3D/2D models
Post questions about game models here, or help out others!
765 topics in this forum
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I have tried to rip models from GT6, but no hope, as it did say “started unpacking process” but there wasn’t anything in the output directory where the models and textures were supposed to go, can anyone help?
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What is *.ltb and can someone develop a Blender or Noesis plugin to import Army Ranger: Mogadishu LTBs and M01.dat? Samples: https://drive.google.com/file/d/1dmoEEVsKFjyBxWNDO3cvT-mQUcSTszDx/view?usp=sharing https://drive.google.com/file/d/1Ol7VB1XiOdXDMuVozBkH6SoZay9aK2p3/view?usp=sharing
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Hi all, I have recently extracted a number of files from a game called Robot Wars Extreme Destruction, and was wondering if anyone could help open some files. These files (linked below) were in the same folder as some .tga files, so I am assuming that they are models. Thanks very much! The .rwm files: https://www.playbook.com/s/fogrady1/NGSW9QNXP47sbo4UpHZwjQpJ do let me know if the link does not work, and I’ll try and attach them another way :)
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i need help Fantasy Westward Journey 3d is a messiah engine game made for Android, Inside the asset folder are .mpk files, but they seem to offer compression or encryption, but I'm not familiar with messiah resources, if anyone knows how to open these .mpk files I would be very grateful. big1628.rar
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- 2 followers
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Is there any new way to extract 3D models from Vindictus?This tool is too old.
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after i extracted the files i was left with .amb files that i think are for textures and models, there are also some .adx files that idk what they are, ill leave some samples so if anyone want to give it a go well have fun GunslingerGirlVolumeIII.rar
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Honor Of Kings is a tencent Unity game made for Android, i can't find the data pack and exact them safely however they seem to present either compression or encryption but I am not familiar with Unity assets. You can find a sample here in the shared game dl, if anybody has an idea how to find these data files and extract that would be very welcome. game dl https://pvp.qq.com/
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For some context, Helldivers 2 is running on the Stingray/Bitsquid Engine, which Vermintide, Magicka, and the original Helldivers were all built in, with a pretty significant amount of modification. Being that Stingray was discontinued by Autodesk in 2018, my typical leads into proper asset extraction haven't gone very far. It appears the game's art content is stored in .stream and .gpu_resource files in its '.../data/' path. Samples can be provided if necessary for those who may not have access to the game. There are also a number of files with no file type, but still appear to contain data. I believe the .gpu_resources files may direct the game to which asse…
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After almost 5 years, Tom Clancy's Ghost Recon Breakpoint now has proper 3D model extraction support, which includes both skeleton, model and texture extraction and import to Blender. Can be accomplished with AnvilToolkit: https://www.nexusmods.com/ghostreconbreakpoint/mods/16?tab=description Link to tutorial: https://github.com/Kamzik123/AnvilToolkit-Resources/wiki/Mesh-Viewer 3D assets can be found in: DataPC_Resources.forge Skeletons can be found in: DataPC For player characters, you need to set "Regular_Male_Reflex_SklAdd" as the main skeleton within the mesh viewer, then add Regular_Male_Body_Skl to include missing bones (for e…
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Thanks to the help of h3x3r and ikskoks, after 14 years the pkg files of Iron man 2 The Video Game were finally extracted correctly Original Post Now I have these "dat" files I believe they keep each part of the model information in one of these "dat" ExtractedSamples this type of "dat" is similar to that of golden ax beast rider, but obviously the Blender249[GoldenAxe][XBOX360] tool does not work on them
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What is *.opt / *.nif and can someone take a look at these file formats? Samples: https://drive.google.com/file/d/18G4_pGo1SyPr6e-FfN3cIkB_BKKgUfkF/view?usp=sharing
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Trying to find a way to extract models from The Order 1886 the only tool for this was made by ID-Daemon and was posted to xentax but after its closing i cant seem to find a download for it and looking online i cant find the tool anywhere else. Any help would be apricated!
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- 1 follower
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What is *.ps2mesh / *.xbmesh from Call of Duty 2: Big Red One and can someone take a look at these file formats? Hex2obj can't find proper meshes. https://mega.nz/folder/AOJRDZ6Z#oeX2rtT5hncOq1621uzkUw
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after i extracted all the files and converted everything i could, i hit a roadblock, i have e files tha tare probably a model, extentions are p3mms, p3msh and p3mmg, never seen them in my life, id be thankfull if someone more skilled can help me in converting them, here are samples wkc2.rar
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BLR3型 我在assetstudio中加载了.ab文件,它说“无法加载Unity文件”。似乎有压缩或加密,我已经上传了一些文件,如果有人知道如何打开它们? hero.zip 如果有人能帮忙,我将不胜感激!
