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3D/2D models

Post questions about game models here, or help out others!

  1. Started by JoshuqTheHusk,

    I'm trying to do some model rips for a friend. There's not much I know about the file formats outside of their names since I have never heard them before and Couldn't find any form of documentation online about them. The file formats are: .PAZ .dc .sgb I can send example files if you want to give it a shot. (Note: I don't need the models to be rigged, I can rig models myself. I only need the correct meshes, UV maps and possibly textures.)

  2. Yo! I'm very interested in being able to open the levels from "Aggressive Inline" into Blender, to port them for use in a mod for Tony Hawk's American Wasteland called reTHAWed. I have a link to the level folders for the 3 versions of the game here: https://mega.nz/folder/kA02iSRb#jJpv4dU5SJsBIM3x7zVPFA There does exist a tool (ZAxisLevelTool - seems to be uploaded on here) that can do this, and there is source code for the tool available on Github (https://github.com/Morten1337/ZAxisLevelTool). There are a few issues with it; it can miss textures (some use a .ZMP format instead of a .BMP format), it misses some objects on conversion (some objects that appear multipl…

  3. I got to extracting the packfile.dat archive of Turbo: Super Stunt Squad for Wii. I was wondering if there are models within the .dat files (characters or levels) https://drive.google.com/file/d/1_UC5FnlYrlJwG-LLMrBHmXNocxfl3jiS/view?usp=sharing

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    • 976 views
  4. Hello, I came here asking for help regarding the PC Steam game Sky: Children of the Light. I've been trying to get the model files to open inside of Noesis, but every file appears to be a .mesh file. Natively, this format couldn't be opened in Noesis, so, about a year ago, I've commissioned a kind person to make a plug-in that supports .mesh files ("fmt_mesh.py" in attachments). Issue is, the script throws an error every time I try to preview a model (sample files as examples). The creator no longer wants to work on the script, and I have gotten permission to share and edit it. If anyone has any knowledge of this, please give it a shot, I hope the plug-in …

  5. A couple of sample PCAPK files found in PCPACK container. PCAPK contains textures, models, animations, etc... Hopefully anybody can help reverse the structure of the model format inside please. Sample PCAPK Files.zip

  6. hi all, question to some experts. I was wondering what would be the process of reversing a 3D mesh, by debugging the exe, for example, I already know some properties of the 3D mesh format im trying to reverse (this is basic stuff like, vertexstride, vertex buffer size and offset, indices size and offset, and the subsets vertex offset, index offset, etc) that I can see from the 3d file itself. But the data in the vertex buffer is weird and being the average vertex stride of 48 bytes, there is a lot of data aside from coordinates, which are not even float values. theyre int16. so instead of guessing around and just because, im debugging the game, got to the point…

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  7. Started by Lilyyy,

    model.zipThis is a 3D file from https://zenhax.com/viewtopic.php?t=15325.html, which I found a while ago. It starts off like just like a readable json, but I can't find any existing tools for this format. Judging from its source it might be related to https://github.com/hanakla/three-mmd-loader/blob/master/declarations.d.ts

    • 0 replies
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  8. A friend gave me the textures but didn’t give me the models and I was wondering if I can download them somewhere or if anyone has them

    • 1 reply
    • 557 views
  9. Started by BalAir,

    It appears that the HFS files got re-encrypted recently. Current tools are no longer are able to unpack the HFS files in Vindictus as it simply spits out the following error above. Sample_HFS.zip

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  10. Has anyone tried to figure out to explore Spider-Man .psx files for 3D models and textures and vertices and write a new Blender import script in Python? Textures can only be extracted: https://github.com/krystalgamer/spidey-tools/blob/master/psx_extractor/psx.c spiderman2000_pc_psx.rar

    • 0 replies
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  11. Hi all, I’m currently working on a personal game project and would love to recreate or directly use the Gate of Souls model from Hyrule Warriors. Unfortunately, I've hit a wall trying to extract the original model from the game files, and I’m hoping someone here with more experience in model ripping or reverse-engineering can help. Here's what I’ve discovered so far: The game files contain a .bin.gz file titled S003-Model.bin.gz, which I believe holds map geometry for the Valley of Seers. Upon decompressing the archive, I found multiple internal files—some of which have no extensions. I've been referring to these as "File 0", "File 1(Which holds all ex…

