Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.
Zero Tolerance for Disrespect

3D/2D models

Post questions about game models here, or help out others!

  1. What is *.ps2mesh / *.xbmesh from Call of Duty 2: Big Red One and can someone take a look at these file formats? Hex2obj can't find proper meshes. https://mega.nz/folder/AOJRDZ6Z#oeX2rtT5hncOq1621uzkUw

    • 1 reply
    • 1.3k views
  2. Started by gayav27233,

    after i extracted all the files and converted everything i could, i hit a roadblock, i have e files tha tare probably a model, extentions are p3mms, p3msh and p3mmg, never seen them in my life, id be thankfull if someone more skilled can help me in converting them, here are samples wkc2.rar

    • 2 replies
    • 3.5k views
  3. Started by chabostia,

    BLR3型 我在assetstudio中加载了.ab文件,它说“无法加载Unity文件”。似乎有压缩或加密,我已经上传了一些文件,如果有人知道如何打开它们? hero.zip 如果有人能帮忙,我将不胜感激!

  4. Hi all! I am currently analysing a 3D model format, with the following data structure: Which translates to the following model of (part of) a Porsche 911 GT2RS: All vertices seem to be allright and the end of the block lines up with what I've seen in 010 Editor. However, when I try to map the faces, thigs becomes a bit.... cheesestringy... Who has any idea what I'm doing wrong here? Thanks in advance! Closeup:

      • Like
    • 9 replies
    • 8.5k views
  5. Started by MichaelBFS,

    I'm trying to open the models from Cities Skylines 2. I found what seems to be archives with models. They were not encrypted, I just changed the .cok file extension to .zip and was able to extract the files. The archives contain mesh and textures. But I couldn't open anything. Please have a look, maybe someone has more experience and can guess how to open the models and textures. I assume they are not encrypted either. I have attached screenshots of the game folders and below is a link to the models from the game. The archive size is about 150mb. Archive (150mb) files from game: https://www.mediafire.com/file/e80mkodbtgdqnay/City3ArchiveEXAMPLE.zip/fi…

    • 2 replies
    • 3k views
  6. Started by reguest,

    Hello all, fellow gamers and game hackers. I am a big fan of SFEX serie and and especially Street Fighter EX 3 on PS2, and I want to extract the 3D models and skeletal animations and convert them to a common format. however the files are not easily accessible and they cannot be listed by the operating system, because the game use a custom file system and maybe it even read files from disc based on a numeric sector location (LBN). so please if anyone want to help me extract 3D models and understand their format or make a tool for that, I will be very grateful. by the way the game had full debug symbols so it should be reasonably easy for experienced revers…

    • 5 replies
    • 9.2k views
  7. I know there are a few tools out there that can export these meshes but you need folder stuctures and its not really efficent. If we could maybe have a tool that can just export the .modelbin files that would be nice. We can always rebuild the cars from the parts converted. Any help on this would be nice considering all I know to use is 3dsimed which has been dead for awhile. These samples are from the latest Forza Horizon 7 but I can provide samples if they vary from title to title but I dont think they do. https://drive.google.com/file/d/19zvTwPlnMdeEQaotRmVoyX9mh7dUPqn9/view?usp=drive_link

    • 1 reply
    • 6.6k views
  8. It's easy to rip them using a hex editor and Hex2obj, since they are just a group of .obj (not wavefront) models, but the process is so time consuming and tedious it took me two days to rip SOME of the file (not even quarter of it). Anyway i can speed this up ? track03_01.zip

  9. Can someone take a look at Gran Turismo 4 car models and tracks? Samples: https://mega.nz/file/hfI3VAxY#n0INIdkne_x7lzgJGCxbNQjyU5XSXtTc8eVGir_IQH8 https://mega.nz/file/BbYjmRxS#u7Lp3C7k6yCVOvehxdQXx34tAUlyvXDR-QTQsuakdPc

    • 17 replies
    • 6.7k views
  10. Hello everyone, I'm really sorry to bother you all, but I've recently marveled at the clod_against model, and I'd like to ask if such a .dat file is considered unencrypted, and if it is, what is the best way to extract what's inside the .dat6.zip I've tried assetstudio, but it doesn't read out anything, and I've been doing a lengthy search through the internet for it. It seems that people's solutions for .dat data files are generally the following: 1.use the noesis plugin? like:https://reshax.com/topic/633-screamer-4x4/#comment-2813 2.make a quickbms script to do the extraction This one really involves a blind spot in my knowledge. 3.use a …

  11. hello every one i am new here i need some one to tell me how to rip 3d models from ben 10 Omniverse ps3 game i got this bms script and it give me some et_decomp files what should i do now # ben 10 Omniverse 1,2 [PS3] [xbox360] [Vicious Engine] endian big comtype lzf //lzf,lzfx,BLOSC get ZSIZE asize idstring "\x2F\xA9\xC0\x56\xCD\x33\x2E\x57" get SIZE long get NUM_OFFSETS long get OFFSET long math ZSIZE - OFFSET xmath NAME_OFF "OFFSET + 0x33" goto NAME_OFF get NAME_LENGTH byte get SKIP byte getdstring NAME NAME_LENGTH string NAME + ".et_decomp" clog NAME OFFSET ZSIZE SIZE

