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3D/2D models

Post questions about game models here, or help out others!

  1. Started by Shrimmy,

    Hey, I was just curious if anyone knew where to find the full model and rig of Jormungandr (if there even is one) in the game files. I found files labeled "snake" but it's not a complete mesh. If anyone can help out that would be greatly appreciated!

  2. Hello Everyone, I Have A Videogame Called The Lost World: Jurassic Park From SEGA Model 3 And I Would Like To Find Out How To Open These IMPR And EPR Files, Maybe Some Of Them Have The Textures, Sounds, 3D Models, Animations, Etc. But I Don't Know How To Find Them Or How To Extract Them, Although I Was Able To At Least Make A Texture Dump From Which I Was Able To Obtain The Textures, But They Are All Together On One Page. If Any Could Find Out Where The 3D Models Are, In Which File Or Try To Edit The Emulator, Which Is Open Source, To Be Able To Do The Same Thing That Duckstation Does On A 3D Screenshot To Be Able To Send It To Blender. I…

  3. Has anyone analyzed format of the .LDB scene from '3D Mark 2000' (it's not like the .LDB in 'Max Payne', there are differences)? I'm interested in the 'waterscene.ldb' scene. waterscene.zip

    • 2 replies
    • 861 views
  4. Started by vistekis,

    Seeking help with the .mdl format for fable 2 Issues: the headers were stripped from the file by Lionhead. Static meshes and Skeletal meshes seem to have different structures, and it's pretty common for static meshes to have different structures between them. So far: I can find a significant amount out about most of the rigged assets, but there are issues when an asset is split in to submeshes, and with some of the larger meshes. i.e: Bone Count: 143 Bones: [0] CH_HeroChild_Male_Rig_Asset (ID: 4294967295) [1] Shadow_Hip (ID: 0) [2] Shadow_SpineControl (ID: 1) [3] Shadow_SpineControl1 (ID: 2) [4] Shadow_Chest (ID: 3) …

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    • 20 replies
    • 2.2k views
  5. Has anyone analyzed the .mdl, decals.dat formats from the game 'The Swarm' (MorphX) 2008?

    • 0 replies
    • 621 views
  6. Started by mrmaller1905,

    Does anyone have a file format specification for Delta Force 2 .3DI files to import or export custom character meshes with skin weights by bones or decompile into Wavefront .obj files? https://github.com/Acruid/NovalogicTools/blob/master/Tools/lib-novalogic/3DI/File3di.cs DF2PAR01.rar

  7. Started by Sirduckdude,

    Hello, I am trying to rip the models for the Gotchard file, but the files are encrypted, so they won't detect any Unity files with Asset Studio. Samples.zip

  8. can anyone help me with .pck and .dat samples from Midnight Club 3 DUB Edition Remix PS2 version? I ripped the asset.dat archive using MC3 Tools from xentax archive link found https://web.archive.org/web/20220826005749fw_/https://forum.xentax.com/viewtopic.php?f=10&t=12738&sid=e105694a4ca0adf67b8c0fccc73c7251 https://github.com/XeNTaXBackup/XeNTaXBackup.github.io/blob/main/markdown/Midnight Club 3 Dub Edition Research Thread_12738.md the step is to drag ASSET.DAT and drop to ar_extract.exe (same for texture.dat for tex_extract.exe) And I don't think i can use MC3_extraction_tool from TahmidAlam unless I get the .pck to .mesh result (I know it t…

  9. Started by fortune42na,

    Greetings! I've been trying to rip the model of Patrol Suit(Weller variant) from Dead Space 2: Severed PS3 files. I've searched through whole internet, archived xentax forum files and topics. The issue is the default way of ripping models works only for PC version. However, I've stumbled upon noesis plugin, that seemed to help the guy in original topic about DS2 Severed. I've tried the script, and it actually opens .geo from PS3 but NOT THE HELMET MESH. It opens literally EVERYTHING else, but the helmet gives me the error. I'm not savvy in python. If anyone could help I'd appreciate it. I want the model purely for modding purposes.

  10. What is *.crp from Need for Speed: Porsche Unleashed and can you start a new Blender import script or plugin to import CRPs? Only ZModeler can import CRPs but doesn't support map models. These files have LZ77 compression. Samples: https://mega.nz/file/MbgFnYbT#SUOSbtu7Mfdw_-HEs3TsF7us3Pfh_yvT-bLkw5LYp6Y Here is the file format specification for CRPs: ================================ CRP 3D Mesh and Textures (*.CRP) ================================ The files are compressed using a LZ77 algorithm style algorithm. The following format is based on the decompressed data. 1) The .CRP file starts with following 16-byte header: -----------------------------------…

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    • 12 replies
    • 2.4k views
  11. Started by lorak,

    In the attachment you will find two .cb files containing the 3D model (I guess) of the Arizona Diamondbacks stadium. In addition, there is another file called "Locator.bin". It maybe has the vertices and faces offsets and its counts. I am not sure about it as I cannot understand the file. You can see the model of this stadium in-game in the attached screenshots. Hopefully there is someone able to understand those .cb files to get the stadium model in Blender or Noesis. Thanks in advance. Arizona Diamondbacks Stadium.zip

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    • 7 replies
    • 1.2k views
  12. Started by andreagtacj,

    Does anyone have a program that decrypts .blk files? I'm aware that there are some programs that got dmca banned by Hoyoverse themselves But i don't want to give up, i don't want to download the mmd versions of them.

