3D/2D models
Post questions about game models here, or help out others!
813 topics in this forum
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I am looking for tools or plugins to import Conflict: Desert Storm .EVO If someone should come across this file format, it would be great to write a file format specification for .EVO files and make a standalone Python script that converts into OBJs here. https://mega.nz/file/1HBQALiS#khXDJW3Be0USrKjVRvQ4d59emb_nHzjWPLcYbXaLW1w conflictdesertstorm_evo.rar
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I finished my Iron Engine (Ironsight) *.MESH loader module and I released the following programs: - 3D Object Converter v11.304 (Windows) - 3D Object Converter v1.304 (AmigaOS) - i3DConverter v6.304 (macOS) - i3DConverter v4.304 (Linux) How to get the 3D Object Converter (Windows) v11.304: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v11.304.) How to get the 3D Object Converter (AmigaOS) v1.304: Download the 3D Object Converter from http://3doc.i…
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I know the guys over at the RBR community are at least planning to work on the game's model formats so they can be edited in Blender, but I'd like to know if it's possible to rip them for the time being as I've tried ripping the character models from it using Ninja Ripper but ended up not getting a T-pose. SGS.7z Cars.7z
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- 3dmodel
- faceindices
- indices
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can someone help me regarding something related to binary i correctly reverse engineer and found vertex buffer for head build a head i also found the face indices section as the format was very easy but the problem is i use model researcher and enter the starting offset for face indices it form the faces but in wrong direction as in the picture provided also the format is very easy so if any one wants to help me out the model is also provided as well Wei_Head.perm.zip
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Hello,i have done some resherch about the flie and written a noesis plugin to export it. But i have some problems with reading vertex and face,using rapi. The vertecies are stored by each model,but the faces are stored by the matial. So,i use rapi reading all vertex then read the face tristrips individually. When consturct model,it can`t get the right weight(For example:char3d_ta.MUA). May be the rapi ignore the vertecies that are not active in context. I upload a simple model file,a model with problem and noesis plugin. Seeking for some help,thanks. MUA.7z
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I know there's been (hard-to-find) tools for .p3d and other formats but those were made for later games in the series. I need to get models from this game for a mod I am planning to make. I've attached sample files for both characters and car model files, if it helps. Auspod.7z Cars.7z
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I need help editing a vector font file. How do I unpack and repack this file? Thank you. VecFont.zip
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Hello, i want some help on extracting at least the models from a 2003 arcade game called Pull The Trigger. The texture file is just unencrypted .tga files, but the .GB3 which most likely contains model and animation are in an unknow format to me. A bit of research later and somehow i ended up here: https://theswissbay.ch/pdf/Gentoomen Library/Game Development/Programming/3D Game Engine Architecture.pdf , but i'm pretty sure this is not what the game used, maybe it's just a known format with some encryption tricks. The sample for all characters are below, thank you all in advance. Pull The Trigger.zip
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Helldivers 1 (much like the second game) is on the Bitsquid/Stingray engine, and (I believe) uses similar formats, however, another game, Vermintide 2, uses an older, and more similar version of the engine compared to the first Helldivers. The model format has a Blender plug-in made for it, but the Helldivers model format is too old, and is not supported by the tool. If it would be possible for anyone to edit the plug-in (https://gitlab.com/qasikfwn/bitsquid-blender-tools), or just make a new one based off the code, I would be very grateful. I have attached a few sample models, I am unsure what materials and textures go with them, as all files are hashes. I do not care to…
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Use the following script to extract files from (.ps2 .gcp .rev format) buscar? Use the following script to convert the (.obe sample files models) And using the following program A converted texture (.bmp format texture) .fed text files blitz_games bms script actr2txt and texr2png Tool the fairly oddparents and SpongeBob SquarePants blender And Noesis script python? Wii blitz engine games
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I'm trying to do some model rips for a friend. There's not much I know about the file formats outside of their names since I have never heard them before and Couldn't find any form of documentation online about them. The file formats are: .PAZ .dc .sgb I can send example files if you want to give it a shot. (Note: I don't need the models to be rigged, I can rig models myself. I only need the correct meshes, UV maps and possibly textures.)
