3D/2D models
Post questions about game models here, or help out others!
813 topics in this forum
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Hi, I’m trying to extract models from World War Z (Swarm Engine) and I’ve run into a dead end with .tpl files. What I’ve triedQCViewer Couldn’t find a working version publicly Older builds either missing or incompatible ProblemI currently cannot view or export the model at all. It seems like: Either the WWZ .tpl format differs from newer Saber games Or existing tools are outdated / partially compatible What I’m looking forA working tool or method to open WWZ .tpl A compatible version of QCViewer (if one still exists) Any info about: vertex layout how .tpl_data is structured how to reconstruct mesh manually if needed Extra infoHeader starts with 1SERtpl .tpl_data clearly …
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Worst most difficult mobile game ever i can't get his animations Full Link: https://drive.google.com/file/d/10kUQJqu7Zp5x9NDeZIPfABvkkpLaJfCP/view?usp=sharing
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Hey I Need Some Help With Opening The GCM & GCS Files From Astro Boy The Video Game Wii Ni Hao Kai Lan Super Game Day Wii & Nickelodeon Fit Wii I Need The Models T-Pose If Anyone Can Help Me Commet Me Please Help Me
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I'm looking for existing tools to decompile Soldier of Fortune GHBs. Noesis already includes a built-in plugin to import GHBs, but the file format spec is not available publicly. https://drive.google.com/file/d/122lh1NnndfL37dZozkwPjZgaknaz8Vj1/view?usp=sharing MESO_PLAYER_ghb.rar
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- 1 reply
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I'm looking for tools to import or export .b3d files from King of the Road or its alternative name Hard Truck 2. hardtruck2kingoftheroad_b3d.rar
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I'm looking for a plugin to import or export custom character models XBGs. This file format shares the same thing as Far Cry 2. The game is powered by Dunia https://drive.google.com/file/d/1_5U2Z2DjHNNt60vHezpHszNqkoWOPtSh/view?usp=sharing https://drive.google.com/file/d/1iMtzeTkgZ4aDZhsfh47tiYnOeUpn4d-Z/view?usp=sharing
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I'm looking for tools to convert Europe Racer .d3d files into OBJs or create custom map models. europeracer_d3d_files.rar europeracer_cmp_omp_pmp_pth_rmp_dmp.rar
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any idea on how to open the xmds from Syndicate 2012 made by Starbreeze Studios? here are the Folder from Textures and Models https://drive.google.com/drive/folders/1vJhbO826pC8-Tx_aqxGrtO02AjNnUSGu?usp=sharing EDIT Some things I am seeing is that XTC is a file container for likely another file (xtx) but this section is for the models not the textures
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Hi there! Thanks for stopping! There seems to be an issue with retrieving character files from this mobile game called Cookie Run OvenSmash. It's a mobile Unity game, so I figured that I could use AssetRipper to pull the models out of the apk file. While I was able to grab them and port them as a Unity project, the only files that didn't seem to be readable were the character files only, and it could be because they are most likely encrypted. Is there a way around this or any they possibly encrypted and decrypting is the only possible way to use the files? If not, I might be stuck since Idk how to decrypt anything. I can send more screenshots if needed
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Guys, if anyone has any working tools and instructions left over from the old site, please post here. I think it would be useful for many people. As far as I know this game used exact replicas of the cars and tracks. It would be nice to extract them. 1) How to extract and convert cars models from the game? 2) How to extract and convert track models from the game?
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I am not an expert on 3objects.zipd file formats, and while i found a tool that allows me to import it to GMax, i wanna be able to import it to blender and thus export it as an obj. i attached the .ms script and one of the models below. objects.zip
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I'm working on a set of tools for Dragon Age Veilguard. So far, i have dump tool to extract all files, all models can be converted. Also i have fixed the usual frostbite distorted faces. Now checking if something needs to be done with unified skeleton or textures, and then tools will be published here.
