3D/2D models
Post questions about game models here, or help out others!
810 topics in this forum
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What is CryExport10.dlu and is it part of official Crysis 1 mod SDK, and does anyone have an idea to export custom character models into the game engine or import into Blender or 3ds Max? The game is powered by CryEngine 2. CGF / CHR: https://mega.nz/file/MXB2hZAI#eERkpSor38PneZuXpw8OH_8vdFhy_SGeOc9kK6EDFRA CAF / DBA: https://mega.nz/file/BCJ1yKRT#3peOhR63UsiqT4-63Dn8bkBMytCZ6xaBz3B12kPnQQA SDK download link: https://www.gamefront.com/games/crysis/file/crysis-mod-sdk-1 crysis2007_3dsmaxexportplugins.rar
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- 2 replies
- 542 views
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Hi Am trying to Rip from UMVC 3D but I don't really understand the TGE Scripts at all/Idk how to enable them here is a sample with Wesker Wesker_tex2_BM.zip
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- 6 replies
- 579 views
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I have this game that was announced in 2023 and is now being shut down, but I'd like to recover the models because it also includes those from Real Alert 2. Unfortunately, it's encrypted, and I can't find a way to open the archive files. If anyone is interested, I can share the game files.
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i need your guys help on how do i get the play with the teletubbies ps1 models like tinky winky dipsy laa laa po noo noo and all the models please somebody sent me the real play with the teletubbies ps1 models link or help me get the models P.S i already got the PC Version Of The Model But I Need The PS1 Version
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- 3 replies
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- 1 follower
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Can someone develop a Hitman 2: Silent Assassin level editor for creating custom entities, and what is *.PRM? https://drive.google.com/file/d/1vTp2bYe6_6shvzMG8PG2sZ2S2Ng0YvIE/view?usp=sharing
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- 5 replies
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Hi, I'm trying to convert the attached models from King of Colosseum 2 to a OBJ file. They are 2 head models, but I am unable to get them to appear correctly. If anyone can help out, that would be great. KOC2Models.zip
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Does anyone have an idea to import .dff and .bsp from The Italian Job into Blender? The game is powered by RenderWare. theitalianjob_dffbsp.rar
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- 401 views
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I tried using the cumbersome method, ninjiaripper, and it did successfully ripped, but the model had a lot of distortion. So, are there any other methods?
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- 8 replies
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- 1 follower
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Recently this game, Nascar Unleashed from 2011, got my attention due to one of the very tracks being a redesigned and reused version of what was supposed to be Dubai's main track for cancelled Bizarre Creations project "Blur 2". Is there a way I can extract the 3D files for the tracks of Nascar Unleashed to get a better glimpse at this map? Thanks in advance Nascar Unleashed - Unleashed Speedway Blur 2 - Dubai
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- 3 replies
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- 2 followers
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Hello, i'm looking for a way to export the mmb file models from games that use Ubisoft's snowdrop engine, I know there's tools that can achieve this already (noesis script for Tom clancys the division) but there are certain mmb files from 2D games with this engine that can't be read by these scripts, I will attach some samples of these files, i have already tried to reverse engineer the model loading functions using IDA but it's too complex for me to do, i'm sure someone with experience can do this tho..i would be very grateful... i only need exporting to any format really (maya, blender, anything), i don't even need the textures on the model just want the object its…
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Hello everyone, I’m currently researching the internal asset formats used in NASCAR Unleashed, specifically the PS3 and Nintendo 3DS versions, and I’m hoping someone here might have insight or experience with these files. I have access to the game data and have identified what appear to be 3D model resources, likely including cars, tracks, or environment geometry. However, the formats are not immediately recognizable by standard 3D tools (Blender, Noesis default loaders, etc.), and the file headers suggest they may be custom or lightly modified engine-specific formats rather than something standard like FBX, OBJ, or COLLADA. Some technical observations / qu…
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- 19 replies
- 2.2k views
- 2 followers
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How to export models from the RE9 game along with their textures into Blender or Noesis
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- 3 replies
- 1.9k views
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Hi guys, can anyone help me with a question I have? I want to extract the TGA/DDS/PNG images from these files, but it’s been impossible so far. I’ve already tried Dragon UnPACKer, Game Extractor, and QuickBMS. I understand that it’s a Visual Basic file, but I can’t find anything online that helps me extract or convert them. File in rar with two files more, .sb0 and .vb1 cursor0.rar