  12. Started by MaxBOOST,

    i asked this same question on xentax before, but unfortunately i can't find the post anymore. i remember using hex2obj on it though, but i cannot remember what the post told me to do exactly. can anyone help ? Moorhuhn Kart Extra.zip

  13. Started by Fernan34,

    Hi, i need help, what help is? Ripping RWBY: Crystal Match models, any help to extract the models?, what engine uses the game.

  14. Started by GabryTheSniper,

    When i was digging through the game files, i stumble across this file called "1pv_driver02_gt.meb". It would be great if there was an importer on that type of file. Is there an importer released yet or not?

  15. Started by gayav27233,

    So after extracting AFS files from the games folder im left with the .bin file, is there any converters i can use to convert it to the other formats? heres the example file thank you also to add, researching online i found that the models are in modified Sega Ninja Model format Where like the header is buried somewhere random in the file or smthn like that benzdat.rar

      • Like
    • 2 replies
    • 1.6k views
  16. What is *.psdl and *.pkg and can someone take a look at file formats from Midnight Club: Street Racing? https://mega.nz/file/gCwhET7D#kZjkbTyVAJ8LJbrXHtCQyPS3SzE6189-s7qsQf-Gv3w

  17. Started by DevJack,

    Hello, everyone. Has anyone extracted the model and animation files from the Wo Long: Fallen Dynasty

    • 7 replies
    • 4.5k views
  18. Started by Pavel992,

    Hi all. I'm trying to build a skeleton. what is available: the bone has only the index of the parent and the length of the bone. rotations are in animation (euler angles). I take the first frame from the animation. There is a program called biturn that builds the skeleton correctly (in the screenshots). how to do this correctly? my best result and plugin attached. thank you in advance)🥹 files.zip

      • Like
      • Thanks
    • 10 replies
    • 4k views
  19. Started by DevJack,

    Ok,Got it,thanks

    • 0 replies
    • 3.2k views
  20. I finished my Sgt. Frog (Keroro Gunso) *.VM load module and I released the following programs: - 3D Object Converter v10.602 (Windows) - i3DConverter v5.601 (macOS) - i3DConverter v3.601 (Linux) How to get the 3D Object Converter v10.602: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v10.602.) How to get the i3DConverter macOS v5.601: Download the i3DConverter from http://www.i3dconverter.com and install it (if you…

    • 0 replies
    • 4.1k views
  21. Since Xentax is gone, my other account have this, but to me no have. If you purchase the Kizuna AI: Touch the beat, release the apk like forgotten website Xentax or the unity_data folder. Can extract the models, textures and animations

    • 1 reply
    • 1.7k views
  22. Started by spamzilla,

    I'm trying to crack this game's models but I hit a wall. So dumped the game's RomFS with Yuzu. Then I used yaz0dec.exe to convert the files from .SZS to .RARC. The problem here is that rarcdump.exe doesn't work at all. It makes an empty directory and proceeds to hang. Does anybody know anything about this problem? All I know is that the program is made for Super Mario Sunshine so there is probably some difference in format between the game consoles. 🤔 Edit: I found that I needed 2 programs: SARC Tool to extract from the .RARC files (Which were actually SARC) and KillzXGaming Switch Toolbox . (For the BFRES models)

  23. Started by Jan666,

    Hey, I want to extract the Map/Level Models from Tlou p1 for Blender, i know there is a tool from alphazolam from github (https://github.com/alphazolam/fmt_nd_pak), but this not extract the positions of all objects exactly, its better for characters. Someone know another tool/script specially for maps?

    • 0 replies
    • 2.4k views
  24. Started by mrmaller1905,

    I tried renaming Midnight Club II XMODs to OBJ but I got point clouds. Are there ways to import *.xmod files properly? Samples: https://drive.google.com/file/d/1ciFIQZhDmJt3X1Qqt6oRXwJrYNZsb1S7/view?usp=sharing

    • 0 replies
    • 2.1k views
  25. Started by roocker666,

    Hi, we are trying to reverse SH4 model format. We made a lot of progress so here is our research, maybe with this we can create a Noesis script to extract models. Model is made by a lot of meshes, It seems like the model is not in T pose, you need to attach the skeleton to meshes but I don't know how to do that.. I am not familiar with bones and that stuff, lol. But I got the skeleton with Durik's tool(image 3) I cut the 1st mesh to analyze it better(image 2). I used jank.bin, this is the superintendent. There is still some unknow data here and there but I am not sure what that is.. Thanks for reading this 🙂

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.