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3D/2D models

Post questions about game models here, or help out others!

  1. I've looked online to see if someone could have said anything about Rampage: Total Destruction's cmg files and found nothing. I've left two files of one of the monsters, Geroge.cmg which sounds like George himself, and George_anims.cmg, which are the animations George.zip

  2. I figure I would catalogue my findings and put them all in one place in case anyone else is looking for the models in this game. This wouldn't have been possible without the help of TeaEffTeu, who provided the QuickBMS script used to extract the .npk files. You can find the script here The process is as follows Once you install the game you have to locate the .apk files buried in your phone or emulator, turn these into zips so you get into them. Inside the split_mini_client and split_mini_client_extra apk/zips there are asset folders, the .npk files can be found within. Run the quickbms script, follow the instructions and select 0 to fo…

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  3. Started by RoadKingGod,

    The game stores all track model data in the .levelstream files in levels/levelname/Level.levelstream. Here's a sample file: https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing Any help would be appreciated! In this post, shark-otay figured out the car model format with hex2obj, but there's no tool to extract them or anything:

  4. im trying to extract all the 3d character models from a 2010 japanese psp game, kingdom - ikkitousen no ken i was able to extract the iso game file, this is whats under PSP_GAME -> USRDIR im guessing the 3D character models are under CHR.BIN, i already tried extracting the file on noesis but i didn't work. game file: https://mega.nz/file/MRolWAjZ#CaluJ5t-MXNZ9aYkXZN4brI-q8S84F9A7YT_UyWDqXQ the file i think character models and textures are: https://mega.nz/file/hRIHRRhZ#kUMbGL44e5py-tCM9UoK7ISadTP0DQDVPoHBdSROJuI I know little to nothing in this field and was wondering if anyone could help me out

  5. Started by redgraves,

    Hi all, currently looking to rip from Galerians: Ash on the PS2. The files are in .bd1, .bd2 and .pss formats from what I can see. Does anyone know a tool or is Ninja Ripper my best bet? Edit: Sample files here, they were too big to attach to the main post.

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    • 9 replies
    • 2.3k views
  6. Started by datphu,

    I need this tools but i cant download it. < malicious link - removed by moderator > Thanks!

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    • 10 replies
    • 2.1k views
  7. Started by Andree,

    vmg file.zip The uploaded .vmg file contains the textures and the model for a playable guest character, Link from the Legend of Zelda series.

  8. Started by mengxingchen,

    05a4967b-3d00-4b1b-9f04-7c004e634ef7.zip I can't convert this type, I've never seen it before. Can someone help me organize my thoughts?

  9. Started by LeonKK,

    Here is a sampleh0101.rar This is the extracted asset, and the model format is mdl.. hope someone can share a plugin...thanks!

  10. What are Pack.SPK and Repeat.ANM from Hitman: Codename 47 and are there programs that extract characters and map models to FBXs and OBJs? Exported SMDs contain bad normals: Samples: https://drive.google.com/file/d/1H-OuAuYNEEufNj0BLB5NO5zUg5u5qtCY/view?usp=sharing https://drive.google.com/file/d/1LXuPd7CU9UrRwy33olx__p9gXSOD0YQ7/view?usp=sharing

  11. Started by dibe91,

    I still remember the old script that imports the models, but it had a problem with a certain type, which couldn't import the skeleton and skin. I'll leave you a photo to understand what they are

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  12. I know someone already figured out the car models, but I wanna see if we could somehow extract the tracks. Here's an example map: https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing

  13. i have an script for noesis i just wan't help , it's export fine with me the encryption file but the only issue it's export it without animation and same pose of the models not T pose any help ??

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  14. Started by AOBA200941,

    i don't know if you can help me to import csv to blender i found a script but it doesn't impose uvmap in a correct way. csv.zip import_pix.py

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    • 8 replies
    • 4.1k views
  15. Started by BillyBnMOfficial,

    I've looked online to see if I could get some models from the Monsters vs Aliens game from the files and there was nothing. I looked at these files in a text editor and there were definitely some textures in them (".tga" and ".dds" I have some of Ginormica's files on my Google Drive if anyone could share info https://drive.google.com/file/d/1iQccz1d4hOVawqb2RYUrmUfSPmMHs7D8/view?usp=sharing

  16. model yes igor the game pc xgm dds file format what models and textures igor T-Pose wii ggm file no ModelResearcher wtf text editor pc xgm file yes Offset and Count? 0x1fb3 / 16256 Santa Cruz Games Pickles Gamecube and igor the game wii scg-tools GC and txg/tex file Noesis Scripts and Notepad++ igor the game pc xgm and dds file yes models and textures MediaFire could igor the game characters pc xgm file https://www.mediafire.com/file/xi1squpjo563y9a/igor_the_game_characters.zip/file

