3D/2D models
Post questions about game models here, or help out others!
810 topics in this forum
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how to me extract files from the game Wolfenstein Youngblood. i need weapons, all characters cutscenes and enemies? help me pls! 😥 exemple: Blitzgewehr Commander Maschinenpistole Medizinsoldaten
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Hello, I'm wondering if anyone could help in recovering models and character animations from a 2005 PC game Creature Conflict. Assets were exported from main data pack using QuickBMS script from this topic: https://www.zenhax.com/viewtopic.php@t=3992.html Some information i got about the models so far: The .LWO is a mesh with or without rigging, while .LWS is a single animation. These are not typical Lightwave files, they lack any headers. Rigged character meshes seem to have "_xsi" in the name which made me thought they may be Autodesk Softimage files, but i couldn't get them imported into Softimage as XSI or as Lightwave. Using Model Researcher …
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Hey model people, I like porting stuff and looking through game models, and I've been getting back into the Dead Space games again after seeing the tool made for extracting the first game, which reminded me that a few years back I tried finding something to extract the files from this game, it's an APK so that's an easy open but the actual files inside don't seem to work with anything made for games of a same or similar engine. The game seems to use J2ME with a JSR184 header for textures, which is normal from my looks around other files of the sort, but has the header IM-M3G for models, so it seems to be some sort of unique bundle of meshes, as I can't find anything onlin…
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Do you guys have any clue on how to import these to blender? I haven't got any luck at all, i saw some models in L4D2 and i have no idea how they did it. Here's the dump for the game: https://mega.nz/folder/4zBVESyS#XNkQjVQkt2n7xu7dOvGceQ the models are located in the folder objset, with a obj.bin file extention. at first its gonna be a FARC file, you need to "extract" it first with this (download the FARCPack file below) (here's the link if you need it - https://github.com/blueskythlikesclouds/MikuMikuLibrary/releases/tag/v2.2.0 ) once extracted it should, spit out two files, tex.bin and the obj.bin I tried using this for the obj.bin files…
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What is .w3d from Command & Conquer: Generals and does anyone have an idea to import or custom 3D models? Samples: https://mega.nz/file/ga4wAYqR#eCWJvYzSH3KgTjIXETQAHQ6Hli4UD7u4-D4DmPnabOw EA uploaded a source code to GitHub, including a 3DS Max plugin source code which can be compiled and allows authors to export custom models: https://github.com/electronicarts/CnC_Generals_Zero_Hour W3D file format specification: https://github.com/electronicarts/CnC_Generals_Zero_Hour/blob/main/Generals/Code/Tools/WW3D/pluglib/w3d_file.h
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hello its possible extract wdb files possible models compressed archive wdb.zip
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hello does anyone know how to extract the models from full auto for the xbox 360? ive managed to pull audio from the wxb files but textures and models seem to be stored in a weird version of .pit
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Hi its possible open OB files does have program this file
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- 37 replies
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NinjaRipper is an exploit! Just like The Graphic Debugers, RenderDoc or Nvidia Nsight Graphics, it was exactly designed for dumping numereous object's 3D Data as well as textures from GPU VRAM buffers. Tutorial 1. Download NinjaRipper 1.7.1 (Recommended) - https://gamebanana.com/tools/5638 2. Download RIP to OBJ converter DirectX 11 (And 6/7/8/9) 1. Chose game's path and executable, click on "Run" 2. Press F12 at the moment when you look at the object you want to rp 3. Go to NinjaRipper 1.7.1, click browse, search for the folder containg your dumps OpenGL Use VMWare for OpenGL games ripping Run VMWare t…
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Nvidia Nsight Graphics is a Graphics Debuging tool with a lot of shader debugging options, one of which is an option to view and dump the numereous object's 3D Data as well as textures too from GPU VRAM buffers, who's were parsed and extracted into CSV Table-like format. Tutorial 1. Download Nvidia Nsight Graphics - https://developer.nvidia.com/nsight-graphics 2. Download CSV to OBJ converter The Process 0. Go to "Tools" -> "Options..." -> "Enable debugging Steam overlay" 1. Click on "Connect" in "Application Executable" choose you game's path and executable 2. Press F11 at the moment when you look at the object you wa…
