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3D/2D models

Post questions about game models here, or help out others!

  1. I'm looking for any 2D/3D Rippers who can rip any model/map/texture from any of these consoles: PS1 PS2 PS3 PS4 XBOX of any kind Nintendo 64 Nintendo Gamecube Nintendo Wii/Wii U Nintendo Switch There are models/maps/textures of certain objects, scenery, stages, and backgrounds from certain games that I need. I will explain more on Discord. You can find me on there.

  2. Hello, I have recently been trying to rip both models and textures of character models in BLACK by criterion games. Textures I have acquired already through the burnout Noesis plugin, since both the .DB and .BIN are compatible for texture access. The retail models themselves are easy enough to rip through the xbox version, (followed steps from an old thread for ripping BLACK models). The prototype however, is PS2 only, which looking back at the old thread appears to be much more difficult to rip from. From what I understand, the .DB and .BIN files store both texture and model data. AFAIK Character models+textures in the CHARDATA.DB files, the other .BIN fi…

  3. Started by mrmaller1905,

    What is *.d8g / *.d8m / *.boh from Juiced and can someone take a look at these file formats? Samples: https://drive.google.com/file/d/1Uw06P8PXYygPVczuKmJftD79jdf1LQON/view?usp=sharing https://drive.google.com/file/d/1Hzp1EH--m3ljsceBSBAaCGPoWfjeezEY/view?usp=sharing

      • Thanks
      • Haha
    • 7 replies
    • 2.4k views
  4. Hi, I'm trying to replace the mesh data inside IE Victory Road game in order to enable players to upload and port custom models into the engine, however, this is proving rather difficult. I managed to port a custom model, but for some reason, the game plainly denies to load some parts of the model, mainly the face. (I left a summary of more detailed explanations inside the .zip file, which includes the tests and proceedments carried out to port the model) (part of the code was AI assisted as well as the docs to explain everything better). Some recommended tools are the Noesis script (https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script/blob/main/inazuma_s…

  5. 3D model filenames don't have extensions but they are included in folders xmodel and xmodelsurfs. Bones are included in xmodelparts. Does anyone have an idea to start a new plugin that imports XModel files from Call of Duty (2003) with support for animations? The game is powered by id Tech 3. I'm trying to develop mods.. Tried the 010 Editor template but it says: *ERROR Line 86: Template passed end of file at variable 'v'. https://mega.nz/file/BXJEgYTS#2IIOUZwevh-KiW5jvJf62TacB0vvk3CsLtgxE1qqep0 https://mega.nz/file/EewiFQKA#HIWrtnECe4L8AD8LT7rEn-RFOmUSNyr7npDkEp5ofAc mapping tools that includes a 3ds max plugin named skelout.dle and asset manager that is …

    • 0 replies
    • 394 views
  6. Need help exporting models and animations from One Piece Fighting Path game. I tried using a tool called "Assetstudio" but only a few files could be exported and many errors appeared in the cmd window. The files below are all the game files for the latest version now. https://www.mediafire.com/file/37zfsdgwy81xi04/com.hermes.h1game.x7sy.rar/file

    • 1 reply
    • 580 views
  7. Hello I am trying to view the models for FOTNS LP and it extracts normally but gmd uses a different thing since no other Dragon Engine GMD importer doesn't load it samples https://drive.google.com/drive/folders/1HjstmsXSn1O-sE2Cr6EdZ7vpDV1mpJed?usp=sharing https://drive.google.com/drive/folders/1V3VoUwkhsk9qXPgl9MBkibirDif3e2bK?usp=sharing Update! Blender 4.1 loaded it thankfully!

    • 0 replies
    • 364 views
  8. Started by 9krewQ,

    I managed to extract the game files for Cosmic Break and discovered that the 3d model files are stored in .kmd format and I've been trying to figure it out for hours but still not much progress this is my first time that I have tackled this so I'm very new to this and I will probably need some help someone also documented the .kmd file format on https://onigiri.fandom.com/wiki/Kmd_file_format for Onigiri(game by the same dev) but it look incomplete also Cosmic Break was made in Java. Thanks in advance Priestess.zip

  9. Hello, I need Help extracting the Files for this game it uses are called (.MVGL), any help would be appreciated

  10. So i found a new target to rip models and that is Google's Playground/AR Stickers and there's already a Noesis plugin for it (fmt_AvengerAR_lullmodel_std) but it can't rip with rigging, can somebody make a new version of that? Here are some samples: lullmodel_samples.zip I converted the .ktx files to .png and put it into the samples, only kept the diffuse ones and scaled them down to 256x256 because most of them are originally 2048x2048. (It would take a lot of space) Also these files have a different header (20 00 00 00) make them not readable with the plugin: foodmoji-beer.lullmodel foodmoji-icecream.lullmodel foodmoji-lemon.lullmodel …

