Engineers id-daemon Posted January 18, 2025 Engineers Posted January 18, 2025 I'm going to do tools for it, and release it here on reshax. I plan to support characters and maps, like it was before with FF7 remake. 10 1
Engineers id-daemon Posted January 23, 2025 Author Engineers Posted January 23, 2025 Did some first tests. 10
mohammadfadel1987 Posted January 24, 2025 Posted January 24, 2025 hay bro Can the game lines be changed?
neonvega Posted January 24, 2025 Posted January 24, 2025 how much longer until UMODEL supports comes out and is released ?
Silence Exterminator Posted January 25, 2025 Posted January 25, 2025 On 1/24/2025 at 12:58 AM, id-daemon said: Did some first tests. will u make a mod tool or just model extractor also does animation extraction support will be added or not
Engineers id-daemon Posted January 25, 2025 Author Engineers Posted January 25, 2025 Got staticmeshes working, now time to place them on a map. 5
Bethany Ann Posted January 28, 2025 Posted January 28, 2025 On 1/18/2025 at 7:55 PM, id-daemon said: I'm going to do tools for it, and release it here on reshax. I plan to support characters and maps, like it was before with FF7 remake. Thank you! I can't wait 😍 the last tool was amazing 👏🏼
Engineers id-daemon Posted January 29, 2025 Author Engineers Posted January 29, 2025 Currently testing map objects placing. Not ready yet, but hopefully soon. 5
neonvega Posted January 31, 2025 Posted January 31, 2025 I cant wait FF rebirth has too many environments that should be extracted ; absolute gorgeous environments ; here's hoping someone rips Tifa's house and Halloween Hotel
Engineers id-daemon Posted January 31, 2025 Author Engineers Posted January 31, 2025 Its getting there, I have more objects placed now. But still not all. 7 1
Engineers id-daemon Posted February 9, 2025 Author Engineers Posted February 9, 2025 Good news. Issues with missing objects and incorrect normals were fixed. Now tool is really close to release. 8 2
Bethany Ann Posted February 9, 2025 Posted February 9, 2025 1 hour ago, id-daemon said: Good news. Issues with missing objects and incorrect normals were fixed. Now tool is really close to release. Thanks for all your hard work. It's looking great! 😍
JACK POR Posted February 10, 2025 Posted February 10, 2025 Great job. Rebirth has pretty great models
Silence Exterminator Posted February 11, 2025 Posted February 11, 2025 On 2/9/2025 at 4:53 PM, id-daemon said: Good news. Issues with missing objects and incorrect normals were fixed. Now tool is really close to release. wow amazing work i wish we can get the animation support too 😅
dandes Posted February 11, 2025 Posted February 11, 2025 Great job, umodel can export characters and animations but there seems to be a problem with the static mesh. It seems I can't export the map. all thanks bro Can I ask if the lighting and camera information can be read from level? Very interested in learning from him
Engineers id-daemon Posted February 12, 2025 Author Engineers Posted February 12, 2025 On 2/11/2025 at 6:04 PM, dandes said: Can I ask if the lighting and camera information can be read from level? Yes, it can be read, but i was not planning it.
Mako Industry Posted February 18, 2025 Posted February 18, 2025 Thanks for the work, please know there's a lot of excitement for this release. I'm especially eager to see assets from Upper Junon.
Engineers id-daemon Posted February 18, 2025 Author Engineers Posted February 18, 2025 Things are getting better. Almost everything is in place now. 5 1 1
ZFPInTheAir Posted February 19, 2025 Posted February 19, 2025 6 hours ago, id-daemon said: Things are getting better. Almost everything is in place now. is there a way we can import in the textures alongside the mesh into blender?
JACK POR Posted February 19, 2025 Posted February 19, 2025 Great job. I would like to ask you how I can find the map extractor for FF7 remake. Thank you!
Engineers id-daemon Posted February 19, 2025 Author Engineers Posted February 19, 2025 15 hours ago, ZFPInTheAir said: is there a way we can import in the textures alongside the mesh into blender? Yes, but i dont plan adding this yet. Only materials. 5 minutes ago, JACK POR said: Great job. I would like to ask you how I can find the map extractor for FF7 remake. Thank you! It must be still somewhere here in archives section. (xentax/zenhax backups) 1
Bethany Ann Posted February 19, 2025 Posted February 19, 2025 It looks amazing! Great job! 22 hours ago, id-daemon said: Things are getting better. Almost everything is in place now. Will it be possible to (manually?) add textures? Like in the FF7R 2020 tool? 1
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