????.?????????????????????????????????????????(String[] ) Not the biggest deal in the world, just really want the food truck to recreate the yuffie interaction. Also a sanity check if I am doing something wrong.
Iori Posted March 10 Posted March 10 1 hour ago, BigChungus said: Insane tool... First off thanks, got pretty much all of costa del sol and all is going great. However, some random stuff is missing (the .ascii stuff) - seems like the tool isn't generating .ascii for all models in the machine/model directory. Is anyone able to convert Truck_Grin_01A.uasset - i could be doing something wrong but the console shows this specific error for failed assets: Exporting staticmesh: Truck_Grin_01A Error exporting asset Z:\Game Rips Misc\FFVII_R\UmodelSaved\End\Content\Environment\Machine\Model\Truck_Grin_01A.uasset Arithmetic operation resulted in an overflow. at ?????????????????????????????????????????.?????????????????????????????????????????(String[] ) Not the biggest deal in the world, just really want the food truck to recreate the yuffie interaction. Also a sanity check if I am doing something wrong. I managed to export it. Might be game version. try 1.003 5 hours ago, Hannahh2 said: It's only dmf files that are empty. I tried other umaps as well but they also turn out 0kb. Maybe you're missing some files that you didn't the tool on. it should look something like mine
Iori Posted March 10 Posted March 10 18 hours ago, id-daemon said: green objects are nanite streams (as i remember) Wait when you said this. Do you mean its from when you imported the DMF file? If that is so, I guess i need to put them together manually since when imported they are in different coordinates. Can't find any other way to make use of the nanite other than the original way, importing the DMF file. Please let me know if there is another way where I don't have to manually move anything or a way where i can just transform the coordinates of the ASCII files to the DMF ones.
Iori Posted March 10 Posted March 10 (edited) The acsii files and the dmf ones don't have the same scale as well ... hmmmm If anyone knows how to get the nanite stream working other than using the dmf files, please let me know Thanks! Edit: I give up Edited March 10 by Iori
Engineers id-daemon Posted March 10 Author Engineers Posted March 10 7 hours ago, Iori said: Wait when you said this. Do you mean its from when you imported the DMF file? If that is so, I guess i need to put them together manually since when imported they are in different coordinates. Can't find any other way to make use of the nanite other than the original way, importing the DMF file. Please let me know if there is another way where I don't have to manually move anything or a way where i can just transform the coordinates of the ASCII files to the DMF ones. As i remember, DMF and ascii files had same scale, and same coordinates. The only thing that could be different is UP AXIS. Like one of them was Z up, another one Y up. So could be fixed by rotating all objects 90 degrees. Also there is ascii import plugin that allows choosing up axis to be Y or Z. 1
BigChungus Posted March 11 Posted March 11 20 hours ago, Iori said: I managed to export it. Might be game version. try 1.003 that was it, just depot downloaded 1.003 and it worked!
Neutron Posted March 12 Posted March 12 (edited) . Edited March 14 by Neutron The problem has already been solved.
chain33 Posted April 30 Posted April 30 I wanted to say that I finally got this working and to thank id-daemon for the wonderful tool and everyone on this thread for their help. I do have one follow up question, I'm assuming all textures must be assigned manually and I've done that for a couple dmf files, it's a little time consuming but it works. However for the ASCII files I'm not seeing a means of determining the correct texture name. Is there a means to do that?
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