3D/2D models
Post questions about game models here, or help out others!
765 topics in this forum
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these files are from the "new experience" from hiberworld, i had issues with them since their earliest release, but it seems these model files are compressed, the texture files are .basis.gz but you need to remove the gz part and load them in to pvrtextool to view them so you can easily open them, i was able to rip them with ninjaripper, but i had to scale the uv mapping down since it was extremely large hiber3d samples.zip
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God of War Ragnarok tool is in progress. Allows to export characters with bones/weights. It will be posted here after some testing 😉 The tool currently relies on Hitmanhimself's tool, so assets must be first exported with his tool, and then converted.
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I was looking at the resources from Dune on the PS2 and I'm not really getting anywhere. Would anybody know anything about these .MDL and .ANM formats? .ANM appears to have "02 30 00 00" as a header. .MDL appears to have "10 00 00 00" as a header. .DFF models can be imported into Blender by using an add-on called DragonFF which is actually for one of the Grand Theft Auto games.
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Hi Can someone make Noesis plugin please the format of the file is edb in the file is has the pc version and the game cube version too. https://www.dropbox.com/scl/fi/l0maiuzv3ys4h3ea3j545/dreamworks-robots.rar?rlkey=j5aolbj5kp6c33v15fqbo0ton&st=ggwhrn0o&dl=0 Thanks 🙂
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I couldn't find any information about this besides audio formats and I don't think these have audio in them, Thanks in advance! PLAYERS.7z
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Due to GoldEditor being closed source, I wanted someone to create an open source tool that loads smash 64 character model data extracted by GoldEditor. sample file.zip The .bin file in the zip is the file from the above screenshot.
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Hello, I am looking for the Bms files of this person zeaofsuos. Bnk script is for sound effects, music, game atmosphere, etc. Wem is for voice lines in games. I can't upload them to xentax, can I have them if anyone has the script thanks
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There are several python implementations of import/export of models and animations for Blender, but all of them are either for old versions (2.79-2.92), or for new ones but without texture support (or need to visualize differently in Blender 3-4 don't sure). https://xgm.guru/p/wc3/Konvertatsiya-modeley-iz-igry-Heroes-of-Newert-UfY - one of the relatively old guides, but in the comments section one of the implementations with texture support was mentioned - https://github.com/tw1lac/K2-Blender . The version with the texture map fix isn't public, judging by the last comment. https://github.com/KRAT0Sz/K2-Blender-master - newest version of the script. No possibilit…
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I extracted UV texture positions from different model files in the same game, one of which is correct and the other is incorrect. Is there anything that needs to be added? If it could help me, I would be extremely grateful. The attachment I uploaded contains two models. The 103886101 model only needs to reverse the texture vertically to perfectly fit UVS, while the 106755703 model does not. They come from the same game, just different parts, one is hair and the other is pants. The model and its corresponding UV texture are both extracted. The solution for extracting textures from files has been provided in my previous post, 'roocker666'. https://r…
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It uses the RAD engine which has a tool from the game 1886, but the tools only exports empty folders with Lone Echo. If anyone could help id be awesome.
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I want to extract a 3D model from afile, but I don't understand the structure of the file, which is a hair model. Attached is the model file and the map and an xml file. I'd really appreciate it if you could help me with this detail. 103886401.zip
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What engine does The Crew 2 Demo use? and what tools are there to extract from the game files .dat and .fat
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Can someone take a look at London Racer: Destruction Madness MDLs? Noesis exports OBJs as meshes with bad normals. https://drive.google.com/file/d/1PUhKNqx-pY1tyf8WDdt5QS7VeZGbzc5w/view?usp=sharing
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I have official Call of Duty 2 (2005) modding tools and Alias Maya v6.0.1 but when I try to export character models, I got an error named "Cannot find file "CODExportCommon" for source statement". I need help to fix this error to be able exporting character or weapon models. I'm looking for existing tools to convert xmodel files into .fbx files or .XMODEL_EXPORT files. https://archive.org/details/callof-duty-2-mod-tools callofduty2_maya6plugins.rar callofduty2_xmodels.rar callofduty2_d3dbsp.rar
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Hi all, recently i am researching about game from 2006, i am looking at mdl files and looking for tools to edit it. can anyone help me analyze it?
