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3D/2D models

Post questions about game models here, or help out others!

  1. I was really hoping to get some models, animations, and skins from this game. When I dumped it, I found a lot of .bin.gz files. I un-gzipped one of these files but it isn't compatible with Switch Toolbox or Noesis. Looking at the hex I see a couple strings: "_M1G7300" and "FM1G5200" but I don't know what they mean. Any help here?

  2. While digging through the game files, i stumble across these files: face_pl00.mib , face_pl00.msb and face_pl00.mcat . Is there a script to extract them? Here are the samples if you want to take them a look: https://www.mediafire.com/file/6hyd41rj4u888nh/Examples.rar/file

  3. Started by mrmaller1905,

    Has anyone tried to convert .pc 3D models from Ford Street Racing into Wavefront .obj and start a new plugin that imports them? These files have ZLIB compression. https://mega.nz/file/oO5B2aBK#47-QQXsueM2BmaKsOmN-MNaHO1Dkt8A27VXEb2oIj40

    • 2 replies
    • 332 views
  4. People on "ModdingHaven" and "GoT modding" discord servers are stuck trying to understand .xpps and .xmesh files Here's a sample of a few files There's a tool from XeNTaX website that can read these, but it seems to only work for the PS4 version. You can only get it from their Discord server now, but I uploaded it here as an attachement. It's just a .exe with no source code sadly Right now we can export textures (.sps) thanks to this Neosis plugin to .dds or other formats (You first need to unpack the game psarc archives with GoT Extractor) Any help is greatly appreciated Tsushima.rar

  5. sorry again to pester but There is something odd for PTRbundle since Cethleann seems to not extract any other capes example Guts' cloak extracts but Griffith's (despite appearing in his textures) doesn't extract help? (also using Project_G1M for noesis) 7.zip

      • Thanks
    • 3 replies
    • 528 views
  6. Started by mrmaller1905,

    What is .cgf and does anyone have a file format specification used to import .cgf files? Here is the download link for the SDK which includes export plugins for 3ds Max v4.2 and v5.1 and v6.0 allows authors to export custom CGF character models and CAF for animations: https://www.moddb.com/games/far-cry/downloads/cryengine-mod-sdk-14 far_cry_cgf.zip farcry1_modelexportplugin3dsmax.zip

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    • 10 replies
    • 945 views
  7. Started by mrmaller1905,

    Has anyone tried to start a new plugin to import FlatOut2 *.bgm / *.w32 into Blender or a new tool that exports FlatOut 2 car and map models into the game engine? The .bgm loader module is already included in 3D Object Converter. https://drive.google.com/file/d/1XcHpWWOIQIm2clE6erEkDIfS2R6lNmRC/view?usp=sharing https://drive.google.com/file/d/1AzL1nvK4vJT0avbhHt0G1e8HLu_1ghIA/view?usp=sharing

    • 1 reply
    • 353 views
  8. Hey guys! First post here. Basically I need your help to extract the 3D mesh from a Unity mobile game called "Russian Car Drift" I used AssetStudio to extract the files, the textures are in .png and the 3D mesh is stored as .dat and .bytes files, somebody told me that I need to create a script to run these files and then I can finally import to Blender. But the problem is, I don't know nothing about programming 😞 can you guys please help me?

  9. Just a correction: the step size for the array index is adjustable..file1.zip

      • Like
    • 10 replies
    • 1.2k views
  10. Regarding the issue of Terminator Dark Fate Defiance model conversion example.zip

  11. May I ask if anyone knows a method to unpack the .rdb.bin and .rdb files from the PS4 version of Stranger of Paradise: Final Fantasy Origins? I noticed that the .rdb.bin and .rdb files from Wo Long: Fallen Dynasty and Stranger of Paradise: Final Fantasy Origins appear to be similar. I tried using the RdbEex.bms script for Wo Long: Fallen Dynasty to unpack them, but quickbms reported an error.RdbEex.zip

