December 20, 2025Dec 20 Localization I extracted these files from my legitimate copy of Gravity Rush. I was wondering if there was a way to put these files into Blender. 3Dgfx.zip
January 17Jan 17 Author Localization On 12/20/2025 at 2:32 PM, shak-otay said: Why not? (unsure about uvs) Thanks! Sorry for the late reply. My biggest problem with H2O is not fully understanding how it works or what it's based on. The whole hexadecimal thing is a bit complex for people not used to handling data and computers, and it's also quite extensive. Is there a video or tutorial that explains it down to the last detail?
January 17Jan 17 Supporter On 1/17/2026 at 4:26 PM, BrunoElias2024 said: My biggest problem with H2O is not fully understanding how it works or what it's based on. Well, it takes some time (weeks?) to understand the basics and the tutorial ('tut' button in hex2obj) - yes. Quote The whole hexadecimal thing is a bit complex for people not used to handling data and computers Well, maybe. But to be honest, I can't think of something simpler. It's similar to the decimal system with digits 0 to 9. But while it's based on 10 power x (0, 10, 100, 1000, etc) the hexadecimal system is based on 16 power x (0, 16, 256, 4096 which is 0x0, 0x10, 0x100, 0x1000, etc) where 0x (or the h in 10h) marks a hexadecimal number. Quote Is there a video or tutorial that explains it down to the last detail? Not for Gravity Rush, but you might look here. (The attached headgear-chunk has an FVFsize of 36.) headgear_chunk.zip Edited January 18Jan 18 by shak-otay
January 18Jan 18 Author Localization 21 hours ago, shak-otay said: Well, it takes some time (weeks?) to understand the basics and the tutorial ('tut' button in hex2obj) - yes. Well, maybe. But to be honest, I can't think of something simpler. It's similar to the decimal system with digits 0 to 9. But while it's based on 10 power x (0, 10, 100, 1000, etc) the hexadecimal system is based on 16 power x (0, 16, 256, 4096 which is 0x0, 0x10, 0x100, 0x1000, etc) where 0x (or the h in 10h) marks a hexadecimal number. Not for Gravity Rush, but you might look here. Thanks for the video! I tried to follow the steps and I saw many mistakes I made. And many things I overlooked. I couldn't follow it correctly because it uses a different file type that I don't have. I was able to get close results with the instructions, but since it's not exactly the same procedure, I'm stuck! To give you an idea, the hex viewer/editor I have (HxD) doesn't even have the same metrics as the one used in the video (Hex Workshop), or I don't have it configured the same way. So, I think I should read more documentation. It wasn't as difficult as I expected.😊
January 18Jan 18 Supporter 2 hours ago, BrunoElias2024 said: I couldn't follow it correctly because it uses a different file type that I don't have. I've added a chunk file to my previous post. Not the same file as in the video (and FVFsize is 36) but should do, I hope.
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