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Hi! Has anyone been able to make importing models from Forza Motorsport 2023? I've seen ready made mods for AssettoCorsa, GTAV with new cars from Forza Motorsport 2023. But I haven't found tools with which to import models to 3ds max, 3DSimEd.
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Hello, and I need some help. This is a new game called Mecha Break. Last month it start a playtest, so I can upload the game files and provide them for you who want to try to unencrypted it. It used the unity engine but revision edition. but seems it seems that there haven't been any changes form the original version. Seemed all the resource are in the path: MechaBreak_Data/StreamingAssets/bundles/new, but I don't know how to extract them. I think an QuickBMS Script will be effect? but I can't find any script of it. There are some sample files of it, if need more files, please tell me and I will upload more files you need. MechaBREAK.zip …
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Friends I used dll linjector and ue4ss but still can't get the mapping file.
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I'm just going to give you all a heads up and say I know little to nothing about programming. I haven't made any tools, scripts or anything like that. I just use what other people make. With that said, I've been pulling my hair out trying to figure out how to extract certain models. I've been trying to get Assassin Shiki Ryougi (she's classified as svt_0052 in the files according to some research I did), the full package, and I've been following an archived thread from Xentax, and downloading everything I need. I followed along as accurately as I could, but the bmx file I downloaded doesn't work. I tried something new and copied the the FGO_Arcade_farc.py script and …
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can anybody help me get the 3d character models from a 2016 japanese mobile game, Kingdom: Seven Flags. game apk file: https://mega.nz/file/5MZQRaDB#CJnOW9sl3S7srBHN98AazNd6lEwK90G7gkK1sUv-hjU
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I've looked online to see if someone could have said anything about Rampage: Total Destruction's cmg files and found nothing. I've left two files of one of the monsters, Geroge.cmg which sounds like George himself, and George_anims.cmg, which are the animations George.zip
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I figure I would catalogue my findings and put them all in one place in case anyone else is looking for the models in this game. This wouldn't have been possible without the help of TeaEffTeu, who provided the QuickBMS script used to extract the .npk files. You can find the script here The process is as follows Once you install the game you have to locate the .apk files buried in your phone or emulator, turn these into zips so you get into them. Inside the split_mini_client and split_mini_client_extra apk/zips there are asset folders, the .npk files can be found within. Run the quickbms script, follow the instructions and select 0 to fo…
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The game stores all track model data in the .levelstream files in levels/levelname/Level.levelstream. Here's a sample file: https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing Any help would be appreciated! In this post, shark-otay figured out the car model format with hex2obj, but there's no tool to extract them or anything:
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- 3d
- 3dmodel
- characters
- extraction
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im trying to extract all the 3d character models from a 2010 japanese psp game, kingdom - ikkitousen no ken i was able to extract the iso game file, this is whats under PSP_GAME -> USRDIR im guessing the 3D character models are under CHR.BIN, i already tried extracting the file on noesis but i didn't work. game file: https://mega.nz/file/MRolWAjZ#CaluJ5t-MXNZ9aYkXZN4brI-q8S84F9A7YT_UyWDqXQ the file i think character models and textures are: https://mega.nz/file/hRIHRRhZ#kUMbGL44e5py-tCM9UoK7ISadTP0DQDVPoHBdSROJuI I know little to nothing in this field and was wondering if anyone could help me out
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Hi all, currently looking to rip from Galerians: Ash on the PS2. The files are in .bd1, .bd2 and .pss formats from what I can see. Does anyone know a tool or is Ninja Ripper my best bet? Edit: Sample files here, they were too big to attach to the main post.
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