Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.
Zero Tolerance for Disrespect

3D/2D models

Post questions about game models here, or help out others!

  1. Started by mengxingchen,

    这是 Zombie Army 4 的 Noesis 插件,基于 Durik256 的 EvilGenius2.py。我不知道怎么写 Python 代码,所以我修改了三到四天,它可以加载 80% 的模型。然而,这些模型很难分离,只能通过 3dmax 慢慢分离。如果存在模型加载失败的 bug,请在本帖下方报告。但是,我在游戏中没有找到任何武器模型,只有车辆和建筑模型进行测试。如果此脚本中有任何更好的使用建议,请在本帖下方回复我 fmt_ZombieArmy4_asura.py

    • 2 replies
    • 1.4k views
  2. Started by mrmaller1905,

    I tried Hex2Obj but I got broken car models. Any help in fixing this problem and reversing FlatOut .bgm and .w32 (map models)? The importer plugin is already included in ZModeler. Samples: https://drive.google.com/drive/folders/1JPwo-x1LVo8n0GkMZPZPHHXXrfuLaDiV?usp=sharing

  3. Started by wae2,

    Been researching of how to extract these. All I found was a 3DS Max Script for the models and a script for the textures that only works in 2009-2014 versions, I don't have access to those versions. And a very rough Noesis plugin. Any help? DR4 MDL TEX.7z

      • Thanks
      • Like
    • 4 replies
    • 1.7k views
  4. I could've sworn there was a tool that could do it but i've completely forgotten what it was... and i'm not even sure if there was a way to convert the models to fbx beyond that point but textures would become DDS format or something.

  5. Hi, I've been ripping models from Transformers: Earth Wars for years, along with their textures and animations. A very small percentage of those characters are missing their vertex groups when extracted. The mesh, textures, and rigging are all there, and the animation is animating the rigging, but there is no vertex group/weight painting information included, so the mesh doesn't know which parts should move with which bones. The process I use to extract is the same as what it is for models that DO work correctly, but the vertex groups seems to be missing. I don't understand it, because the models move and animate correctly in the in-game galleries. This is becoming a…

  6. Hi, I have a collection of models from the game DC Unchained, which went offline in 2020. The last version of the game was 1.2.9, and I've got the APK for that, but that contains only the basic game files. The latest OBB or update file from the game is 1.0.64, and that is missing a bunch of characters (which were released right before the game went offline). I'm hoping to find a more recent update file with the latest characters in it. Here's the link to the .APK, if it helps: https://apkpure.net/search?q=dc+unchained The game was made by FourThirtyThree, Inc.

  7. Started by mrmaller1905,

    What is TRK_UNIT0_GR.BNDL and VEH_CARBB1GT_GR.BIN from Burnout Paradise and can anyone make a new 3d map editor to create and export custom car models? Samples: https://drive.google.com/drive/folders/1CYl9QQ5iLZYryUpbgdepU0SoiNFhlUBj?usp=sharing

  8. Hi guys, I was trying to extract models from MKSM PS2, it seems like models are compressed in one of these files: GAMEDATA.WAD, GAMEDATA.WAE, GAMEDATA.WAF, GAMEDATA.WAG, GAMEDATA.WAH, GAMEDATA.WAI, GAMEDATA.WAJ(Some are actually .AFS but these have sounds or music) but after extracting the content of GAMEDATA.WAD, I ended with 2K files without names, that sucks, lol. So I just dumped PCSX2 memory and it was easier to find models. OK, I analyzed the models and I found two different mesh formats, the only difference is in vertex buffer. One is size 32 and the other is size 48, both have a header that looks the same, you can see a tag for meshes there" 04 04 00 01" So w…

      • Thanks
      • Like
    • 46 replies
    • 16.1k views
  9. What are *.XBX / *.BIN / *.DXT from Ford Racing 3 (PC) and can anyone analyze these file formats and make a tool to decompile *.XBX and import into Noesis or Blender, and make a new 3D map editor? I tried 3DSimED supports for importing Ford Racing 3 *.xbx but it's a paid program. Samples https://drive.google.com/file/d/1V52Frwd40puKynJvrLGBBiMRHOkxF9Ci/view?usp=sharing

  10. Started by moonpaladin,

    Hello I was checking alot of information about this kind of filetype in xentax archive but the old script doesn't work also trying to get them with hex2obj with the help of shakotay but still cannot achieve to get the model, any kind of help gonna be awesome! current values of hex2obj : credits to shalotay :p 0x994 10440 Vb1 44 99 0x5B3C 2218 020000 0x0 255 3471051701C.7z

  11. Started by mengxingchen,

    When using Axe to convert Sniper Elite 5 models, the models will tear apart. Can anyone provide some help?

