Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

3D/2D models

Post questions about game models here, or help out others!

  1. Was able to dump these files down to some decompressed data. But it seems to be in split files. I could merge all data back together see if it can be parsed better but for now here is a car sample that I have. Hope we can get something working. Im pretty sure DK dave helped me with some of these files 😅 https://drive.google.com/file/d/19WfjfX-QdcIxf-w8YjPfZR3t16X6Wfmg/view?usp=drive_link

  2. Started by mrmaller1905,

    I've been trying to convert SWAT 4 UKX to Wavefront OBJs or Unreal Engine PSKs using UE Viewer but it returns an error: FMeshAnimSeq<< <- TArray::Serialize: 0/73 <- UMeshAnimation.Serialize <- LoadObject: MeshAnimation'SWATMaleAnimation.SwatHostage', pos=31CCAB, ver=129/27, game=t3 <- UObject::EndLoad <- LoadWholePackage: SWATMaleAnimation.ukx <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590 Any ideas where they can fix this error? Thanks in advance. swat4_ukx.zip

      • Like
    • 1 reply
    • 238 views
  3. Started by TAKER72840,

    Hi veterans, is there anyone here who has worked on or knows of a plugin for converting Darksiders .BOD files? I'm a newcomer to this and have hit a wall. Any guidance would be greatly appreciated. Alternatively, if there are any known methods or ideas for converting these files to FBX, or importing them directly into 3ds Max or Blender, please let me know. abaddoncorrupt.rar

  4. Hi, I'm trying to build a renderer for AvP 2010 maps, hopefully with animated models at some point. There have been a few efforts on this in the past, but information is still scarce (at least it seems to me). Basic parsing of the level meshes works, but many entity properties are still vague and a number of essential things don't work yet. For now, I'm mostly stuck on the lighting part. i.e. my level is still "dark". I found that there some entities related to lighting (entity types 71 = FX_DYNAMIC_LIGHT, 75 = FX_LIGHT_SHAFT, and 83 = LIGHT_OBJ_WITH_MODEL), but not sure how to obtain the proper light types, ranges, and colors. I have tracked some hashes in the …

  5. Hi! I'm not a programmer but I'm trying to write a program to process models. So, I encountered a problem: conversion of binary level aka env files does not occur correctly, which is some of the faces are drawn incorrectly + some of the faces are inverted. As far as I know, this problem is related to incorrect processing of indices. Can someone help me with this? Example of a level + screenshots of problem: Env.7z Some information about levels aka env's: After the information marked in orange comes the following: 4 byte value about the number of vertices, 4 byte value about the number of indices, vertices, indices. And so on. EN…

    • 2 replies
    • 957 views
  6. Started by Cornalito,

    Hi, I tried import the .bin files from this game with a script but always got an error, exist another script to convert to a useful format? CAR553.rar

      • Like
    • 6 replies
    • 1.8k views
  7. I know I know I keep making new topics of existing ones from xentax but I need help with Burnout models from Takedown-era games. And what I mean by Takedown-era burnout, this is about Burnout 3, Revenge, Legends PSP and Dominator. There's a blender plugin from DGIorio for importing Burnout models but it hasn't been updated since 2021 and it doesn't support latest version of Blender, it only works on v2.7, v2.8 and surprisingly it also works in v2.9 and not beyond. And I need help with the result. I just don't know how the models I have imported on my blender scene have mesh splitted by UV and idk if there's a way to fix it. And also this plugin is open-source so anyone ca…

  8. 有人解封过《最后生还者 第二部》的动画包文件吗?我真的很需要它们。

  9. I've been trying to get the models for a while but the Umodel that I use doesn't get all the models, texture and or morphs (Shape keys) even when I put it in the correct version of Unreal in umodel, I don't know if they use a custom version/engine of Unreal or not that's causing this problem

  10. Could anybody make an importer or at least some kinda tool that handles .war files

    • 0 replies
    • 168 views
  11. hello I am trying to rip from GUNGRAVE on ps2 and they use a YSN format and I assume Textures are handled with the YTX CHARA_1.zip

    • 1 reply
    • 266 views
  12. BOSSKUMA.rar

    • 5 replies
    • 455 views
  13. Im having trouble trying to extract models from arknights endfield, the game runs on unity and the files are .chk (and .blc) inside the VFS folder i know there is a thread on extracting the audio, i've tried it with BeyondToolsMod and it seems to extract 3gb of audio and other stuff, and then halts in the middle of extraction, but what i want is the 3d models any help is appreciated