  17. What is *.trk / *.col / *.geo from Need for Speed II SE and are there programs that convert TRKs and GEOs to OBJs? https://drive.google.com/file/d/1-5N8VNxAn6_oraCYgjVQshSkQhSSkWGF/view?usp=sharing https://drive.google.com/file/d/12kDw2ZIRPvJOv1RaocM_v17O56MdOHGG/view?usp=sharing

  18. 它是基于 Unity 开发的网易游戏,但它的文件名看起来像这样。其名称为“忘川风华录”,官网下载地址为:https://dream.163.com/#/

    • 0 replies
    • 1.4k views
  19. infernalengine POD BFM (COMMON/ART/MODEL) file Note 2 : If a mod doesn't show up in-game, check the mod directory. Some of the skins put everything in the "root". If you have no subdirectories, move any TEX fnt mtb files to a new \ART subdirectory and any BFM files to a new \MODELS subdir. noesis script smd skelal BFM and ani TEX files hex2obj Hex Editor Well if anyone else can help make a script for noesis, blender, 3dsmax, something of the sort, it would be very helpful. i'm sorry zenhax and xentax? delisted NO could 1 Dolphin wbfs file properties/filestem 2 Dragon UnPACKer 5 POD yes exract file Archive OK https://www.mediafire.com/file/fm…

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    • 1.6k views
  20. I wanted to get some models out of Heavy Iron's Ratatouille game on the HD consoles but there's no tools that seem to work with it or were limited to two specific games (SpongeBob Truth or Square and WALL-E) There is a tool to extract data (Plankton) from the .ho archives and it pointed me in the right direction. I may have gotten a good amount of Remy's files in one zip but in case I missed anything the PLYR.ho archive in the other zip. (both from the Xbox 360 version) Ratatouille Files.zip PLYR.zip

  21. Hi, I remember from the old forums there was a program that could be used to convert and unpack the XXX files into formats that Noesis could read for Injustice 2 ( I think it worked for Mortal Kombat 11 too as it's the same engine). I had it once before and recall simply dragging the xxx file onto the EXE and it'd start doing it's thing, but with the old forums down, I can't redownload. If anyone has Injustice 2's model importer and able to post (maybe with a brief tutorial on how to use as it was a while ago since I used it) that'd be appreciated. I wanna try and reverse the levels to make some cool backdrops for some DC themed renders in Blender 🙂 …

  22. What is *.fce / *.frd / *.sim from Need for Speed: High Stakes and can someone make a Noesis or Blender plugin to import FRDs and FCEs? The FCE importer plugin is already included in Zanoza's ZModeler v1.0. https://mega.nz/file/5O4XmA7Y#-tx7D13gGywUlyn3C7scf-0xsBDCrW9mp2gbqwd3moI https://mega.nz/file/BfQCgD5Y#SJ8sHDRd9Y4PzdYtzUPD9kTq9UFHKAC1bcfH_zHUb1s

  23. Started by Beedy,

    Does anyone know more about the mcd format used by EA? Models are packed inside the rsf format and it is possible to extract them with the rsf.bms script. I managed to make a Noesis script to view the models, but reading the skeletons is hard for me and I don't know how to proceed with them. Vertex weights are stored in a table that starts with the tag TIEW in mcd and skeleton data in FRGS in .skel file. I would appreciate any kind of help to import the skeletons into noesis. Preview in Noesis: https://imgur.com/a/o2dQvCl fmt_NHL21_mcd.py rsf.bms.zip nhl21model.zip

  24. Hi guys! I'm trying to extract the Titanic model from these two games 1. Fall of the Titanic 2. TITANIC Shipwreck Exploration. They are made on Unity. I was able to open the archives, unzip extract textures and objects, audio using the AssetStudioModGUI tool But when I import the model into Blender or 3DsMax then the objects are all lost coordinates, and they can not be matched, which object where should be located, the coordinates are lost. For example one part of the ship has about 1500 objects (doors, glass, piano, boilers, stairs, flowers, chairs, walls, cabins). Help, please, how to correctly extract the model from Unity asset so that all object…

  25. A Frogger modding server I'm on wants help with understanding the files from Helmet Chaos (The PSP version) For their mod tool, Froglord. We can get textures just fine, problem is the models itself. I've included a .rar including two files from Frogger's folder, a .ANM_PSP and .PGF, we're looking for it's model and animations. We need to also narrow down where the model is located (The .ANM or .PGF) If anyone can help us, that'd be great. Thanks in advance Samples .rar

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