  11. What is *.p3d / *.wrp / *.rtm from Operation Flashpoint: Cold War Crisis and can someone make a Noesis or Blender plugin? These files have LZSS compression Samples: https://mega.nz/file/tHJ3jKhB#LPBr7Y6Z9eL68gjQVtE3Z9q-Rd0gc2qI7LItjsIRuK8 https://mega.nz/file/NSZnEBKa#pvmo9cTRFumB74EQV8GEnL-iYiZ4kI3ADcBe6hl4Fnw https://mega.nz/file/dLwQzbCK#3KgVEdR3d9tDC3yvfmd767W79zcAQT-Y1EAKgYyWNm0

      • Haha
    • 4 replies
    • 1.2k views
  12. Tools for Spider-Man 2 PC port will be released here. Right now main priority is model export/import. Usage will be very similar to Spider-Man 1 import tool. Tool already works, but has some restrictions. And these restrictions are different from SM1. For example, there is no more limit for number of bones, which means any model can be imported, including any head model, or spiderman mask. Another example is that lookgroups now have more complex layout, which is not supported yet. Second UV channel not supported now, but will be added soon.

  13. need help getting the models, assets studio doesn't even loads files with the correct Unity version Sample files: https://wormhole.app/jEWyY0#HaZdyh1RsGlYavbS-jnB8w

  14. Looking for old video game 3D model file format specifications as well as 010 Editor binary templates.

  15. I was really hoping to get some models, animations, and skins from this game. When I dumped it, I found a lot of .bin.gz files. I un-gzipped one of these files but it isn't compatible with Switch Toolbox or Noesis. Looking at the hex I see a couple strings: "_M1G7300" and "FM1G5200" but I don't know what they mean. Any help here?

  16. While digging through the game files, i stumble across these files: face_pl00.mib , face_pl00.msb and face_pl00.mcat . Is there a script to extract them? Here are the samples if you want to take them a look: https://www.mediafire.com/file/6hyd41rj4u888nh/Examples.rar/file

  17. Started by mrmaller1905,

    Has anyone tried to convert .pc 3D models from Ford Street Racing into Wavefront .obj and start a new plugin that imports them? These files have ZLIB compression. https://mega.nz/file/oO5B2aBK#47-QQXsueM2BmaKsOmN-MNaHO1Dkt8A27VXEb2oIj40

    • 2 replies
    • 455 views
  18. People on "ModdingHaven" and "GoT modding" discord servers are stuck trying to understand .xpps and .xmesh files Here's a sample of a few files There's a tool from XeNTaX website that can read these, but it seems to only work for the PS4 version. You can only get it from their Discord server now, but I uploaded it here as an attachement. It's just a .exe with no source code sadly Right now we can export textures (.sps) thanks to this Neosis plugin to .dds or other formats (You first need to unpack the game psarc archives with GoT Extractor) Any help is greatly appreciated Tsushima.rar

  19. sorry again to pester but There is something odd for PTRbundle since Cethleann seems to not extract any other capes example Guts' cloak extracts but Griffith's (despite appearing in his textures) doesn't extract help? (also using Project_G1M for noesis) 7.zip

      • Thanks
    • 3 replies
    • 743 views
  20. Started by mrmaller1905,

    What is .cgf and does anyone have a file format specification used to import .cgf files? Here is the download link for the SDK which includes export plugins for 3ds Max v4.2 and v5.1 and v6.0 allows authors to export custom CGF character models and CAF for animations: https://www.moddb.com/games/far-cry/downloads/cryengine-mod-sdk-14 far_cry_cgf.zip farcry1_modelexportplugin3dsmax.zip

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    • 10 replies
    • 1.1k views
  21. Started by mrmaller1905,

    Has anyone tried to start a new plugin to import FlatOut2 *.bgm / *.w32 into Blender or a new tool that exports FlatOut 2 car and map models into the game engine? The .bgm loader module is already included in 3D Object Converter. https://drive.google.com/file/d/1XcHpWWOIQIm2clE6erEkDIfS2R6lNmRC/view?usp=sharing https://drive.google.com/file/d/1AzL1nvK4vJT0avbhHt0G1e8HLu_1ghIA/view?usp=sharing

    • 1 reply
    • 525 views
  22. Hey guys! First post here. Basically I need your help to extract the 3D mesh from a Unity mobile game called "Russian Car Drift" I used AssetStudio to extract the files, the textures are in .png and the 3D mesh is stored as .dat and .bytes files, somebody told me that I need to create a script to run these files and then I can finally import to Blender. But the problem is, I don't know nothing about programming 😞 can you guys please help me?

  23. Just a correction: the step size for the array index is adjustable..file1.zip

      • Like
    • 10 replies
    • 1.5k views
  24. Regarding the issue of Terminator Dark Fate Defiance model conversion example.zip

  25. May I ask if anyone knows a method to unpack the .rdb.bin and .rdb files from the PS4 version of Stranger of Paradise: Final Fantasy Origins? I noticed that the .rdb.bin and .rdb files from Wo Long: Fallen Dynasty and Stranger of Paradise: Final Fantasy Origins appear to be similar. I tried using the RdbEex.bms script for Wo Long: Fallen Dynasty to unpack them, but quickbms reported an error.RdbEex.zip

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