  13. Started by GabryTheSniper,

    While digging into the game files, i extracted a raw file called "SWATMale", i've tried everything with model researcher/hex2obj and no success at all. Any help would be appreciated. Here's the file if you want to take a look at it: https://www.mediafire.com/file/6nwzsb7p9qu3bno/SWATMale/file (It's not .so, it's only a raw file and Mediafire thinks it's that type of file)

  14. Started by KuWuniss6,

    I used Mr to analyze the model, but each vertex block is extremely small, preventing the formation of a complete model. I also cannot locate the face indices. Here is a sample. Requesting assistance. TSMAN.7z

  15. Started by Luciddvfx,

    I wondered if anyone knew how to decrypt car models from Assetto Corsa. They come in kn5 format, and I have not found a way to decrypt them. Thanks.

      • Like
    • 13 replies
    • 5.4k views
  16. Started by blacknight411,

    do anyone know how to fix texture color t_pc01_000_hair_color1.ddst_pc01_000_face_color2.ddst_pc01_000_face_color1.ddst_pc01_000_skin_color1.dds

  17. follow-up topic after I extracted Wangan Midnight PS3 archive using TXRExtractor, you can check the topic thread if you want: so I came across various files which are model/texture related. Is there any way to rip them to a readable form? Brake.7z cha_akio.7z tire.7z p964.7z p964_shima.7z

  18. What is *.diesel from the PC version of Ghost Recon Advanced Warfighter and can someone make a Noesis or Blender plugin? Samples: https://drive.google.com/file/d/1b-U5JtGeNE9-8vURoqghIntuloTD3I_7/view?usp=sharing

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    • 3 replies
    • 1.4k views
  19. Started by yui,

    I'm currently working on ripping asset from Naraka Bladepoint, I manage to load the resource in AssetStudio, but I cant locate the outfit and body, is there a naming list or some kinda stuff?

    • 11 replies
    • 3.8k views
  20. Started by mrmaller1905,

    I would like to request to analyze this file format and make tools or plugin to import GMFs and GMS (binary format type only) from Super Stunt Spectacular Thanks in advance. Samples: https://mega.nz/file/sfonnbRa#bbB_CXECvUTl4dgHYRWVxHPOci-jcNQx8S558EQbDq0

  21. This is a Unity (2021.3.9f1) game that has reached EOS (End of Service). The APK contains UI assets, which can be extracted using standard Unity tools. However, the cache files are different, and some require additional processing. What I Have Achieved So Far: Extracted Audio and Video Files These files have AFS2 and CRID headers. I found a decryption key inside the APK: "0048B2AB558A01B6". Using CRID-usm-Decrypter and HCA key generation tools, I successfully extracted these assets. The Problem: The final implemented files before service shutdown confirm that the necessary assets exist. All content up to the EOS update …

  22. Hello everyone, I hope this is the right place for an inquiry like this. I've been working on a project to remaster Peter Jackson's King Kong using RTX Remix. While the game works well with the setup so far, I've hit a significant wall with animated meshes. Specifically, I lack a clear way to extract, edit, and reinject them back into the game with their skeletons intact, as it doesn't seem like the toolset to do so currently exist. Since RTX Remix can't replace rigged meshes using CPU skinning, modding is my only option. This has led me deep into Jade Engine modding tools, such as BF Extractor, PersianRug, io_scene_pop Blender addon, JadePack, Bin repacker, etc. So …

  23. Who can save me? I really want the models from this game, but I've tried many methods and still can't extract the textures and models. Even after deleting the extra characters from the previous ones, I can only extract music and videos.

  24. Started by LooneyTunerIan,

    I'm looking for anyone who can rip 3D Models/Textures from video games. I want to see a bunch of Looney Tunes models involving characters, props, maps, backgrounds and textures that I can use to help me create stuff with. Here is a list of Looney Tunes games that I want to see get ripped: Bugs Bunny: Lost in Time Duck Dodgers 64 (Nintendo 64) Looney Tunes Racing Looney Tunes Space Race Looney Tunes: Sheep Raider Taz Express (Nintendo 64) Taz: Wanted Looney Tunes: Acme Arsenal Looney Tunes: Wacky World of Sports Looney Tunes: Back in Action If anyone is interested, please contact me through Discord.

  25. Started by NocturnalRhys,

    I need help understanding the model format in Play 3. I need to see what this part of the modelModel part.rar looks like. AWG is a container for model parts. Currently, it is one part

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