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- 1 reply
- 675 views
- 1 follower
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Can someone help me with these files containing meshes, geometries, and skeletons from Toy Soldiers? Here are the model files that I'm trying to convert. ToySoldiers.zip
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- 3 replies
- 655 views
- 2 followers
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Does anyone have an idea to extract 3D models and bones from Velvet Assassin .scene and .anim files? https://mega.nz/file/MTAyRIrA#5ruvc4eL4uW2Iz7b-YTiH5h_zSzQqVGJwuGpWH7JEBA https://mega.nz/file/IeJy1IiB#Oq2HLKEnhqZWJlFAcSSsElaE1MfIOgVZbbOeAlCgsCM
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- 419 views
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Was able to dump these files down to some decompressed data. But it seems to be in split files. I could merge all data back together see if it can be parsed better but for now here is a car sample that I have. Hope we can get something working. Im pretty sure DK dave helped me with some of these files 😅 https://drive.google.com/file/d/19WfjfX-QdcIxf-w8YjPfZR3t16X6Wfmg/view?usp=drive_link
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- 28 replies
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- 2 followers
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I've been trying to convert SWAT 4 UKX to Wavefront OBJs or Unreal Engine PSKs using UE Viewer but it returns an error: FMeshAnimSeq<< <- TArray::Serialize: 0/73 <- UMeshAnimation.Serialize <- LoadObject: MeshAnimation'SWATMaleAnimation.SwatHostage', pos=31CCAB, ver=129/27, game=t3 <- UObject::EndLoad <- LoadWholePackage: SWATMaleAnimation.ukx <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590 Any ideas where they can fix this error? Thanks in advance. swat4_ukx.zip
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Hi veterans, is there anyone here who has worked on or knows of a plugin for converting Darksiders .BOD files? I'm a newcomer to this and have hit a wall. Any guidance would be greatly appreciated. Alternatively, if there are any known methods or ideas for converting these files to FBX, or importing them directly into 3ds Max or Blender, please let me know. abaddoncorrupt.rar
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- 16 replies
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- 2 followers
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Hi, I'm trying to build a renderer for AvP 2010 maps, hopefully with animated models at some point. There have been a few efforts on this in the past, but information is still scarce (at least it seems to me). Basic parsing of the level meshes works, but many entity properties are still vague and a number of essential things don't work yet. For now, I'm mostly stuck on the lighting part. i.e. my level is still "dark". I found that there some entities related to lighting (entity types 71 = FX_DYNAMIC_LIGHT, 75 = FX_LIGHT_SHAFT, and 83 = LIGHT_OBJ_WITH_MODEL), but not sure how to obtain the proper light types, ranges, and colors. I have tracked some hashes in the …
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- 2 replies
- 595 views
- 1 follower
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Hi! I'm not a programmer but I'm trying to write a program to process models. So, I encountered a problem: conversion of binary level aka env files does not occur correctly, which is some of the faces are drawn incorrectly + some of the faces are inverted. As far as I know, this problem is related to incorrect processing of indices. Can someone help me with this? Example of a level + screenshots of problem: Env.7z Some information about levels aka env's: After the information marked in orange comes the following: 4 byte value about the number of vertices, 4 byte value about the number of indices, vertices, indices. And so on. EN…
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Hi, I tried import the .bin files from this game with a script but always got an error, exist another script to convert to a useful format? CAR553.rar
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I know I know I keep making new topics of existing ones from xentax but I need help with Burnout models from Takedown-era games. And what I mean by Takedown-era burnout, this is about Burnout 3, Revenge, Legends PSP and Dominator. There's a blender plugin from DGIorio for importing Burnout models but it hasn't been updated since 2021 and it doesn't support latest version of Blender, it only works on v2.7, v2.8 and surprisingly it also works in v2.9 and not beyond. And I need help with the result. I just don't know how the models I have imported on my blender scene have mesh splitted by UV and idk if there's a way to fix it. And also this plugin is open-source so anyone ca…
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- 35 replies
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- 1 follower
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有人解封过《最后生还者 第二部》的动画包文件吗?我真的很需要它们。
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- 0 replies
- 416 views
- 1 follower
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I've been trying to get the models for a while but the Umodel that I use doesn't get all the models, texture and or morphs (Shape keys) even when I put it in the correct version of Unreal in umodel, I don't know if they use a custom version/engine of Unreal or not that's causing this problem
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- 2 replies
- 625 views
- 1 follower
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