9 hours ago9 hr I'm reverse-engineering the 3D model formats used by King's Bounty: Crossworlds (2009, Katauri Interactive, The engine is called "The Engine" — a custom DX9 engine).Formats:- .bma — mesh + skeleton (skinned, with bind matrix)- .bsa — skeletal animation (per-bone translation/rotation/scale over time)My approach is to convert from Mixamo FBX to BMA and BSA. But no matter what I try, the final converted model turns out wrong — like this:FBX demo like this:The skeleton is severely misaligned.Based on experience, what could be causing this? ThanksI'm not sure what files I should provide. Please let me know what you need and I'll upload them. Edited 9 hours ago9 hr by neptunehs
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