3D/2D models
Post questions about game models here, or help out others!
813 topics in this forum
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how do you open fdata https://www.mediafire.com/folder/husauqv9up6gz/fdata
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- 6 replies
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- 2 followers
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By using https://github.com/SuperTavor/Viola I managed to unpack the game's .cpk archives. Now I'm searching for a way to get the models and textures, possibly with their rig intact. I've found this plugin for Noesis: https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script, it was made for the Switch version of the game, but it manages to load some models (.g4md and .g4pkm extensions), but cannot handle textures (.g4tx extension). I've also seen that apparently the formats are very similar to the one used for Yokai Watch 4, but I haven't found anything that works to be able to load 3d models or textures somewhere. I attached some s…
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- 7 replies
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I can use UnPSARC_v2.7 to open .psarc files. But how do I decrypt the obtained pak file? Does anyone have any solution?
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- 25 replies
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Im trying to access a ps5 pkg for UFC 5, there’s a quickbms script which is called pkg cnt and when using it for the pkg from ufc 5 update or patches it came with this message - signature of 4 bytes at offset 0x0000000000000000 doesn't match the one expected by the script: this one: "FIH" 7f 46 49 48 .FIH expected: "CNT" 7f 43 4e 54 .CNT - 0 files found in 0 seconds coverage file 0 0% 4 48264445952 . offset 0000000000000004 so is there any quick bms scripts that open .FIH or anyone that can make this script, I can provide pkg …
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Does anyone have an up-to-date way of getting textures and models from Diablo Immortal? I know you can use Casc-Explorer to download resources.mpk's and extract those to get .mesh files Then use the .MESH to .OBJ tool to convert them to .OBJ's My problem is that when extracting all those mpks every file is just named "file", does anyone know of way of finding out file names so I can see that "Iron helmet = resources35.mpk>file_023" or something. Also, textures. Where can I get textures? The only alternative I have is using the WOWhead model viewer, but it's very outdated and missing metal/rough textures and a lot of models from newer seasons I'm looki…
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- 8 replies
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hello i have found a the finals build without an aes key that isnt closed beta in case your curios the steamdb download thingy is 5104394070806917788 my issue is i cant get anything of the models in unreal 5.3 as far as i know its only possible to pull models from the uasset file through hex data if anyone knows how else i can pull the models without pulling from raw hex data please let me know also if you wanna try and pull yourself use fmodel umodel thinks it has an aes key
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Hy everyone! What this is about: I am trying to extract the models for the game Call Of Cthulhu - Dark Corners Of The Earth - released for PC and XBOX in 2005. I have seen some forum posts around ~1 year ago (when I first started to look into this project) on xentax forums. There, a user which I assume is also the very talented developer behind hex2obj, has posted an example of extraction (file 06_REFINERY_PT5-xbd_CHAR.png). The user posted a file which definitely holds a character, since it is also readable when viewing the ".xbd" file using a hex-editor - I have added the same file (which is a segment from the whole binary) as 06_REFINERY_PT5_CHAR.ra…
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Hey everyone, I'm looking for vehicle models (or any models, really!) for Ghost Recon: Future Soldier, Wildlands, and Breakpoint. If anyone's got 'em, please share! If not, I'd appreciate it if someone could extract the .xbgs files (or whatever format FS uses) and share a script to view them. Thanks in advance, guys!
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- 0 replies
- 467 views
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According to what I read you need Cethleann to unpack everything and then Noesis and Quickbms but I can't unpack anything because Cethleann doesn't work for me, I tried all the releases and nothing works. I know there are people who have done it but the little info I found it's from here and it doesn't help me at all. So if someone can give me a little push in the right direction that would be nice
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I've been studying old forums, but I still haven't figured out how to unpack the files. Get mesh and textures. Animations are possible. res_m13_cor_templeaftermath_extracted.zip
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Basically this character is a boss that you are never shown in-game due to story reasons however im 99% sure she has a model because you can see the silhouette during gameplay. I just want to see her model, doesn’t even have to be extracted. But I’ve found no luck trying to do it myself. My ideas were model extraction or using a free camera in-game. I use a mac so have had no luck with apps to help with this (don’t/can’t run on mac). Ive had no idea where to ask for help with this so I hope this is the right place.
