3D/2D models
Post questions about game models here, or help out others!
810 topics in this forum
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Hi guys! Has anyone encountered this type of mesh format, HSEM (mesh?) with a Shape_RootShape?? This file sample is from the game Gundam Versus for PS4. It was a spiritual sequel to the game Gundam Extreme VS Maxi Boost on the same platform. In that regards Maxi Boost used the same file format Namco used on Tekken Tag Tournament which was NDP3, I have provided a sample file also, and that contained shape_root but different to Gundam versus where the Shape_root string is marks the end of the NDP3 File. Maxi Boost file Anyways from what I've known Gundam Versus should be under a modified UE4 engine, and then the sequel game on arcades Extre…
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I extracted all the data from one of my favorite video games (this one), and looking at them I realized the models don't have any extensions. So they're raw data; I like these files because they pose a challenge (sarcasm). 😊 Anyway, using public tools I have obtained the vertices but the faces as always are my weakness, I tried to apply knowledge that I read in forums but they don't seem to work. In this case, it is the photo showroom called "Gion" of traditional Japanese architecture. As you can see, the scenario seems to be repeated on the three axes
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these are the world meshes for the tracks, while there's a plugin for the track textures (.pss), there's none for the models themselves there are .p1w/p2w files, which are the exact same thing these samples are from the gamecube versions of each game, so they might be different on the xbox/ps2 https://mega.nz/folder/RBFE2RpI#1DjNnmyS0CgWnjTWeOk9YQ
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Hi! Trying to extract a usable model out of a KN5 file but having issues. I am using this script - https://github.com/Hypurrnating/KN5-Converter but the resulting geo is completely broken. https://imgur.com/ZVm1Z4H I tried finding Chipicao's Kn5_converter referenced on another thread here but can't seem to locate it. Any help will be appreciated!
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Hi, someone extracted Grok AI Ani model, found in DeviantArt, but what tool used to extract the 3D model.
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Hey community, I was just wondering offhand if anyone here has the PC Ultimate Spider-Man plugin for extracting the models? I'm trying to get the skeleton rather than using ninja ripper and adding the skeleton myself, thank you!
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Hello sorry for posting two topics so fast but for this one i wanted to know if someone can extract those models from the game: -Street Thugs -Shocker and Doctor Octopus Henchmen -Mercenaries -Museum Burglar -Bald eye patched weapon dealer
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Hello i wanted to know if someone can extract cpu mii from those games please
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Does anyone have an idea to analyze these file formats from Made Man: Confessions of the Family Blood (PC) and write a new tool or plugin to import CEDs SMDs or WCDs? Samples: https://mega.nz/folder/8K5GVBYb#B4i1Zskwi5eRhbyc7lXi8Q
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Hello there. I need help with converting EBX to any 3d model format. I have dumped .toc and .sb files from this game using Frostbite tools by Nicknine (https://github.com/NicknineTheEagle/Frostbite-Scripts) And now i need help with converting these files. Any help would be appreciated!
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Hi for ALL! 14 years ago EA released NFS The Run, but still impossible to get 3d models cars from this game. Frosty Editor don't support The Run, and Ninja ripper crashing UV and smooth. I found some links tools Battlefield 3 but they are all dead... Maybe someone has archives of decrypted models or tools for extracting models? I would like to make an archive of extracted models from NFS The Run. I have not found anything on the Internet and people who would extract all the models from this game.
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(Townhall-monument on nexusmods, main.rdm, there's another 10 rdm files.) There is an interesting model converter here. (Didn't check it so far but seems to be capable of obj2rdm, too.)
