May 13May 13 Hello, i've been trying to extract skeletal meshes from the games with this plugin made by the emergency community: https://em-hub.de/filebase/file/567-blender-4-2-v3o-plugin/ while it works smooth with static objects (cars, props, level parts), objects with armature are a nightmare. not sure if the emergency games use the format for characters. lula 3d characters get very distorted. The Character imports without armature and every bone basically set to location 0,0,0 which gives you this: The mesh isnt even seperated into submeshes that i could puzzle together. you get one solid object where every bone sets the mesh part to world origin. Good feature of the .v3o is that they are human readable. so no decompressing steps etc. I've attached 3x .v3o characters and the import plugin for blender 4.0+ Please help me to import the rigged characters please. Any help is appreciated. io_scene_v3o.zip v3o characters.zip
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