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Greetings, I can view the global version Unity3d file with AssetStudio and RazTool Studio. However, I cannot open the China version Unity3d file. The files I sent are for the same game character. They contain the exact same mesh, texture, and files. I am uploading the errors I receive as images. I tried to open the images with AssetStudio and RazTool, but it did not open. The initial name of both is UnityFs. There is nothing before it. I know someone who has opened this, but I don't want to ask them. I need your help. Thank you. CHINA-GLOBAL-UNITY3DFILE.rar
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The Getaway is a ps2 game set in london it captures london very well and it is a hidden gem that needs attention Game is made by team soho , it has just been closed down the games in question are getaway and getaway black friday , The engine used is Kinetica http://aluigi.org/bms/getaway.bms I am only able to get it to .bin state and now im struggling More information found https://en.m.wikipedia.org/wiki/The_Getaway:_Black_Monday https://en.m.wikipedia.org/wiki/The_Getaway_(video_game) https://www.zenhax.com/viewtopic.php@t=2625.html
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Drag and drop your .bmd6model files into the tool and it will convert it into multiple OBJ parts, game-ready. bmd6model.py bmd6model.zip bmodel.py bmodel.zip
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Wondering if there’s any tools to extract football players from latest fifa games or efootball, which ever the latest one is that’s supported to extract models and textures
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After extracted the files from UNITARY.dat, I found the models textures in there and I believe 3d data are also in the same file but I can't figure them out. eg: in UNITARY_002.dat offset 0x00172a10 is the first texture(MS05.tga). Right after that at offset 0x00192e50 is the second texture(MS05a.tga). And then I believe 3d data follows. You will see a similiar pattern appears and the name MS05.tga was there as well. But I have no idea how the 3d data format are? (Can't find any float data of verts etc) Any suggestion? Thanks in advance. OYW_Samples.rar
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hi need help ripping and reverse engineering the Geekjam, Toejam, and the Earl models from Toejam and Earl III for a animation. below are the .funk files (which is located in the bdl folder for some reason idk) and .bmt files for each character. files for toe jammin and fateral.zip
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I’m trying to use TextureFinder, but when I run it, I cannot select the file path, and there are no windows like Open File. Could someone please explain how to use it properly?
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I unpacked the DAT file and obtained the uasset and uexp files, but previewing them using Noesis was of no use. I have previewed the files for this game before, but now I have forgotten and can only obtain them. I hope someone can help melvbu.rar
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how do you open fdata https://www.mediafire.com/folder/husauqv9up6gz/fdata
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By using https://github.com/SuperTavor/Viola I managed to unpack the game's .cpk archives. Now I'm searching for a way to get the models and textures, possibly with their rig intact. I've found this plugin for Noesis: https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script, it was made for the Switch version of the game, but it manages to load some models (.g4md and .g4pkm extensions), but cannot handle textures (.g4tx extension). I've also seen that apparently the formats are very similar to the one used for Yokai Watch 4, but I haven't found anything that works to be able to load 3d models or textures somewhere. I attached some s…
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I can use UnPSARC_v2.7 to open .psarc files. But how do I decrypt the obtained pak file? Does anyone have any solution?
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Im trying to access a ps5 pkg for UFC 5, there’s a quickbms script which is called pkg cnt and when using it for the pkg from ufc 5 update or patches it came with this message - signature of 4 bytes at offset 0x0000000000000000 doesn't match the one expected by the script: this one: "FIH" 7f 46 49 48 .FIH expected: "CNT" 7f 43 4e 54 .CNT - 0 files found in 0 seconds coverage file 0 0% 4 48264445952 . offset 0000000000000004 so is there any quick bms scripts that open .FIH or anyone that can make this script, I can provide pkg …
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Does anyone have an up-to-date way of getting textures and models from Diablo Immortal? I know you can use Casc-Explorer to download resources.mpk's and extract those to get .mesh files Then use the .MESH to .OBJ tool to convert them to .OBJ's My problem is that when extracting all those mpks every file is just named "file", does anyone know of way of finding out file names so I can see that "Iron helmet = resources35.mpk>file_023" or something. Also, textures. Where can I get textures? The only alternative I have is using the WOWhead model viewer, but it's very outdated and missing metal/rough textures and a lot of models from newer seasons I'm looki…
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