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Yo! I'm very interested in being able to open the levels from "Aggressive Inline" into Blender, to port them for use in a mod for Tony Hawk's American Wasteland called reTHAWed. I have a link to the level folders for the 3 versions of the game here: https://mega.nz/folder/kA02iSRb#jJpv4dU5SJsBIM3x7zVPFA There does exist a tool (ZAxisLevelTool - seems to be uploaded on here) that can do this, and there is source code for the tool available on Github (https://github.com/Morten1337/ZAxisLevelTool). There are a few issues with it; it can miss textures (some use a .ZMP format instead of a .BMP format), it misses some objects on conversion (some objects that appear multipl…
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I got to extracting the packfile.dat archive of Turbo: Super Stunt Squad for Wii. I was wondering if there are models within the .dat files (characters or levels) https://drive.google.com/file/d/1_UC5FnlYrlJwG-LLMrBHmXNocxfl3jiS/view?usp=sharing
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Hello, I came here asking for help regarding the PC Steam game Sky: Children of the Light. I've been trying to get the model files to open inside of Noesis, but every file appears to be a .mesh file. Natively, this format couldn't be opened in Noesis, so, about a year ago, I've commissioned a kind person to make a plug-in that supports .mesh files ("fmt_mesh.py" in attachments). Issue is, the script throws an error every time I try to preview a model (sample files as examples). The creator no longer wants to work on the script, and I have gotten permission to share and edit it. If anyone has any knowledge of this, please give it a shot, I hope the plug-in …
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A couple of sample PCAPK files found in PCPACK container. PCAPK contains textures, models, animations, etc... Hopefully anybody can help reverse the structure of the model format inside please. Sample PCAPK Files.zip
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hi all, question to some experts. I was wondering what would be the process of reversing a 3D mesh, by debugging the exe, for example, I already know some properties of the 3D mesh format im trying to reverse (this is basic stuff like, vertexstride, vertex buffer size and offset, indices size and offset, and the subsets vertex offset, index offset, etc) that I can see from the 3d file itself. But the data in the vertex buffer is weird and being the average vertex stride of 48 bytes, there is a lot of data aside from coordinates, which are not even float values. theyre int16. so instead of guessing around and just because, im debugging the game, got to the point…
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model.zipThis is a 3D file from https://zenhax.com/viewtopic.php?t=15325.html, which I found a while ago. It starts off like just like a readable json, but I can't find any existing tools for this format. Judging from its source it might be related to https://github.com/hanakla/three-mmd-loader/blob/master/declarations.d.ts
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A friend gave me the textures but didn’t give me the models and I was wondering if I can download them somewhere or if anyone has them
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It appears that the HFS files got re-encrypted recently. Current tools are no longer are able to unpack the HFS files in Vindictus as it simply spits out the following error above. Sample_HFS.zip
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Has anyone tried to figure out to explore Spider-Man .psx files for 3D models and textures and vertices and write a new Blender import script in Python? Textures can only be extracted: https://github.com/krystalgamer/spidey-tools/blob/master/psx_extractor/psx.c spiderman2000_pc_psx.rar
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Hi all, I’m currently working on a personal game project and would love to recreate or directly use the Gate of Souls model from Hyrule Warriors. Unfortunately, I've hit a wall trying to extract the original model from the game files, and I’m hoping someone here with more experience in model ripping or reverse-engineering can help. Here's what I’ve discovered so far: The game files contain a .bin.gz file titled S003-Model.bin.gz, which I believe holds map geometry for the Valley of Seers. Upon decompressing the archive, I found multiple internal files—some of which have no extensions. I've been referring to these as "File 0", "File 1(Which holds all ex…
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I'm working on a tool to modify existing models or import custom models into Horizon Forbidden West. So far my first test is to fix Aloy's face. I tried a few options, and now I'm sure it will work and looks good, and probably a few mods will be already released soon. Then after import tool is ready, it will be release here on reshax. Here are some example screens. First i reduced her cheeks to 70%, to be sure i can see difference. Since only face shape is changed, you can see the old "fat" shape of peachfuzz (which is not scaled down yet). And then i did 90%
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What is *.bin / *.db from Black by Criterion Games and can someone take a look at the file formats? Samples: https://mega.nz/folder/wOJChSLZ#ang6cHByvOfKjaW2azO7tA
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Hi everyone; Im trying to get files from a Chinese game on android but so far I had no luck and I'm new at these things lol. I believe this is UnityFS 2018.4.13f1 (I used HxH) I tried all asset studio programs and I could'nt extract anything, I even specified the version of unity but it didn"t work. I would really appreciate if you help me. Hi everyone, I'm trying to extract files from a Chinese Android game, but I haven't had any luck so far. I'm completely new to this kind of stuff, so any help would be greatly appreciated. From what I found using HxD, the game uses UnityFS version 2018.4.13f1. I’ve tried using various versions of AssetStudio, even …
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from looking at the header its GMDF, Did a bit of research and nothing came up. any help? Samurai Champloo Sidetracked GMF.zip
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