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3D/2D models

Post questions about game models here, or help out others!

  1. Started by Dms3ltuT,

    This is an attempt to continue the great work started by finale00 and others and most recently carried out by shakotay2 and Bigchillghost on the XeNTaX forum: https://forum.xentax.com/viewtopic.php?t=8582 . Attached is the most recent version of the Noesis script that I'm aware of. fmt_homm6_gobj.zip

    • 0 replies
    • 1.3k views
  2. Started by swan,

    where to get it?

    • 3 replies
    • 1.9k views
  3. Started by jack7810_,

    hello! i have used quickbms in the past to extract data for farming simulator but can't remember how to fix the .shapesfile, i remember it uses a calculator and hex but cant remember exactly, has anyone got a clue? thanks 🙂

    • 0 replies
    • 2.6k views
  4. Hello! I managed to activate developer mode in the EXE file of the old game DerClou! 2 \The Sting 2001 from the long-closed company NEO Production, as a result of which I received a full-fledged editor for working with game resources in real time. My task is to restore lost content, improve textures and models. Unfortunately, it is especially difficult with model files - the editor allows you to upload and load models into itself, but the uploaded model is in a specific NMF (NEO Model File) format. As I understand it, this was an individual model file format of the developer, and, judging by the game records, made in the Maya 3D program. It's sad, but no 3D tool accepts t…

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    • 10 replies
    • 4.5k views
  5. Started by woggle_pog,

    I've been trying to rip the Kart Space track from Gran Turismo 6, and I'm having a little bit of trouble finding the vertex data. Is anyone familiar with the MDL3 format from the game and able to help me?

    • 0 replies
    • 1.5k views
  6. Started by JoshuqTheHusk,

    Heya, currently trying to figure out how to open these renditions of .gr2 (Granny 3D) Files, I cannot open them in Granny Viewer as I get the error: CRC Check failed, File may be corrupted. Is there any way to open this? Example file: https://www.mediafire.com/file/5mojrmytaix1sdt/gunstringer.gr2/file

  7. Started by Erupuran,

    I would like you to create a script that allows me to import the character model .mdl file of Accel World vs. Sword Art Online into Blender and export it as an .mdl file. Is that possible?

    • 0 replies
    • 2.3k views
  8. Been trying to get something from this game. Had some help on the .pkg files from DKDave. I was able to get some files .dae.phyre. I tried many tools but nothing works so far I've thrown at it. Any help would be greatly appreciated. I decompressed files with the script but I also included the orignal .pkg if it helps. Samples https://drive.google.com/file/d/1OkAN9eO8PmIkI2qRcSgbPDDCHUI0iwfU/view?usp=drive_link

  9. Kirby's Epic Yarn is a very huge game with a little of it being unraveled internally. From what I can tell the game handles the yarn by using NURBS curves, I saw this image a few months back and it supports my theory as both Kirby's Epic Yarn and Yoshi's Woolly World were made by the same developer. I don't know coding or file structure, but my theory is that it uses a NURBS curve (MNEB file) and then switches to one with more points along the curve when it needs to. I put a zip full of enemy data from the game that isn't just MNEB files, if anyone has the time to analyze them and possibly convert them. example.zip

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    • 3 replies
    • 2.9k views
  10. Hello, I've tried working on reverse-engineering the 3D format of Ignition. I'm currently working on the demo version, as I think it's easier for everyone to get involved helping with this. You can download the demo on the Internet Archive : https://archive.org/details/IGNITION_201606 I would like to read the 3D models for the cars, and the tracks of the game. Thankfully, it seems that it would be an easy process, as there aren't a lot of files, and some of them are easy to understand. If you go into the cars/ directory, you'll find the three files cars.msh, cars.tex, and cars.plc. As suggested, .MSH probably holds meshes, .TEX holds textures, and…

    • 0 replies
    • 6.6k views
  11. Hi, I've seen people have ripped models from the game and into blender via FBX files for render and stuff and I wanted to learn how to do it myself and export map elements as I've seen locations too. Is anyone able to steer me in the right direction as I got the buzz to make some renders as I'm presuming there is nothing for Spider-Man 2 yet as it's on PS5 not PC. I was wondering if there was a converter or script I needed for Noesis or something like there is for the REEngine. Many thanks in advance x

  12. Started by Raven,

    Anyone With Experience with Cryptic .mset Files?Hey...Maybe u can help...i want to replace the phaser rifles and pistols for Star Trek Online with the TNG ones from the flashback pack...i have found the msets and renamed it to the original ones but ingame i have a unvisible weapon how i replace it correct im not so good in model modding.I have the mset2 Converter to view the models.thx for help

    • 0 replies
    • 1.2k views
  13. This version of game is different from the PC version. She uses the Jade engine. I unpacked the .bf archive using the sally_bf.bms script. Then I unpacked the .bin files with just_dance_bin.bms and got files without extension. Here are the sample files start of file: I added the .bin extension to one file: Noesis, jadepack, bin repacker do not open it. Persian rug open it, but does not extract the mesh, and the textures are corrupted. Sample of corrupted texture: Also I found in hex editor bones, if that would be helpful: Maybe someone will want and be able to write a script to import meshes with bones and textures into…

  14. Started by DJ Normality,

    Game is from PS3 era but used a familar format. I dont know what engine this ran on but it seems to be popular with Twisted Metal and other series. I was able to dump the .psarc files and get to some of the meshes but they are in .lu I can see some model data here in model researcher but still cant dial it in. I'm looking for something to batch dump these, armatures are not needed but would be nice. Samples https://drive.google.com/file/d/1aXTex8N6fvtGLVGmeJzcDYCXx4zrKdhS/view?usp=drive_link

  15. Started by DJ Normality,

    Im trying to find a tool or plugin that can read these meshes I sent samples to DKDave and he did manage to pull something from them. He says the files are dense and might require something other than Noesis or Blender this one mesh was 144,000 vertices. If anyone can help with these be great since they are very high quality. They ran on Luminous Engine not sure if it helps but the tools to Final Fantasy XV do not work with this version engine. Samples https://drive.google.com/file/d/1lOLOjPsXfguoCVpUpBzOUbW_7WDdmqMi/view?usp=drive_link https://drive.google.com/file/d/1lna8QPN3y9rqGQ8A0bW1WxbNbZy2X1nh/view?usp=drive_link

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