3D/2D models
Post questions about game models here, or help out others!
800 topics in this forum
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I need help reverse engineering and mapping out .bin model files from Banjo Kazooie I also have some documentation (I'm not 100% that this applies for these files specifically but I am like 85% sure) https://hack64.net/wiki/doku.php?id=banjo_kazooie:model_data ANY help is appreciated! (my end goal is to make a Noesis plugin for these files) test files.zip
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- 25 replies
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This game is sick!! I use this quickbms script to extract the .fdata files, the same structure as Fate/Samurai Remnant. Then I use the latest Noesis with an addon made by Joschuka to load the meshes (.g1m) and textures (.g1t). Textures work fine, but the .g1m models seems have changed somehow, making Joschuka's Project-G1M crash when loading characters models. (Sadly, this addon will not be updated any more, maybe) The files structure is kinda messy, kinda like Samurai Warriors 5. By using yretenai's Cethleann tool can make things a little easier. Wish someone can take a look at the .g1m file. g1m.7z
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- 12 replies
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Hello, I'm currently in the process of documenting the 3DF format of Moto Racer for Windows, using 3D Model Researcher. Frist step, all Moto Racer files are packed in BFK files, and can be extracted using QuickBMS and the corresponding script. Second step, all 3DF files are the 3D models, and are organized the following way: typedef struct vec3_t vec3_t; struct vec3_t { float x; float y; float z; }; uint16_t unknown1 uint16_t number_of_vertices vec3_t vertices[number_of_vertices]; ??? unknown2[???]; // list of faces? For now I'm unable to properly render the faces, despite all of my tweaks. If anyone more experienced than me want …
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- 11 replies
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hi, im looking for tool to extract .rpak files. Models and textures from Dying Light 2. Can someone help me?
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- 2 replies
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I've been chipping away at this for... Weeks now? I've been making improvements to the program called StudioCCS which is a model viewer/exporter for the .hack games. My primary focus is the original series' model animations. I have had some successes - characters largely now look a little bit off rather than twisted and deformed. I have, however, hit the limits of my understanding. An archived XenHax post indicates these use standard PS2 vif tags, and despite reading over the linked posts (through the wonders of the Wayback Machine), I still don't know what I can do. I've had some successes with fixing some of the rotation values so things don't look like garbag…
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- 2 followers
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I finished my OMSI - The Bus Simulator v2.00 *.O3D loader module and I released the following program: - 3D Object Converter v11.305 (Windows) How to get the 3D Object Converter (Windows) v11.305: Download the 3D Object Converter from http://3dconverter.synology.me/3doc or http://3doc.i3dconverter.com and install it or download and use the portable version http://3dconverter.synology.me/3doc/downloads/3dc3211305_portable.zip (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v11.305.)
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I have been wanting to properly extract and view _nxg.ghg files from LEGO Indiana Jones 2: The Adventure Continues (PC) but there arent any great tools for doing so. These files are character models but they dont have textures, textures are stored in a different file somewhere else and arent too hard to extract. Each file has different chunks starting with "02UN" or "NU20" (Each chunk name is flipped for some reason) thats followed by "OFNI/INFO" which is the info chunk of the file, it has "ukhtryggva" (Code name for the dev who built the file) then the build date "Tue Jul 21 12:02:51 2009" then comes the "LBTN/NTBL" (Nametable chunk) which has "default_string" then follo…
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- 21 replies
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So I did everything as told here but some alt color textures are missing(this applies to all characters as well and lots of other outfits) after extraction. These are the textures I ripped, showing the denim skirt for example: And the missing ones are inside the rectangle(yellow, blue, light blue and orange): It's the same thing with other characters wherein the colors that aren't included are on the 1st and last rows of the cusomization screen If anybody knows how to extract all textures out mygosh you're a hero 🙏🫡 I'm also looking into getting the texts and button input icons out
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- 13 replies
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- 1 follower
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There's a noesis script for "To LOVE-Ru Darkness: Gravure Chances" that also tackled .BUM files, but it doesn't seem to work with this game. I've attached the script and sample files from this game. Any help is much appreciated. There's also the Steam PC port if anyone wants to research that, but there's no script that I know of that properly decompresses the game's main .DAT file. The .BUM file type was also apparently used for Senran Kagura: New Link, a game that, like Uppers, happens to be a Marvelous-owned IP. So maybe there's some connection there. Uppers Sample.zip
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- 9 replies
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- 1 follower
