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[PC] CastleMiner Z

Featured Replies

While digging into the game files, i extracted a raw file called "SWATMale", i've tried everything with model researcher/hex2obj and no success at all. Any help would be appreciated.

Here's the file if you want to take a look at it: https://www.mediafire.com/file/6nwzsb7p9qu3bno/SWATMale/file (It's not .so, it's only a raw file and Mediafire thinks it's that type of file)

Edited by GabryTheSniper

Solved by DKDave

This is the basic model in that file - Model Research doesn't seem to display it properly for me.  Vertices at offset 0x598d (0x50 bytes per entry, 0x4561 vertices), faces at 0x1607e3 (0x6606 triangles).  There may also be submeshes, I haven't looked at the data in too much detail.

 

image.thumb.png.c4254f1367edb0cc7ecc527a9705ec02.png

  • Author
2 hours ago, DKDave said:

This is the basic model in that file - Model Research doesn't seem to display it properly for me.  Vertices at offset 0x598d (0x50 bytes per entry, 0x4561 vertices), faces at 0x1607e3 (0x6606 triangles).  There may also be submeshes, I haven't looked at the data in too much detail.

 

image.thumb.png.c4254f1367edb0cc7ecc527a9705ec02.png

can you do a screenshot of  the full table of Model Researcher so i can copy and save it as OBJ? Does it include UVs as well? (I'm asking this because i need both Count and Padding on Vertices and Faces)

  • Solution
7 minutes ago, GabryTheSniper said:

can you do a screenshot of  the full table of Model Researcher so i can copy and save it as OBJ? Does it include UVs as well? (I'm asking this because i need both Count and Padding on Vertices and Faces)

These should should give you all the info for vertices, UVs and normals

image.png.bcb9b76236da991a2d2482278b570145.pngimage.png.b3080b842746a3c69766904a04397cda.pngimage.png.c52f45fc9480b0ad36754f9a0fd709eb.png

  • 2 weeks later...
  • Author

Is it possible for these two as well (Alien & Demon)? I'm sorry if i'm asking you guys too much, i have no experience about programming but i do only know how to extract them via OBJ and their textures. (i just need the table of model researcher or hex2obj so i can copy and export them as OBJ)

here are the examples inside of the rar: https://www.mediafire.com/file/cxnzb5nvgow4qsj/CMZ_Models.rar/file

Edited by GabryTheSniper

  • 3 weeks later...
On 1/7/2024 at 12:31 AM, Durik256 said:

-1.thumb.png.6f22f7769c9b0d01366a18f8a8ec50d2.png

Hi, this software is awesome. When can I share it with PC version?

  • Localization
On 1/29/2024 at 3:46 AM, Durik256 said:

Why this tool looks like Model researcher?

Is this your tool? Is this your continuation, or a completely new tool?

  • Supporter
3 hours ago, Sparagas said:

Why this tool looks like Model researcher?

Is this your tool? Is this your continuation, or a completely new tool?

This is my tool, these are tests for now. it is not a 'Model researcher.' Visual similarity was used temporarily, and there are plans to use a different user interface in the future. Currently, there is no time for that.

  • Localization

How did you manage to copy GUI? Just curious.

  • 7 months later...
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  • 2 weeks later...
On 9/16/2025 at 9:36 PM, GabryTheSniper said:

@haruse31, do they include UVs as well?

Hi this game was made on Microsoft XNA and the file you shared is an .XNB file if you are able to send me other samples i may be able to add full support to my XNA addon  

  • 2 weeks later...
  • Author
On 9/27/2025 at 12:15 PM, AexaDev said:

Hi this game was made on Microsoft XNA and the file you shared is an .XNB file if you are able to send me other samples i may be able to add full support to my XNA addon  

I wish I could but, my second SSD died and I lost everything......

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