3D/2D models
Post questions about game models here, or help out others!
765 topics in this forum
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Hi, Im very new to all this but I was recently trying to rip the models from the Dexter Game from 2010. I downloaded off the abandonware website and nowhere in the files do I see anything player model related. I found a guy on discord who knows about some of this stuff and he told me that the 3d models might be in the large .isf file/data.isf. I was wondering if anyone has any knowledge on how to open that?
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Hi all, Looking for some help with gran turismo models. Especially on GT7 models i am having issues with some of the geometry that they place over things like grilles, door handles, fuel caps etc. It appears they put a flat panel over an indented piece of geometry, again, such as a door handle. Its impossible to use a boole to properly cut these shapes out and where id presume that there is an opacity texture map to expose these elements properly ive never found one. Has anyone got a workaround for this or a solution?
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Hello! This game has made me waste a ton of time on the web; I was wondering if anyone here might know more! The game is called Automodellista, a cartoon-style PS2 game with a racing theme. I'm interested in the track models because they look awesome! The main goal is to get the files into Blender. The tracks and cars are in binary format, they do not have any particular extension as you can see in the images. Inside the files it is possible to see traces of textures in TIM format. This is what the files extracted from the AFS container look like. I did this test extraction of the .ICO file (with imageHeat)
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Greetings. Before that one forum shutdown I was looking for help to open Justice Online, a NetEase game. To download the game you need an account, meaning a Chinese phone number which I have. I brought samples, if other files are needed I can of course look for them. The samples are including different *.wdf files: https://gofile.io/d/ctDe5v I've tried opening packages with RazTool, unfortunately, none of the game package could be read although everything got successfully loaded I believe. It's hard to find informations about this game online, so I'd be gladly welcoming any help.
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Hello, Newer Frostbite games have started using blendshapes more and more for faces through a system called MeshCompute In Battlefield 2042, this is done with an ebx asset of the type MeshComputeAsset referenced in different kinds of mesh assets, the compute asset has a few resources associated with it too for the different components, in this case there is... AttachmentJoints (The bones are on the main character rig, but i think this lets them offset them along with the geometry?) BlendShapes BlendShapesProceduralChannels FaceAdjacency IndexBuffer MeshDefinition The bulk of the data however is stored in the main mesh chunks after the main two buffers,…
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Hi Does anyone know how to convert ".dae.phyre" and ".dds.phyre" into ".fbx" or ".obj" ? I tried using "Phyre engine tools" but it seems that they don't work with this game files. The ".dae.phyre" files are models and ".dds.phyre" are textures After dragging files onto .exe files they came out 1kb here are those files; EDIT: I used "Noesis" software and I can only preview/export ".dds.phyre" files. ch10_02_body.rar
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i was able to extract the stm formats (exient streamed envirnoment) of the tracks with this scriptstm.zip, though the model is in a .dat file format, the rest of the models in the game uses .xgm, exient's properitary model format some of the files i was able to analyze inside: .mp1 - material file .tex - texture reference, game uses exient xgt .q02, .q03 - submesh references .pvs - scene file samples:stm extracted.zip extracted .stm https://mega.nz/file/4E8zHDJC#QczQ6FCOMqwbLZztg0rYsizyMPu7KCbPEHtTqrAHLUE original stm file (seedway track 1) https://mega.nz/file/EcNXHZgQ#L1iaxk8zRciJ0--D_le57zmMFVtSZmDdUUNtTeDGFNM blast off model …
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I need your help analyzing the track.stm file for Angry Birds Go! The file is located in apk/assets/data/environments/theme003 [models.pak and textures.pak are located here]/tracks/run006/track.stm (vfxlist.xml and track.xml are also located here). I have a QuickBms script (TrackSTM.bms) that unzips this track.stm file and contains several files, such as: 1. track1.pvs (Potential Visual Set). 2. .mp1, .tex (their references are not found in track1.pvs). 3. terrain0x.q0x (.q02 or .q03). 4. road0x.q0x (.q02 or .q03). 4. kd1_0_0.dat. 5. KDMetaData1.dat The script: https://raw.githubusercontent.com/LolHacksRule/GameFileFormatsRE/m…
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What are *.map / *.chr / *.qob from Tom Clancy's Ghost Recon and can someone take a look at these file formats? Can't find a proper tool to handle these file formats. Thanks in advance. https://drive.google.com/drive/folders/1VwecNnNPwqu43Vz20Gv73ppM4JAnI8L7?usp=sharing
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Hi guys are there any ways to get models from Prehistoric Kingdom? https://www.prehistorickingdom.com/animals This game with the latest update has a very large selection of dinosaurs in different stages of development.