  12. I'm working on a tool to modify existing models or import custom models into Horizon Forbidden West. So far my first test is to fix Aloy's face. I tried a few options, and now I'm sure it will work and looks good, and probably a few mods will be already released soon. Then after import tool is ready, it will be release here on reshax. Here are some example screens. First i reduced her cheeks to 70%, to be sure i can see difference. Since only face shape is changed, you can see the old "fat" shape of peachfuzz (which is not scaled down yet). And then i did 90%

  13. What is *.bin / *.db from Black by Criterion Games and can someone take a look at the file formats? Samples: https://mega.nz/folder/wOJChSLZ#ang6cHByvOfKjaW2azO7tA

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    • 3.2k views
  14. Hi everyone; Im trying to get files from a Chinese game on android but so far I had no luck and I'm new at these things lol. I believe this is UnityFS 2018.4.13f1 (I used HxH) I tried all asset studio programs and I could'nt extract anything, I even specified the version of unity but it didn"t work. I would really appreciate if you help me. Hi everyone, I'm trying to extract files from a Chinese Android game, but I haven't had any luck so far. I'm completely new to this kind of stuff, so any help would be greatly appreciated. From what I found using HxD, the game uses UnityFS version 2018.4.13f1. I’ve tried using various versions of AssetStudio, even …

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  15. from looking at the header its GMDF, Did a bit of research and nothing came up. any help? Samurai Champloo Sidetracked GMF.zip

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    • 1.3k views
  16. Hello, ResHax forum. I have a question, which is more out of curiosity from me and a friend from Discord than anything else, but we have been discussing about exporting the models from PlayStation All-Star Battle Royale, which is a character-mashup fighting video game for the PS3 and PS Vita, similar to Super Smash Bros but with PlayStation characters. Is there a way, or tool we can use, to export the models from the video game? We are asking this due to some models we are both interested in exporting, mainly a model of one of the "Minions" (a companion for the characters from the game) which is based on Tag from ModNation Racers.

  17. game someone help me extract the all models from the game? PLS...😭 help

  18. So, I have been trying to make a script to generate .Obj files automatically from the game's psp files. To explain all the details: A .psp contains the meshes, animations and textures of a single 3D object. And they look something like this: The meshes are stored in .PSO files, while the animations are in .PSA, and the textures in .PSI (don't care about those two yet). Since there can be multiple meshes, textures, and animations in a single file, information like what texture corresponds to what mesh and such is stored in a .PSM file: I haven't really tried to check what the list of floats could possibly mean for the meshes so far. I have no idea…

  19. Hi ! I used a software to decompile the game "Attack On Titan 2", the problem is that the 3d models are separated from the textures: Models are located in LINKDATA_[A-D]\misc\formats\ptrbundle\[number].bundle\[fullmodel seperated in fdifferent g1m files]. And textures are located in LINKDATA_[A-D]\misc\formats\g1t\[number].g1t The problem is that the numbers dosent correspond in any way to the models and the textures files contains ALOT of different textures (e.g. here with 728.): Thank you !

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  20. Turns out that the 7 Studios .FS archives are supported with Watto's tool, and that there's what appears to be model files within said archives. Is anyone here up to figuring these .SGP2 stuff out? I took them from the poker minigame if it helps. I am not sure if it's just the models themselves or they came with textures embedded based on the file size. sgp2.7z

  21. Hello I am trying to rip the models from Ni No Kuni 1 Remastered I assume the models are in the PKCHR format here is a example a001000_p99.zip

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  22. What is .skd/.skc from Medal of Honor: Allied Assault and can anyone analyze these file formats and write file format specs and write a tool that imports SKDs? mohalliedassault_skd.rar mohalliedassault_skc.rar

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    • 770 views
  23. Can anyone write file format specs for Taxi Racer New York 2 .TXW / .DCM and try to extract models? taxiracernewyork2_dcm.rar taxiracernewyork2_txw.rar

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    • 598 views
  24. Hi there, I'd like some advice on how I'd go about doing this, as I've always wanted to port these into other games so I could get a better idea of the scale of them on the ground. Any help will be appreciated! (Oh and here's what I was able to grab from the extracted files if that helps) extractedfiles.zip

  25. Unpacking the arc file (game_60) with the old BMS script spits out an ibi file. Using Naomi Model Extractor to scan that ibi only results in the custom character head parts being dumped, same as arcade original. None of the proper playable characters get dumped. Using NinjaRipper spits out models with their depth, unlike old arcade/Dreamcast version where they'd be flat due to z-buffer issues, but they lack proper textures; I bring this up since it could mean they're at least compressed differently, maybe? I tried using Marvel VS Capcom 3 modding tools to look at this stuff due to MT engine, but no good. Sample file here.

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