      • Like
    • 3 replies
    • 1.3k views
  12. 1.zip It's called Lightning Link Casino, and it's from madness.

    • 7 replies
    • 1.5k views
  13. Started by ysj734,

    This is a role-playing game, and I want to obtain the models inside for a series of model references, but the previous BMS scripts are no longer usable https://www.mediafire.com/folder/ptupxcux3cova/Conqueror'sBlade+_+.pkg 征服者_blade_pkg.zip

    • 2 replies
    • 1.5k views
  14. Started by reedo,

    I would like to get the assets from Angry Birds GO! (Specifically the tracks) In a more usable format to rebuild in unity.

  15. Started by SogekiGoat,

    On the Ghost of Tsushima game, the Hero's bones are not well indicated. So I wanted to know if anyone had a document with the correspondence of the bones? Example: - b_007 - Spine 4 +

  16. Started by do121212,

    Is it anyway to export models textures even bones or animations From PS2 Project Altered Beast?I can't to convert these tried many tools. Some models may in bb1 file Thanks for help. Some samples: https://mega.nz/file/rWZ1yIyb#t2qrIQAk5MIW1pjDlj1FcsyScezd9v9Bbio1c8uIONg

    • 3 replies
    • 1.3k views
  17. I try to use every script that open mdl but no dice here is a sample.https://www.mediafire.com/folder/tt1b8jod73rec/ys

  18. Started by jayway,

    Does anyone know how to extract the models .bin file in this game

    • 0 replies
    • 861 views
  19. Started by BillyBnMOfficial,

    I was looking into Scooby-Doo! Unmasked for GameCube and took interest in the models I sent some of the .as files from one of the game's folders and see what someone can find .as files

  20. Started by gayav27233,

    after long search all i managed is to extract the ARC files, what i was left with was files that dont have any importer or tools online, using model researcher i managed to find vertices but for the faces i didnt had any luck, so please if anyone more skilled could help me out, here is a texture file, model file and a model researcher template, also the textures are special and i cant convert the file, thank you https://we.tl/t-GJdCmuq5I3 - model

      • Like
    • 2 replies
    • 1.5k views
  21. Started by LeoFeroz,

    Some ".modelbin" models that were never ripped even in the old xentax, could anyone take a look? two of these files .modelgdb and .resourcemetadata are material and resource configurations in the header the format is apparently "GDB1" f3383eee.rar

  22. Started by Rypie109,

    Hello all! I have been leading a project that involves extracting the entirety of the game Coraline for the Wii. I made a thread on here about 5 months ago about models, which have since been cracked, but now the next step is extracting the rigs for those. I do have an added bonus for the 1st person that helps me crack them. (I include your name in the Models Resource submitter section) The models are stored in L_LVL_D.wii and the rigs are stored in L_LVL.wii. The thread I attached has a noesis script for the models. Here is the rig file to work with. I am pretty sure the model file is on that thread. l_d1nw.zip

    • 0 replies
    • 1.2k views
  23. some assets from Cabela's Dangerous Hunts 2011 and Jurassic: the Hunted are encrypted in these files, depending on the console they were ported, but as far as i can tell there isn't anything that says how to decrypt them. https://drive.google.com/file/d/19FfGnsF3hWKM0MC5MZkxXjaQp1-P7W-v/view?usp=sharing samples are here incase wants to give it a go

  24. Started by id-daemon,

    Horizon Forbidden West tool. There are versions for PS4 and PS5. Extracts all (or almost all) characters/robots with skeletons, animations and textures, also static meshes. h2_ps4.7ziph2_ps5.7zip

  25. Hi I have files from a Madagascar game for the ps3 version file format is res can you make a Noesis plugin. https://www.dropbox.com/scl/fi/giwogj72c64gptj2rcmza/DreamWorks-The-Penguins-of-Madagascar-Dr.-Blowhole-Returns-Again.rar?rlkey=f3pwtgjs7d37928qr842p70ug&st=hm75ny1y&dl=0 Thanks 🙂

      • Thanks
    • 2 replies
    • 1.2k views

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.