June 13Jun 13 i think i need help with extracting model from the Ace Racer. -how do i use netease messiah tools (from fangfang1984 from Github) or whatever. please help Edited June 13Jun 13 by macklightningracer
June 13Jun 13 Supporter These tools use Rust. Since there's no Releases on that github page you'll need to compile the project yourself, I guess.
June 14Jun 14 Supporter On 6/14/2026 at 3:22 AM, macklightningracer said: i think i need help with extracting model from the Ace Racer. -how do i use netease messiah tools (from fangfang1984 from Github) or whatever. please help I Edited June 28Jun 28 by wq223
June 21Jun 21 Author On 6/14/2026 at 9:14 PM, wq223 said: I've done a lot of work for Ace Racing, including textures, meshes, materials, animation, skeletons, skinning, physics, point clouds, and stuff related to serialization. Some of the scripts might work for all Messiahs, and some might be custom-made. But I rarely look into any of that now, because they brought me nothing in return. Maybe I still have a little left, or maybe someone else has the same thing—it might be hard to come by, but of course you can also do your own research. but whats the tool that you use to extrack mpk? Edited June 21Jun 21 by macklightningracer
June 21Jun 21 Supporter 1 hour ago, macklightningracer said: but whats the tool that you use to extrack mpk? I used my own script. I previously had a very knowledgeable post that contained a large number of related scripts, but it was tragically censored by capitalist forces. Maybe I'm too lazy to share these anymore. The scripts you see on GitHub still work for the old version of Ace Racing, but the new version's index structure has been changed to a hash-based format. You need to handle the new structure, which should be a set of 20-byte structures. These 20 bytes cover key information such as hash, offset, size, and position.
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