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Hello! I am searching for any method to extract The Legend of Spyro model files - Krome Studios game. I am trying to extract models from PS2 version of the game. I managed to extract RKV2 files and even see some data but it's not enough for me. I would like to extract a model of one of the characters from the game - Ignitus the Dragon - textured(UV maps) and animations that I can import for example in blender. So far I was able to use Noesis to read .tex files for textures and .mdg files for getting a model, but that .mdg file saved from Noesis has nothing on it, no UV maps, nothing, it's just a mesh so it's not really usable for me in that state. I am sending an…
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hey any suggestions how to do that its phyre engine game aperently.
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Hello everyone, I trying extract models from Need For Speed Underground Rivals (PSP game) and some tools working but tools for models - .o format - didn't work with this game. The graphic engine is this same in later PSP NFS games. Somebody can make tools to extract models? It's will be great for NFS community. corvette.rar
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Hello, all! I was looking into ripping the assets from a very old Xbox party game called "Whacked!", the game has a special charm to it and always wanted to get a closer look at the models. As far as I can tell - the models/animations/bitmaps/sounds are kept in either .PAK files or .STR files. Any clue how to export the bundles / get a hold of the models/anims/textures? Thank you so much for your time!! 🫣 Whacked File Samples.rar
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Does anyone have a Blender plugin to import Tom Clancy's Rainbow Six: Rogue Spear (PC) .crp / .map / .qob / .rob / .skl / .sob? Here are the file format specifications and 010 Editor binary templates made by @alexkimov https://github.com/AlexKimov/RSE-file-formats/tree/master/010Editor-templates Samples: https://mega.nz/folder/NCZ3GJSb#_-HLrQfsFTfzIcdAoOSrnw
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Hey everyone, I'm currently reverse engineering NCAA Football (PS2, developed by EA Tiburon) and have run into a proprietary 3D model format used throughout the game: .DMF. From initial inspection, this format appears to be used for player models, helmets, coaches, and possibly stadium objects. The files aren't standard formats like OBJ or MDL, and I haven't found any documentation on them. I'm trying to fully reverse the format to export/import geometry, UVs, materials, and possibly skeleton data. models.zip
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Hi guys! Has anyone encountered this type of mesh format, HSEM (mesh?) with a Shape_RootShape?? This file sample is from the game Gundam Versus for PS4. It was a spiritual sequel to the game Gundam Extreme VS Maxi Boost on the same platform. In that regards Maxi Boost used the same file format Namco used on Tekken Tag Tournament which was NDP3, I have provided a sample file also, and that contained shape_root but different to Gundam versus where the Shape_root string is marks the end of the NDP3 File. Maxi Boost file Anyways from what I've known Gundam Versus should be under a modified UE4 engine, and then the sequel game on arcades Extre…
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I extracted all the data from one of my favorite video games (this one), and looking at them I realized the models don't have any extensions. So they're raw data; I like these files because they pose a challenge (sarcasm). 😊 Anyway, using public tools I have obtained the vertices but the faces as always are my weakness, I tried to apply knowledge that I read in forums but they don't seem to work. In this case, it is the photo showroom called "Gion" of traditional Japanese architecture. As you can see, the scenario seems to be repeated on the three axes
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these are the world meshes for the tracks, while there's a plugin for the track textures (.pss), there's none for the models themselves there are .p1w/p2w files, which are the exact same thing these samples are from the gamecube versions of each game, so they might be different on the xbox/ps2 https://mega.nz/folder/RBFE2RpI#1DjNnmyS0CgWnjTWeOk9YQ
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Hi! Trying to extract a usable model out of a KN5 file but having issues. I am using this script - https://github.com/Hypurrnating/KN5-Converter but the resulting geo is completely broken. https://imgur.com/ZVm1Z4H I tried finding Chipicao's Kn5_converter referenced on another thread here but can't seem to locate it. Any help will be appreciated!
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Hi, someone extracted Grok AI Ani model, found in DeviantArt, but what tool used to extract the 3D model.
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Hey community, I was just wondering offhand if anyone here has the PC Ultimate Spider-Man plugin for extracting the models? I'm trying to get the skeleton rather than using ninja ripper and adding the skeleton myself, thank you!
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Hello sorry for posting two topics so fast but for this one i wanted to know if someone can extract those models from the game: -Street Thugs -Shocker and Doctor Octopus Henchmen -Mercenaries -Museum Burglar -Bald eye patched weapon dealer
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Hello i wanted to know if someone can extract cpu mii from those games please
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Does anyone have an idea to analyze these file formats from Made Man: Confessions of the Family Blood (PC) and write a new tool or plugin to import CEDs SMDs or WCDs? Samples: https://mega.nz/folder/8K5GVBYb#B4i1Zskwi5eRhbyc7lXi8Q
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