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3D/2D models

Post questions about game models here, or help out others!

  1. Started by moonpaladin,

    Hello! I was trying to get some mesh model from this game, but cannot find the right values in hex2obj, basically nothing yet . Hope someone can take a look at it! and could guide me with the right values! thanks in advance!. A_ZQ_QiLin_YN_xiuxian_001.7z

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    • 7 replies
    • 1.9k views
  2. There's no information on the .3ds.orb model format and the .CTPK textures doesn't recognize ctpktool, Any help? chr.zip

    • 0 replies
    • 1.2k views
  3. Started by maxthemiracle,

    Hi there guys, can anyone help me with this files so i can get models, as i tried a lot with Ninja Ripper and Vulkan, but PS3 Engine makes backculling and i can not get the model, anyone here knows?

  4. Hello! this topic was resolved by vendorX from old xentax https://web.archive.org/web/20231012083954/https://forum.xentax.com/viewtopic.php?t=21618&start=30 but the script wasn't archive anywhere! if vendorx is around here! please upload the modified umodel exporter.

    • 0 replies
    • 2.7k views
  5. Hi there, I have some mesh files with the extension .mes from the switch version of Apollo Justice Trilogy. Attached is a zip with some example files and two screenshots of me sorting them out in model researcher. First 8 bytes are some magic/ver indicator maybe. Followed by 4 bytes for the total file length. The offset value at 0x48 is where verts start. Skip 0x80 at this offset for the floating points I dunno what the starting data of that section entails. Faces were done just by looking at it in a hex editor, i'm trying to sort out the header format and what the 52ish bytes at 0xB indicate. I have no idea how to figure out the submeshes and mesh nami…

  6. Started by gayav27233,

    hi i need help, i dont see any tools or anything for this game and i need help with reverse engeneering this type of file, i am new to this and id like to learn how to do it

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    • 17 replies
    • 2.1k views
  7. Hello there! I'm currently in the process of attempting to rip a few BG3 companion models as well as my own player character's parts for use in blender, but i've run into a bit of an issue with faces/hairs. I'm exporting with the BG3 Modders Multitool and am on the latest version so I'm unsure if this is what's causing the issue but when I export the heads and hairs, the UV maps seem to be broken and completely unworkable. Everything else works fine; bodies, clothes, etc, it's just heads and hair. Is there a process for fixing this? Or another tool recommended for ripping these specific parts? Thank you in advance! I'm also unsure how to work with the skin/hair/eye t…

    • 1 reply
    • 3.1k views
  8. Started by ngovandang,

    Hi guys. Does anyone know how to rip 3D models from this online game?

    • 0 replies
    • 1.3k views
  9. I'm looking for ideas where I can import ABC files into blender or custom characters into the game engine The game is powered by LithTech. The old program MilkShape 3D also included an exporter plugin, but it's broken https://www.moddb.com/games/no-one-lives-forever/tutorials/how-to-use-no-onelives-forevers-level-editor-on-windows-11 https://www.moddb.com/games/no-one-lives-forever/downloads/nolf-tools https://mega.nz/file/ReoSULIK#8vvB2m9j5ZHXu4xDTQ_ME2eTmc6VxsQX4YrrhZmT3lU https://mega.nz/file/1SRRGDhJ#HDgJzK3gEgrti_ilD_Yha4XUK0Ca4lRu9uz7O_TzEyw Here is the tutorial about the level editor DEdit uploaded by LithTechGuru. nolfexpo…

  10. Started by moonpaladin,

    Hello! I was trying to get the meshes from this file, was able to get the tiger body with Durik256 helps, but still trying to find his armature. :'(. 00000014.zip

    • 2 replies
    • 1.6k views
  11. Started by JeanxPereira,

    Hello! I'm delving into the BMDL format from the Darkspore game, which encompasses 3D elements like meshes, and potentially bones and animations. This format appears to share similarities with SPORE's GMDL, both from RenderWare engine, though BMDL is from a more recent version. the original game is dead, EA abandoned the game by closing the servers, but it is still possible to download the game via steam with a link, despite being named as Demo, inside the folder the game is complete with all files. I believe that the engine used to create Darkspore is the same as that of SPORE, because their files are very similar from the outside (.package and folders). Using …

  12. Hello there. So I have a Noesis script that DKDave fixed up for me last year to read the 3d models; however it is incomplete as I am perplexed on how to add code to read the vertex weights in the character files. It's also unusual, as the data for the skeleton rig and animations are in the DX9 XBin format(.x). I've been able to load up the animations in Ultimate Unwrap 3D pro; some of them also open up in open3mod(only the .x that have meshes embedded in them though) I've reached a wall here as I'm not sure how to get this script to open up the .x file alongside the .clay, or if it is even possible to do so through Noesis. I've attached the script, a couple sample files f…

    • 2 replies
    • 1.7k views
  13. Started by GabryTheSniper,

    i've tried to load some .unity3d with AssesStudioGUI, UtinyRipper and etc and none of them showed up and it also claims that "it's not a game file", is there anything that i can do about it? Here's the sample of one of the files: https://www.mediafire.com/file/19np6n8cmpyjrd1/21f922c997e0ce6d37edd5d592364480.unity3d/file

