3D/2D models
Post questions about game models here, or help out others!
800 topics in this forum
-
I've been looking into sky cotl's ".mesh" format and stumbled into a wall. The mesh structure is known, you can read the amount of vertices and flags, but I cannot manage to extract vertices and uvs. The vertices and uvs are "zipped" or compressed somehow, and I cannot read or decompress them with anything. Such files have a flag in the name "ZipPos", and another inside the file that determine whether those are compressed or not ("skipMeshPos, skipUv"). The flag is an integer with a value of exactly 4 times the vertice count. There are also some meshes where the vertices are not compressed and are perfectly readable. In this case, the vertices take…
-
- 1 reply
- 2.6k views
-
-
Looking for a noesis plugin fmt_shadowofwar_mesh.py which was available to download on currently defunct Xentax, but now nowhere to be found
-
-
- 3 replies
- 3.1k views
- 1 follower
-
-
Hello! I have a large number of bin files in my data folder. Some are ogg files and work just by adding the extension, but most are zip archives. When I unzip it, there are multiple binary files inside, with a common header but as a newbie I can't figure anything out from there! Some of the binary files in the apk also worked if I added the extension I hope someone can help me. I'm using a translation, so sorry if my English is poor. A sample archive is attached. https://drive.google.com/drive/folders/1P0LIzCnehUF474fx3xevkcdu_sm_rQJJ?usp=sharing
-
- 0 replies
- 1.7k views
-
-
Hello everyone, I have *.mesh files (they were compressed using lz4). I can get a mesh from regular files (without zip 16 bytes per vertex [as 4 floats] and 16 bytes per uv [as 4 halfFloat channels]), but there are those that have ZIP in the name, then there are only 4 bytes per vertex, and on uv like this same 4 bytes. I wrote a script that reads vertices as UBYTE but they are flat, help me understand how to read them correctly. Thank you. (how to use the script, just drag *.mesh(Zip) onto it) Files.zip
-
-
- 3 replies
- 1.8k views
-
-
I found this "resource.dat" file while digging into the game files and it seems that no one extracted this game in 10 years. So i tried to extract it for myself and failed lots of times. Does it need a Tool for this? Any Help would be appreciated.
-
-
- 11 replies
- 3.1k views
- 2 followers
-
-
Video game file format that I know contains bones and animations, but likely also contains the model, uvs, and textures. Its easy to tell the beginning of the file contains a list of all the animations within the file but I cannot seem to find any sort of pointers to where that information would begin. Tracking down the model and vertice information is my main goal as this file is the only one of its format within the game as it is the only one that uses bone animation instead of vertex animation. Any help would be appreciated, I'm incredibly new to this and cannot seem to apply the same structure that worked for the other file formats to this one. Zip con…
-
-
- 5 replies
- 2.2k views
-
-
-
Hello everyone, I was just wondering if there are any tools or any research on the file formats for star wars bounty hunter. I extracted the following files with quickBMS from the GameCube iso (after first extracting with Dolphin). I looked at the .bin file and the file signature starts with "godnode" which I think is a convention in Maya 3D, likely the origin point of a model. Does anyone have any leads or advice?
-
- 0 replies
- 1.4k views
-
-
Hey, since Xentax went down, it seems that the only threads about the game extraction tools and the links to the tools for extracting models out of Tomb Raider 2013, Rise and Shadow of the Tomb Raider disappeared. I figured that I'll just make a megathread about it here. This is about the rebooted trilogy, older games and potentially the upcoming Unreal Engine Tomb Raider 12 will get new threads. Unfortunately I didn't save any of the links so I can't post any here, but I do have some of the tools on my computer. Not sure if I want to reupload them if the links to the existing fileshares exist. If you have the links to the tools (if I don't reupload the ones I h…
-
- 13 replies
- 10.4k views
- 2 followers
-
-
(.o) is a elf file generated when a game was compiled. for EA games contains a Model/Skeleton Bones/Box Collision and UV materials. after as some research on games source codes, including FIFA 2021, theres a lot stuff related to Render Ware engine, wich I believe it was used for EA PS2 GAMES, the most common Model format for render ware was (.dff), very popular on Grand Theft Auto Mods, because can include model and animations in one file, also in Monster inc, published on PS2 by EA, the models was in .dff format. and in the FIFA 2021 source code theres a "DFF Cleaner" cmd.
-
- 1 reply
- 2.6k views
-
-
Hi, I am trying to get my Kamen Rider Battride War EMD model to look in Noesis. I was able to get a rough idea of the vertex, face, and UV locations in ModelsResearcher and the number of vertices and faces in Noesis, but I don't know how to get the starting positions of the faces, so Any help on this matter would be appreciated. I know that MAX Script was created by RandomTBush in the past, but my lack of knowledge of MAXScript makes it difficult to figure out how it works.