  14. This has been an odd one. When I try to use Inverse Storage (ZYX) on the TBN vectors of a file I'm analyzing with Advanced mesh reaper: eXtreme Edition (AXE), it completely misreads the data. For example, if I were to tell it to read the highlighted vector data in the fifth column from the attached image, telling it to start at the offset 5E71 with byte data type, inverse storage, and a 20 byte stride, it will read the first set like normal - 81, 79, D4 - but then insist that all other following sets start with the last byte it processes of the first set, D4. So the Data Interpretation readout gives me this for Normals as described above: 0: -1.000000 0.9527…

  15. Hey Reshax fam! 😊 Need some help with a game asset! 🛠️ I got a 3D model from Motorstorm Apocalypse (Evolution Studios) and I'm trying to figure out the format. Suspecting it's .rpk (sample file attached). Anyone clever wanna take a peek? 😅 Game: Motorstorm Apocalypse Developer: Evolution Studios Format: Suspected .rpk Appreciate any help! 🙏 Supercar42.zip

  16. Long story short, this is just a presentation of the progressive achievement with months of work on reconstruction & reimplementation of my quadrify algo previously posted on xentax a few years ago. Think I can put an end to it now. Original uv: Quadrified (before patching): (after patching): For this specific test the result has reached 100% of accuracy.

    • 4 replies
    • 1.4k views
  17. I tried the Noesis plugin written by Durik256 but it says "File could not be previewed" and it doesn't work so won't import. Will anyone update the Noesis plugin or make a new one to import all Delta Force: Black Hawk Down 3D models including characters models with bones? Samples: https://mega.nz/file/MGZT1TJD#G_qDKdxB85FnboVeg2LQNmO77-nRj0WTZ2Ha6Szg7B4

      • Like
    • 15 replies
    • 3k views
  18. Started by Serge25,

    Maybe someone has a full importer of levels from Hidden & Dangerous 1, Hidden & Dangerous Deluxe and Hidden & Dangerous 2 (*.i3d, *.bin)?

    • 2 replies
    • 276 views
  19. Started by mrmaller1905,

    What is KFExport.dle and is it part of official Max Payne modding tools, and any help in export character models/weapons/skeletal animations using 3ds Max have an idea to make new Blender scripts to import .kf2 and .kfs? The importer/exporter is also included in an old program called Milkshape 3D, but it's not working and will freeze if I import weapon models. Someone is reimplemanting/decompiling the plugins to port to new versions of Autodesk 3ds Max or Maya: https://github.com/m0nstr0/max_payne_kf_plugins/ Here is are the file format specification for KF2 files: https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/DATA_TYPES.M…

      • Thanks
    • 2 replies
    • 2.5k views
  20. Hello, can anyone check these file formats to see if you can extract anything from them? I’ve already tried without any luck, but I figured some of you might know. This link contains the dump I created, so you can skim through the files and take a look. If possible, could you also suggest or maybe even create any plugins or tools that might help open them? https://drive.google.com/drive/folders/1kqHk6ULPWuRH6yAyc3tQuH_Vlivf8ysB?usp=drive_link

  21. Started by mrmaller1905,

    What is *.bsp / *.dff Mashed: Drive to Survive and are there tools that can convert BSPs to OBJs? https://drive.google.com/file/d/1m1GvpCWPqwKksyMxLPdEURJgjub93UDL/view?usp=sharing https://drive.google.com/file/d/1KRhqmtFFIKSCb4lxmHQZ2uykNb-wBbeD/view?usp=sharing

    • 3 replies
    • 1.1k views
  22. Started by RoadKingGod,

    The game stores all track model data in assets/data/environments/themenumber/tracks/runnumber (route name)/track.stm. These files contain all track geometry. I found that vertex data starts at 1AA60 hex, at least for theme 1, run 000. I couldn't figure where face data starts and ends, so I couldn't get a proper model out of it. I used a tool called Model Researcher to find this out. You can get it here: https://mr.game-viewer.org/download.php I'd appreciate it if someone helped me figure it out. Sample files: https://www.mediafire.com/folder/rxxk971sd63jw/data

  23. hi i wan't extract models from game in general but not only models and texture but animation too and particles my first goal is to extract animation and models all type map and character from all the old harry potter games start from the philosopher stone to end with deathly hallows part 2. But in general i wan't to do the same for all my games like van helsing ps2 or Eragon or battlefront classics or revenge of the sith ad more but i don't know how and i'm totally new at this things. And i don't know the script for quick bms or noesis for view the models and animation. thanks for your time. i attach here a screenshot of one file for example that comes …

  24. Hi I download Fallout Penthouse files but I can't separate texture and model or load in 1:1 to Unity (I wanna recreate in VRChat), somebody can help me? SM_pen_secret_room.zip

  25. Can someone fix this car model problem from Blur? Textures are bundled in here Samples: https://drive.google.com/file/d/1HbQesk22UA9C1v266DLpZWPlX4oZmgVj/view?usp=sharing https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing

      • Like
    • 7 replies
    • 2.7k views

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.