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hey guys i need anyones help to how to mod blender to the pc game meet the robinsons with the dbl file to a plugin to blender just contact me if you can make a dbl file plugin and i can replace wilbur into lewis model from sketchfab
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Hi, is anyone able to extract the UFC 3, 4, 5, Octagon or even the arenas 3D model? Been seeing many 3D models of the fighters extracted but no discussion of the octagon or arena. Thanks.
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Hello, I was wondering if anyone is able to help me rip or extract models from the Wii version of Bob the Builder: Festival of Fun? I know that there are some models previously uploaded on Sketchfab, but a lot of the models weren't uploaded at all. I'd mainly just need a Noesis script to open and export these models. The models are in .h3m format and I'm new to this so I can't really figure out how to extract them. Any help would be much appreciated.
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- 10 replies
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- 3 followers
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What is LEVEL.DAT from Destruction Derby 2 and does anyone have an idea to start a new tool to extract car and track models into or edits maps or create and export custom car models? destructionderby2_leveldat.zip
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I'm looking for tools to decompile LEV files into Wavefront OBJ files and to develop custom car or map models. https://github.com/someone972/driver-level-editor driver_youarethewheelman_pc_lev.rar driver_youarethewheelman_ps1_lev.rar
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I tried hex2obj but I'm getting corrupt character models. Any help in fixing Wolfenstein (2009) character models? Samples: https://drive.google.com/file/d/1E2r34aUppCNKFgR1QHwVPwBU2SbO1Iwk/view?usp=sharing
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What is *.wdd / *.wft from Grand Theft Auto IV (PC) and can anyone analyze this file format and write a new tool for Blender? The importer is already included in ZModeler 2 (which is paid) by Oleg Melashenko but I can't find a free alternative. The files have data encryption or compression ZLIB/Deflate. Samples: https://mega.nz/folder/0HRygRab#IMi8ovZU8W5Jhdmnl7N3Pg m_y_cop_wdd.rar sabre_wft.rar
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Would it be possible to get the models from eeMemory? It appears like that the game has compressed files for its assets, which are in those .atp files (I also made a separate thread about those files, but no reply so far...) so I'm thinking of the possibility of getting the models from eeMemory instead. Can anybody take a look? eeMemory.rar I suspect that the data that starts from 0x1700000 is a model data, but I'm not too sure. I also pulled this data that I suspect to be a 3d model manually with a hex editor. Here is the file: Untitled.rar I can also find some interesting patterns, at around 0x155725a for example. These are p…
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Cars.zip If anyone can help me analyze this file in ModelResarcherPro, I would appreciate it (I've never tried to open a model before in model researcher, except cow.mdl)
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▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▂ ▃ ▅ ▆ █ DESCRIPTION █ ▆ ▅ ▃ ▂ For the time being, it's only possible to grab textures and it's not perfect as it doesn't seem to grab as much textures as it should. At least, that seems to be the case in my experience with the tools we have for this game so far. On the model side of things, it's currently being worked on by a friend of the creator of the XPPS texture tools and pioneer of InFAMOUS modding; tiffsomniac. Lately, things have gotten to a point where rigs are exporting correctly and animations can be played. I'll have a link here for anyone interested in joining the INF modding DIscord server but other than that, that's all I kn…
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What is *.cmf and *.ukx from Combat: Task Force 121 and can someone develop a level editor or a Blender plugin? Gildor's UE Viewer doesn't support this game and gives me an error: Samples: https://drive.google.com/file/d/1pUIqoe3aRNPOll6w4yf3rvgFvturH7Xw/view?usp=sharing https://drive.google.com/file/d/1QDWMtazpb5uupiT465qXAKbER0byDk0E/view?usp=sharing
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I've wanted to get my hands on rigged/animated models from Elite Dangerous, but there's basically no info out there on how to do it. Here's what I currently know based on some crappy python code written by an AI: -the data.ovx file in the game's root folder is composed of hex characters in 168-character lines. -the first 40 characters of each line corresponds to the exact name of a file within one of the folders labeled 00 through 0f -when opened in notepad++, many of the game files (none of which have extensions) start with "FREA" -the files use some kind of zlib compression -the files don't appear to be encrypted Attached is data.ovx as well as a small portion of the…
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