-
-
- 8 replies
- 3.6k views
-
-
This is the file I extracted from the game kamen rider gotchard. It comes in unity3d format and I don't know how to unpack it to exploit the models included Can someone help me extract data from these unity3d files. Thank you everyone for helping me This is the game data file, the 3d models are compressed as unity3d files https://drive.google.com/file/d/1EvWS1x1b-7oPY9MDvzPc7zyxFoDKr21l/view?usp=sharing https://www.androidfreeware.net/jp/download-apk-com-bandai-ridechemytradingcardgotchardfile.html 3d decade gotchad card.rar
-
-
- 17 replies
- 20.1k views
-
-
There is a Three Kingdoms themed mobile game called "Battlefield Without Borders", which has very exquisite models. Its model file is. unity3d, but it seems to be encrypted. I hope someone can help me. Thank you Here is the game download website: https://zdwj.qq.com/cp/a20230509yyz/h5/index.html unity3d.zip
-
-
- 12 replies
- 3.1k views
-
-
Hi does anyone have any tools for sdf file of Avatar Frontiers of Pandora?
-
-
- 2 replies
- 2.3k views
- 1 follower
-
-
Xentax had a discussion that helped extract models from an arcade Fate game, I extracted it but erased the models and now i tried to extract again, but, xentax if offline, if someone has the game or a tutorial of how to do that, because the only thing that I remember is that I have to use noesis hahaha
-
- 1 reply
- 5.6k views
-
-
Hi! I've been looking into the files for the game Disney Princess: Enchanted Journey and they have a bunch of these w32 and w3d files, I was wondering if anyone might be able to help get into the models or potentially know of any noesis scripts or programs that could help? I was able to get into some of the w32 files with texturefinder but so far that's all I've been able to figure out enchanted_journey.zip
-
-
- 7 replies
- 3k views
-
-
Hi, looking for a script for converting this: https://drive.google.com/file/d/1xKuN0x4bsUCXoAZMhmz80uC2RrgZHhgj/view?usp=sharing EXM format. Couldn't find anything useful, but files seem not encrypted.
-
- 0 replies
- 1.2k views
- 1 follower
-
-
Hi Does anyone know how to extract Final Fantasy XV models? Thanks!
-
- 3 replies
- 1.9k views
-
-
I spent almost a week searching through the entire internet, and I still couldn't find any content backup for it. It's really frustrating for me.The tools on Gildor's Forums for ArcheAge War cannot function at all without the quickbms script.
-
- 4 replies
- 2k views
-
-
Hi. I was trying to unpack Attack on Titan 2, the main game uses LINKDATA.bin files which can be unpacked with Cethleann. The DLC files are stored in .bin files and I didn't manage to unpack them in any way. I attached a few samples. DLC.zip
-
- 0 replies
- 2k views
- 1 follower
-
-
Hello, I'm currently having a look at the MS-DOS game “Inferno: The Odyssey Continues” to extract all of the 3D models. The game isn't the best, but the 3D models as environments have a nice aesthetic. No luck so far in getting my way into the game files. I hope this thread will maybe be used to show progress. Gameplay videos (time set to 3D parts)
-
- 1 reply
- 3.4k views
-
-
Greetings. So against all odds my first post here is a request for assistance. I've tried, on nothing more of a hunch, Noesis and various tools for RE2/RE3 original, but let's be frank: nothing worked, no surprise there. While it's seen that this is pretty much similar to the old RE engine (directory structure strongly suggests this), it's different enough that I can't use any tool I know of to convert enemy models to usable format. Any of these three games being cracked open would do nicely, but Onimusha 3 would net me the best results. I would need models of Marcellus and Gertrude extracted. While Marcellus pops up in Oni1, Oni1 HD and Oni3, the guard dog appe…
-
- 0 replies
- 1.7k views
-
-
I've been fighting this game for a very long time, and I was wondering if anybody has been able to pull the models out of the game? I'm just trying to get the interior of the Milano and the characters but I've had no luck.
-
- 0 replies
- 2k views
- 1 follower
-
-
Is there a handy tool to extract and reinsert DXT5 texture for UE4 games? Other ideas? I once manually used a hex-editor but was a long time ago and I forgot how-to X-( Need to extract and reinsert modified DXT5 images from files like these: https://1drv.ms/u/s!ApMUGr0cuN39gt0BLaceGQQld8qnZg?e=gSTe7i (.uexp format)
-
- 3 replies
- 4.2k views
-
-
Checked a binmsh file from Alan Wake. (Then I realized that it's not from AW 2.) Alice, no hair, no feet, sorry:
-
- 0 replies
- 1.6k views
-