Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

3D/2D models

Post questions about game models here, or help out others!

  1. Started by FUREUR33,

    Fixed !

  2. Started by bobo,

    i13529.zipi13529.zipI have successfully parsed vertex coordinates, UV mappings, and normal vectors from the file, but the face/polygon data structure remains unidentified. Requesting technical assistance. A sample file is attached

    • 2 replies
    • 793 views
  3. I finished my Invizimals: Battle Hunters *.MESHDATA_07 and *.MESHDATA_29 loader modules and I released the following programs: - 3D Object Converter v11.107 (Windows) - 3D Object Converter v1.107 (AmigaOS) - i3DConverter v6.107 (macOS) - i3DConverter v4.107 (Linux) How to get the 3D Object Converter (Windows) v11.107: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v11.107.) How to get the 3D Object Converter (AmigaOS) v1.107: Download the 3D Object …

    • 0 replies
    • 587 views
  4. Hello everyone, I need some help. I'm looking for the 3D models and animations from the UFC game (either UFC 3,4,5). I've already extracted the .pkg files, and they contain .big files. I tried to extract the .big files using QuickBMS, but I couldn't find a working script for it. Does anyone have a QuickBMS script for these .big files? Or is anyone willing to sell me the game resources? I'm willing to pay. Thank you very much!

    • 1 reply
    • 1.1k views
  5. Started by Durik256,

    *(test first topic)(orig topic on Xentax) what worked for me: CASCExplorer.exe CASCExplorer.exe File>Open Online Strorage>Diablo IV (Beta) after: select CDN Build> 41428_Win64Client_0_9_0_b wait "Loading" in Explorer select all(or those that are needed) files in: -"Root(Read only)>base>meta>Apperarance" -"Root(Read only)>base>payload>Apperarance" click LMB>Extract> yourFolder After extraction, the folder structure will be preserved. meta file and data file have the same names I made a converter AppToOBJ.exe (I used my 3D library written in pure C#), It opens a meta file and looks for a data file in the specified folder "…

    • 10 replies
    • 9.7k views
  6. I need your help opening model *.rw3.0 files RenderWare Engine 3ds max Kam's Max Scripts *.dff RW Analyze range check Error I believe it's a 0 files .ato.0 written program. However, I'm not positive? xentax Droolie No Rayman games is a PS2 game. That means its files are very, very similar to lots of other games, including the GTA III, Vice City and San Andreas trilogy With that information, I've already been able to import the there are no texture references inside the *.ato.0 files Hex Editors level Tool i'm No .rw3.0 .lm3.0 *.lv2 .pt2 sample files Sorry if something overlook github? https://raym.app/maps/ unity https://github.com/byvar/raymap Bump find hel…

    • 0 replies
    • 598 views
  7. As the title says I'm considering exporting quite a few Dissidia NT models however there is no tutorial or info regarding the exporting process for the pc version of Dissidia NT. Looking in the game folder has nothing be hundreds of weirdly labeled files with no extensions. I've looked into the cethleann tool but have no idea how to run it or which file contains the character models. If anyone would like to help it would be greatly appreciated.

  8. the original tool for Shadow of Mordor and Shadow of War i think needs some updating and tweaking, as well as should be made more accessible for other 3d software to import/export on top of cloth elements now exporting with their respective models (mainly an issue with War but the DLC model for Sauron from Mordor also has this issue I believe) plus bones exporting in ways that are awkward in regards how they're off set, which can be difficult to do much with in regards to rigging and such if anyone wants to make tweaks to the tools and update them/make them more open beyond 3DsMAX users Adams Archive has tthe ones for Shadow of Mordor (can't find anything for th…

  9. (This is an attempt to revive an old topic I made a year or 2 ago) Here are the details I have learnt since then: The game runs on a proprietary engine known as BEARD. Created by the studio behind the game: Twisted Pixel. Apparently used for games such as the 'Splosion Man series. The game's animation and model format comes in the form of RAD Games specific Granny3D/GR2 files. Which do have software that allows you to view and export these files into other formats. But this is where the issue comes in: It seems these GR2 files have no magic header or way of passing the CRC check done by any Granny3D software. Making them seen as unreadable/Corrupt…

  10. I believe this fits here, and though its about multiple games, it makes more sense to post one topic than 4 separate ones because I'm working on all of these at once I have been trying to get the models/maps for a few different games so I can see how they are made, and to use them for scale demonstration purposes, but none of the tools I have seem to work properly for getting them. So far I'm having trouble with Far cry 2, some of Far cry 3, Black ops 2, and the ps2 game Socom US navy seals combined assault. I can extract files for Far cry 2 and 3 using FCBConverter, but none of the FC2 .xbg/.hkx files can be shown on noesis as it gives errors and I cant find …

  11. I'm looking in how to convert XEMESH files to glTF. What is *.xemesh and *.xeskel? callofduty3_xbox360_xemesh.rar soldier_xeskel.rar

