July 10Jul 10 I cannot get .bfm to any human readable formats at all (i tried br2podtools but that didn't work, and tried other tools, but no luck at all)so this is why i am asking for a noesis plugin for this kind of file format (if no one made a plugin for yet)the samples are from victorious: time to shine (xbox 360) (ripped from a .pod file and used dragon unpacker to rip the .pod files) (Sorry i had to use .rar instead of .zip, as a max size limit exists)side note: please do a infernal engine .tex plugin (for any infernal engine game), so it can be shown with textures too (i can use tex2dds, but should be an alternative way to convert .tex files into any format, on noesis)let me know if you have any solutions to this Infernal Engine Models & Textures (Samples).rar
July 10Jul 10 Supporter 1 hour ago, Conboiii said:I cannot get .bfm to any human readable formats at all (i tried br2podtools but that didn't work, and tried other tools, but no luck at all)so this is why i am asking for a noesis plugin for this kind of file format (if no one made a plugin for yet)Well, getting used to the updated forum software I managed to edit the post. As mentioned in my next post this wasn't meant to be the solution,it just shows one submesh: Edited July 10Jul 10 by shak-otay
July 10Jul 10 Supporter well, it wasn't meant to be the solution (did you mark it as such or was it me accidentially? Because of my troubles with updated forum software).Because you'd requested a Noesis plugin.The mesh format doesn't look too hard (I've made a note of it as a part of a planned addr_lister project, btw.)edit: H2O file for the legs:0x55D70 2256 Vb1 44 16 0x51330 432 120100 0x0 255 boots:edit 2: Trina, head Edited July 10Jul 10 by shak-otay
July 10Jul 10 Author 7 minutes ago, shak-otay said:well, it wasn't meant to be the solution (did you mark it as such or was it me accidentially? Because of the buggy forum software).Because you'd requested a Noesis plugin.The mesh format doesn't look too hard (I've made a note of it as a part of a planned param_lister project, btw.)it was by accident by me and thank you
July 10Jul 10 Supporter 5 hours ago, Conboiii said:side note: please do a infernal engine .tex plugin (for any infernal engine game)Then post samples from all infernal engine games first. Also i have already made noesis script for *.tex but i can't decode normal maps.
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