3D/2D models
Post questions about game models here, or help out others!
847 topics in this forum
-
hi, anyone have extraction tools for Mafia Definitive edition? https://www.deviantart.com/flvck0/art/Tommy-Angelo-Mafia-Definitive-Edition-872121263 https://web.archive.org/web/20230513194315/https://forum.xentax.com/viewtopic.php?t=15543
-
- 0 replies
- 2.3k views
-
-
Hey guys, apologies in advance if this is the incorrect place to be asking this, but I'm curious about extracting and viewing the assets in the emulated game Daytona USA. Delving into the files, the only files within the game rom folder are all named like "mpr-16522.25", with the file type being listed as a random digit between 4 and 64. Is there any specific tool that would work to extract these in-game files and make them viewable? Cheers!
-
- 0 replies
- 3.2k views
-
-
Is there anyone here who still got the instructions and tools for extracting the models/skeleton from the last of us Remastered (PS4)?
-
- 3 replies
- 5.8k views
- 2 followers
-
-
Hello! I've tried my best to find tools to extract models of the game SMC made by NeoX, it's a game engine that Netease made it. And these days I also used the QuickBMS script to extract it, but it doesn't work. The file format is ".npk", and this is one of the files https://mega.nz/file/46MT1I7L#M4ATkgCfrzIkjPEfLz7800uK3x-YSFUQkysmDu5628o Should I provide more information or provide more documents? Thanks!
-
- 0 replies
- 3.8k views
- 1 follower
-
-
Hello. Long ago, 8 years ago, a user named Zaramot posted a 3DS Max script which imported the models from the game F.E.A.R. It's long been since, and I've been trying to find that same script everywhere to no avail. Does anyone still have the script, or has a functioning archive to it? It seems there hasn't come about a real tool archive ever since Xentax died, which is somewhat soul crushing to say the least. Here's the old Xentax thread I can't sadly download the script from anymore: [PC] F.E.A.R (2005) import maxscript
-
- 2 replies
- 3.6k views
-
-
any tools available that allow me to rip the models, i know its still using the original games engine, but i cant find tools for it
-
- 1 reply
- 2k views
-
-
I already figured out the vertices in the Model Researcher Pro. But I needed help for the face indices (If you guys can also help me with the UV maps that would be great too). For some reason, EA decided to randomize its sequences and also some of the indices refers to the numbers that was exceeding the vertices range causing MRP to threw a fit about mismatch of faces and vertices. Here I attach one of the rav files ball.zip EA used this format in FIFA games from 99 (or 2000?) until 2002, at least on PC.
-
- 3 replies
- 6k views
-
-
.minfo - Seems to contain names of the meshes used in .mmesh files. .mmesh - Model (and textures?) .sop - ??? .skeleton - Contains the bones for the model. Sample files here (give thanks to Ryn for the files) : pl0001 files.zip
-
-
- 16 replies
- 12k views
- 2 followers
-
-
我尝试找到Fate Grand Order Arcade工具,但是FGOA bms无法下载,我尝试使用其他bms,但无法工作,请告诉我如何找到其他工具。
-
- 1 reply
- 2k views
-
-
Hello! I was trying to get some mesh model from this game, but cannot find the right values in hex2obj, basically nothing yet . Hope someone can take a look at it! and could guide me with the right values! thanks in advance!. A_ZQ_QiLin_YN_xiuxian_001.7z
-
-
- 7 replies
- 2.4k views
-
-
There's no information on the .3ds.orb model format and the .CTPK textures doesn't recognize ctpktool, Any help? chr.zip
-
- 0 replies
- 1.6k views
-
-
Hi there guys, can anyone help me with this files so i can get models, as i tried a lot with Ninja Ripper and Vulkan, but PS3 Engine makes backculling and i can not get the model, anyone here knows?
-
- 0 replies
- 2k views
-
-
Hello! this topic was resolved by vendorX from old xentax https://web.archive.org/web/20231012083954/https://forum.xentax.com/viewtopic.php?t=21618&start=30 but the script wasn't archive anywhere! if vendorx is around here! please upload the modified umodel exporter.