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Crimson Tears is an obscure little title for the Playstation 2 that fascinated me. Back on XenTax (when it was still active), Durik256 managed to crack a bit of progress with getting at least one of the model formats readable to a degree, but with heavily broken UVs/materials and no skeleton. (You can download his old script here!) I doubt anyone else would be interested in trying to help out since I'm not exactly a coder but I have a weird appreciation for this little game and have actively been working on a sort of fangame based on it that's also coincidentally a crossover and I still think getting a hold of the character models of the main 3 playable characters wo…
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How Fix Error Open File From Game Switch In UModel
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- 506 views
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- 507 views
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I triying to build readed skeleton to noesis but for some reason isnt working why? Can anyone check code and fix? fmt_fmlb (4) (1).py
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- 10 replies
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- 1 follower
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I went to try some games Artificial Mind & Movement made (AKA Behaviour Interactive) for the DS All of them contain a file named Rom_3D.bin (.urf in the Behaviour era), this contains the game's 3D models I've used the extract command with Apicula and got inconsistent results, mainly from their early DS games Most games extract almost all files contained in the bin, sometimes it can't get all of them, leaves out the textures/nsbtx files, and some games just don't work at all or only output animation files with no nsbmd files Here's a Google Drive link of a few samples from different games, some working, some not. https://drive.google.com/file/d/1jh5H1Ln…
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Hi, Guys, does anyone have any tools for extracting models from Driver SF? I found an old post on the forum xentax - sp extractor, maxscript import, but i can't download it without registration and the links are hidden. help please Perhaps there are archives unpacked from the game...?
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- 729 views
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Has anyone managed to extract all assets (models/animations) from Mecha BREAK successfully? I’m running into an issue where most of the models and animations seem to be missing after extraction. I’m wondering if it might be related to the .resS files, but I’m not entirely sure. Has anyone encountered this before or figured out a solution? For reference, I’m using this version of AssetStudio: https://github.com/aelurum/AssetStudio
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- 973 views
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Hello everyone, Is there a way to extract car models in 3dsmax or blender? I searched old archives and didn't find any tools. I tried to unpack .bndl archives. But when I unpack I only get .dat files.
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- 1 reply
- 908 views
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do anyone have bms or plugins for lzs files of Saru! Get You! SaruSaru Big Mission. here a sample https://www.mediafire.com/folder/4x8yoelgoje82/SaruSaru
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- 674 views
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Hi, there´s a way to extract the 3D models from F1 2025, I tried with 3dsimed but closes after a pair of seconds. safety_car.rar williams.rar
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- 12 replies
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Looking to see if anyone would be able to help with extracting the models and/or audio from this game. From extracting the .PKG file i can see that all it's data is stored in one .bin file with the header DSK0 My strong point isn't modelling so this has become a challenge to figure out where to even start If anyone can look at this, it would be majorly appreciated! (Uploaded the Disk00.bin file below) https://gofile.io/d/QQ8rER
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- 6 replies
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- 1 follower
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Hi, everyone, I've been trying to rip a Level-5 game model skeleton file, which comes separate from the mesh files. The way these files work is quite simple. There are: G4MG: Mesh data G4MD: Model data (textures, materials, skeletons, etc.) G4TX: Textures G4SK: Skeleton G4MT: Animations So far, all files except the G4SK and G4MT have been successfully decrypted by other members of the Level-5 community, using this Noesis plugin code: https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script/blob/main/inazuma_switch.py Any help would be greatly appreciated. The attached files include: level5.zip (co…
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Hi everyone! I'm zimex25 from Xentax/Zenhax and I looking tools to extract 3d models from this game. It's this same Graphic Engine from MotoGP, Ride, Rossi The Game. Here is samples: CARS.rar
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January 1, 2025. Thanks to Durik256, he made the .data py for noesis, and i did it, could extract. But... who are .vol files?
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- 1 follower
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Hey there, been wanting to port the main models for this game for ages, it is Unity based, and I can access the files, but the models meshes and skeletons are seperated into different bundles, I can find them but have no idea on how to make them work, I have included a model and its skeleton found within the files in unity. I don't know if the current Persona 5 X script needs updating or this is just how the files are dealt with in the game. Thank you for any help. Appreciate it. ^^ ModelFilesModStudio.zip
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- 18 replies
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