  14. I've been looking into sky cotl's ".mesh" format and stumbled into a wall. The mesh structure is known, you can read the amount of vertices and flags, but I cannot manage to extract vertices and uvs. The vertices and uvs are "zipped" or compressed somehow, and I cannot read or decompress them with anything. Such files have a flag in the name "ZipPos", and another inside the file that determine whether those are compressed or not ("skipMeshPos, skipUv"). The flag is an integer with a value of exactly 4 times the vertice count. There are also some meshes where the vertices are not compressed and are perfectly readable. In this case, the vertices take…

    • 1 reply
    • 2.2k views
  15. Started by isshininu,

    Looking for a noesis plugin fmt_shadowofwar_mesh.py which was available to download on currently defunct Xentax, but now nowhere to be found

  16. Started by raryadaze,

    Hello! I have a large number of bin files in my data folder. Some are ogg files and work just by adding the extension, but most are zip archives. When I unzip it, there are multiple binary files inside, with a common header but as a newbie I can't figure anything out from there! Some of the binary files in the apk also worked if I added the extension I hope someone can help me. I'm using a translation, so sorry if my English is poor. A sample archive is attached. https://drive.google.com/drive/folders/1P0LIzCnehUF474fx3xevkcdu_sm_rQJJ?usp=sharing

    • 0 replies
    • 1.6k views
  17. Started by Pavel992,

    Hello everyone, I have *.mesh files (they were compressed using lz4). I can get a mesh from regular files (without zip 16 bytes per vertex [as 4 floats] and 16 bytes per uv [as 4 halfFloat channels]), but there are those that have ZIP in the name, then there are only 4 bytes per vertex, and on uv like this same 4 bytes. I wrote a script that reads vertices as UBYTE but they are flat, help me understand how to read them correctly. Thank you. (how to use the script, just drag *.mesh(Zip) onto it) Files.zip

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    • 3 replies
    • 1.6k views
  18. Hiya. I managed extract files from the games "Shinobi" and "Nightshade", from PlayStation 2, aiming to extract the player models. I reached the correct files, but it seems the extension .MLD which they have is not documented anywhere. What I found out though, is that these files have .IZCA in the header, which seems to be a format used in some Sega games from that era, but that's as far as I found out. I hope to be able to import these models+original armature on Blender as fbx or something, and maybe import back in the game as well, but that's secondary. I'm linking here two different files, one from Shinobi which is likely the character "Hotsuma", and a…

    • 1 reply
    • 2.4k views
  19. Started by GabryTheSniper,

    I found this "resource.dat" file while digging into the game files and it seems that no one extracted this game in 10 years. So i tried to extract it for myself and failed lots of times. Does it need a Tool for this? Any Help would be appreciated.

  20. Video game file format that I know contains bones and animations, but likely also contains the model, uvs, and textures. Its easy to tell the beginning of the file contains a list of all the animations within the file but I cannot seem to find any sort of pointers to where that information would begin. Tracking down the model and vertice information is my main goal as this file is the only one of its format within the game as it is the only one that uses bone animation instead of vertex animation. Any help would be appreciated, I'm incredibly new to this and cannot seem to apply the same structure that worked for the other file formats to this one. Zip con…

  21. Started by Yachos,

    1

  22. Started by MileHighGuy,

    Hello everyone, I was just wondering if there are any tools or any research on the file formats for star wars bounty hunter. I extracted the following files with quickBMS from the GameCube iso (after first extracting with Dolphin). I looked at the .bin file and the file signature starts with "godnode" which I think is a convention in Maya 3D, likely the origin point of a model. Does anyone have any leads or advice?

  23. Hey, since Xentax went down, it seems that the only threads about the game extraction tools and the links to the tools for extracting models out of Tomb Raider 2013, Rise and Shadow of the Tomb Raider disappeared. I figured that I'll just make a megathread about it here. This is about the rebooted trilogy, older games and potentially the upcoming Unreal Engine Tomb Raider 12 will get new threads. Unfortunately I didn't save any of the links so I can't post any here, but I do have some of the tools on my computer. Not sure if I want to reupload them if the links to the existing fileshares exist. If you have the links to the tools (if I don't reupload the ones I h…

  24. (.o) is a elf file generated when a game was compiled. for EA games contains a Model/Skeleton Bones/Box Collision and UV materials. after as some research on games source codes, including FIFA 2021, theres a lot stuff related to Render Ware engine, wich I believe it was used for EA PS2 GAMES, the most common Model format for render ware was (.dff), very popular on Grand Theft Auto Mods, because can include model and animations in one file, also in Monster inc, published on PS2 by EA, the models was in .dff format. and in the FIFA 2021 source code theres a "DFF Cleaner" cmd.

    • 1 reply
    • 2.3k views
  25. Started by YAKL,

    Hi, I am trying to get my Kamen Rider Battride War EMD model to look in Noesis. I was able to get a rough idea of the vertex, face, and UV locations in ModelsResearcher and the number of vertices and faces in Noesis, but I don't know how to get the starting positions of the faces, so Any help on this matter would be appreciated. I know that MAX Script was created by RandomTBush in the past, but my lack of knowledge of MAXScript makes it difficult to figure out how it works.

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    • 8 replies
    • 3.3k views

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