  12. What is CryExport10.dlu and is it part of official Crysis 1 mod SDK, and does anyone have an idea to export custom character models into the game engine or import into Blender or 3ds Max? The game is powered by CryEngine 2. CGF / CHR: https://mega.nz/file/MXB2hZAI#eERkpSor38PneZuXpw8OH_8vdFhy_SGeOc9kK6EDFRA CAF / DBA: https://mega.nz/file/BCJ1yKRT#3peOhR63UsiqT4-63Dn8bkBMytCZ6xaBz3B12kPnQQA SDK download link: https://www.gamefront.com/games/crysis/file/crysis-mod-sdk-1 crysis2007_3dsmaxexportplugins.rar

    • 2 replies
    • 388 views
  13. Started by Sirduckdude,

    Hi Am trying to Rip from UMVC 3D but I don't really understand the TGE Scripts at all/Idk how to enable them here is a sample with Wesker Wesker_tex2_BM.zip

    • 6 replies
    • 424 views
  14. I have this game that was announced in 2023 and is now being shut down, but I'd like to recover the models because it also includes those from Real Alert 2. Unfortunately, it's encrypted, and I can't find a way to open the archive files. If anyone is interested, I can share the game files.

    • 0 replies
    • 227 views
  15. i need your guys help on how do i get the play with the teletubbies ps1 models like tinky winky dipsy laa laa po noo noo and all the models please somebody sent me the real play with the teletubbies ps1 models link or help me get the models P.S i already got the PC Version Of The Model But I Need The PS1 Version

  16. Can someone develop a Hitman 2: Silent Assassin level editor for creating custom entities, and what is *.PRM? https://drive.google.com/file/d/1vTp2bYe6_6shvzMG8PG2sZ2S2Ng0YvIE/view?usp=sharing

    • 5 replies
    • 2k views
  17. Hi, I'm trying to convert the attached models from King of Colosseum 2 to a OBJ file. They are 2 head models, but I am unable to get them to appear correctly. If anyone can help out, that would be great. KOC2Models.zip

  18. We Need To Found Lewis Robinsons DBL Files in Meet The Robinsons Video Game Maybe Console Version is PS2 GameCube Wii PC XBOX 360

  19. Does anyone have an idea to import .dff and .bsp from The Italian Job into Blender? The game is powered by RenderWare. theitalianjob_dffbsp.rar

    • 0 replies
    • 247 views
  20. I tried using the cumbersome method, ninjiaripper, and it did successfully ripped, but the model had a lot of distortion. So, are there any other methods?

  21. Started by splatmod,

    Recently this game, Nascar Unleashed from 2011, got my attention due to one of the very tracks being a redesigned and reused version of what was supposed to be Dubai's main track for cancelled Bizarre Creations project "Blur 2". Is there a way I can extract the 3D files for the tracks of Nascar Unleashed to get a better glimpse at this map? Thanks in advance Nascar Unleashed - Unleashed Speedway Blur 2 - Dubai

  22. Hello, i'm looking for a way to export the mmb file models from games that use Ubisoft's snowdrop engine, I know there's tools that can achieve this already (noesis script for Tom clancys the division) but there are certain mmb files from 2D games with this engine that can't be read by these scripts, I will attach some samples of these files, i have already tried to reverse engineer the model loading functions using IDA but it's too complex for me to do, i'm sure someone with experience can do this tho..i would be very grateful... i only need exporting to any format really (maya, blender, anything), i don't even need the textures on the model just want the object its…

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    • 10 replies
    • 2k views
  23. Hello everyone, I’m currently researching the internal asset formats used in NASCAR Unleashed, specifically the PS3 and Nintendo 3DS versions, and I’m hoping someone here might have insight or experience with these files. I have access to the game data and have identified what appear to be 3D model resources, likely including cars, tracks, or environment geometry. However, the formats are not immediately recognizable by standard 3D tools (Blender, Noesis default loaders, etc.), and the file headers suggest they may be custom or lightly modified engine-specific formats rather than something standard like FBX, OBJ, or COLLADA. Some technical observations / qu…

  24. How to export models from the RE9 game along with their textures into Blender or Noesis

    • 3 replies
    • 1.4k views
  25. Hi guys, can anyone help me with a question I have? I want to extract the TGA/DDS/PNG images from these files, but it’s been impossible so far. I’ve already tried Dragon UnPACKer, Game Extractor, and QuickBMS. I understand that it’s a Visual Basic file, but I can’t find anything online that helps me extract or convert them. File in rar with two files more, .sb0 and .vb1 cursor0.rar

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