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- 1 reply
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Hello guys, I've wanted to extract a mesh from the files I found in the game. It's an old iphone game. So far I've only managed to notice that the file is divided into chunks: VERT, TCOR, TXTR, MATL, INDS etc and also after some trial and error I noticed that if I divide the data into short signed floats it spits out something comprehensible. However it only generates a small part of the map. If someone could help me extract a full mesh from the file I'd really appreciate it Track Mesh.zip
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- 22 replies
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I finished my Lumo *.MESH loader module and I released the following programs: - 3D Object Converter v11.501 (Windows) - 3D Object Converter v1.501 (AmigaOS) - i3DConverter v6.501 (macOS) - i3DConverter v4.501 (Linux) How to get the 3D Object Converter (Windows) v11.501: Download the 3D Object Converter from http://3dconverter.synology.me/3doc or http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v11.501.) How to get the 3D Object Converter (AmigaOS) v1.501: Download the 3D Object Converter from http://3dconverter.sy…
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- 576 views
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Hello I am trying to rip the 3D models from Touken Ranbu Warriors on PC mainly trying to Rip the character Mikazuki Munechika but its in a BIN format https://drive.google.com/file/d/19fi27uhgBtWqErEAjl-2HJ-lpAnz_FW7/view?usp=sharing
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- 0 replies
- 620 views
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Please help, does anyone know how to convert the "FBX" file to "G1M" format, that is from the Koeic Tecmo game engine archive?
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Hey y'all, this isn't a super important one to me personally, but I've been working with models from F.E.A.R. by using the official SDK, and got curious about Condemned 1's models. The archives are extract-able somewhat by FEAR's tools, but DragonUnpacker works better. The texture files are DDS with an edited header, simple as. The models are a similar format to FEAR's, same extension, but they're different versions, it seems, kind of like how Source Engine games have multiple MDL versions. The header seems to contain the file type and a version afterwards? Not entirely sure but it's the most I can see that's different right off the bat. There's a 3DS…
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Just need some Dishonored2 models, does anyone have the xentax tools? thanks.
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Hi everyone, Is it possible to extract the 3D models and textures from the game Overdrive City? It has some cars that interest me here the files samples - https://www.mediafire.com/file/uj6ff4pdn45luwx/GameLoftOverdriveCity.7z/file
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- 3 replies
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- 3 followers
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Hello, guys. Ninja Gaiden 4 has been released. Anyone interested in extracting models for this game? I heard this game used the same engine as Bayonetta 3. The problem is that the format of the compressed file is a new format, not pkz. The file I attached is part of the files in the 'asset' folder. If you're interested, I'd appreciate it if you could analyze the extraction method of this game. NG4 Sample.zip
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A bit more than one year ago, back in XeNTaX forums, I was asking for help to get models form EA rsf files via hex2obj, as I found a few related threads over there. I got a few useful replies from @shak-otay. Unfortunately, XeNTaX went down. Now, my interest in editing these kind of files just restarted. The attached file has a sample rsf file from Madden 13 PS Vita with the model of the Miami Dolphins stadium in different sub meshes. From those old threads at XenTaX, I know how to identify vertices counts, FVF size and coordinates for each vertex as those appear after the word "MRTS" for each sub-mesh in these rsf files. Similarly, the face indices appear after the …
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- 41 replies
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Hello guys, I need help to the correct read UV`s and Textures, from the Reckless Racing game. Earlier, durik256 helped me read the mesh format and some UV data from the *.sggr format, but to this day I haven’t been able to figure out the UV scaling and materials. Here’s the link to the discussion: https://reshax.com/topic/1067-reckless-racing-ios-vfs-files/ Below is the Noesis script for reading the mesh data. Script have two problems: - Sometimes the script reads the LOD versions of the mesh models. - It also doesn’t read the UV scale, and the mesh isn’t split by materials. I’m asking for your help in updating this script. from inc…
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I have been struggling with the 'decals.dat' decals from the game 'The Swarm' (MorphX) for a long time. I wrote a parser template for '010 Editor', it gives the values, but the decals are rotated incorrectly (either the 3x2 matrix is incomplete in the data or something else...). Maybe someone knows the solution? decals.zip Swarm-Decals (BT).zip
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Has anyone tried to reverse LEVs and BIN_N from Offroad Redneck Racing (alternative name: Offroad) and file format specification and start a new plugin for Blender to import or export them? ragesoftwareoffroad_3dmodels.rar
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- 0 replies
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