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I need help reverse engineering and mapping out .bin model files from Banjo Kazooie I also have some documentation (I'm not 100% that this applies for these files specifically but I am like 85% sure) https://hack64.net/wiki/doku.php?id=banjo_kazooie:model_data ANY help is appreciated! (my end goal is to make a Noesis plugin for these files) test files.zip
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This game is sick!! I use this quickbms script to extract the .fdata files, the same structure as Fate/Samurai Remnant. Then I use the latest Noesis with an addon made by Joschuka to load the meshes (.g1m) and textures (.g1t). Textures work fine, but the .g1m models seems have changed somehow, making Joschuka's Project-G1M crash when loading characters models. (Sadly, this addon will not be updated any more, maybe) The files structure is kinda messy, kinda like Samurai Warriors 5. By using yretenai's Cethleann tool can make things a little easier. Wish someone can take a look at the .g1m file. g1m.7z
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Hello, I'm currently in the process of documenting the 3DF format of Moto Racer for Windows, using 3D Model Researcher. Frist step, all Moto Racer files are packed in BFK files, and can be extracted using QuickBMS and the corresponding script. Second step, all 3DF files are the 3D models, and are organized the following way: typedef struct vec3_t vec3_t; struct vec3_t { float x; float y; float z; }; uint16_t unknown1 uint16_t number_of_vertices vec3_t vertices[number_of_vertices]; ??? unknown2[???]; // list of faces? For now I'm unable to properly render the faces, despite all of my tweaks. If anyone more experienced than me want …
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hi, im looking for tool to extract .rpak files. Models and textures from Dying Light 2. Can someone help me?
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I've been chipping away at this for... Weeks now? I've been making improvements to the program called StudioCCS which is a model viewer/exporter for the .hack games. My primary focus is the original series' model animations. I have had some successes - characters largely now look a little bit off rather than twisted and deformed. I have, however, hit the limits of my understanding. An archived XenHax post indicates these use standard PS2 vif tags, and despite reading over the linked posts (through the wonders of the Wayback Machine), I still don't know what I can do. I've had some successes with fixing some of the rotation values so things don't look like garbag…
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I finished my OMSI - The Bus Simulator v2.00 *.O3D loader module and I released the following program: - 3D Object Converter v11.305 (Windows) How to get the 3D Object Converter (Windows) v11.305: Download the 3D Object Converter from http://3dconverter.synology.me/3doc or http://3doc.i3dconverter.com and install it or download and use the portable version http://3dconverter.synology.me/3doc/downloads/3dc3211305_portable.zip (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v11.305.)
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I have been wanting to properly extract and view _nxg.ghg files from LEGO Indiana Jones 2: The Adventure Continues (PC) but there arent any great tools for doing so. These files are character models but they dont have textures, textures are stored in a different file somewhere else and arent too hard to extract. Each file has different chunks starting with "02UN" or "NU20" (Each chunk name is flipped for some reason) thats followed by "OFNI/INFO" which is the info chunk of the file, it has "ukhtryggva" (Code name for the dev who built the file) then the build date "Tue Jul 21 12:02:51 2009" then comes the "LBTN/NTBL" (Nametable chunk) which has "default_string" then follo…
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So I did everything as told here but some alt color textures are missing(this applies to all characters as well and lots of other outfits) after extraction. These are the textures I ripped, showing the denim skirt for example: And the missing ones are inside the rectangle(yellow, blue, light blue and orange): It's the same thing with other characters wherein the colors that aren't included are on the 1st and last rows of the cusomization screen If anybody knows how to extract all textures out mygosh you're a hero 🙏🫡 I'm also looking into getting the texts and button input icons out
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There's a noesis script for "To LOVE-Ru Darkness: Gravure Chances" that also tackled .BUM files, but it doesn't seem to work with this game. I've attached the script and sample files from this game. Any help is much appreciated. There's also the Steam PC port if anyone wants to research that, but there's no script that I know of that properly decompresses the game's main .DAT file. The .BUM file type was also apparently used for Senran Kagura: New Link, a game that, like Uppers, happens to be a Marvelous-owned IP. So maybe there's some connection there. Uppers Sample.zip
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Crimson Tears is an obscure little title for the Playstation 2 that fascinated me. Back on XenTax (when it was still active), Durik256 managed to crack a bit of progress with getting at least one of the model formats readable to a degree, but with heavily broken UVs/materials and no skeleton. (You can download his old script here!) I doubt anyone else would be interested in trying to help out since I'm not exactly a coder but I have a weird appreciation for this little game and have actively been working on a sort of fangame based on it that's also coincidentally a crossover and I still think getting a hold of the character models of the main 3 playable characters wo…
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How Fix Error Open File From Game Switch In UModel
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