-
- 0 replies
- 3k views
-
-
Hi there, I have some mesh files with the extension .mes from the switch version of Apollo Justice Trilogy. Attached is a zip with some example files and two screenshots of me sorting them out in model researcher. First 8 bytes are some magic/ver indicator maybe. Followed by 4 bytes for the total file length. The offset value at 0x48 is where verts start. Skip 0x80 at this offset for the floating points I dunno what the starting data of that section entails. Faces were done just by looking at it in a hex editor, i'm trying to sort out the header format and what the 52ish bytes at 0xB indicate. I have no idea how to figure out the submeshes and mesh nami…
-
-
- 1 reply
- 2k views
-
-
hi i need help, i dont see any tools or anything for this game and i need help with reverse engeneering this type of file, i am new to this and id like to learn how to do it
-
-
- 17 replies
- 2.6k views
-
-
Hello there! I'm currently in the process of attempting to rip a few BG3 companion models as well as my own player character's parts for use in blender, but i've run into a bit of an issue with faces/hairs. I'm exporting with the BG3 Modders Multitool and am on the latest version so I'm unsure if this is what's causing the issue but when I export the heads and hairs, the UV maps seem to be broken and completely unworkable. Everything else works fine; bodies, clothes, etc, it's just heads and hair. Is there a process for fixing this? Or another tool recommended for ripping these specific parts? Thank you in advance! I'm also unsure how to work with the skin/hair/eye t…
-
- 1 reply
- 3.7k views
-
-
Hi guys. Does anyone know how to rip 3D models from this online game?
-
- 0 replies
- 1.5k views
-
-
I'm looking for ideas where I can import ABC files into blender or custom characters into the game engine The game is powered by LithTech. The old program MilkShape 3D also included an exporter plugin, but Milkshape 3D is trialware and the plugin is broken https://www.moddb.com/games/no-one-lives-forever/tutorials/how-to-use-no-onelives-forevers-level-editor-on-windows-11 https://www.moddb.com/games/no-one-lives-forever/downloads/nolf-tools https://mega.nz/file/ReoSULIK#8vvB2m9j5ZHXu4xDTQ_ME2eTmc6VxsQX4YrrhZmT3lU https://mega.nz/file/1SRRGDhJ#HDgJzK3gEgrti_ilD_Yha4XUK0Ca4lRu9uz7O_TzEyw Here is the tutorial about the level editor DEdit uploaded by LithTechGuru. nolfexpor…
-
- 0 replies
- 5.7k views
-
-
Hello! I was trying to get the meshes from this file, was able to get the tiger body with Durik256 helps, but still trying to find his armature. :'(. 00000014.zip
-
- 2 replies
- 2k views
-
-
Hello! I'm delving into the BMDL format from the Darkspore game, which encompasses 3D elements like meshes, and potentially bones and animations. This format appears to share similarities with SPORE's GMDL, both from RenderWare engine, though BMDL is from a more recent version. the original game is dead, EA abandoned the game by closing the servers, but it is still possible to download the game via steam with a link, despite being named as Demo, inside the folder the game is complete with all files. I believe that the engine used to create Darkspore is the same as that of SPORE, because their files are very similar from the outside (.package and folders). Using …
-
-
- 9 replies
- 4.3k views
- 1 follower
-
-
Hello there. So I have a Noesis script that DKDave fixed up for me last year to read the 3d models; however it is incomplete as I am perplexed on how to add code to read the vertex weights in the character files. It's also unusual, as the data for the skeleton rig and animations are in the DX9 XBin format(.x). I've been able to load up the animations in Ultimate Unwrap 3D pro; some of them also open up in open3mod(only the .x that have meshes embedded in them though) I've reached a wall here as I'm not sure how to get this script to open up the .x file alongside the .clay, or if it is even possible to do so through Noesis. I've attached the script, a couple sample files f…
-
- 2 replies
- 2.6k views
-
-
i've tried to load some .unity3d with AssesStudioGUI, UtinyRipper and etc and none of them showed up and it also claims that "it's not a game file", is there anything that i can do about it? Here's the sample of one of the files: https://www.mediafire.com/file/19np6n8cmpyjrd1/21f922c997e0ce6d37edd5d592364480.unity3d/file
-
- 0 replies
- 2k views
- 1 follower
-
-
I've been looking into sky cotl's ".mesh" format and stumbled into a wall. The mesh structure is known, you can read the amount of vertices and flags, but I cannot manage to extract vertices and uvs. The vertices and uvs are "zipped" or compressed somehow, and I cannot read or decompress them with anything. Such files have a flag in the name "ZipPos", and another inside the file that determine whether those are compressed or not ("skipMeshPos, skipUv"). The flag is an integer with a value of exactly 4 times the vertice count. There are also some meshes where the vertices are not compressed and are perfectly readable. In this case, the vertices take…
-
- 1 reply
- 3.3k views
-
-
Looking for a noesis plugin fmt_shadowofwar_mesh.py which was available to download on currently defunct Xentax, but now nowhere to be found
-
-
- 3 replies
- 3.5k views
- 1 follower
-
-
Hello! I have a large number of bin files in my data folder. Some are ogg files and work just by adding the extension, but most are zip archives. When I unzip it, there are multiple binary files inside, with a common header but as a newbie I can't figure anything out from there! Some of the binary files in the apk also worked if I added the extension I hope someone can help me. I'm using a translation, so sorry if my English is poor. A sample archive is attached. https://drive.google.com/drive/folders/1P0LIzCnehUF474fx3xevkcdu_sm_rQJJ?usp=sharing
-
- 0 replies
- 2k views
-