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Hi all! I am currently analysing a 3D model format, with the following data structure: Which translates to the following model of (part of) a Porsche 911 GT2RS: All vertices seem to be allright and the end of the block lines up with what I've seen in 010 Editor. However, when I try to map the faces, thigs becomes a bit.... cheesestringy... Who has any idea what I'm doing wrong here? Thanks in advance! Closeup:
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I'm trying to open the models from Cities Skylines 2. I found what seems to be archives with models. They were not encrypted, I just changed the .cok file extension to .zip and was able to extract the files. The archives contain mesh and textures. But I couldn't open anything. Please have a look, maybe someone has more experience and can guess how to open the models and textures. I assume they are not encrypted either. I have attached screenshots of the game folders and below is a link to the models from the game. The archive size is about 150mb. Archive (150mb) files from game: https://www.mediafire.com/file/e80mkodbtgdqnay/City3ArchiveEXAMPLE.zip/fi…
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Hello all, fellow gamers and game hackers. I am a big fan of SFEX serie and and especially Street Fighter EX 3 on PS2, and I want to extract the 3D models and skeletal animations and convert them to a common format. however the files are not easily accessible and they cannot be listed by the operating system, because the game use a custom file system and maybe it even read files from disc based on a numeric sector location (LBN). so please if anyone want to help me extract 3D models and understand their format or make a tool for that, I will be very grateful. by the way the game had full debug symbols so it should be reasonably easy for experienced revers…
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I know there are a few tools out there that can export these meshes but you need folder stuctures and its not really efficent. If we could maybe have a tool that can just export the .modelbin files that would be nice. We can always rebuild the cars from the parts converted. Any help on this would be nice considering all I know to use is 3dsimed which has been dead for awhile. These samples are from the latest Forza Horizon 7 but I can provide samples if they vary from title to title but I dont think they do. https://drive.google.com/file/d/19zvTwPlnMdeEQaotRmVoyX9mh7dUPqn9/view?usp=drive_link
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It's easy to rip them using a hex editor and Hex2obj, since they are just a group of .obj (not wavefront) models, but the process is so time consuming and tedious it took me two days to rip SOME of the file (not even quarter of it). Anyway i can speed this up ? track03_01.zip
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Can someone take a look at Gran Turismo 4 car models and tracks? Samples: https://mega.nz/file/hfI3VAxY#n0INIdkne_x7lzgJGCxbNQjyU5XSXtTc8eVGir_IQH8 https://mega.nz/file/BbYjmRxS#u7Lp3C7k6yCVOvehxdQXx34tAUlyvXDR-QTQsuakdPc
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Hello everyone, I'm really sorry to bother you all, but I've recently marveled at the clod_against model, and I'd like to ask if such a .dat file is considered unencrypted, and if it is, what is the best way to extract what's inside the .dat6.zip I've tried assetstudio, but it doesn't read out anything, and I've been doing a lengthy search through the internet for it. It seems that people's solutions for .dat data files are generally the following: 1.use the noesis plugin? like:https://reshax.com/topic/633-screamer-4x4/#comment-2813 2.make a quickbms script to do the extraction This one really involves a blind spot in my knowledge. 3.use a …
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hello every one i am new here i need some one to tell me how to rip 3d models from ben 10 Omniverse ps3 game i got this bms script and it give me some et_decomp files what should i do now # ben 10 Omniverse 1,2 [PS3] [xbox360] [Vicious Engine] endian big comtype lzf //lzf,lzfx,BLOSC get ZSIZE asize idstring "\x2F\xA9\xC0\x56\xCD\x33\x2E\x57" get SIZE long get NUM_OFFSETS long get OFFSET long math ZSIZE - OFFSET xmath NAME_OFF "OFFSET + 0x33" goto NAME_OFF get NAME_LENGTH byte get SKIP byte getdstring NAME NAME_LENGTH string NAME + ".et_decomp" clog NAME OFFSET ZSIZE SIZE
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i asked this same question on xentax before, but unfortunately i can't find the post anymore. i remember using hex2obj on it though, but i cannot remember what the post told me to do exactly. can anyone help ? Moorhuhn Kart Extra.zip
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Hi, i need help, what help is? Ripping RWBY: Crystal Match models, any help to extract the models?, what engine uses the game.
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