January 7, 20251 yr Localization follow-up topic after I extracted Wangan Midnight PS3 archive using TXRExtractor, you can check the topic thread if you want: so I came across various files which are model/texture related. Is there any way to rip them to a readable form? Brake.7z cha_akio.7z tire.7z p964.7z p964_shima.7z Edited January 7, 20251 yr by UndercoverBoy833
January 7, 20251 yr Localization "Yepyes, yes Based on your sample file, this doesn't seem difficult. I downloaded your 'cha_akio' file and unzipped it. It's in mdl format. Since you mentioned it's a game for the PS3 platform, we used a hexadecimal editor to inspect it. The structure is quite simple; you can quickly see in just 30 seconds that it's a separable, or continuous, structure. It labels various index files for the mesh. All you need to do is input according to the prompts. Here are some preliminary speculations:" Edited January 7, 20251 yr by bobo
January 11, 20251 yr Author Localization Solution I found those solutions. I have to install 3ds max, because there's a plugin made by mariokart64n published in deviantart and it works perfectly even I'm using 2024 3ds max. So just all you have to do is install 3ds max on your PC, download the ms script, run it and voila you got the script working to import Wangan Midnight PS3 assets. Results:
January 11, 20251 yr do you have the clean ios file of the game? i wanted to extract the game too since I have the txre extractor, wanted to get those hand in the characters and the cars
January 11, 20251 yr Author Localization 1 hour ago, RGR22DEV said: do you have the clean ios file of the game? i wanted to extract the game too since I have the txre extractor, wanted to get those hand in the characters and the cars I do have the game, but it's better to find it yourself since I cannot tell you where I got the game from because I have to maintain the rules of not condoning game piracy.
January 12, 20251 yr It's okay, but would it be okay if you shared some raw and unripped files of the cars and tires soon? 🙂
January 12, 20251 yr im just gonna use the models for reference use (including the rims) Edited January 12, 20251 yr by RGR22DEV
January 12, 20251 yr Localization 19 hours ago, UndercoverBoy833 said: i do have the game, but it's better to find it yourself since I cannot tell you where I got the game from because I have to maintain the rules of not condoning game piracy. Perhaps you should send me the game via private message. I need to download it to create a PS3 game mod. Edited January 12, 20251 yr by bobo
January 31, 20251 yr just to celebrate my newly discovered knowledge, i decided to make a quick render in blender
July 24, 2025Jul 24 I imported shima.mdl into 3ds max and didn't get the texture. Is there a way to get the texture?
July 25, 2025Jul 25 Author Localization 21 hours ago, luthfii said: I imported shima.mdl into 3ds max and didn't get the texture. Is there a way to get the texture? you have to use 3ds max and check "dump textures" box after you run the maxscript I uploaded in deviantart link above my solution On 1/11/2025 at 1:25 PM, UndercoverBoy833 said: deviantart
October 5, 2025Oct 5 Hello, i have a problem with some models. When i try to import Shima.mdl, and some other models, extractor creates blank "exp1" file Other models extracting normally with same settings and same 3dsmax sesion, how can i fix this? Maybe, i should find other game images? Edited October 5, 2025Oct 5 by KyokoIwase1Love
October 5, 2025Oct 5 26 minutes ago, KyokoIwase1Love said: Hello, i have a problem with some models. When i try to import Shima.mdl, and some other models, extractor creates blank "exp1" file Other models extracting normally with same settings and same 3dsmax sesion, how can i fix this? Maybe, i should find other game images? Same situation on other game images
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