  12. Started by mrmaller1905,

    What is *.PUB from SAS Anti-Terror Force (PC) and can anyone try to analyze this file format? Can's find those tools to rip PUBs tol glTF or SMD. Thanks in advance. mission1PC.rar PlayerPC.rar

  13. Started by kakui008,

    The game frequently updates its encryption mechanism, even with ninjaripper we only get the pose of the current frame. The game has an animation editor that can import custom animations, and using maya you can import an action clip with Tpose, which is the only way ninjaripper can get Tpose. The disadvantage is that the Tpose obtained is not standard. I still need to find the right unpacking tool. Frankly speaking, I don't know much about this. I need someone to provide useful tools. For example, AssetStudio and quickbms. I have seen such posts here before, but unfortunately the tools are no longer valid. 这是通过“雷火映画”编辑器 进行翻录时的姿势。翻录后需要调整方向直到居中在 Y轴 和 Z 轴…

  14. Started by dblF,

    Hi everybody Me and my friend we're making a tool to edit/create new .DBL game archives for 25 to Life. Now we're trying to figure out the models and the issue I have is that the indices I'm reading never display the model properly. I'm exporting the model as an obj file and it doesn't look normal. I'm attaching the screenshot of what it looks like. First of all the triangles don't look right at all but what's even worse is that some edges are completely messed up. There is a py script out there that can view the models and they look just fine if you export them into OBJ through that script, but that's all it can do ----export the models. We're making a fu…

      • Like
      • Thanks
      • Confused
    • 15 replies
    • 4k views
  15. What is *.ABC / *.DAT from Global Operations (PC) and can you write a plugin that imports ABC and tool that converts DATs to OBJs? Tried Milkshape 3D but it doesn't support this. COMMANDO.rar QUEBEC.rar

  16. I'm trying to get the .bsp files for Tao Feng opened....but I don't know which extractor or viewer would extract nor view them (P.S. it's not a GoldSRC/Source nor a Quake .bsp file....it's another) As for the .cbx files...Dragon Unpacker doesn't do anything with that kind of file (mostly TGA Files) Any options?ar_z01_n.bsp.rarar_z01_n.cbk.rar

      • Like
    • 2 replies
    • 1.1k views
  17. Is anything known about it? I found some mods but for the steam version instead. The are 3 files in each folder: .PRD, .LTD, and .OBJ I'm attaching an example model: gremlin.7z

  18. Started by deepshit,

    Hi Im trying to reverse this model and I have almost figured out most of the file but I have problem with bones. Here is the file structure : Offset 25 : BoneCount structure is : short nameLen name parent index 3 x verctor3 pos,rot,scale .....somedata Offset 1739 : vertextCount pos : vertexcount * 12 normals : vertexcount * 12 UV0 : vertexcount * 8 BoneIndices+Weights : 1 byte=count - short index - float weigh Offset 90175 : faces Offset 111295 : BindPose Offset 112740 : active bones I don't know what's wrong with bones. I'd appreciate any help. pre_ms065_v32.rar

  19. What is *.opt and *.nif from Knight Rider: The Game (PC) and can anyone analyze these file formats and write a new tool to import OPTs into Blender or standalone tools? track01opt.rar kitt_spm_graphical.rar

    • 1 reply
    • 963 views
  20. Early last year I worked with mariokart64n with the goal of converting Soul Calibur 1's Arcade models into a usable format in other software. I spent many months reverse engineering the arcade game and documenting my observations, which MK used to write his script in only a few days. We've been largely successful in getting geometry, UVs, and bone transforms to import into Max for both characters and weapons: For a long time I thought that the Dreamcast model format, seeing how much higher quality the port's modeling work is, is completely different, and ditto for the custom LZSS compression scheme. Turns out I was completely wrong. The compression scheme…

      • Like
    • 18 replies
    • 3.6k views
  21. Does anyone know how to get the model for Naraka: Bladepoint?

    • 1 reply
    • 1.1k views
  22. Started by JillyJane,

    hi, this is my first time here, and well... someone knows how to convert .raw files from a TimeSplitters 1 Model? a friend of mine extracted the PAKs for me and i've unpacked them using OpenRadical's TsPak, and the only thing i get from OB is .raw files, i'll appreciate your help

    • 2 replies
    • 885 views
  23. What is *.wdd / *.wft from Grand Theft Auto IV (PC) and can anyone analyze this file format and write a new tool for Blender? The importer is already included in ZModeler by Oleg Melashenko but I can't find an alternative yet. The files have data encryption or compression Samples: https://mega.nz/folder/0HRygRab#IMi8ovZU8W5Jhdmnl7N3Pg m_y_cop_wdd.rar sabre_wft.rar

  24. Started by Dud333,

    Greetings, everyone. Does anyone know how to get models from DeS Remake? I know for sure that it is possible, because MaxTheMiracle has already dumped some of them and made a mod for Elden Ring with DeS Remake armor. Thank you all in advance.

      • Like
    • 2 replies
    • 1.2k views
  25. Started by Level103,

    everybody good at this format!!! CHARA_22528.zip

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.